|Commander / EDH||Legal|
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|Magic 2015 (M15)||Common|
|Magic 2013 (M13)||Common|
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Creature — Goblin Rogue
T, Discard a card: Draw a card.
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Rummaging Goblin Discussion
2 months ago
Hey, thanks for checking in.
Krark-Clan Stoker, Junk Diver, and Trading Post had all been in here originally but I had worked them out of the deck over time. Trading Post might find it's way back in for it's utility. Although I typically don't look to return artifacts to my hand, I prefer to recur them to the board.
I had considered Rummaging Goblin as another draw / discard outlet, something I might still play around with.
One thing this deck doesn't do is play junk artifacts. There just isn't enough space. Every artifact serves an important role while being a discard outlet or a sacrifice target. But it does come at a cost when I have to wait on my board state to be setup before I can combo out with a certain sacrifice combo. Tamiyo's Journal would be kind of interesting to use to create an artifact every turn that would give me potential sac outlets or a draw if needed.
2 months ago
ah. an artifact land destruction goblin deck. interesting. and with early game relying on discarding to get ahead. here are a few cards from another goblin artifact player.
Rummaging Goblin a good early card for draw and discarding.
Tamiyo's Journal doubles as both an artifact generator, a card ramper, and a tutor.
Goblin Kaboomist an artifact ramper which can also hinder ground attackers. just make sure to give him a shield or buff him so he don't blow himself to hell.
Krark-Clan Stoker an easy way to get more mana by sacking artifacts or artifact tokens.
Survey the Wreckage a land destruction with a free goblin token.
Seer's Lantern another mana rock with scrying. to get what you want easier.
Elaborate Firecannon a shooting artifact that encourages discarding.
Darksteel Ingot can't have an artifact deck without one of these.
Trading Post a multipurpose artifact with many uses.
Junk Diver kill/sack it to bring back an important artifact.
3 months ago
Sword is broken with krenko, especially like I said with the altar. Krenko with sword +any goblin and the altar creates an infinite combo for infinite 1/1 goblins. You could theoretically win turn 3 with it. Also cards I'd suggest tossing.Sparkmage Apprentice Doesn't help Krenko and the one damage it does when it comes in is inconsequential.Ornithopter It's a free flying blocker at best, but it doesn't offer you any real benefits other than a potential few extra life points that shouldn't matter since you should be faster than anyone else anyway.Forgotten Cave Cycling is awesome, don't get me wrong but you've got much better options than this, Look into a Wheel or something instead.Sure Strike The spell isn't bad, for most decks I'd usually say go for it, but goblins are a swarm tribe. You're looking for lots of tiny bits of damage, one guy doing an extra 3 doesn't do much for you.Collateral Damage There is no reason to run this over Lightning BoltTrial of Zeal You aren't running any Cartouches, this is basically an expensive lightning bolt.There's a few others I think are sub-optimal, but those are the big changes I'd consider making personally. As for ideas on what would be better in their place...Purphoros, God of the Forge costs some $$$, but you'll be dumping goblins all over the place so he can win the game for you on his own, definitely worth the investmentFervor Haste is gonna be important for your goblins, you have some creatures that do it, having something a little harder to get rid of that gives haste is definitely welcome.In the Web of War More haste and now all your goblins are 3/1 when they drop. Definitely a game changerRummaging Goblin Draw is important, and while discard is a pain, goblins have the best discard option ever, Squee, Goblin Nabob he can be a permanent way for you to grow your hand without ever having to actually lose anything important.Goblin Recruiter Red doesn't have a lot of tutors, this guy is great for that AND he's got the ability to pull as many as you want, gotta play him smart though.Goblin Assassin He might hurt you too, but with krenko pumping out buttloads of tokens, it's essentially a boardwipe for everyone except you.
4 months ago
4 months ago
4 months ago
5 months ago
I'm going to make my comment for the sake of fairness, as KeroroLulu doesn't have the experience.
Sunbird's Invocation - Expensive, but can be very profitable
Makeshift Munitions - Another Goblin Bombardment
Rummaging Goblin - Pitch what you don't need, and draw
Pyromancer's Goggles - Copying stuff for lots of damage
5 months ago
I play-tested this a little against one of my own decks and here are my thoughts:
I made Feldon a while ago and it's a trap to load up on big CMCs expecting to cheat them out consistently. I'd suggest pruning them down for more guys like Fanatic of Mogis, token generators, or Mindclaw Shaman. While Feldon likes beaters it's the abusing of the ETBs (I think) he excels at. You already have Panharmonicon, abuse it!
You need more discard outlets, I'm counting 6, make it 10+. Feldon wants you to dig hard into the library. Fiery Confluence, Wheel of Fate, Rummaging Goblin, Burning Inquiry, Faithless Looting, Collective Defiance, Goblin Lore, Mad Prophet, etc.
More ramp. Mind Stone, Commander's Sphere, Hedron Archive, Fellwar Stone, Darksteel Ingot, Fire Diamond, etc. let you do more faster which Red needs to stay ahead of the other colors. Burnished Hart & Wild-Field Scarecrow are great for abusing too.
And please, and this is my opinion, break up your wall of text in the description. It hurts the eye and seems to ramble. Tell us concisely what you want to do, why you chose x card(s), and desire from us the viewers.
Hope something helps!