|Commander / EDH||Legal|
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|Magic 2015 (M15)||Common|
|Magic 2013 (M13)||Common|
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Creature — Goblin Rogue
, Discard a card: Draw a card.
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Rummaging Goblin Discussion
1 month ago
With this deck being very aggro-centric and relatively low CMC, you are going to run out of cards in your hand. Not a fun situation to be in. So I would recommend Dark-Dweller Oracle and Rummaging Goblin as some synergistic card advantage. For just straight good card draw, I would lean into your black card draw spells such as Sign in Blood, Night's Whisper, Read the Bones, Ambition's Cost, and Blood Divination.
A tutor or two wouldn't be bad idea. For this deck I would look at Diabolic Intent. With it's current reprinting in Battlebond it is also somewhat affordable.
Speaking of Battlebond, I would also look into Last One Standing as it is a fantastic and cheap (both CMC and money-wise) board wipe.
2 months ago
I think the Squee, the Immortal runs a very different deck. The major advantage Goblin Nabob brings is that he returns to your hand every turn, making spells like Tormenting Voice or abilities like Rummaging Goblin's card advantage instead of card neutral.
5 months ago
Okay, y'alls ideas inspired me to to do some specific digging and I found the following cards that allow looting or dredge, but are precise as well as quick to put into action -
5 months ago
Ah, that makes sense. In that direction, we could also consider Rummaging Goblin.
6 months ago
Burning Sun's Avatar is considered to be a flip card
Rummaging Goblin's image doesn't show on deck pages
9 months ago
Hey, thanks for checking in.
Krark-Clan Stoker, Junk Diver, and Trading Post had all been in here originally but I had worked them out of the deck over time. Trading Post might find it's way back in for it's utility. Although I typically don't look to return artifacts to my hand, I prefer to recur them to the board.
I had considered Rummaging Goblin as another draw / discard outlet, something I might still play around with.
One thing this deck doesn't do is play junk artifacts. There just isn't enough space. Every artifact serves an important role while being a discard outlet or a sacrifice target. But it does come at a cost when I have to wait on my board state to be setup before I can combo out with a certain sacrifice combo. Tamiyo's Journal would be kind of interesting to use to create an artifact every turn that would give me potential sac outlets or a draw if needed.
9 months ago
ah. an artifact land destruction goblin deck. interesting. and with early game relying on discarding to get ahead. here are a few cards from another goblin artifact player.
Rummaging Goblin a good early card for draw and discarding.
Tamiyo's Journal doubles as both an artifact generator, a card ramper, and a tutor.
Goblin Kaboomist an artifact ramper which can also hinder ground attackers. just make sure to give him a shield or buff him so he don't blow himself to hell.
Krark-Clan Stoker an easy way to get more mana by sacking artifacts or artifact tokens.
Survey the Wreckage a land destruction with a free goblin token.
Seer's Lantern another mana rock with scrying. to get what you want easier.
Elaborate Firecannon a shooting artifact that encourages discarding.
Darksteel Ingot can't have an artifact deck without one of these.
Trading Post a multipurpose artifact with many uses.
Junk Diver kill/sack it to bring back an important artifact.
10 months ago
Sword is broken with krenko, especially like I said with the altar. Krenko with sword +any goblin and the altar creates an infinite combo for infinite 1/1 goblins. You could theoretically win turn 3 with it. Also cards I'd suggest tossing.Sparkmage Apprentice Doesn't help Krenko and the one damage it does when it comes in is inconsequential.Ornithopter It's a free flying blocker at best, but it doesn't offer you any real benefits other than a potential few extra life points that shouldn't matter since you should be faster than anyone else anyway.Forgotten Cave Cycling is awesome, don't get me wrong but you've got much better options than this, Look into a Wheel or something instead.Sure Strike The spell isn't bad, for most decks I'd usually say go for it, but goblins are a swarm tribe. You're looking for lots of tiny bits of damage, one guy doing an extra 3 doesn't do much for you.Collateral Damage There is no reason to run this over Lightning BoltTrial of Zeal You aren't running any Cartouches, this is basically an expensive lightning bolt.There's a few others I think are sub-optimal, but those are the big changes I'd consider making personally. As for ideas on what would be better in their place...Purphoros, God of the Forge costs some $$$, but you'll be dumping goblins all over the place so he can win the game for you on his own, definitely worth the investmentFervor Haste is gonna be important for your goblins, you have some creatures that do it, having something a little harder to get rid of that gives haste is definitely welcome.In the Web of War More haste and now all your goblins are 3/1 when they drop. Definitely a game changerRummaging Goblin Draw is important, and while discard is a pain, goblins have the best discard option ever, Squee, Goblin Nabob he can be a permanent way for you to grow your hand without ever having to actually lose anything important.Goblin Recruiter Red doesn't have a lot of tutors, this guy is great for that AND he's got the ability to pull as many as you want, gotta play him smart though.Goblin Assassin He might hurt you too, but with krenko pumping out buttloads of tokens, it's essentially a boardwipe for everyone except you.