|Commander / EDH||Legal|
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|Magic 2015 (M15)||Common|
|Magic 2013 (M13)||Common|
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Creature — Goblin Rogue
T, Discard a card: Draw a card.
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|Have (13)||ironax , Fiolek , MythicWinter111 , richardmv , _raeofsunlight , ZombieFood , maR2307 , NorthernCrow , Falte , plof , AaronKeeling , ZombieSam , Sprx101|
Rummaging Goblin Discussion
1 week ago
I'm going to make my comment for the sake of fairness, as KeroroLulu doesn't have the experience.
Sunbird's Invocation - Expensive, but can be very profitable
Makeshift Munitions - Another Goblin Bombardment
Rummaging Goblin - Pitch what you don't need, and draw
Pyromancer's Goggles - Copying stuff for lots of damage
1 week ago
I play-tested this a little against one of my own decks and here are my thoughts:
I made Feldon a while ago and it's a trap to load up on big CMCs expecting to cheat them out consistently. I'd suggest pruning them down for more guys like Fanatic of Mogis, token generators, or Mindclaw Shaman. While Feldon likes beaters it's the abusing of the ETBs (I think) he excels at. You already have Panharmonicon, abuse it!
You need more discard outlets, I'm counting 6, make it 10+. Feldon wants you to dig hard into the library. Fiery Confluence, Wheel of Fate, Rummaging Goblin, Burning Inquiry, Faithless Looting, Collective Defiance, Goblin Lore, Mad Prophet, etc.
More ramp. Mind Stone, Commander's Sphere, Hedron Archive, Fellwar Stone, Darksteel Ingot, Fire Diamond, etc. let you do more faster which Red needs to stay ahead of the other colors. Burnished Hart & Wild-Field Scarecrow are great for abusing too.
And please, and this is my opinion, break up your wall of text in the description. It hurts the eye and seems to ramble. Tell us concisely what you want to do, why you chose x card(s), and desire from us the viewers.
Hope something helps!
3 weeks ago
2-2, played mardu vampires. game 1, I played against a control deck. What I lacked was tribal support in vampires (save for a Vanquisher's Banner, yet i either had not enough cards in any other tribe, no explore, or in the case of dinos, a ton of support but not a single actual dino card). Thanks to a Star of Extinction i went 1-2 that game.
Game 2, I played against some BlackGreen deck. It wasn't the best one, it was capable of beating my vampires with luck, but with skill, and the general higher power of my deck (because of Sunbird's Invocation), my deck had the natural advantage. I went 2-0 that game, the first game, the guy managed to pull out vraska while i was slowly killing him (having removed most of his creatures). the fcker cast a few creatures and +2 vraska to get a pirate until he used his ultimate (i was at 30 life, how dare he), and made me lose 1 life off of this trigger. game 2, he got out a flier early and i had no answers to it.
game 3, I played against merfolk, but for some reason, the guy seemed to have ran out of cards after I played Sunbird's Invocation and Vanquisher's Banner and kept chaining vampires together. this happened both games, went 2-0.
game 4, I had the worst matchup possible. I was playing my crappy vampires, and he had a very good dinosaur deck. He had the planeswalker, some support, and actually had some dino cards (which i didn't have). luckily, in game 1, after using some removal spells and getting rid of the dinos, he got flooded and lost. game 2, he got mana screwed after his third drop, and enviously watched me discard lands to a Rummaging Goblin to draw into a Vanquisher's Banner, which, like before, won.
Overall experience felt worse than amonkhet block. Like always, my prizes had exactly what I needed during the event. My pack had 5+ dinos, which would've helped me in my naya dinos. I built that deck after the event was over.
4 weeks ago
Tap, draw two, give to opponent
Tap Path, get control of Defector, tap again to draw more cards.
If you can get something that let's you untap Path each turn, in a 4 player game you can draw 8 cards a turn.
My suggestions are:
Vampiric Rites, combos with Alesha
Promise of Power, but it's a one off
Queen Marchesa, but you have to protect yourself or lose Monarch
6 months ago
This looks pretty cool!
I don't have much experience with vampire tribal, but I have a lot of experience playing EDH, and I have two suggestions:
1) cards like Cunning Lethemancer, Rummaging Goblin, and Academy Raider will probably disappoint you. They're decent discard outlets, the problem is that you have to wait a turn before you can use them, and EDH is a wasteland of creature boardwipes and creature removal. I would try to focus more on instants, sorceries, and maybe artifacts that allow you to draw and discard. Anvil of Bogardan is pretty solid. Jalum Tome is cheap. Tormenting Voice might be good.
2) My other suggestion is that your deck is pretty streamlined and has lots of discard outlets; it seems like you're going to inevitably run out of gas. So I'd try to fit in more draw cards. Syphon Mind is pretty outstanding, and appropriately vampiric, as are Ancient Craving and Sign in Blood. Decree of Pain is fantastic.
7 months ago
This is a good start and you have the foundation of a strong Krenko deck here. There's some changes we could make though.
Aside from adding a lot of fast mana (Chrome Mox, Mox Diamond, Mana Vault, Mana Crypt, Lotus Petal) I think some improvements could be made to your creature suite. Sensation Gorger is a bit of a trap. With only 20 goblins, he typically doesn't get to do anything reliably. Voracious Dragon is win-more, and Goblin King is not needed. Zealous Conscripts should be a Lightning Crafter, which also goes infinite with Kiki and one of your plentiful sac outlets and can be tutored for.
I found Thousand-Year Elixir and Illusionist's Bracers underwhelming. They can make lots of goblins, but you don't actually need very many to start going off. I cut these from my list a long time ago and have not missed them.
Hammer of Purphoros being an artifact is a bad thing; it's easier to remove. Replace with Fervor. I'd cut Impact Tremors and Boggart Shenanigans. They just don't do enough unless you're actually going off. Aggravated Assault and Breath of Fury are win-more in a Krenko list; I'd drop those as well. Throw in a Dragon Fodder. Mizzium Mortars is... well, not a good thing in a deck that's trying to go wide with tiny creatures.
I am personally not a fan of Goblin War Strike and similar effects. These at most kill one opponent and can be very clunky. They don't do anything until you have enough goblins to actually kill people.
I replaced Reforge the Soul with Godo, Bandit Warlord, which has been amazing.
Notable cards that are missing: Chandra, Torch of Defiance, Sensei's Divining Top, Inventors' Fair, Rummaging Goblin (draw and a goblin), Treasonous Ogre, Goblin Bushwhacker, Beetleback Chief (combo piece with Kiki!), Goblin Ringleader (makes Recruiter a million times better), Sparksmith (removal), Ancient Tomb, Cavern of Souls, Crystal Vein, Strip Mine, Wasteland, Hanweir Battlements, Mind Stone and Gamble. All of those cards are fantastic and will improve your deck. Please let me know if you're not clear on why.
8 months ago
In the description you said your main goal is to Burn the opponent down and creatures are just a backup plan. If this is truly the case here are a few suggestions.
Every deck with red has Lightning Bolt because it is the strongest common and you should consider investing in them.
Searing Blaze, Lightning Storm, Magma Jet, Skullcrack, Shard Volleythese are all great cheap burn spells that can replace Weapon Surge, Tormenting Voice, Cathartic Reunion, Hijack Lava Axe, Lightning Talons Seismic Stomp, Talons of Falkenrath, Hammerhand
12 Creatures is plenty for a burn deck so any extras I didn't name can become burn spells.
With all of that said it looks like you are a actually pushing for a more creature dmg based deck with all of the combat tricks and enchants that you added in the original deck. If this is the case I would direct you to this deck for something to gain inspiration from https://www.mtggoldfish.com/deck/474720#online
9 months ago
Footbottom Feast (Wort already returns Goblins to your hand every turn anyway)
Last-Ditch Effort (Goblin Bombardment does the job better)
Boggart Forager (his effect is kind of useless)
Kill-Suit Cultist (weak and situational removal)
Zo-Zu the Punisher (he doesn't really contribute to your game plan)
Horde of Boggarts (good card, but since this deck is multicolor, could be replaced with something stronger)
Goblin General (without ways to gain additional combat phases or create token copies of him, he's kind of weak)
Rummaging Goblin (bit expensive for a delayed effect, poor topdeck if your opponent removes it)