Rummaging Goblin

Rummaging Goblin

Creature — Goblin Rogue

, Discard a card: Draw a card.

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Set Rarity
Ixalan (XLN) Common
Magic 2015 (M15) Common
Magic 2013 (M13) Common

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Rummaging Goblin occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Red: 0.16%

Rummaging Goblin Discussion

Suns_Champion on Wait for the kicker - Hallar, the Firefletcher

1 month ago

Okay buddy here we go!

I think we need to fix a lot of things here. Ramp is an easy fix, we'll get some more instant/sorceries that get lands because they are safest. Then we'll work on getting more counters on Hallar in more efficient ways. We'll also swap out some of your kicker spells for other kicker spells that do better things.

Cards to look at:

Cards to maybe cut

So with all that I hope you're mana will be more consistant and your draw will be more powerful, then you'll be able to dump more counters on Hallar and snipe some wins. If not, your kicker spells will have more impact because they'll draw or remove or ramp. Focus on the 2cmc ramp cards, then swap out the kicker spells, then get those draw cards in there.

Here's a Deck you can also look at

Kyle's Budget Hallar-Kicker in the Dick(er)

Ziusdra on Card creation challenge

1 month ago

Shopping Cart

Artifact - Vehicle

Whenever you loot or rummage, you may exile the card(s) discarded this way underneath Shopping Cart.

Whenever Shopping Cart attacks, until end of turn you may cast the cards exiled underneath Shopping Cart.

Crew 1

0 / 1


I wanted to go further and see if I could make a balanced zero-cost vehicle...

I know looting and rummaging arent technically keywords, but trying to fit it neatly into text otherwise is hard, without dragging it out paragraph after paragraph (and I dont want the card to catch all discards). (if you're not familiar with the colloquial terms looting and rummaging, it's basically Merfolk Looter and Rummaging Goblin 's abilities, which we see time and time again on so many cards.) So this cart has a good ability... its drawback is that you have to attack with it to use it.

Another zero-cost artifact!

DPhoenix on Love You Dead (Feldon of the Third Path EDH)

1 month ago

-1 Burnished Hart +1 Pilgrim's Eye : Burnished is meh for Feldon, as spending 6 mana (3 for reanimation and 3 for activation) for ramp isnt something that this deck can do reliably.

-1 Insolent Neonate +1 Fires of Invention : The enchantment makes you less reliant on your commander if he isnt on the board. Extremely powerful when both are active.

-1 Rummaging Goblin +1 Merchant of the Vale : The instant and 1 costed loot effct is relevant and then you can cast him to still get the looter, which you can use right away, as he doesnt need to tap.

-1 Shattering Spree +1 Spine of Ish Sah : You have quite a lot of artifact hate, which is ok for your meta. This artifact will remove a problematic permanent for you.

-1 Tectonic Reformation +1 Shenanigans : Not so sure that a mono red deck can afford to discard lands, so its a possible card to substitue for shenanigans, which is reusable artifact hate thanks to dredge 1 which is very very good in this deck.

dinkyfink on Pashalik Mons Gobbo Combos

2 months ago

nataku Agreed. They do work with other creatures such as Moggcatcher (which I need to purchase and add) Goblin Sharpshooter and Rummaging Goblin . For that they might be worth running at the risk of a dead draw.

Had Heartstone in a one point to reduce Pashalik's cost. However it's symmetrical and only a few creatures benefit.

StopShot on MarDU you wanna die?!

7 months ago

There are some cards that are strictly better than the ones you are already running.

Run Spark Harvest over Bone Splinters

Run Costly Plunder over Altar's Reap

Run Deal Broker over Rummaging Goblin

Run Goblin Cratermaker over Reckless Reveler

Run Commander's Sphere over Rakdos Cluestone

sonnet666 on I'm interested in building draw ...

7 months ago

Honestly? I don't really like any of these except for Clock + Key, and that's only in a deck that's heavily artifact based.

  1. This is largely dependent on how much functionality Clock of Omens and Key to the City already have in your deck. If there are a lot of splashy artifacts you want to untap and a lot of scary creatures you want to connect with, then I'd say play it, but that sounds like it's two different decks. If you have to hunt around for two different artifacts that don't do much on their own just to spend 2 or more mana per card (you have better things to do with your rocks usually), then this is kind of meh.

  2. The per card really kills this one. Paradox Engine + Rummaging Goblin will let you rummage forever pretty much for free. There are several other untap effects in red you could work with. Aura versions of creature effects are much less versatile than just running the creature version, and Pili-Pala has very limited usefulness in these colors.

  3. I'm always a critic of group hug effects. Giving your opponent cards in EDH is like handing the enemy ammunition in war. It's just a bad idea. If your opponent is running green and has a ton of mana, you won't be outpacing them in draws no matter how many treasures they give you. ( Smothering Tithe is, of course, still a great card.)

  4. This might be : draw a card if your opponent exists, but Mind's Eye is also : draw a card if your opponent exists, and Mind's Eye is a single card. What reason do most decks have to run Norin the Wary ? I've never played him in anything outside of Purphoros, God of the Forge .

I don't really see how any of these come close to Skullclamp + creatures, and Red/White is the best color identity to tutor an equipment.

PIayswithFlRE on Oathbreakers for the missing shards ...

8 months ago

TypicalTimmy Just curious; where's the rule about the planeswalker card using the subtype to determine whether or not you can use an ability? I couldn't find it; all I could see was that it was the same permanent. Is there currently a planeswalker that changes subtype when it transforms?

Assuming for the moment that you can't activate both sides of it in a single turn, I think they'd currently look like this. I'm keeping my weird mana cost, just because I like it.


Sorin, Out for Blood

Legendary Planeswalker - Sorin

You may have this card enter the battlefield transformed.

+1: Each player discards a card. Draw cards equal to half the number of cards discarded this way, rounded up.

0: Gain life equal to Sorin, Out for Blood's loyalty, then transform it.

-X: You may tap up to X creatures you control. Creatures you don't control get -1/-1 until end of turn for each creature tapped this way.

4


transforms into
Nahiri, Heart of Stone

Legendary Planeswalker - Nahiri

As long as it's your turn, Nahiri, Heart of Stone is a 4/4 Kor Ally creature with menace and indestructible that's still a planeswalker.

+1: Deal 2 damage to target planeswalker or each opponent. You may transform Nahiri, Heart of Stone

-X: Tap Nahiri, Heart of Stone. X target creatures you control get +1/+1 for each mountain you control.

4


So, - changing Sorin's +1 to make him a Rummaging Goblin in 1v1 and Tormenting Voice in EDH/Oathbreaker - Nahiri stays legendary as a creature - replace Nahiri's -X with the +1/+1 bonus for mountains

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