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Each player discards any number of cards, then draws that many cards.
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1 month ago
Ruffigan that's a turn or two before my build mills out based on some tests. I think I'm going to need to find room for Flux somewhere. It's an old favourite of mine and I think can do some work here.
1 month ago
I just finished putting together my version of Lab Man and it did alright in testing, was able to mill out around turn 10 or 11. Some cool synergies I found were using the wheel cards Flux, Tolarian Winds, and Whirlpool Rider with Jace's Erasure to burn through a bunch of cards at once. I also added the High Tide / Cloud of Faeries combo to try and mill myself out with Chronic Flooding or Sage's Row Denizen.
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2 months ago
Ah, I understand that is a subtle distinction in the play of the card I guess I read it as a blanket replacement effect. I suppose that changes how I would play things a bit and I guess I should remove it from the sideboard because that makes it much less useful. Really appreciate the second set of eyes, I have been brewing around library casually and would not have realized that anytime soon.
9 months ago
If you're still looking for cuts here are my suggestions.
Overall Ideas: 1. Cut the instants and sorceries. 2. Add better creatures/artifacts with activated abilities.
I would look to add more wheel effects to get cards into the graveyard. Although it can feel a little similar to chaos the results are more effective card draw and will fill up your graveyard faster with more additions. Meaning you would fill your graveyard with more potential options for Marsil; and will add more overall card draw potential than the following cards: Probe, Flux, Mystical Teachings, Cathartic Reunion, Careful Study, Gifts Ungiven, Thirst for Knowledge, Frantic Search
Silumgar's Command: There are better creatures/artifacts that can fulfill this role through Marsil and have the additional benefit of being repeatable.
Walking Ballista: 4 mana for a +1/+1 counter is not efficient enough to justify it's inclusion.
Argent Sphinx: I think that relying on Metalcraft in this deck will end poorly in most situations.
Snapcaster Mage: By removing the instants and socrceries Snappy becomes less effective and should be removed.
Galecaster Colossus: Similar situation with this card having no activated abilities, the high CMC, and the ability to only bounce two (with the Colossus and Marsil on the battlefield) non-land permanents a turn doesn't seem worthy of an inclusion.
Decree of Pain: Being in Grixis colors, you have access to more effective card draw and board wipe spells than to justify this cards high CMC even with the cycling component.
Anthroplasm: This card confuses me and I don't understand its use. Care to enlighten me?
Cephalid Coliseum: You have access to better card draw that is repeatable.
Hammer of Purphoros: Unnecessary haste inclusion.
Basalt Monolith: All the ramp. None of the draw backs.
Hateflayer: BOOM, goes the dynamite.
Pili-Pala: The best part of your deck is this card.....
Jace's Archivist: Wheels for days..
Avatar of Woe: Problem solved. Plus can be a cheap cast on its own.
Vandalblast: You're playing red right?
Mercurial Chemister: Ehh, Idk about this one.
Entomb: Tutor time.
Gamble: Great tutor for your deck.
Cavern Harpy: Wow, just, wow....
Training Grounds: Mana reductions are the key.
1 year ago
JHowlett Thanks for the suggestions! Oh and your comments are there.
Svogthos, the Restless Tomb is looking to be a beastly man-land for this type of deck, good call. I haven't really looked into good utility lands for this deck.
For the one mana difference I think I'm going to use Ancient Excavation over Flux even though Ancient Excavation is a turn slower, I think helping control and combo decks is probably not in my favor. Especially since they are probably my worst/hardest matchups.
1 year ago
Not sure where my comment went, but check out
I think they may be hella :)
1 year ago
LOL I love that you enjoyed the name.
Otherwise, deck looks dope. Dakmor Salvage is hella if you get dunked on with land destruction or a wipe. Its nice too if you pair it with a way to sac your own permanents.
Svogthos, the Restless Tomb is a hidden finisher that's hella dope too. You mill for a ton and all of a sudden youve gor a 10/10 starring you down.
Flux and cards like Ancient Excavation let you selectively pitch and deserve a hella spot in the self mill category. Flux because its cheaper, but ancient because its only you and you draw THEN pitch.
1 year ago
Ive tried Flux and its good, but that fact the card lets you choose makes it a little too good for your opponents I think, which is why I dropped it. Slate of Ancestry sliped past my nets somehow, so now I am going to test it out, it look like it could be really good! Curse of Echoes was also in this deck for a bit but again just gives away free spell casting to your opponents, so I dropped it. Split Decision and all the other Will of the council cards feel like a trap, unless your playing with people who are willing to just have a good time you are always going to just get the lesser of the two choices. In Split Decision's case it can work out but still not a fan of it. Time Spiral was in the deck but was cut due to $$$, I do plan to build this deck so I wanted to keep it at a realistic budget, which is why I do not have Wheel of Fortune or Emrakul, the Aeons Torn both of which are cards that should be in this deck.