|Commander / EDH||Legal|
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Each player discards any number of cards, then draws that many cards.
Draw a card.
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|Want (8)||GreySeaJones , shootersam12 , Markwiz , filipaco , SurfyBasilisk , Nerubian , blzrby , Verusor|
7 months ago
If you're still looking for cuts here are my suggestions.
Overall Ideas: 1. Cut the instants and sorceries. 2. Add better creatures/artifacts with activated abilities.
I would look to add more wheel effects to get cards into the graveyard. Although it can feel a little similar to chaos the results are more effective card draw and will fill up your graveyard faster with more additions. Meaning you would fill your graveyard with more potential options for Marsil; and will add more overall card draw potential than the following cards: Probe, Flux, Mystical Teachings, Cathartic Reunion, Careful Study, Gifts Ungiven, Thirst for Knowledge, Frantic Search
Silumgar's Command: There are better creatures/artifacts that can fulfill this role through Marsil and have the additional benefit of being repeatable.
Walking Ballista: 4 mana for a +1/+1 counter is not efficient enough to justify it's inclusion.
Argent Sphinx: I think that relying on Metalcraft in this deck will end poorly in most situations.
Snapcaster Mage: By removing the instants and socrceries Snappy becomes less effective and should be removed.
Galecaster Colossus: Similar situation with this card having no activated abilities, the high CMC, and the ability to only bounce two (with the Colossus and Marsil on the battlefield) non-land permanents a turn doesn't seem worthy of an inclusion.
Decree of Pain: Being in Grixis colors, you have access to more effective card draw and board wipe spells than to justify this cards high CMC even with the cycling component.
Anthroplasm: This card confuses me and I don't understand its use. Care to enlighten me?
Cephalid Coliseum: You have access to better card draw that is repeatable.
Hammer of Purphoros: Unnecessary haste inclusion.
Basalt Monolith: All the ramp. None of the draw backs.
Hateflayer: BOOM, goes the dynamite.
Pili-Pala: The best part of your deck is this card.....
Jace's Archivist: Wheels for days..
Avatar of Woe: Problem solved. Plus can be a cheap cast on its own.
Vandalblast: You're playing red right?
Mercurial Chemister: Ehh, Idk about this one.
Entomb: Tutor time.
Gamble: Great tutor for your deck.
Cavern Harpy: Wow, just, wow....
Training Grounds: Mana reductions are the key.
9 months ago
JHowlett Thanks for the suggestions! Oh and your comments are there.
Svogthos, the Restless Tomb is looking to be a beastly man-land for this type of deck, good call. I haven't really looked into good utility lands for this deck.
For the one mana difference I think I'm going to use Ancient Excavation over Flux even though Ancient Excavation is a turn slower, I think helping control and combo decks is probably not in my favor. Especially since they are probably my worst/hardest matchups.
9 months ago
Not sure where my comment went, but check out
I think they may be hella :)
9 months ago
LOL I love that you enjoyed the name.
Otherwise, deck looks dope. Dakmor Salvage is hella if you get dunked on with land destruction or a wipe. Its nice too if you pair it with a way to sac your own permanents.
Svogthos, the Restless Tomb is a hidden finisher that's hella dope too. You mill for a ton and all of a sudden youve gor a 10/10 starring you down.
Flux and cards like Ancient Excavation let you selectively pitch and deserve a hella spot in the self mill category. Flux because its cheaper, but ancient because its only you and you draw THEN pitch.
10 months ago
Ive tried Flux and its good, but that fact the card lets you choose makes it a little too good for your opponents I think, which is why I dropped it. Slate of Ancestry sliped past my nets somehow, so now I am going to test it out, it look like it could be really good! Curse of Echoes was also in this deck for a bit but again just gives away free spell casting to your opponents, so I dropped it. Split Decision and all the other Will of the council cards feel like a trap, unless your playing with people who are willing to just have a good time you are always going to just get the lesser of the two choices. In Split Decision's case it can work out but still not a fan of it. Time Spiral was in the deck but was cut due to $$$, I do plan to build this deck so I wanted to keep it at a realistic budget, which is why I do not have Wheel of Fortune or Emrakul, the Aeons Torn both of which are cards that should be in this deck.
10 months ago
I'll re-eavluate Goblin Bombardment, as well. I have lost to it, but I think in most cases that I could have won with it out, I've opted for another line. I have a few cards (in addition to Slate of Ancestry) I want to test, so I will mess with those next: Curse of Echoes, Flux, Split Decision, Time Spiral, and Well of Ideas.
1 year ago
I have a large amount of new additions for wants, so I have updated again after some trades. Looking to work on/finish 3 EDH Projects. Here is what I need most.
I would also like to say I may be willing to work out a trade for Karn if anyone wants to work out a deal for ~$55 worth of cards off Star City, Card Kingdom, or TCG Player, but that's another story, Otherwise I can look at binders.
For Edgar EDH:
Plenty of other Vamps, just ask/I will look through binders
1 year ago
Consecrated Sphinx, Winds of Change, Pull from Tomorrow, Read the Runes, Mulldrifter, Nin, the Pain Artist, Illuminate, Illusory Ambusher, Incendiary Command, Izzet Charm, Kefnet the Mindful, Laquatus's Creativity, Master the Way, Mindmoil, Molten Psyche, Faithless Looting, Fateful Showdown, Fiery Gambit, Flux, Wheel of Fortune, Forgotten Creation, Collective Defiance, Dack Fayden, Dangerous Wager, Desperate Ravings, Distant Memories, Bedlam Reveler ...
Any mass draw + Molten Psyche can be a funny way of finishing someone off...
Just ideas !
Bumping CommanderEesha's Skullclamp suggestion. It would be absolutely broken in this deck !