Each player discards any number of cards, then draws that many cards.
Draw a card.
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4 weeks ago
wouldn't know how well this runs as I generally don't play blue. My brother does though and he likes to always run Teferi, Temporal Archmage for the untap four permanents ability. Blue also offers some ways of untapping your land(nykthos loves these) in Rewind(which you already included), Peregrine Drake, and Great Whale. With mana rocks, you can play a commander bomb in Paradox Engine. it allows storming off your entire hand potentially so I would include somewhere some "wheel" cards where you draw lots of cards like Windfall, Brainstorm, Stroke of Genius, Flux, and Prosperity. Can always get your commander through for damage with Prowler's Helm. Your commander would get incredibly big if you included some stuff to make you have no maximum hand size like Venser's Journal, Reliquary Tower, Spellbook, and Thought Vessel. good start on the deck. +1'ed!
1 month ago
Okay, so I do realize you ask for possible cuts, but I've honestly got too many things to list option-wise to say where a cut could/should be made. Some examples of options you may have missed:
Weird Harvest, Mana Flare, Dictate of Karametra, Howling Mine, Heartwood Storyteller, Shizuko, Caller of Autumn, Skullwinder, Horn of Greed, Helm of Awakening, Spectral Searchlight, Primal Vigor, Seed the Land, Bubble Matrix, Flux, Beacon of Immortality, Dawnbreak Reclaimer, Liege of the Hollows, Ghosts of the Innocent, Pulsemage Advocate, Orzhov Advokist, Wishmonger, Tangleroot. Storm Cauldron, Grove of the Burnwillows, Mikokoro, Center of the Sea, Geier Reach Sanitarium, Arbiter of Knollridge, Dakra Mystic, Concordant Crossroads, and
(my last two to mention that I cannot believe YOU don't even mention them how could you possibly have missed these and I'm metaphorically running out of air here)
whew. Okay, firstly I do not do "tldr" summaries, so I'm afraid you'll have to sift through the above the slow way (which that isn' even an exhaustive list btw).
Secondly, to help you sift through the above I would ask is there a specific manner in which you are wanting to help people? Do you like seeing certain gameplans win or hate others? By example is that I can see some cards like Hive Mind being too helpful possibly towards "storm" decks, but if you're playing a catch-all type of group hug then that's no big deal.
Another idea is are you into fringe group hug effects? By which I mean playing Urborg, Tomb of Yawgmoth just to help everyone mana fix that uses black. Or even playing Ink-Treader Nephilim in tandem with say Tempt with Reflections to give everybody an extra copy of literally every creature on their board and them some. Heck, if you ran Rite of Replication you could let everyone have EVERY creature on the board. The nephilim isn't directly a group hug card here but it has the potential to hug. Kinda like Guided Passage no?
Just some food for thought. ;D
3 months ago
Flux and Whirlpool Rider can pump your commander a ton. I don't like Invisibility at all. Rush of Knowledge is a notable exclusion, along with Compulsive Research Sea Gate Oracle and some big creature threats, say Ulamog's Crusher or Oakgnarl Warrior. I also like Petals of Insight. You're playing Archaeomancer, but not its Wall friend? Ranger's Path is a nice 2-for-1 ramp spell.
3 months ago
mind over matter is one of my favorite cards. I think it would help to have some mass card draw from Alhammarret's Archive + draw card spells like Jace's Archivist, Stroke of Genius, Tolarian Winds, Prosperity, Windfall, and/or Flux. Looks like a strong deck. +1'ed
8 months ago
I am partial to Arcane Denial as a "nice" hard counterspell
Flux is also something that people appreciate and can help you refresh your hand if your mana flooded.
Sylvan Offering: Gives you blockers while also giving your "friends" free creatures.
9 months ago
Kami of the Crescent Moon/Howling Mine are very similar to Temple Bell, everyone draws one additional card per turn. But with a Temple Bell you can decide when everyone has to draw. The problem with all of these is, that as long as your opponents don't die, you give them a tremendous card advantage. If they play a combo deck, they will get their pieces faster, a control deck will have more answers, everyone will be more likely to draw into their enchantment removal and so on. If you got Howling Mine and Underworld Dreams out and they kill your Underworld Dreams, you just let them draw cards without cost, which is huge for them. That's why most Nekusar, the Mindrazer decks are ramp into wheels to finish of the whole table at once or control into wheels to finish of the table at once.
A fine tuned Nekusar, the Mindrazer deck can be quite quick in killing everyone at the table, i would say it's probably a tier 2 (maybe 3) multiplayer deck. But commander isn't all about winning, it's about having fun with the people you are playing with. In that sense the group hugging aspect of Howling Mine is great. Everyone get's to see more of their deck and play more stuff and with some politics you might still be the last man standing. Spikey's Nekusar, the Mindrazer deck on the other hand is way less fun to play against. Btw Flux goes in the same direction, your opponents can sculpt a nice hand for a few points of damage.
Notion Thief doesn't ruin your deck. In a 4 player game you draw 28 cards and they discard their hands with a single wheel. You will have a full grip of everything you need to win the game and they got nothing. I am a blue mage through and through and this turns me on so much. It's also just a two piece combo and one half is like a fifth of the deck. Also, they have to kill Notion Thief to refill their hands, so he won't stay for long.
The nice part about Breathstealer's Crypt is the knowledge of their hands you gain. But that cuts both ways, they see your hand as well. The damage it does is very dependant on the decks you play against, which I don't like that much. And you cannot kill anyone with it. It's a bit better in the group hugging deck, since you are incrementally killing them and it becomes quite good against bad players.
Jace, the Mind Sculptor isn't good board control in commander. It only bounces one target and it has to be a creature.