Radical Idea

Radical Idea

Instant

Draw a card.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Browse Alters

Trade

Have (1) Smokingclays
Want (0)

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Common

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Casual Legal
Pauper EDH Legal
Legacy Legal
Pauper Legal
Oathbreaker Legal

Radical Idea occurrence in decks from the last year

Standard:

All decks: 0.23%

Commander / EDH:

All decks: 0.01%

Radical Idea Discussion

Bahoola on C0mik

2 weeks ago

Hello mate!

Im just Gold fishing abit with the Kalamax deck. not 100% satisfied. Feels like the deck needs abit more ramp and some cantrips.

Here's someother cards that im strongly concidering. -Aetherflux Reservoir -Brainstorm -Chandra's Ignition -Chord of Calling -Honor-Worn Shaku -Mission Briefing -Pyroblast -Radical Idea -Reap -Repeated Reverberation -Seedborn Muse -Tale's End -Thassa's Intervention -Whirlwind Denial

and some other just efficent tools 1x Ancient Grudge 1x Blue Sun's Zenith 1x Chemister's Insight 1x Commander's Sphere 1x Condescend 1x Counterspell 1x Cultivate 1x Dig Through Time 1x Fury Storm 1x Gamble 1x Guttersnipe 1x Insidious Will 1x Isochron Scepter 1x Ketria Triome 1x Lavabrink Floodgates 1x Lightning Greaves 1x Mission Briefing 1x Mizzix of the Izmagnus 1x Niblis of Frost 1x Opt 1x Return to Nature 1x Shark Typhoon 1x Simic Ascendancy 1x Smuggler's Copter 1x Spell Pierce 1x Starstorm 1x Stubborn Denial 1x Submerge 1x Supreme Will 1x Swarm Intelligence 1x Swiftfoot Boots 1x Turnabout 1x Whir of Invention 1x Wild Ricochet

plz let me know what changes u think seem right

//Bahoola

Grind on The Thousand Year Long Draw Step

3 weeks ago

cool deck!!!
check out Impulse over Anticipate.
maybe Reverberate or Twincast over Doublecast. Repeated Reverberation is another option.
maybe Pull from Tomorrow over Stroke of Genius.
maybe Ghost Quarter over Field of Ruin,
maybe Shivan Reef over Highland Lake,
maybe Brainstorm over Radical Idea,
maybe Fact or Fiction over Chemister's Insight,
maybe Capsize over Into the Roil.
and some other options just to consider: Underworld Breach is great recursion. The Immortal Sun and Well of Ideas are kind of high mana options to give you one-sided more card draw.
and i've always really liked Archaeomancer, Mnemonic Wall, Izzet Chronarch, for those Relearn-type effects. but probably dont need to run all 3 as that is overkill.
anyway just some thoughts, hope it helps!!!
keep having fun! Cheers!

moxxem on Izzet Drakes [BUDGET COMPETITIVE]

4 weeks ago

drummerboy22 thank you for your feedback. Unfortunately, Radical Idea and Chemister's Insight do not fit in the deck. They both were in my first build when it was more midrange deck which afterwards didn’t prove to be competitive. When I switched to aggro I found that the main idea is to win by turn 6-7. To do that we need to play and/or cycle many cards and jump-start cards are a bit expensive for that purpose. For example Radical Idea in regular situation would draw a card and +1 drakes while Strategic Planning for the same fills your graveyard with up to 3 spells and provides you a choice from among 3 cards. What about Temur Battle Rage I feel it is one of the key card in the deck but I don’t see any cuts for it. Usually by turn 5 you will anyway get it even with 2 copies as you really fast cycle through the deck.

drummerboy22 on Izzet Drakes [BUDGET COMPETITIVE]

4 weeks ago

I like this list! I had drafted something very similar (based on the Saffron Olive deck for modern). I like your list better than mine overall, but have you thought about including some jump-start cards like Radical Idea and Chemister's Insight? They give you a way to keep digging through your deck after you run out of cards, plus discarding more spells to the graveyard. And even in exile, those spells still count toward Crackling Drake's power.

I also highly recommend 3x Temur Battle Rage, as it can help close out the game faster than needing to get multiple drakes out.

Chino90 on Izzet Counterburn

1 month ago

This deck is inefficient. The power of the phoenix comes not from casting it, but from cheating it from the graveyard. Thus, you need ways to discard it, which you have none.

Also, medomai's prophecy does nothing synergistic with the deck, other than drawing 2 cards for niv mizzet. But even doing that it's terrible, since you have to wait 3 turns for it to occur.

The solution to both problems is to replace the prophecies for a mix of Radical Idea and Chemister's Insight. They are both instant speed, they both draw cards, which is essential for an izzet deck and synergizes with Niv Mizzet, and lets you discard your phoenixes, while at the same time they benefit from the cost reduction of the electromancer.

usaDiabetic on

3 months ago

This reminds me of the Bedlam Reveler decks from a while back.

Not a huge fan of glimpse in the list, seems like it will tax your graveyard too much. Maybe Chemister's Insight or Radical Idea in that slot? Maybe even go 4 copys of Rad Idea and cut 2 Phoenix. Either way list looks fun. Cheers

Doritoboy100 on Deck help Oko+Simic guild+simic mutology ...

3 months ago

Hello all, I have been playing with the Oko structure deck, that I updated using Affinity For MTG's youtube video, and just bought the Simic Mutology structure deck as well as the Simic Guild Kit, as well as some booster pack cards. I'm trying to combine them into a 75 card deck, with 15 cards I know to take out for 60. Based off the cards in these 3 decks I'd like to build the deck around a constant flow of powerful monsters through the +1/+1 counters, as well as overloading on mana and drawing a lot. Some of the main points of damage right now are Oko who can just turn everything into a base 10/10 and distribute lots of +1/+1s, vorel who can double somethings counters, zegana who gives trample, galloping lizrog which can take all the +1/+1s and double them onto himself, nylea's forerunner for trample, progenitors mimic and miming slime to make clones, and wild born preserver for reach and his +1/+1s. But I also have things like coiling oracle/fathom mage to draw a lot, and gyre sage/maraleaf pixie for tons of mana. So I'd like to just find a good strategy in this mess lol.

The total card list of everything I will have is: (stuff with "x" seems important to me) Creatures: 1 Oko, the Tricksterx, 1 Vorel of the Hull Cladex, 1 Zegana, Utopian Speakerx, 1 Momir Vig, Simic Visionaryx, 2 Cloudfin Raptor, 4 Coiling Oraclex, 1 Cytoplast Root-Kin, 1 Elusive Krasis, 4 Faerie Vandalx, 1 Fathom Magex, 1 Frilled Mysticx, 1 Galloping Lizrogx, 1 Gyre Sagex, 4 Keeper of Fablesx, 3 Maraleaf Pixiex, 1 Nimbus Swimmer, 1 Nylea's Forerunnerx, 3 Paradise Druid, 2 Plaxmantax, 1 Progenitor Mimicx, 1 Protean Hulkx, 3 Spectral Sailorx, 4 Sphinx of Foresight, 2 Surveilling Sprite, 1 Trygon Predator, 2 Vigean Graftmage, 3 Vigean Hydropon, 1 Wildborn Preserverx, 2 Zameck Guildmagex,

Instants: 1 Applied Biomancyx, 1 Disdainful Strokex, 1 Gift of Strengthx, 2 Oko's Hospitalityx, 3 Optx, 1 Prying Eyes, 1 Quenchx, 1 Radical Ideax, 2 Rapid Hybridization, 1 Return of the Wildspeakerx, 1 Voidslime,

Sorcery: 2 Flash Foliagex, 1 Maximize Altitudex, 1 Miming Slimex, 1 Selective Snarex, 2 Shielding Plaxx, 1 Urban Evolutionx,

Enchantments: 3 Charmed Sleepx, 3 Frogifyx, 2 Setessan Trainingx,

Artifacts: 2 Simic Signet,

Land: 4 Simic Growth Chamberx, 4 Simic Guildgate, 4 Thornwood Fallsx, X Forestx, X Islandx

Thanks!

Load more