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|Commander / EDH||Legal|
Latest Decks as Commander
Chemister's Insight Discussion
1 day ago
Hey, some advice to help to lower the mana curve is to consolidate all the six, five and four CMC cards. Choose the better ones and cut the others for lower CMC instants. An example for each is choose two of the better cards here.
- Six drop: Shark Typhoon and Melek, Izzet Paragon
- Five drop: Double Vision and Prophetic Bolt
- Four drop other than Kalamax: Wilderness Reclamation and Rashmi, Eternities Crafter
Counting Kalamax there's 19 four drops here, which is a lot and this many is making the mana curve higher. Of these four drops the better ones are: Kalamax, Wilderness Reclamation , Rashmi, Eternities Crafter , Primal Amulet Flip, Murmuring Mystic , Spark Double and Chemister's Insight . The others or at least half of the rest could be cut for lower CMC instants to reduce the mana curve.
If adding Reclaim + Regrowth then you don't really need any of the other higher CMC cards that can recur cards from your graveyard such as Surreal Memoir , Goblin Dark-Dwellers , Charmbreaker Devils , etc. These and others could be cut to help to reduce the mana curve. Solve the Equation is an excellent budget card with Kalamax since it can tutor for any instant or sorcery. It could replace a high CMC card since it can tutor the best instant in your deck. Equation and Regrowth are very good with Narset's Reversal since they're sorceries can repeatedly cast/copy with Reversal on your turns.
More ways to lower the mana curve is adding more low CMC instants that draw. This draw is fine without Kalamax and then after you control Kalamax equals a lot of draw for low mana cost. The low mana cost to amount of draw lets you potentially cast more instants on opponent's turns. To give you a better idea what I mean these are some greater than to less than card examples of potential changes to consider.
Other ideas are some low CMC instants that draw that also give Kalamax evasion, letting him more easily do combat damage to a player when he attacks. The drawback these spells have is you want to cast them on your turn since it's not ideal to cast them on an opponent's turn because then you won't get the evasion benefits for attacking.
Unleash Fury doesn't draw, but it can be a one instant kill spell with Kalamax for two mana. Doing 21 Commander damage to an opponent who didn't block Kalamax, but only if Kalamax has starting 5 or more power. Cast Fury, copy it with Kalamax which puts a counter on attacking tapped Kalamax giving him 6 power. The copy of Fury doubles the 6 power to 12 power and the original Fury doubles the 12 power to 24 power.
With Kalamax a Fork such as Expansion / Explosion is a like a supercharged Unleash Fury . Expansion can give tapped Kalamax infinite power with +1/+1 counters that stay on Kalamax as well as other value.
I offer more advice in another comment about how you could add more complexity to your deck with Forks.
1 month ago
I haven't seen this commander done before, seems pretty neat! In terms of single cards, I'd definitely recommend Frantic Search , Mystic Sanctuary , Drownyard Temple , Chemister's Insight , Deep Analysis . Good general looting/blue cards to go with your commander's self discard theme! Self mill could also work, in which case Fraying Sanity on yourself could have a high upside! If you're looking for a budget wincon with your deck, Tunnel Vision seems like a fun route to go! If you pair it with something like Vessel of Endless Rest or Proteus Staff (though the staff is like $4 :/) you can either mill an opponent out, or mill yourself out. At worst, Vessel of Endless Rest is a three mana mana rock that puts a wincon back in the deck. To that end, in your current build, your commander is a (sort of semi conditional) infinite mana sink that will end with you picking up your deck and winning the game with Lab man and the like. Not sure how you feel about infinite combos, but if you're looking for a budget infinite mana combo in the deck outside of Dramatic Reversal + Isochron Scepter , Peregrine Drake / Cloud of Faeries + Deadeye Navigator is tried and true. Or if you go the artifact subtheme, Pili-Pala + Grand Architect might also work!
As for budget additions, I've had a lot of success with Sculpting Steel and Mirrormade . Both of these cards are relatively cheap and scale well depending on what your opponents play. You can double down on the best artifact/enchantment on board.
Since the deck seems a little hungry for mana, you could also double down on the key effects with ramp like Thran Dynamo , Gilded Lotus and Voltaic Key . Could help you get WAY ahead with your draw X spells.
To that end Emry, Lurker of the Loch seems to work in tandem with what you want your commander to do! Deck thinning and casting rocks from the bin!
Hope that gives some ideas! The commander seems rather open ended aside from wanting to draw ALL the cards, there are definitely a lot of different routes to go! For sure a cool commander!
2 months ago
Flash of Insight , Think Twice , Oona's Grace , Radical Idea , Chemister's Insight , Brazen Borrower , Logic Knot , Murderous Cut , Temporal Trespass (Not instant speed, but an extra turn fueled buy all the cards in you graveyard can't hurt), Saw It Coming , Rise of the Dread Marn , Jarl of the Forsaken Glimpse of Freedom , and Cling to Dust .
3 months ago
Thassa's Intervention might be a better fit over Chemister's Insight. It's instant speed and can counter or dig for the card you need. Other wise Mind Spring is a good x costed draw spell/pet card I like. They might help you get to a win con, or reestablish your hand late game. For focus I think you just need to decide on a win condition. Does it go smash? Does it burn the them to death? Do you deck yourself out and Thassa's Oracle?
Keep in mind I am not as creative as you and tend to build boring mid-range decks.
5 months ago
Very nice. Just before I start talking about cuts and edits, I want to say that your land count is WAY too low. I usually play 35-36 lands, with about 5-10 other mana producers. Only CEDH decks run such a low land count, because they need to play fast with cards like Mana Crypt and such. Add more lands to the deck.
I will start with talking about cuts, because there are a few cards that I feel shouldn't be in the deck.
Jace, Wielder of Mysteries is known for being a wincon in CEDH and strategies that want to mill themselves out. However, it's not right here. There is no real upside to adding it to the deck, so this is an obvious cut.
Thirst for Knowledge: I'm not sure why you put this one here. It doesn't work well due to you having such a low artifact count. Also, it's only a one time card draw, which isn't too good in commander. I guess Chemister's Insight goes in this section as well.
Finale of Revelation can be a good card, but it's mainly used as an infinite mana sink. I would not recommend this in a deck that doesn't go infinite and focuses on creatures.
Nyx Weaver is getting worse and worse. It has gotten to the point where it's nigh unplayable. Cut.
Clone, despite being the original clone, is considered to be one of the worst. I would definitely cut this one out.
I know Nascent Metamorph is a fun card, but people overestimate what this card can do. Don't play it in any non-chaos build.
Mirror Shield? Just don't run it.
Ok, so those are the 10 cards I would cut. Now, adding cards is a bit harder. In my suggestions for the forum for this deck, I suggested a reanimator theme, but it looked like you didn't take it, so I won't add too many cards from reanimator strategies. Also, it looks like you are working on a "budget", so I won't suggest anything over ~$20.
Just a quick note; When people are making these clone strategies, they often forget to put enough creatures to copy. This is a common deck building mistake, but something that will cost you games.
As Jimmy showed in the latest "Game Knights" episode, Solemn Simulacrum is crazy in clone decks, and seconds as ramp and card draw.
Finally, speaking about ramp, Rampant Growth is still one of the best ramp cards in the game.
Now, you may have noticed I only suggested 5 cards when I cut 10, and that's because you need to raise your land count. Below are some budget but good lands you should work with. Also, try not to work with too many tap lands, as they slow your game down.
Zagoth Triome: A bit pricy but it's fetchable or can be used to dig through your deck.
Finally, I will recommend my favorite cycle of lands, the pain lands. Llanowar Wastes, Yavimaya Coast, and their more expensive sibling Underground River enter untapped and add any of the two mana you need.
Just cut some basics to add these lands in. But don't cut too many basics! You need about 12 basics at minimum in a casual deck!
If you want to look any further into the clones strategy, take a look at EDHREC's page for clone strategies. (https://edhrec.com/themes/clones)
I like how you chose some interesting cards I have never seen before, and this deck looks fun to play. I hope these suggestions were of some help to you.
6 months ago
Omniscience_is_life: Chemister's Insight looks like a powerful budget draw spell, but if anything, isn't it overrated? It's already in about 6,700 decks, and there are more powerful draw spells on a budget, like Keep Watch or Ever-Watching Threshold.
6 months ago
Chemister's Insight. I think most blue players should run to his card, as you’re up 6 cards in hand, and have drawn 8 (after you resolve it twice) for eight mana, which is quite a good rate
7 months ago
I think adding 2 or 3 Treasure Cruise could work. Most of the win-cons don't rely on your cards being in the graveyard, and it's a great draw card if you can delve (which I imagine isn't a problem, given the high volume of instants). Maybe cut some Chemister's Insight or Anticipate. Just a suggestion.