Chemister's Insight

Chemister's Insight

Instant

Draw two cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

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Trade

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Printings View all

Set Rarity
Commander 2020 (C20) Uncommon
Commander 2019 (C19) Uncommon
Guilds of Ravnica (GRN) Uncommon

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Chemister's Insight occurrence in decks from the last year

Standard:

All decks: 0.71%

Commander / EDH:

All decks: 0.01%

Chemister's Insight Discussion

jesmister on Grixis Cruel Control

1 week ago

I think Chemister's Insight is better than Hieroglyphic Illumination I don’t know why every runs it over insight.

coolguy0723 on The Thousand Year Long Draw Step

3 weeks ago

Grind thanks for the tips! They're a lot of help and I just wanted to tell you my Chemister's Insight on a few of them (see what I did there). First, once I get my hands on one I'll be replacing Into the Roil with Cyclonic Rift. Second, I don't want to run Fact or Fiction because it puts cards into hand rather than drawing them, and this deck revolves around mass card draw. Third, thank you for bringing my attention to Twincast, that's gonna be a good addition. The rest of what you said can probably go into a sideboard except for Underworld Breach. Since I can recast a lot of my spells from graveyard, I don't have room to exile them. Hopefully, this gives you a better glimpse of my ideas for this deck. Cheers indeed!

Grind on The Thousand Year Long Draw Step

3 weeks ago

cool deck!!!
check out Impulse over Anticipate.
maybe Reverberate or Twincast over Doublecast. Repeated Reverberation is another option.
maybe Pull from Tomorrow over Stroke of Genius.
maybe Ghost Quarter over Field of Ruin,
maybe Shivan Reef over Highland Lake,
maybe Brainstorm over Radical Idea,
maybe Fact or Fiction over Chemister's Insight,
maybe Capsize over Into the Roil.
and some other options just to consider: Underworld Breach is great recursion. The Immortal Sun and Well of Ideas are kind of high mana options to give you one-sided more card draw.
and i've always really liked Archaeomancer, Mnemonic Wall, Izzet Chronarch, for those Relearn-type effects. but probably dont need to run all 3 as that is overkill.
anyway just some thoughts, hope it helps!!!
keep having fun! Cheers!

moxxem on Izzet Drakes [BUDGET COMPETITIVE]

3 weeks ago

drummerboy22 thank you for your feedback. Unfortunately, Radical Idea and Chemister's Insight do not fit in the deck. They both were in my first build when it was more midrange deck which afterwards didn’t prove to be competitive. When I switched to aggro I found that the main idea is to win by turn 6-7. To do that we need to play and/or cycle many cards and jump-start cards are a bit expensive for that purpose. For example Radical Idea in regular situation would draw a card and +1 drakes while Strategic Planning for the same fills your graveyard with up to 3 spells and provides you a choice from among 3 cards. What about Temur Battle Rage I feel it is one of the key card in the deck but I don’t see any cuts for it. Usually by turn 5 you will anyway get it even with 2 copies as you really fast cycle through the deck.

drummerboy22 on Izzet Drakes [BUDGET COMPETITIVE]

3 weeks ago

I like this list! I had drafted something very similar (based on the Saffron Olive deck for modern). I like your list better than mine overall, but have you thought about including some jump-start cards like Radical Idea and Chemister's Insight? They give you a way to keep digging through your deck after you run out of cards, plus discarding more spells to the graveyard. And even in exile, those spells still count toward Crackling Drake's power.

I also highly recommend 3x Temur Battle Rage, as it can help close out the game faster than needing to get multiple drakes out.

Kacheris on Oddly Even

1 month ago

I havent really settled on sideboard as yet as I havnt had to use it, I was considering Chemister's Insight to get more draw from the yard.

PhotogenicParasympathetic on Need Card Suggestions for Kalamax, ...

1 month ago

That's not a hurdle - that's an advantage! Step one: Attack with Kalamax. Step two: cast spells!

A large number of spells that you'll want to cast during opponent's turns seems ideal - you'll want to attack (tapping Kalamax), then copy a spell on each of the following turns. Counterspells are probably going to be quite strong, since copying them means you have a huge advantage against other blue decks that might try to counter back. Targeted removal (Lightning Bolt, Beast Within, Krosan Grip, Chaos Warp, Unsummon, Into the Roil, even temporary things like Icy Blast or Crippling Chill) would all be helped as well, and I'd run a lot of them to help defend you while Kalamax is tapped down. And of course, instant-speed card draw like Chemister's Insight, Frantic Search, Momentous Fall, Fact or Fiction etc. will all be at a premium here. Defensive spells like Veil of Summer and Heroic Intervention won't be as strong, but should probably still make the deck to keep Kalamax safe.

If you're looking for non combat ways to tap Kalamax, and ways to untap him freely, I suggest edhrec's page on King Macar, the Gold-Cursed, who is probably one of the better-known "needs to tap/untap to be good" commanders, and though he doesn't share colors, he'll cover a lot of the artifacts that can help your strategy. Vehicles, I imagine, could be a nice way to tap Kalamax at faster-than-instant speed.

Chino90 on Izzet Counterburn

1 month ago

This deck is inefficient. The power of the phoenix comes not from casting it, but from cheating it from the graveyard. Thus, you need ways to discard it, which you have none.

Also, medomai's prophecy does nothing synergistic with the deck, other than drawing 2 cards for niv mizzet. But even doing that it's terrible, since you have to wait 3 turns for it to occur.

The solution to both problems is to replace the prophecies for a mix of Radical Idea and Chemister's Insight. They are both instant speed, they both draw cards, which is essential for an izzet deck and synergizes with Niv Mizzet, and lets you discard your phoenixes, while at the same time they benefit from the cost reduction of the electromancer.

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