|Commander / EDH||Legal|
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|Commander 2019 (C19)||Uncommon|
|Guilds of Ravnica (GRN)||Uncommon|
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Draw two cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Chemister's Insight Discussion
19 hours ago
Muldrotha really isn't a spellslinger deck. She wants permanents to recycle from the graveyard and right now you have almost nothing to recur without waiting for your opponents to kill it first, just Pernicious Deed , a couple of fetches and a relatively small number of planeswalkers. Honestly, this list looks like it goes better in Tasigur or maybe Atraxa.
For each permanent type you'll want a few targets to recycle for value and you can find replacements for some of your instants and sorceries with permanents that produce a similar effect. For example, cut Farseek and sub in Wayfarer's Bauble and/or Expedition Map and pull Chemister's Insight for Witching Well . Seal of Primordium for a disenchant each turn, etc.
I've kept Muldrotha in the 99 of my Tasigur deck that is less instant/sorcery heavy than this deck and I've come close to pulling her out as too often she's been a vanilla 6/6 for 6. Without building a lot more around her strengths, I think you'll be very disappointed in how the deck performs.
3 days ago
I suggest following the "Draw Two" mechanic introduced in Throne of Eldraine. There are several cards that synergies well with cards the Arcane Tempo challenger deck. To boot, the cards aren't expensive and budget friendly.
Cards to consider: 2-4 Hypnotic Sprite , 2 Brazen Borrower , 1-4 Irencrag Pyromancer , 3 Bonecrusher Giant , 2-3 Improbable Alliance , 4 Thrill of Possibility , 2 Chemister's Insight or Winged Words , 2-4 Skewer the Critics , 2 Heartfire , 2-3 The Royal Scions , 1 Chandra, Awakened Inferno , 1-2 Castle Vantress , 1 Mystic Sanctuary , 2-4 Temple of Epiphany
1 week ago
Wow, a wall of text with potentially useful advice.
"is not really needed since most cards are instants and can be cast immediately after attacking with Narset."
A simple Manalith would aid in getting out Narset. As it stands, you will only be able to get Narset on turn 6, assuming you don't miss a land drop.
- You have no haste granting cards, so your strategy will only take off on turn 7 if you are lucky and nobody plays an Edict effect..
- Most people can gain a significant advantage by turn 7 if all goes well. No amount of counters can stop 3 opponent's from building their boards. You'll be a sitting duck most of the time.
There is a reason almost all commander decks run a Sol Ring . The faster you can play your strategy, the more likely you are to win.
"unless they are instant cards i don't really need them."
- Chemister's Insight is strictly better than Inspiration . There is no reason you cannot use both, but Chemister's Insight has far more utility.
- Counterspell , Archmage's Charm , Sinister Sabotage , Thought Collapse , and Dissolve are all strictly better than Cancel , and those are the cheap $$$ counters.
- Lightning Bolt and Skewer the Critics are strictly better than Lightning Strike and Wizard's Lightning especially considering you don't have any wizards.
- Your deck runs Lifelink . The card itself is cheap, but by the time your Commander is out, cost shouldn't be a consideration. Cards like Daybreak Coronet and Steel of the Godhead provide you with far more utility.
Questionably, you are running Artificer's Epiphany with only one artifact in the deck.
- You are running 11 counters as control. Those 11 counters won't do you any good with Narset unless you plan to counter your own spells. Running cards like Disperse keeps stuff off the field and will be still be useful if you happen to exile it later on.
Your burn spells won't do much against larger creatures either.
"this is not a budget deck. budget, mana or money, is not a priority. if it somehow is then it is merely a coincidence."
- I'm not sure what you're trying to say here, but I feel the need to advise you that:
- Your mana base does, in fact, matter.
- You have far better options for cards.
- The only reason to play this deck as it is, is if you were on a budget. If you are not, then you can certainly replace the cards with better versions.
1 week ago
1 week ago
I would add Ashiok, Dream Render to the mix, as it helps you with the milling and it's also a graveyard hate.
Consider also using Lucky Clover as a way to duplicate the value of Brazen Borrower and Merfolk Secretkeeper . You'll bounce two creatures for 1U and drop 8 cards from your opponent's library for just U. It does have exceptional value.
I would swap one of the 1UU milling counterspells with Negate , play with 4 Opt and 2 Radical Idea , 20 lands, opening 2 slots for 2 Emry, Lurker of the Loch , -1 Drowned Secrets , -1 Wall of Lost Thoughts opening 2 slots for Lucky Clover and if I could open another 2 slots (maybe taking out 2 Chemister's Insight as it's slow, I would add 2 Animating Faerie , because it both serves as a decent blocker and also can turn your Clovers into 4/4 creatures that you can return to the game with Emry if they die. With 2 Lucky Clover in play, you can animate both with a single use of Animating Faerie , which makes for a strong pair of blockers and also some offensive power if you somehow can't use Vantress Gargoyle .
2 weeks ago
Possibly Sphinx's Insight instead of Chemister's Insight and Revitalize ? I know that it will be a 4 drop, so it would be quite expensive for just drawing two cards and gaining 2 health when I can Opt twice with only two mana with scrying one. It seems rather costly to draw two cards with Sphinx's Insight and Chemister's Insight ! If I could only use Revitalize then it would be like Opt except costing one more mana for the trade-off of 3 life, which would be very useful!
2 weeks ago
Thanks for the recommendations pistolpeteiii I have added most of the recommended cards to the deck and I will give them a go soon!
Here's my thoughts on the cards you have recommended. I totally agree with having some protection to the deck so I added the Quench and Ionize to the main and negate to the side. I added the scions to the main deck, They are essential to a deck like this (I just have to get my hands on more). I replaced Run Away Together With Unsummon because you are indeed correct. I added only 2 of Chemister's Insight because it is some what of a costly spell for a draw two. I think it will come in handy if I need to discard a card with Thrill of Possibility with its Jump start ability. I will be running tests tonight and I will update you on how everything goes!
2 weeks ago
I noticed your 9/30/19 update stating that you included Thrill of Possibility to the main deck, however it is still appearing in the maybeboard. Regardless, here are some of my thoughts on the build:
I would definitely suggest adding both Thrill of Possibility and Chemister's Insight to the main deck if not already included, as they provide a way to trigger your double draw on the opponents turn as well as yours. For these inclusions, I would remove Cavalcade of Calamity and maybe Discovery / Dispersal . The extra few points of damage from Cavalcade of Calamity aren't worth a slot in the deck if it does nothing without Improbable Alliance or Stolen by the Fae .
Additionally, adding more copies of The Royal Scions allows you to trigger your second draw on your turn without using mana, leaving you able to play more instant speed effects on your opponents turn. Consider main decking spells such as Negate , Quench , or Ionize to benefit that plan. These will be your primary removal sources, with the ability to fall back on instant speed card draw or bounce spells if the opponent decides not to play anything. Keep in mind Run Away Together requires you to have a creature on the board as well, so it may be worth it to try Unsummon instead.
Finally, Goblin Electromancer is always a solid inclusion in a deck like this. I'd refer you to any Arclight Phoenix decks that capitalize on its ability to play multiple 2 mana spells in a given turn.
I hope these helped, and let me know your thoughts!
Chemister's Insight occurrence in decks from the last year
All decks: 0.71%
Commander / EDH:
All decks: 0.01%