Archmage's Charm

Archmage's Charm

Instant

Choose one —

  • Counter target spell.
  • Target player draws two cards.
  • Gain control of target nonland permanent with converted cost /mana value1 or less.

Latest Decks as Commander

Archmage's Charm Discussion

wallisface on Blighty McBlight Face

3 weeks ago

Architect112 Yeah if you don’t have the budget for duel lands/fetches, then i’d suggest avoiding Archmage's Charm. But there’ll be plenty of other counterspell or draw options out there (probably just not as wrapped into one card)

Architect112 on Blighty McBlight Face

3 weeks ago

This excellent! Just the feedback I was looking for. Thank you!

I completely forgot about Baral, Chief of Compliance. I agree with removing the Stubborn Denial and Sailor of Means. I do worry about the three U for Archmage's Charm if I splash white but the Thraben Inspector is very enticing.

I will rework it a bit more. Again thanks!

wallisface on Blighty McBlight Face

3 weeks ago

Nice brew, looks very fun! Some thoughts:

  • Stubborn Denial feels like it's only going to be useful after you're already in a position of power. You're unlikely to have 1 free mana during the turn you Shape Anew, so really its only useful turns after that, when you've got a bunch of untapped lands anyway. I'd replace it for more solid countermagic, like the 4th copy of Counterspell, and then perhaps Archmage's Charm to help with control & card-draw.

  • Bounce spells are generally seen as pretty weak, because in general they're costing you cards from your hand, and not costing your opponents any actual material. If you're fine splashing a secondary colour, I'd suggest adding either black or white for the additional removal options they provide, and so remove Cyclonic Rift and Stern Dismissal - destroying/exiling a think is a lot more useful than bouncing it. I could see Rift still being useful as a sideboard option, if your meta runs those.

  • I don't think you need Sailor of Means... he's kindof slow and you already have lots of options for getting artifacts. If you end up splashing white, you could run a few Thraben Inspector (this cards good enough to probably also replace Press for Answers).

  • I think you want the full playset, possibly more, of the Karfell Harbinger. On that topic, I think Baral, Chief of Compliance is a strict upgrade to that card, so I would suggest maybe running something like 4x Baral, and 2x Karfell (or even 4 of each, and drop to 20 lands). It looks like your deck wants the mana acceleration, so make sure you get it!

  • Drop Rogue's Passage, you don't need it. Blightsteel is already a massive creature with trample and infect, so even if the opponent has blockers they won't for long - you're already in a winning spot so there's no need to "win more". It would be better to hold up mana for control magic than risk tapping everything down just to get him hit with a Path or the likes.

Cheifettues on Cass-a-cading Animar

1 month ago

Omniscience_is_life

I agree that modal counter spells are not wasted. Iv’e got Mystic Confluence and I am going to add Supreme Will and Archmage's Charm.

I quite like cards that return perms to the hand. It can benefit me as well under the right conditions. Came across Umbilicus. Going to play test and see how it fits.

On that front, there is also Cyclonic Rift. I’m reminded of all the hate ppl get for this card whenever I bring up putting it in the 99. Is it really that bad compared to... say In Garruk's Wake.

I am also going to replace Mirri's Guile with Sylvan Library. Card draw and potential top decking seems more optimal.

I will need to keep looking for a board wipe that I am fine cascading into. That is the draw back I have.

Kindly,

ephraimctr on Sultai Control

1 month ago

I've been building a similar list and I like your use of Dismember. Have you tried using Cryptic Command's? Have Archmage's Charm been a better alternative? Shardless BUG in Modern is my current list.

Stryfe_ on Azdranax

2 months ago

Retro foil etched Force of Negation

Retro foil Ice-Fang Coatl

Retro foil etched Ice-Fang Coatl

Showcase Ignoble Hierarch (I want to hold on to my foil sketch one)

Foil borderless Sanctum Weaver

for

2 Counterspell 2 Archmage's Charm 4 Fatal Push 1 Marsh Flats 1 Drowned Catacomb 1 Glacial Fortress 1 Clifftop Retreat 1 Isolated Chapel 1 Kaya's Guile

?

Holmhollow on STONEQUILL // Solitary Scribbler

2 months ago

Hey zapyourtumor, thanks so much for the detailed look! The deck is definitely still in the first iterations, so all these comments are super useful.

Sejiri Shelter  Flip has been pretty good to me, but I did shave one off to the side because of that exact reason (ETB tapped land). The most useful thing about the MDFC's is that they can be pitched to the Incarnations, but Malakir Rebirth  Flip is clearly superior for this deck. Protecting a Germ from an Archmage's Charm or giving Kaldra pseudo-unblockable has definitely saved my bacon a few times, though.

I generally stick to 2 max of a legendary creature in any given deck, but being able to pitch extra copies of Mavinda, Students' Advocate to Solitude makes it not nearly as bad to draw multiples. She's definitely a card I want to see every game and I've found 2 to be a little to infrequent to draw them consistently. Her being a flyer also makes her wield a Sword extra well.

Damn is mostly good to clear the entire board sans Kaldra Compleat, them being indestructible of course. Having the option to cast it single-target is nice, but yeah, Push and Solitude tend to cover that field generally well. Definitely like adding a Kaya's Guile to the mainboard though, I might be able to make some space for that. I agree that 2 yard hate cards in the entire 75 is too little. I was also looking at Thoughtseize but the problem I kept running into is that in no time, both decks run out of hand and then we're just topdecking, and I'm drawing all these cute synergy pieces one by one and the opponent just presents threat after threat and I lose. I'm trying for the more sustained value of blinking things and having a bit of recursion and card advantage, focusing more on sticking Kaldra and protecting them/clearing the way for them, than on the turn 1 Grief Ephemerate rip hands now I have a 3/2 and we both have no cards strategy. Maybe some more discard in the sideboard would do?

As for the hate cards:

Chalice of the Void looks real sweet and I might spring for two of them if they ever drop in price a bit. Chalice on one would kill most of my decks :')

Void Mirror kind of shoots my Incarnations in the foot, and I feel like Tron just gets around it by fetching a single Forest. I've considered Drannith Magistrate against Cascade though, and if I go back up to 3 Kaya's Guile I might be hedging enough to have a chance against Living End...

Stony Silence looks sweet and I should really get a few.

Kaya, Orzhov Usurper seems super strong. I can't believe I missed her when RNA came out!

Engineered Explosives is a card I run in CHARON // Seldom Headed Upriver, and it is absolutely bonkers with Lurrus. I got them when they were cheap though... When that reprint hits, I'm definitely getting some more!

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