![Archmage's Charm Archmage's Charm](http://static.tappedout.net/mtg-cards-2/OTP/archmages-charm/regular-1712293264.png)
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Archmage's Charm
Instant
Choose one —
- Counter target spell.
- Target player draws two cards.
- Gain control of target nonland permanent with converted cost/mana value 1 or less.
![Engulf the Shore feature for Big Fish](http://static.tappedout.net/mtg-cards-2/duel-decks-merfolk-goblins/engulf-the-shore/mtg-cards/_user-added/femme_fatale-engulf-the-shore-ddt-15462215930.png)
![Atemsis, All-Seeing feature for Atemsis, All-Seeing](http://static.tappedout.net/mtg-cards-2/core-set-202/atemsis-all-seeing/mtg-cards/_user-added/femme_fatale-atemsis-all-seeing-m20-15608091320.png)
![Psychic Frog feature for UB Shadow - Murktide Frog - Modern](http://static.tappedout.net/mtg-cards-2/MH3/psychic-frog/regular-1709882337.jpg)
![Slitherwisp feature for Nymris - Flash Mob](http://static.tappedout.net/mtg-cards-2/ikoria-lair-of-behemoths/slitherwisp/mtg-cards/_user-added/femme_fatale-slitherwisp-iko-15865574380.png)
![Yarok, the Desecrated feature for Yarok's Double Trouble](http://static.tappedout.net/mtg-cards-2/core-set-2020/yarok-the-desecrated/mtg-cards/_user-added/pieguy396-yarok-15707587700.jpg)
![Psychic Barrier feature for Psionic Delver](http://static.tappedout.net/mtg-cards-2/new-phyrexia/psychic-barrier/psychic-barrier-cropped.jpg)
![Delver of Secrets feature for Grixis delver again](http://static.tappedout.net/mtg-cards-2/secret-lair/delver-of-secrets/Delver_of_Secrets-SLD.jpg)
![Trinket Mage feature for Wizard's Spellbook](http://static.tappedout.net/mtg-cards-2/elves-vs-inventions/trinket-mage/mtg-cards/_user-added/femme_fatale-trinket-mage-ddu-15257571930.png)
Paya on
Dimir Midrange/Control
3 weeks ago
Hi. Since you have 3x Murktide Regent maybe could be more useful to play Consider instead of Preordain. To get some more utility you can try +1 Archmage's Charm and -1 The One Ring in main and 1 The One Ring can go to sideboard.
In sideboard can be useful to have some anti grave spells like Surgical Extraction or Nihil Spellbomb. Some more Consign to Memory will be good.
euqinU on Improve my Magus Lucea Kane …
4 months ago
Would Rhystic Study,Mystical Tutor, Archmage's Charm, and Worldly Tutor be a good addition? I'm following the advice on 3 mana so I might add it at my Simic deck.
wallisface on
5 months ago
Some thoughts:
-
i don’t think you want Supreme Verdict when your path to victory appears to be go-wide creatures.
-
you have very few ways to deal with a threat once an opponent plays it (and any savvy opponent will always find ways to get some stuff onto the board). I think you need more ways to remove those threats that inevitably resolve.
-
control decks normally rely on being able to maintain a card-advantage engine over the opponent (if a game ever comes down to topdecking, they’ll always lose). Without any ways to refill your hand or draw additional cards, I’m not convinced you’ll be able to control the game for as long as you’ll need to. Something like Archmage's Charm and/or Memory Deluge would help you a lot here.
wallisface on
Dimir control modern
7 months ago
Mana cost-effectiveness is super important, and the difference between a 2-mana counterspell and a 3-mana one is astronomical. The only reason Archmage's Charm and Cryptic Command see any play is because they can do powerful effects instead-of/in-addition-to the countering… but no other counterspells above 2 mana are ever worth running.
Countering a trigger is super niche and unlikely to come up often enough (or be powerful enough) to ever justify costing an extra mana.
DemonDragonJ on
Elemental Storm
8 months ago
I have replaced Supreme Will with Archmage's Charm, since the latter card is generally superior to the former; the charm does have a stricter mana cost, but I am certain that this deck can reliably pay for it.
IXALAN_Crazy on
Dimir Midrange/Control
10 months ago
4 Archmage's Charm seems a little high, it might be worth cutting 2 to go up to 3 Murktide Regent and adding a one of of Dismember
Joker4242 on
Day's Recasting
1 year ago
Changed my sideboard up a bit. Added a couple more islands against decks that have BloodMoon. It also just helps fix my mana for cards like Archmage's Charm.
Added a couple more Blast Zones. I played against amulet titan. The lands are very good at killing Amulet of Vigor. I'm also keeping Field of Ruin, again because deck's like amulet titan contain many special lands. It also can destroy other cheap cards in other decks, such as Ragavan, Nimble Pilferer.
Subtlety is a response to more creature heavy decks and can replace Force of Negation. Subtlety is good, but it offers several problems in the main deck: for one, it cannot be recast with Snapcaster Mage, for another, it does not deal with a threat permanently. Lastly, it cannot be searched up by cards like Narset, Parter of Veils. The upside of course is that it deals with early threats and has a significant body for dealing damage. Better in the sideboard for this deck, at least for now.
I am still a few cards short. I am happy to receive suggestions. I feel like my deck is pretty good against aggro decks for the time being. It is mostly fast combo decks that can be difficult to deal with.
Joker4242 on
Day's Recasting
1 year ago
Minor changes. Added Thing in the Ice Flip back into the deck. Works well as an early blocker and can act as a finisher all on it's own. Combos will with Snapcaster Mage, Narset, Parter of Veils, and Day's Undoing. Having multiples might seem iffy, but it gets better when you can sacrifice one to Force of Negation. Plus, it will become a major target for kill spells once on the board. Nice to have a few lying around.
Because I have added Thing in the Ice Flip I am considering removing Riptide Laboratory. It's a fun land, but I need to make sure I have enough blue at all times to cast spells like Archmage's Charm.
I also upped the Sea Gate Restoration Flip count to 4. That way I can now more easily stabilize with lands. Narset, Parter of Veils can search them up off the top of the deck because they are considered spells.
Have (5) | JuneBlue58 , metalmagic , JordanSanFran , Azdranax , gildan_bladeborn |
Want (1) | Slaughtar |