Choose one —
- Counter target spell.
- Target player draws two cards.
- Gain control of target nonland permanent with converted cost /mana value1 or less.
|Have (2)||, mcstevo|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Archmage's Charm Discussion
12 hours ago
Second Archmage's Charm (Hammertime, Kaldra, etc.)
4 days ago
Sevelantis: Teferi, Master of Time can't go in a BW deck, and 5 mana for Teferi, Hero of Dominaria isn't too much in commander. i also wouldn't consider Dovin's Veto one of the most powerful counter spells in magic. better counter spells that come to mind that i don't see in this list include Force of Will , Force of Negation , Archmage's Charm , Absorb , Sinister Sabotage , Dissolve
2 weeks ago
I love blue moon lists. I would make a few changes though: The Royal Scions isn't as good as you might think it is. If you want a loot I would play Teferi, Master of Time , otherwise I would be on Jace, the Mind Sculptor if your budget allows or Chandra, Torch of Defiance .
Archmage's Charm is also certainly a must for a deck with this many blue sources. I'd consider adding more removal if possible, try Electrolyze , Izzet Charm , or Prismari Command . I'd definitely shave a blood moon too as they suck ass in duplicates.
Oh, and add a sideboard.
2 weeks ago
Perplex is one of those cards that's always worse than you want it to be; they'll only ever discard their hand if it's preferable for them to do so. I know it has the transmute option, but it might be worth ditching it or playing other dig spells - things like Opt , Sleight of Hand , Behold the Multiverse , etc. Drift of Phantasms and Dimir Infiltrator suffer from a similar downside, in that the front side really doesn't do much. Archmage's Charm is a really solid, flexible option I would recommend, and even the usual suspects of Snapcaster Mage , Cryptic Command , etc
I also think Blue Sun's Zenith is a better wincon than Mind Grind , since there may be situations where you need to use it to dig for value, and Grind doesn't offer that flexibility. If you stick with transmute spells, BSZ is also a 3 drop.
3 weeks ago
Alright, first off, welcome to modern!
Asumming you are going for the most powerful list you can make with a decent budget?
If you aren't going semi-budget (and maybe even if you are), I'd certainly add some better lands for fixing mana.
After a quick look at your list, here are a few obervations:
You have no cheap removal, and all your countermagic starts at three mana. This can be too slow on the draw to put up much of a fight. (Consider cheaper efficient removal and counterspells, such as Path to Exile , Force of Negation maybe even Solitude )
You are playing some spells that are rather inefficient at their job ( Azorius Charm , Muddle the Mixture , Render Silent , Sphinx's Revelation , Send to Sleep , Narset Transcendent , and Silence . I understand the appeal of the scepter lock, but it's honestly rather bad against most decks in modern. I'd probably play Scepter by itself without Silence just as value, but it's slow and not very flexible still.) With this is mind, here are some more suggestions:
You are missing the one of the best counterspells in modern right now, Archmage's Charm . This is easily a four of do to it's flexibility and power. Cryptic Command is not far behind either, and I would probably utilize it over Narset Transcendent .
Narset, Parter of Veils is decent if you expect slower metas.
Short on time here, so I'm going to link a solid U/W control list for you to look at.
This one has a bit of a focus on the miracle mechanic, so there are a few cards you probably wouldn't play in a non miracle list. (Still a very solid deck though, and if you want to have fun with it you can add a Riptide Laboratory :P )
3 weeks ago
While thanks to the commander the deck doesn't run out of steam very often, unfortunately on occasion because of the commander, an opponent can have more steam than you are able to keep up with. Due to this I've decided to cut a couple of cards that "do nothing" outside of specific situations.
Psychic Surgery , which is basically a cheaper/weaker mindlock orb.
Leyline of Anticipation , I'm a huge fan of this card so it was a difficult cut, however with Teferi and Alchemist's Refuge in the deck, and also considering the large ratio of instants or cards with flash therein, its not a massive loss.
Archmage's Charm , Not gonna lie, I've never liked this spell, I just wanted to steal someone's Sol Ring with it and since I have a couple of 4 mana counterspells I figured it was a justifiable inclusion. I never did steal a Sol Ring and there even was a time where it was a dead draw because I was stuck on 2 blue.
Decisive Denial , The most obvious inclusion. In general this card just seems powerful. Removal? Check. Counterspell? Check. It also fits on a scepter. Much better than Archmage's Charm.
Fumble , Another scepter target. My dream is to steal an Eldrazi Conscription or a Kaldra with this. Another unseen use of this card is how it interacts with control magic effects. Powerful on paper, lets see how it holds up in practice.
Scroll Rack , This card speaks for itself. I didn't cut Leyline because I dislike leyline, I cut it because I needed to make room for this.
1 month ago
Hi. I love UB control archetype so I would like to give my 2 cents. So I'll hope that this helps/gives new ideas ^_^
I think your deck at the moment has unnecessary tap lands. Halimar Depths Vivid Marsh and Polluted Mire and Lonely Sandbar . I would recommend trying Mystic Sanctuary , Sunken Ruins , Field of Ruin , Fabled Passage or Castle Vantress . Karakas is also viable option even though it acts like colorless land in UB.
I also need to recommend Search for Azcanta Flip because it can win control mirrors almost by itself. Shark Typhoon and Omen of the Sea are my personal additions usually because both of them are 2 for 1 effects.
For sorcerys I have not been impressed with Yahenni's Expertise and I have played Shadows' Verdict and/or Dead of Winter instead of it. Also Bloodchief's Thirst and Baleful Mastery are cards that I can't stop recommending because they are just that good, the ability to get rid of an creature or planeswalker while being cheap removal if needed is just so good.
For creatures I will recommand Murderous Rider it is another hero's downfall with 2 for 1 thanks to adventure, I have never been impressed by Teferi, Mage of Zhalfir because he usually doesn't do enough for 5 mana. For planeswalkers if your meta has decks that have creatures Ashiok, Nightmare Weaver is surprisingly effective and talking about Ashiok Ashiok, Nightmare Muse is a real game closer because both +1 and -3 are extremely good and an army of 2/3 will win the game at some point.
For instants I will just write recommendations because there are so many: Archmage's Charm just does everything you would want, Commence the Endgame uncounterable threath + card draw and is especially good mirror breaker, Cryptic Command it also does everything, Disallow the stiffle can save games sometimes (like countering planeswalker "ultimate"), Erebos's Intervention I personally like this card very much because it can buy so much time against aggro decks, Hieroglyphic Illumination works as early game can trip and mid/late game divination, Spell Snare on draw this is amazing and usually the best cards are 2-3 costed so this usually hits something important and last but not least Force of Negation because it is another force. I would recommend little bit more targeted removal because edict effects are worse against decks that play mana elfs or other low impact 1 drops.
I personally wouldn't play your artifact package but because I haven't played with artifact package I won't say anything about that because I don't know how good it is.
These are just my recommendations and these aren't absolutes. Here is also list if you would like to compare different building choices
I hope that you found this helpful ^_^