Choose one —
- Counter target spell.
- Target player draws two cards.
- Gain control of target nonland permanent with converted cost 1 or less.
|Have (3)||, , metalmagic|
Printings View all
|Modern Horizons (MH1)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Archmage's Charm Discussion
Daron6 on UW control
2 weeks ago
That mana base hurts a bit, Im not sure if that 8/8 splash is good, I'd rather go with 2-3 scry lands, 2 Field of Ruin, and 6-7 island/3-4 plains. I wouldnt run remand in a control list (only in tempo/combo decks), rather use cryptics if you can afford it, or 2-3 Logic Knot. 4 spell snare is a lot, I'd reccomend to use at least 2. I've seen Terminus, Archmage's Charm in some uw decks. For the draw machine Omen of the Sea is so good. Hope this comment helps you! :)
1 month ago
Reduce Spell Snare to 1-2 copies. Thats normaly enough.
Archmage's Charm for Counter or Draw. Ancestral Vision for Draw. Serum Visions for more Filter. Mana Leak is a good 2 drop counter. Search for Azcanta Flip is a good filter, too and can dig deep like Narset.
1 month ago
Path and Settle are strong, but they give my opponents lands -- which is pretty counterproductive for the deck. I have noticed that having no removal is really hard on the deck though, so maybe going Izzet could give me access to things like Bolt and Magmatic Sinkhole.
Ensnaring Bridge is also a really strong option! I'll have to toy around with that in place of Archmage's Charm -- but I think I'll keep Cryptic since it can also bounce a land while I'm ahead with Trinisphere.
1 month ago
You only need 3 of Tasigur and Gurmag combined and even Pyromancer can be cut down to 2. Sprite Dragon is a great substitute.
1 month ago
thank you for the feedback. I aggree that the early discard might not come in handy later in the game. I like the thought of using Brazen Borrower ability Petty Theft to bounce their permanent to turn on my late discard and a second Brazen Borrower is certainly what I am trying to squeeze in.
1 month ago
With Cryptic Command, Archmage's Charm, Deprive and etc., you need to have untapped blue mana for the first 4 turns basically. Your deck is tempo, so you can't really afford a slow start. I would personally either play more lands or cut the ruins. As for tron, Ceremonious Rejection and Damping Sphere are cards that comes to mind that does help a lot there.
I think you just have to accept that there are limitations to what you can do with only 1 color, without disrupting your own game plan.
1 month ago
Daveslab2022 Force of Negation was the better card, as it shut down both recursion on the front of Mystic Sanctuary loops, and Life from the Loam's dredge. It's much more aggressive text is being able to exile.
That being said, Mystic and Loam didn't need an upgrade, they already were together in Simic/Bant piles that were completely unbeatable for other decks statistically in a best of 3.
Those decks were too consistent at setting up engines, and were only preyed on by a Sultai Scapeshift deck running full copies of Force of Negation and Cling to Dust that could exile the loam and targets for Sanctuary. With Mental Misstep in the format, Force of Negation was the better card, and was run as a full playset in effectively any deck just to beat Loam piles.
As is, without Force of Negation, either Life from the Loam needs to go, making Scapeshift/Field of the Dead piles the only viable list, or Mental Misstep needs to go, allowing Cling to Dust to be a viable answer in the format. Banning Mystic Sanctuary and Force of Negation just targets blue too much despite their dominance, as UG piles are the issue, and removing Sanctuary just makes all-in Field of the Dead the goal, which while slightly less powerful, as Cryptic Command loops are easier to set up, they also make each deck a little different, as you have to decide to split the deck for both islands to get to sanctuary or different named lands for Field, or some mix that ends up meaning the deck overall suffers consistency.
I am running Simic Land Control (Bant Field Spellchaser), and the only change in the update is dropping the 4 of Force of Negation and 1 Gitaxian Probe (used to see if your opponent had a force before loaming) for 2 more of Force of Will, a Finale of Revelation, and Archmage's Charm (steals any non-land permanent like a flipped Westvale Abbey Flip or Dark Depths token or counters or draws) and another land.
Basically, I could swap around a few counterspells, and some lands, and now my deck, the deck that went 43/0 so far against the field, with no game losses, let alone match losses, against any deck other than my own variations of Sultai Scapeshift when I piloted both, is now better due to the ban, despite it being the best deck before the ban.
I mean now the format is less balanced, but I'm down to keep winning!
2 months ago
If you generally play cheaper spells, you can cut the elctromancer. With that Mana Curve you definetly get finished before you gonna set up yourself. With many 1 Mana spells, you trigger the Mirror from the beginning.
And I prefer The Parun over the Firemind. Maybe 3 Parun is enough to hit big.
Mana Leak is a cheap but effective Counter, Archmage's Charm is an effective all around weapon. But is going up in the prize right now. Lightning Bolt doesnt look for Wizards. And has so many reprints, that is doesnt is that expensive. Faithless Looting is a cheap Draw Spell.
treasure cruse looks expensive, but with enough cards in grave its like one Mana Draw Three. Therefore i would play Evolving Wilds. Find your basic lands. Fill your grave. Shuffle away your Brainstorm put away cards. The Boilerworks doesnt give you much value, here I would switch out for the Evolving Wilds. Faithless Looting does the same. Draw 2, get rid of one, fill your grave, cast it later again with Niv on the Board.
A few budget casual options to reduce the mana curve a a faster board setup.