Necrotic Sliver

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Premium Deck Series: Slivers (PDS) Uncommon
Planar Chaos (PLC) Uncommon

Combos Browse all

Necrotic Sliver

Creature — Sliver

All Slivers have ", Sacrifice this permanent: Destroy target permanent."

Latest as Commander

Necrotic Sliver Discussion

Caerwyn on Sliver EDH v1.0

3 weeks ago

To start, I disagree with a few of shadow63's cuts.

Dormant Sliver is a powerhouse, allowing for extremely explosive plays where you draw and play Sliver after Sliver. The downside is significant, but between Necrotic Sliver and your own removal spells, it is pretty easy to kill your own Dormant Sliver and remove defender.

Sedge Sliver would work a lot better if you had a number of fetch/shock lands, but it still pulls its weight in a budget deck. The ability to save any sliver from dying is invaluable.

Amoeboid Changeling allows you to take other players' creatures using your commander.

I do agree that you can probably cut Tamiyo (unless you have a sacrifice-heavy meta). Ashnod's is a great card, but, with Gemhide turning your slivers into ramp, you do not really need it.


Here's some other cuts I would recommend:

Aether Vial - outstanding card in 60-card constructed Slivers, since the overwhelming majority of your slivers are exactly 2 mana. Its effectiveness in singleton, however, is a bit lackluster.

Even though your commander benefits from Training Grounds , I do not think you have a critical mass of creatures with generic-requiring mana abilities to make Training Grounds worth a slot. Same goes for Heartstone .

Bring to Light is a bit too much mana for its effect. I do not think you need it.

Next we get into cutting your underperforming slivers. You probably should get rid of 16 or so of your 44 creatures.

Here's a few I would certainty remove:

Beyond those, look at the mana costs of the slivers, and try to cut some of the higher-costed ones. Sure, they have great abilities, but slivers work best when you're dumping a large number of them onto the field as quickly as possible. Focus on the ones that have strong combo potential or work to protect key combo pieces.

Frankly, you can probably stand to cut some of the pure pump/combat slivers, such as Sinew Sliver . Sinew and its friends another card that excels in 60-card constructed, when you can run 12 total pump slivers; it singleton, three is just not that big of a deal. Sliver Legion already provides you a strong way to aggressively close out games--you don't need a bunch of worse versions of that effect.

DoWell on Cha cha real smooth [Casually Competitive]

1 month ago

ScionsStillLive

Too slow and WAY too expensive to play. Counters are way more cost effective. 10 cmc would make Ulamog just be a dead card in my hand more often than not, and can't be tutored as easily as say Necrotic Sliver

My eldrazi deck is Selvala protohype [cEDH]
I don't wanna collide the ideas ;)

Sarkhan420X on Anti-Slivers / Lantern Control / Combo Mill

3 months ago

the majority of slivers that people play in modern will only affect their own side of the board, which means your statement "opponents Sliver abilities will stack on our swarm of 1/1 Slivers" is actually pretty inaccurate.

also, Dormant Sliver will just enable your sliver opponent to just keep drawing cards until they have an answer to it. Homing Sliver will let them get their Necrotic Sliver to blow up your Dormant Sliver .

Screeching Sliver will just let your sliver opponent mill you.

should definitely use more lands if you wanna use cmc 5 cards. theres no guarantee you'll draw a mana sliver.

Quick Sliver is not modern legal.

as someone who has played 5C slivers in modern for over 3 years now, i can safely say that this build wouldn't stop my slivers. i run Aether Vial and Collected Company , which allows me to drop slivers faster, and i also run plenty of buffing slivers ( Predatory Sliver , Sinew Sliver , Sedge Sliver , and Phantasmal Image to copy them) which guarantees my slivers are bigger. so unless you're lucky enough to get a turn 2 Manaweft Sliver followed by a turn 3 Dormant Sliver , i'm gonna win too quick for your plan to work. even then, i'll just grow my army while gaining tons of life off my Lavabelly Sliver (which could also just kill you on its own if you try to stall too long, since its affect stacks with itself, and i have Phantasmal Image to copy it). then when you finally blow up your own Dormant Sliver , i win anyway.

austintayshus on Zerg Rush

3 months ago

Yay slivers! +1

Dormant Sliver is a powerhouse in any sliver deck, and when you're ready to attack you can sacrifice him to Necrotic Sliver

Eladamri's Call is a good creature tutor.

Chromatic Lantern can help fix your colors.

Seasons Past can help you rebuild after an inevitable board wipe.

Harvest Season can be a great ramp spell in a deck like this, especially when you have 3+ tapped creatures.

Hope this helps!

Sarkhan420X on Cascading Slivers

4 months ago

not sure what you mean by "utility". slivers are meant to be aggressive. Dormant Sliver just doesn't help the deck. it buys the opponent too much time to recuperate and find an answer. the only method your deck has for actually winning is to attack, and Dormant Sliver prevents that. if your opponent blows up your Necrotic Sliver while you still have a Dormant Sliver in play, you lose. the bottom line is that you're forced to attack in order to win, and pumping your slivers is the best way to put yourself in a position where you can make favorable attacks. i've been playing slivers for over 3 years in modern now, so i have a good amount of experience with what i'm talkin about. also note that slivers put into play with Aether Vial won't trigger cascade

Sarkhan420X on Cascading Slivers

4 months ago

you're missing almost all of the best slivers. Predatory Sliver , Sinew Sliver , and Sedge Sliver . you definitely want to take out Dormant Sliver , especially since your only hope of blowing it up yourself (so you can start attacking again) is Necrotic Sliver . Phantasmal Image and Collected Company are also really powerful.

Master_J on Slivers of Silver

4 months ago

In prep for working in some new slivers from Modern Horizons, I've made the following changes:

IN: Hibernation Sliver , Homing Sliver , Necrotic Sliver

OUT: Magma Sliver , Vampiric Sliver , Amoeboid Changeling

I've found the ones coming out generally not useful (though the changeling has saved Seedborn Muse once or twice.

I'm hoping the new ones will work better and help me with cascading once The First Sliver is put in.

austintayshus on The jungle...It just came alive and took him

4 months ago

Fun deck! +1

I also have a sliver deck and one of my favorites is Dormant Sliver . Keeps the cards coming and when you're ready to attack you can sacrifice it to Necrotic Sliver . You may also want to add Beast Whisperer for the card draw, even though it's not a sliver.

I think vigilance is an underrated keyword, which is why I also recommend Sentinel Sliver .

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Necrotic Sliver occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%