Toxin Sliver

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Toxin Sliver

Creature — Sliver

Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.

MagicMarc on 5color Sliver

2 years ago

It is nice to see you making changes in a good direction with the deck!

Regarding your land; I would suggest spreading out your basics. You have a lot of plains but only a singleton or so in the other colors. Even it out as best you can since you are playing a 5 color deck. If anything, I would go higher on forests than any other basic because your mana slivers are green and your spells to get more land are green.

About the cards you added to the deck; I would drop Dormant Sliver, Metallic Sliver and The Locust God and add in Brood Sliver, Toxin Sliver, and Kindred Summons. Dormant Sliver is a trap. The card draw sounds awesome but when you play it you take away the one thing that slivers do best, Attack! You should never be on the defensive with a tuned sliver deck. Your opponents need to be. Metallic Sliver is a contradiction of Sliver Tribal. It is a vanilla sliver that adds no new ability to the tribe. It should never be in any Sliver deck. About the The Locust God. I understand how good this card is, but this is a Sliver deck and not a token Izzet deck. Save that for a different deck. Drop it for Galerider Sliver, Diffusion Sliver, or Venom Sliver. Seriously speaking, giving Slivers flying or death touch will just win games and you won't miss The Locust God.

About making more room in the deck; You have a lot of spells for a tribal creature deck and there is a little room to shave. I would suggest removing Aphetto Dredging, Bala Ged Recovery  Flip, and Chain Reaction. Aphetto Dredging just does not do enough in this deck. To begin with, you need to have played and lost three Slivers to see its total benefit. So if you arent losing Slivers or did not play any good ones, this card is dead in your hand in many games. I would try to get a copy of Haunting Voyage instead. Casting this can flip a game in your favor. It is the same with Bala Ged Recovery  Flip. No one Sliver is important enough to get back by itself so unless a card gets them all back or puts them into play then it is just sub-par. You already have a bunch of removal, maybe even too much so I would cut Chain Reaction. It is not one-sided and does not have any extra benefit. Replace all three of these with more slivers. Especially from the list I already suggested.

You need to focus on what the deck is. It's all about Slivers. Any card in your deck that is not a Sliver should already have it's value questioned by you. So it has to do something great to win games or help you win games to stay in the deck. Anything else can be cut for more Slivers.

Most of your other cards are good support, removal or counters. I think you could still shave a few more cards but I would wait to see after you make adjustments and play the deck for a while before cutting anything else. Once you have more Slivers in the deck and in play during games you should see a big change in it's performance.

Skaso on 5color Sliver

2 years ago

I updated the deck quite a bit i think.Down to 37 lands and up to 27 creatures now.

Still got stuff like Two-Headed Sliver, Brood Sliver, Crypt Sliver, Opaline Sliver, Toxin Sliver, Coat of Arms and Kindred Summons

Not sure how to get them in, but maybe to switch out for the infinit combo stuff.

MagicMarc on 5color Sliver

2 years ago

I don't agree about Jodah, Archmage Eternal or Fist of Suns. I think both of those cards actually hurt your deck instead of help it. Your mana costs are not high enough for replacing them with WUBRG. Neither of those cards brings what Morophon, the Boundless does to the table. I would dump Fist of Suns for Fellwar Stone or something like Cryptolith Rite. Even Birds of Paradise or something similar is a way better card for this deck than either of those. I would dump Winged Boots for Lightning Greaves. Haste is better than flying and shroud is better than ward.

You have way too few slivers in your deck to "Swarm" anyone. Let alone a table full of opponents. Your deck also has a lot of cards that are targeted creature removal. I would dump a lot of that removal for adding quality slivers that provide removal or create removal for you. Take a hard look at your sorceries and instants and see if there is a sliver that does the same thing. Then replace that card with the appropriate sliver. You also need more card advantage to refill your hand once you start slamming slivers down. You can combo using your mana slivers, Intruder Alarm and cards like Vanquisher's Banner. With those cards in play, every time you cast a sliver you will draw a card and untap your slivers which can let you chain through your library in no time.

For more card advantage and more slivers I would suggest the looking to add some of the following depending on your budget; Herald's Horn, Icon of Ancestry, Cryptic Gateway, Descendants' Path, Guardian Project, Kindred Discovery, and The Great Henge. Since you don't have Sliver Queen you can make more slivers with Maskwood Nexus or Birthing Boughs. Realmwalker is another great card. Adding 4-6 of some of these will really speed your deck up.

Good slivers to replace sorceries, instants or land you take out:

Necrotic Sliver, Essence Sliver, Two-Headed Sliver, Fury Sliver, Belligerent Sliver, Galerider Sliver, Bonescythe Sliver, Venom Sliver, Syphon Sliver, Diffusion Sliver, Hibernation Sliver, Brood Sliver, Crypt Sliver, Blur Sliver, Opaline Sliver, Toxin Sliver, Tempered Sliver.

You don't have to use all of these but some of them are insanely good like Necrotic Sliver. You don't need any removal spells if you have a bunch of slivers and this one in play.

Lanzo493 on Getting Slivvy With It

3 years ago

My suggestion? Wheel of Fate. It's fantastic with cascade. The second you hit any 1 cmc sliver and cascade, you can get this card and refill your hand. Or, if you don't want to do that yet, then you can choose to not cast the card and just put it back into your deck for a later cascade.

Your deck still needs some cuts, so here's what I have to say. I would go down to 40 lands. The curve of your deck isn't even all that high, so you'll be fine even going down to 38 lands. Since you have a good fetch/shock/triome mana base, you can cut some of your situationally bad lands such as Thran Quarry, Ancient Ziggurat, Gemstone Mine, Meteor Crater, and Unclaimed Territory. I would also cut out 2 mountains and 1 plains. That should get your deck closer to the right size.

I play slivers, so I second the idea of redundancy by adding Toxin Sliver.

StumpyIB on Getting Slivvy With It

3 years ago

I love Slivers so like everyone else, I am happy to help another in the Hive. Some quick suggestions on my part: Galerider Sliver, Brood Sliver, Toxin Sliver, Bonescythe Sliver, but most importantly, you need Shifting Sliver.

On the non-sliver side, I highly recommend Descendants' Path and Prismatic Omen

Caerwyn on

4 years ago

From a flavour stance, I am not overly fond of All Is Dust being in here. There are plenty of Damnation / Final Judgment / Languish effects that do not carry the lore baggage of Eldrazi.

Frenzy Sliver seems like it could be fairly terrifying with the token generation, without being so powerful as to make victory impossible.

Lymph Sliver is another that creates a relatively annoying, but not game-breaking effect.

Sidewinder Sliver and Toxin Sliver are pretty scary, making block choices more important and deadly.

Hooray for Slivers!

WhichKing on First Sliver. Why so serious.

5 years ago

Great choice for your sliver commander! I know people like to use Hivelord for the indestructibility (but with exiling removal becoming more prominent its not as good as it seems) or Overlord for tutoring the same combos. Despite that I feel that the Queen is the strongest because she allows you to build your board without overextending.

Personally I feel that you should cut out all non-sliver creatures unless they provide something really unique to the game plan. I mean, Qasali Pridemage can be replaced with Harmonic Sliver. You can cut out your ramp creatures for land-based ramp since you are in green. Slivers are already susceptible to board wipes. Why exacerbate that with so many mana dorks?

You are also missing some MVP slivers. Venom Sliver and Toxin Sliver, Brood Sliver. Hibernation Sliver lets you protect choice slivers from wraths (including your commander!) I would actually use anthems to pump up your slivers, this way you can keep precious card slots for useful abilities. You don't need to waste slots on weenies cause your commander conjures them out of thin air.

The PWs may add an alternate route to victory but imo they don't really synergize with the sliver plan. Psionic Sliver can let your slivers one-shot a player. Thorncaster Sliver does something similar on attack. Leeching Sliver as well. If you add in the haste slivers, you can put in Living Death and Patriarch's Bidding as a powerful plan B.

enpc on Alien 5

5 years ago

Cards you could cut / relace with better versions of:

Cards to add:

Farseek, Nature's Lore, Birds of Paradise, Avacyn's Pilgrim, Elves of Deep Shadow, Carpet of Flowers, Brainstorm, Impulse, Phyrexian Arena, Mystic Remora, Fellwar Stone, Regrowth, Sensei's Divining Top, Swords to Plowshares, Nature's Claim.

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