Creature — Sliver
Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.
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Toxin Sliver Discussion
1 month ago
First, i'd like to say that it'd be my pleasure to help you streamline your deck. So what you're seeking is efficiency, cutting the number of slivers that are redundant, or don't contribute as much...okay...i'll make some cases for what you can cut and place them into "must cut" and "maybe cut" depending on your meta and what direction you'd want to take your deck in.
Constricting Sliver: The cost simply isn't worth it. CMC 6 for a 3/3 that can only exile creatures is really underwhelming.
Darkheart Sliver: Only useful against mass removal events. Basically, he's just meant to kind of discourage them. Outside of that, CMC 2 for a 2/2 isn't bad. Doesn't contribute much past that though. You can cut this.
Hunter Sliver: Provoke is interesting, but I don't think this guy belongs given your current general. Sliver Overlord is the control oriented sliver general (Queen is combo, Legion/Hivelord are aggro). Hunter is neat, but he doesn't fit.
Lymph Sliver: No. Just no. On top of being a CMC 5 cost for a paltry 3/3, Absorb is a joke of an ability at best. It's a neat? concept but even Wizards just outright abandoned it after they thought it up. Lymph is literally THE ONLY card in all of magic to have that ability...which is awful.
Sidewinder Sliver: This guy is only any good when there are more than one. Since flanking is a triggered ability it stacks. That means with 4 sidewinders in play all creatures without flanking who are getting blocked by slivers get -4/-4. But with only 1 sidewinder, a measly -1/-1 will hardly stop anything. Especially in EDH.
Thorncaster Sliver:Has neat synergy with Venom Sliver. Outside of that, it seems to be too niche of an ability to make much of an impact. CMC 5 for a 2/2 makes it an auto removal in my opinion. You have better things to spend your mana on.
Root Sliver: Inclusion of this sliver is highly dependent on your meta. If you face counter happy decks on the regular, then definitely a must include. But if are only seeing counterspells once every blue moon (like me) then this card isn't worth the permanent slot. Keep in on the sideboard.
Telekinetic Sliver: A neat sliver, but i'd say it's highly dependent on where you want your deck to go. If you were running something like Mind Over Matter or Paradox Engine I could see this being very interesting...but just putting it in...(giggity) doesn't seem all that worthwhile. But that's just me.
Toxin Sliver: Has a very quirky and weird triggered ability that is NOT deathtouch. My problem with this guy though, is that he's a CMC 4 for a 3/3. Good synergy with Thorncaster Sliver, but not all too useful in a control oriented sliver deck. If you were going aggro? That'd be a different story.
Ward Sliver: I have mixed feelings about this one. CMC 5 for a 2/2 is an automatic no, but protection from a color of your choice can be outright amazing depending on the situation. Use your best judgement on this one, but really take a moment and examine what direction you want your deck to go in.
Hope my thoughts gave you some guidance on where you want to go with your deck. I'll definitely keep watching to see where it goes...keep on slivering my friend. Oh, and +1 for ya!
3 months ago
I would load up on Harmonic Sliver, Necrotic Sliver, Sinew Sliver, Predatory Sliver, Gemhide Sliver ...and Sliver Hivelord is also very powerful. I would cut Toxin Sliver, Spined Sliver, Horned Sliver, and Darkheart Sliver. If you have the money 4x Aether Vial is a bit of an investment, but they go in any Modern aggro deck not just Slivers. Good luck!
4 months ago
It's worth it for the redundancy. I ran a sliver deck at one point, here are a few other slivers I think worthy of addition:
- Toxin Sliver - makes anyone think twice about blocking
- Horned Sliver - giving everything trample can mean game on the spot
- Sliver Queen - creates broodlings
- Sliver Legion - insane buff
- Psionic Sliver - this is one that I tested and was split on a lot, but you can sometimes ping someone to death in a turn or two if you can't swing in (or say they have Ghostly Prison out)
- Sedge Sliver - it's a backup to Crypt Sliver
- Virulent Sliver - depending on how cutthroat you want to be...
- Ward Sliver - pick the most popular color at the table
Obviously some of those are expensive, but you could always put them on your wishlist for now
4 months ago
So Thorncaster Sliver came across my radar sometime ago, and my reasons for not including are thus - for a 2/2 that can deal potentially 3 points of damage in a given turn is lackluster. Terrible. Not worth the mana. Additionally, there are plenty of other slivers that cost (in varying colors) that are just plain better - Brood Sliver the Legendary Slivers and Synapse Sliver just to name a few. It's synergy with Venom Sliver is nice and all, but that's the only card let alone sliver it'd have any actual synergy with. To make it more viable, i'd have to include Toxin Sliver as well, but i'd prefer to keep my current line up. tl:dr - it's CMC is too high for what good it actually does.
5 months ago
Having spent the last few years with a beat down style sliver deck, not only was it not as effective as I wanted it to be, it was also getting a little stale...time to spice things up a little! Another important factor, Overlord is fantastic but also very slow - as it turns out, an 8 mana/5 colour tutor isn't exactly efficient. With these thoughts in mind, I've decided to give the deck a significant overhaul with 2 goals in mind: improve reliability + increase shenanigans.
I've taken out most of the pump slivers in favour of a few effective combo slivers. I've also learned that I need some disruption to avoid the hive mind's mortal enemy - board wipes. Anyway, here's the change list:
Out: Aphetto Dredging, Constricting Sliver, Cryptolith Rite, Distant Melody, Horned Sliver, Magma Sliver, Megantic Sliver, Might Sliver, Predatory Sliver, Root Sliver, Shared Animosity, Synapse Sliver, Telekinetic Sliver, Thorncaster Sliver, Toxin Sliver, Ward Sliver
In: Basal Sliver, Blur Sliver, Commander's Sphere, Counterspell, Crypt Sliver, Darksteel Ingot, Disallow, Dormant Sliver, Enlightened Tutor, Mystical Tutor, Paradox Engine, Quick Sliver, Swan Song, Voidslime, Wheel of Sun and Moon, Winged Sliver
I'm looking forward to seeing how this refreshed build performs.
6 months ago
6 months ago
Not sure if it's faster or more competitive with these changes, but here are the initial changes I would make.
CUTS:Homing SliverPsionic SliverGroundshaker SliverChameleon ColossusToxin SliverDarksteel IngotWayfarer's BaubleThran DynamoGilded LotusCommander's SphereKarmic JusticeExpedition MapUtter EndAnguished UnmakingDiabolic TutorSylvan TutorUgin, the Spirit DragonPhyrexian Arena
ADDS:VindicateCouncil's JudgmentGlobal RuinDemonic TutorGreen Sun's ZenithBring to LightCoalition RelicChromatic LanternRampant GrowthFarseekSakura-Tribe ElderSearch for TomorrowCryptolith RiteNecrotic SliverLightning GreavesWild PairHibernation SliverDormant SliverMana Reflection
Depending upon your playgroup you could add these and build more around them. Not my style, but can't fault you for it if you like them:
7 months ago
These slivers you may want to take out and replace with some of the ones below if you can
Call to the Kindred, Prismatic Omen, Bloom Tender, Commander's Sphere, Fellwar Stone, Exotic Orchard, Beastmaster Ascension,Coat of Arms, Descendants' Path,dual lands (if you can) pain lands (to replace some of the tri land, few of the basics)
these slivers will combo a tad better than the ones you currently have. especially hunter sliver with first strike and deathtouch