Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Sliver
All Slivers have "Tap: Regenerate target Sliver."
5 months ago
I updated the deck quite a bit i think.Down to 37 lands and up to 27 creatures now.
Not sure how to get them in, but maybe to switch out for the infinit combo stuff.
5 months ago
I don't agree about Jodah, Archmage Eternal or Fist of Suns. I think both of those cards actually hurt your deck instead of help it. Your mana costs are not high enough for replacing them with WUBRG. Neither of those cards brings what Morophon, the Boundless does to the table. I would dump Fist of Suns for Fellwar Stone or something like Cryptolith Rite. Even Birds of Paradise or something similar is a way better card for this deck than either of those. I would dump Winged Boots for Lightning Greaves. Haste is better than flying and shroud is better than ward.
You have way too few slivers in your deck to "Swarm" anyone. Let alone a table full of opponents. Your deck also has a lot of cards that are targeted creature removal. I would dump a lot of that removal for adding quality slivers that provide removal or create removal for you. Take a hard look at your sorceries and instants and see if there is a sliver that does the same thing. Then replace that card with the appropriate sliver. You also need more card advantage to refill your hand once you start slamming slivers down. You can combo using your mana slivers, Intruder Alarm and cards like Vanquisher's Banner. With those cards in play, every time you cast a sliver you will draw a card and untap your slivers which can let you chain through your library in no time.
For more card advantage and more slivers I would suggest the looking to add some of the following depending on your budget; Herald's Horn, Icon of Ancestry, Cryptic Gateway, Descendants' Path, Guardian Project, Kindred Discovery, and The Great Henge. Since you don't have Sliver Queen you can make more slivers with Maskwood Nexus or Birthing Boughs. Realmwalker is another great card. Adding 4-6 of some of these will really speed your deck up.
Good slivers to replace sorceries, instants or land you take out:
Necrotic Sliver, Essence Sliver, Two-Headed Sliver, Fury Sliver, Belligerent Sliver, Galerider Sliver, Bonescythe Sliver, Venom Sliver, Syphon Sliver, Diffusion Sliver, Hibernation Sliver, Brood Sliver, Crypt Sliver, Blur Sliver, Opaline Sliver, Toxin Sliver, Tempered Sliver.
You don't have to use all of these but some of them are insanely good like Necrotic Sliver. You don't need any removal spells if you have a bunch of slivers and this one in play.
8 months ago
Virulent Sliver because it's ability is basically useless. Poison won't be a game winner. Even against infinite life decks, it's far more likely you'll win with commander damage before poison.
Darkheart Sliver because why would you ever want to sacrifice a sliver to gain 3 life?
Magma Sliver because BIG DAMAGE means one hit kill with your commander!
Quick Sliver because casting slivers at instant speed allows you insane flexibility that your opponents won't be able to respond to effectively.
9 months ago
Hey, you changed Sliver Commander, now playing Overlord instead of Hivelord. It looks like you've already added some of those cards I suggested except Scapegoat. Scapegoat could replace Lymph Sliver as it's effect is minimal protection for a five drop Sliver.
Some other upgrades you could make:
- Diffusion Sliver --> Spined Sliver
- Hibernation Sliver --> Talon Sliver
- Crypt Sliver --> Reflex Sliver
- Shifting Sliver --> Ward Sliver
- Necrotic Sliver --> Hive Stirrings
- Winged Sliver --> Spinneret Sliver
- Beast Whisperer --> Colossal Majesty
By changing to Overlord as Commander then you lose easy access to indestructible from Hivelord thus my advice is increase the amount of Slivers that provide good protection.
10 months ago
Your best course of action is going to be focusing on four copies of the best slivers, rather than 1-2 copies of a large number of different slivers. Ideally, all your slivers will cost 1 or two mana--anything higher than that is going to hurt your efficiency.
As some general rules, understanding that budget might change some of these suggestions, here is what I would recommend:
Cut every single sliver you have that costs more than 2 mana.
Cut the mana slivers - you will have a much lower curve and not need them.
Add some high-impact, low-curve slivers. 4x Leeching Sliver effectively gives all your slivers +1/0, except deals that 1 additional life to the opponent even if the sliver is blocked. Hibernation Sliver is superior to Crypt Sliver, since it does not require you to keep slivers untapped (you will rarely have untapped slivers because you want to be attacking constantly).
Fill in any gaps with low-mana slivers that have useful abilities focused on increasing damage or protecting slivers from removal (for example, Plated Sliver is low-mana, but does not increase damage or really do much to protect your slivers, so I would not run it). Crystalline Sliver and Galerider Sliver are two of the best options, but they are a little less budget-friendly.
Lands that enter tapped are a death sentence to an aggressive deck like slivers. Consider running lands like Ancient Ziggurat instead.
10 months ago
Hey, well done on a budget while having Overlord, First, Legion and Hivelord. The area of your deck that needs the most improvements is the manabase and lands are my first budget suggestions to consider.
Exotic Orchard, Unclaimed Territory and Path of Ancestry are three more Rainbow lands. The five Battle lands have good interaction with lots of basic lands: Canopy Vista, Cinder Glade, Sunken Hollow, Prairie Stream and Smoldering Marsh. You're better off playing more Tri lands than the Thriving lands: Jungle Shrine, Savage Lands, Seaside Citadel, Crumbling Necropolis, Opulent Palace, etc.
A Tri land gives you three choices of colors, not two, which is better when playing five colors. Being able to choose the second color with a Thriving land is nice, but with five colors not as good as having three choices. If you have the Pathways then that's good, but if not they're too expensive price for lands for five colors since you can only choose one color of mana with them. The Battle lands could replace them.
Cloudshredder Sliver is a two drop Sliver that gives flying and haste, it's one of the best Slivers. Shifting Sliver makes all Sliver unblockable unless an opponent controls some Slivers. Quick Sliver lets you cast Slivers at instant speed during your opponents turns or at any point of the game. Flash is excellent with The First Sliver getting to cascade at instant speed is powerful because the card you cast from cascade doesn't have timing restrictions meaning you can cast any card.
Crypt Sliver can protect Slivers from most board wipes, from removal that destroys, from dying in combat from damage and interacts well with vigilance from Sentinel Sliver. Hibernation Sliver can protect from all board wipes, other removal most importantly exile for the cost of 2 life each Sliver.
Hibernation interacts well with The First Sliver by bouncing it as well as other Slivers to cast again and cascade again. Dormant Sliver has nice interaction with Hibernation because Dormant can draw a ton of cards and when you want to attack with Slivers bounce Dormant with Hibernation.
Diffusion Sliver helps to protect Slivers from targeted removal, making an opponent have to pay two more mana to target a Sliver. Striking Sliver is another one drop Sliver and first strike is nice to have when attacking.
Amoeboid Changeling is a Sliver because Changelings are all creature types even when in your hand, library or graveyard. Amoebiod has really good interaction with Sliver Overlord because Overlord can gain control of a Sliver. Amoeboid can make any opponent's creature who you can target a Sliver and then Overlord can gain control of that creature permanently. This is especially powerful to gain control of opponents Commanders. These two combine to gain control of all your opponents creatures over a course of many turns. Because Amoeboid is a Silver while in your library then Overlord can tutor for it.
If interested I offer more advice including cuts to consider. Good luck with your deck.
1 year ago
Recently I've been interested in putting creatures in my EDH decks that are solely dedicated to playing defense, blocking big creatures in combat. On gatherer its easy to type up "Defender" to find a large selection of creatures that do just that, but not every highly defensive creature has that keyword and I wanted to make a post sharing creature cards with great defensive capabilities in any color. (Preferably with cheap CMC's.)
Some great defensive creatures I've found are:
Beloved Chaplain , Commander Eesha , Crypt Sliver , Darksteel Myr , Dawn Elemental , Deepwood Ghoul , Degavolver , Dragon's Eye Savants , Dream Fighter , Everdawn Champion , Giant Ox , Mischievous Poltergeist , Mistmeadow Skulk , Mother of Runes , Phantom Nantuko , Predator Ooze , Seraph of the Sword , Serendib Sorcerer , Serene Master , Sorceress Queen .
Does anyone know some others I could add to this list?
1 year ago
Hey, who's the Commander of your deck? That matters when you trying to restrict the budget.
There's four choices here Sliver Overlord , The First Sliver , Sliver Hivelord and Sliver Legion . In my opinion Overlord and First Sliver are better Commanders than Hivelord and Legion. First Silver is the least expensive price Commander option because it's been reprinted in Modern Horizons 2 meaning in the coming weeks it's going to go down in price even more. You have Hibernation Sliver and Quick Sliver which are busted with First Sliver when it's Commander.
If Overlord isn't the Commander than it's a fine cut to make due to the budget restrictions because Overlord is much less powerful when it's part of the 99 than when it's Commander. Using First Silver as Commander and cutting Overlord opens up a lot more budget for the rest of the deck such as adding Syphon Sliver to abuse Hibernation. Hivelord and Legion are good with First Sliver as Commander because with cascade you can get a lot of Slivers on the battlefield which both these help with attacking Slivers. If Sliver win condition combos are something you want to assemble then Overlord is the better Commander.
In the editor in the section where you can add cards to the decklist find the Sliver who's the Commander and type CMDR after it's text.
The First Sliver *CMDR*
Some budget Slivers upgrades to consider:
- Manaweft Sliver : another Gemhide.
- Amoeboid Changeling : if playing Overlord as Commander.
- Necrotic Sliver
- Pulmonic Sliver : Slivers that die go to the top of your library to then be cast with cascade.
- Crypt Sliver
- Mirror Entity : combine it with Gemhide/Manawelf + Sentinel to make huge Sliver attacks.
- Winged Sliver
- Striking Sliver
After you've chosen your Commander and if interested in any of these suggestions than I offer more advice including cuts to consider and budget manabase options. Good luck with your deck.