Creature — Sliver
All Slivers have "Tap: Regenerate target Sliver."
Price & Acquistion Set Price Alerts
Crypt Sliver Discussion
1 week ago
It's worth it for the redundancy. I ran a sliver deck at one point, here are a few other slivers I think worthy of addition:
- Toxin Sliver - makes anyone think twice about blocking
- Horned Sliver - giving everything trample can mean game on the spot
- Sliver Queen - creates broodlings
- Sliver Legion - insane buff
- Psionic Sliver - this is one that I tested and was split on a lot, but you can sometimes ping someone to death in a turn or two if you can't swing in (or say they have Ghostly Prison out)
- Sedge Sliver - it's a backup to Crypt Sliver
- Virulent Sliver - depending on how cutthroat you want to be...
- Ward Sliver - pick the most popular color at the table
Obviously some of those are expensive, but you could always put them on your wishlist for now
1 month ago
Having spent the last few years with a beat down style sliver deck, not only was it not as effective as I wanted it to be, it was also getting a little stale...time to spice things up a little! Another important factor, Overlord is fantastic but also very slow - as it turns out, an 8 mana/5 colour tutor isn't exactly efficient. With these thoughts in mind, I've decided to give the deck a significant overhaul with 2 goals in mind: improve reliability + increase shenanigans.
I've taken out most of the pump slivers in favour of a few effective combo slivers. I've also learned that I need some disruption to avoid the hive mind's mortal enemy - board wipes. Anyway, here's the change list:
Out: Aphetto Dredging, Constricting Sliver, Cryptolith Rite, Distant Melody, Horned Sliver, Magma Sliver, Megantic Sliver, Might Sliver, Predatory Sliver, Root Sliver, Shared Animosity, Synapse Sliver, Telekinetic Sliver, Thorncaster Sliver, Toxin Sliver, Ward Sliver
In: Basal Sliver, Blur Sliver, Commander's Sphere, Counterspell, Crypt Sliver, Darksteel Ingot, Disallow, Dormant Sliver, Enlightened Tutor, Mystical Tutor, Paradox Engine, Quick Sliver, Swan Song, Voidslime, Wheel of Sun and Moon, Winged Sliver
I'm looking forward to seeing how this refreshed build performs.
1 month ago
nice,mana doe the trick:)
with the changeling you can turn a creature your opponent controlls into a sliver an gain control of it with the hivlord. best thing is it stays under your controll permanently.
1 month ago
Cascading Cataracts is a newer land that perfectly fits into five-color EDH. It's also pretty cheap to get, for now.
I also highly recommend Quick Sliver, because flash is such a powerful ability and allows you to wait to make your plays and keep your mana open as long as possible, which is one of the most powerful strategies in Magic.
Sentinel Sliver is also pretty useful, with vigilance you can keep bullying the weaker opponent while still maintaining your defensive army.
Striking Sliver is a powerful 1-drop that usually means that combat will always be in your favor from that point on, especially if get something like anthem effects or deathtouch online.
Homing Sliver is great to tutor for that perfect answer you need, especially if you need one of the mana slivers before you can cast your commander.
Crypt Sliver allows your board to protect themselves and makes combat a nightmare for opponents. Especially great with Sentinel Sliver (vigilance).
2 months ago
LVL_666, I agree with the hexproof ability. It's something I have been dreaming about for a while as well.
As far as the Crypt Sliver is concerned, consider replacing it with the Clot Sliver. You would still have regeneration, but without the need to target. And with Mana Echoes and Training Grounds, the mana cost for the Clot's ability is negligible.
2 months ago
marcus1679 thanks for your input and upvote, the hive is most pleased. I share your concerns about Crystalline Sliver, that's why I kept the number of Slivers with targeting based abilities down to a minimum - there's only Crypt Sliver and Amoeboid Changeling in the deck. Ideally, i'd like to have Magma Sliver in the deck, but due to the high likelihood of Crystalline Sliver being in play I decided against it.
The combo between Amoeboid Changeling and Sliver Overlord is amazing, but it's not essential to me getting a wincon...so it's worthwhile to keep. Crypt Sliver is just good to have in case I don't have Crystalline out on the field. One of the best synergies in the deck however, is Crystalline Sliver and Sliver Hivelord - Indestructible AND shroud? yes please. If only there were a well crafted sliver that also had/shared the ability of hexproof. One can only dream...
2 months ago
Slivers are a favorite of mine as well (take a look at some of my decks, if you want) and I enjoy seeing other takes on such decks for any format.
After looking through your list of cards for this deck, I have a few suggestions.
1) The Crystalline Sliver is a nice way of protecting your slivers from abilities and spells. However, since it give shroud, that also makes certain sliver abilities pointless. Two such abilities are from the Crypt Sliver and Opaline Sliver. These require a sliver to be targeted, but shroud prevents their use/effect. I would either remove the Crystalline or the other two and make room for some other slivers (probably ones in the sideboard).
2) The Shadow Sliver is a double-edged sword. Sure, slivers gain shadow and only other shadow creatures can block them. However, very few people (in my experience) use shadow creatures anymore. So, it seems more like a detriment to use the Shadow Sliver. I would consider swapping it for something else.
3) The Amoeboid Changeling works very well with the Sliver Overlord. Give an opponent's creature(s) all creature types (which includes Sliver) and then swipe it for yourself. However, this would be another reason to not include the Crystalline Sliver (can't swipe the creature if it has shroud). And, since the Changeling has all creature types itself, it would gain the benefits of all your other slivers as well.
4) Belbe's Portal and Cryptic Gateway are nice to have in a sliver deck. Search out that 5 or six cost sliver and either tap two slivers or pay 3 mana to bring it out. These artifacts help if you somehow don't have the right color(s) on hand for your slivers, but have enough to use the artifacts.