Two-Headed Sliver

Two-Headed Sliver

Creature — Sliver

All Sliver creatures have "This creature can't be blocked except by two or more creatures."

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Set Rarity
Time Spiral (TSP) Common

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Legality

Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Block Constructed Legal
2019-10-04 Legal
Pauper EDH Legal
Oathbreaker Legal
Legacy Legal
Pauper Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Two-Headed Sliver Discussion

Inigmatix on Sliver in my Thumb

6 months ago

Starting from the Premium Deck is a pretty good place to begin crafting slivers and it's what I did myself and have been playing slivers for a number of years now.

Now for quite a lot of suggestions and thoughts that I hope will be helpful for you

Recommended Cuts

You really don't need Mana Reflection in slivers or most other decks for that matter. It's really a "win more" kind of card and if you're doing well enough that you have the 6 mana to burn on it you're probably better off just dumping more slivers into play or tutoring for slivers that will allow you to win the game with your Sliver Overlord. If you're using it to go infinite and win with Sliver Queen then your Mana Echoes will provide the same effect for that combo but either of the 4-cost token doublers can also work. Anointed Procession Parallel Lives

You also don't really need bombs like Ulamog, the Infinite Gyre, when you can spend less mana on more creatures that generate more value, putting 11 mana into a single creature will feel kind of bad. Also, a 10/10 among a board of 20/20 unblockable, vigilant, double striking, lifelink, flying, deathtouch, trample, etc. creatures isn't going to provide much of a bonus, it actually ends up being less of a threat than the rest of your board. Plus, if it gets countered, you’re down 11 mana whereas if somebody counters a sliver then you’re down like 2-4 mana and can still play more slivers.

Mycosynth Lattice opens up your entire board to artifact removal (including your lands) you may want to reconsider this include as it doesn't really provide any benefit to you for all the risk that comes with it.

Sensei's Divining Top may not be as useful in a deck where you have as many tutors as you do and your commander can tutor all your value pieces since you’ll probably be shuffling your deck a lot.

Amulet of Vigor doesn’t actually do that much for you, out of all your permanents there is only one that always enters tapped, Vesuva. With the number of shock and check lands you run, you probably do not need this and can use this slot for something else. (I get that it also works with Cryptic Gateway but without a source for card draw, you’ll run out of slivers to play quite quickly anyway)

Quick Thoughts

Crystalline Sliver turns off any and all "target sliver" abilities like Crypt Sliver and Magma Sliver (You also won’t be able to steal things with Overlord). If you find yourself subject to frequent spot removal and need to bring Crystalline out often to protect your Slivers you can at least keep the regenerate ability with Clot Sliver or Sedge Sliver

Harmonic Sliver can potentially ruin your infinite Token Queen combo as the pieces that enable that combo are all artifacts/enchantments and this sliver’s ETB is not a ‘may’ ability. You must destroy something if there is a legal target on the board so you would end up destroying your Training Grounds, Mana Echoes, etc. If you still want this ability I would recommend swapping this with Aura Shards as it is the same ability with the same trigger but it is a ‘may’ ability and you can choose not to destroy something.

Useful Slivers

Hibernation Sliver is one of the best slivers for avoiding removal. Paying 2 life to protect any sliver from being destroyed, exiled, stolen, etc. is very useful

Belligerent Sliver/Two-Headed Sliver making it harder to block your slivers means more bodies getting through to hit face.

Essence Sliver this is not Lifelink, and because it isn’t it actually stacks with Syphon Sliver for more life points

Dormant Sliver It’s fairly easy to dump your hand when playing slivers but this leaves you with an empty hand and not a whole lot of options. Very good for keeping your hand full of slivers to play. Defender can be a problem but who says you have to attack to win with slivers ;)

Screeching Sliver alternate win, tack this onto infinite sliver tokens combo from the Queen to mill out your opponents. Good if locked out of attacking for some reason

Lavabelly Sliver another non-combat win with Queen combo

Homing Sliver another way to tutor for any sliver you need besides Overlord’s ability

Mesmeric Sliver only card with Fateseal in the game, great for controlling your opponent’s next draw. Force them to only draw lands or maybe give them no lands at all.

Necrotic Sliver having spot removal for any permanent on every single one of your creatures is terrifying a very valuable. Strongly recommend this as an include.

Shadow Sliver I have never encountered anyone playing creatures with Shadow in EDH in all my years of play. This most certainly will let you get through and hit face to win a game, just make sure you kill all your opponents or get rid of it after combat as it leaves you with no blockers

Virulent Sliver I know there are mixed feelings about poison counters in the magic community but hey you get 2 counters on someone with double strike creatures.

Fun and Useful Tribal Cards for Slivers

None of these are particularly pertinent includes and some came with the Premium Deck, but these are just some Tribal cards that I have used over time while playing with slivers. Some I still use and some I do not.

Kindred Summons, Wild Pair, Herald's Horn, Coat of Arms, Kindred Discovery, Descendants' Path, Patriarch's Bidding, Kindred Charge, Vanquisher's Banner, Distant Melody, Kindred Dominance, Living Death, Primal Surge, Harsh Mercy, Door of Destinies

Closing Thoughts

Slivers can be a lot of fun to play but keep in mind that they are very aggressive and can draw a lot of hate from your opponents. Players that have experienced playing against slivers are likely to counter your high-value creatures like Gemhide or Queen and will try keeping your board as small as possible since slivers win by swarming and overwhelming your opponents. I have found that this can be mitigated somewhat by changing your commander since slivers have 3 good options. Sliver Overlord, Sliver Queen, and The First Sliver.

Overlord and Queen are quite similar as they both conducive to trying to hit Queen’s infinite combo as quickly as possible but I have found that Queen tends to make people more nervous than Overlord does since you can create a wide board very quickly with her. Not only that but if you are relatively uninterrupted then silvers can combo out relatively consistently by turn 4 or 5 (depending on how lucky you get). If you like a combo victory, then that’s great, but the combo has very little variance and I personally got bored of it after playing it like that for so long.

Using The First Sliver as your commander is a whole lot less consistent if you’re going for combo but overall I’ve found it to be significantly more fun to play as I can sometimes rip 3-4 slivers for free off the top of my deck. The win is the same with overrunning your opponents but not using an infinite combo every time was very refreshing.

Hopefully you find some of this helpful, slivers are my all-time favorite tribe in mtg and it was great to see them get some love in Modern Horizons.

Darth_Savage on Karma

1 year ago

One way to look at this is; assuming you have made your land drop each turn, then on turn 3 you could have 3 mana available. On turn 3-4 there is around a 50% chance you draw Karma anyway, assuming it wasn't in your opening hand. if you cast Night's Whisper then you still have 1 mana, so there are other things you can do that turn, like play a creature. If you cast Idyllic Tutor you have 0 mana available. Just looking for a card in either scenario doesn't change anything other than your hand, the tutor isn't even card advantage, just replacement, you want to be able to cast something that same turn, which effects the board state, or you have done what amounts to nothing. Let me try and illustrate:

You play Weathered Wayfarer / Your opponent Striking Sliver

You play Marsh Threader / Your opponent Predatory Sliver

You play Urborg, Tomb of Yawgmoth and Idyllic Tutor / Your opponent Sinew Sliver

You play Karma / Your opponent Two-Headed Sliver

Your opponent on turn 4 can swing with 3x 3/3 first strike, menace creatures, you can block one of them. Now it isn't just Slivers that can build that sort of presence; Humans, Elves, Spirits, Zombies, Merfolk and others can all do it. You will take 6 damage, next turn your opponent takes 8 damage, but so do you on your next turn. Unless you draw Wrath of God you will lose. Modern is loaded with aggro decks which kill on turn 4 or 5, heck I play one Power 4 is Ferocious a Hollow One offshoot.

You need either life gain Sovereign's Bite , damage prevention Intervention Pact , removable lands (already mentioned) or a way of avoiding losing the game. You also need to realise that the only life that matters is the one from 1 to 0... So avoiding losing the game, Phyrexian Unlife + Solemnity essentially with these both in play, you can't lose the game for having 0 life and you can't get poison counters. The thing is the best enabler for a deck so heavily in need of enchantments is probably Commune with the Gods , oddly green also has swampwalkers and ways to search up lands.

I'm going to finish off here, as I've written more than I intended...

scapegoat_tom on 5C Fetchless Slivers

1 year ago

Darth_Savage I've finally managed to put this deck together IRL and will start playing it soon. I will hold off on accepting or passing on your suggestions until I've had some real world results. That said I do already happen to have a play set of Sidewinder Sliver and a couple of Two-Headed Sliver in a binder so if I do make the switch it will be quick and painless.

SaltyCaptain on Modern Slivers

1 year ago

Darth_Savage I appreciate the input! In my last comment I talked about the Hivelord and Sliver Legion being overkill, I considered them and for a bit had the Legion in my sideboard, but the card costs ~$50 and isn't an essential thing. I also brought up my main Modern deck, Merfolk, and how the two remind me of Master of Waves and how they're either a "I already have lethal/more than enough on board" card or a "crap I needed another merfolk lord or something else because I'm in a tight spot" card and there's no in between without expending all mana and leaving yourself vulnerable to removal/etc spells. Two-Headed Sliver isn't bad and I've considered it, but there's so many 2 CMC slivers I need out as well, that being said it was a card I heavily considered and will playtest/order and play with to see how it feels and make a final decision. Sedge Sliver I've also looked at, but the biggest cause for me not to is manabase. It's only a guarantee if you get Urborg, Tomb of Yawgmoth out unless I really rearrange my manabase around, and I feel as though that would throw stuff off quite a bit. I think my manabase is in a pretty good spot as of right now. Speaking of which, Ancient Ziggurat was actually in mainboard and I playtested it for a while, but the biggest problem is counter/removal spells. A lot of times when playtesting I was doing okay on mana with a Ziggurat on the board, but on T2 or T3 I can't even play a Mana Leak , Spell Pierce or otherwise because even though I could play another Sliver, chances are my other 1 or 2 land(s) wouldn't be blue and I would essentially be manaless for counterspells, which makes me 1) vulnerable and 2) kind of at a loss for even putting Mana Leak , or even a Spell Pierce or Swan Song in for counters, and would basically be like having dead cards unless it came to maybe T4 or later which usually I've already missed what I needed to counter or don't really have much on board. Throne of the God-Pharaoh looks like a really interesting play, idk how much use it would be but I had never heard/seen the card before and will most likely end up picking up 1 or a couple copies of the card and playtesting it in heavily to see how useful it is. With my modern dragon's deck (http://tappedout.net/mtg-decks/temur-dragons-blue-eyes-white-dragon/) I ordered pretty much every modern legal dragon (or numerous copies) because they were all SUPER cheap and just built the deck and would play my friends decks with it to see how this felt, how that felt, and then adjust lands/creatures/etc. until it felt about as consistent as a dragons deck would/could be in Modern. THANK YOU!!!!

Darth_Savage on

1 year ago

The scenario you are describing is literally why I don't like Idyllic Tutor and is a perfect example of board state...

You play Sacred Cat Your opponent Striking Sliver

You play Sylvan Caryatid Your opponent Predatory Sliver

You play Idyllic Tutor Your opponent Sinew Sliver

You play Anointed Procession Your opponent Two-Headed Sliver

Now it isn't just Slivers that can build that sort of presence; Humans, Elves, Zombies, Merfolk and others can all do it. If it played out in a similar way to above then I'm sorry, essentially you spent 2 turns doing nothing. It isn't that your opponent got lucky, searching for Anointed Procession in that scenario wasn't a good choice. Had you used Commune with the Gods on turn 3, you are likely to have found another creature and choosing the creature over Anointed Procession would be the correct play in the above scenario, assuming you can cast that creature this turn or next.

Welcome to Modern, you can and will die on turn 4 or 5. As I've said previously your deck isn't really built around Anointed Procession, it's a cat tribal deck, which happens to play it, so you can generate multiple 4/4s with double strike. As you experienced though, turn 4 can be decisive Anointed Procession doesn't do anything for you until turn 5, if you are in a position to generate a token...

Darth_Savage on Modern Slivers

1 year ago

The two that stand out to me as missing are Two-Headed Sliver (menace) and Sedge Sliver (+1/+1 if you have a swamp), of the two Two-Headed is the more important to add, since if you wanted more, unconditional pumping you could use Metallic Mimic .

Eldritch Evolution could get you to the mana cost for Sliver Hivelord or Sliver Legion , which are modern legal, but are probably overkill. A more interesting plan would be Throne of the God-Pharaoh , you would need to cut Sentinel Sliver for it to make sense though...

Hope this was of help, have fun brewing your deck.

Darth_Savage on 5C Fetchless Slivers

1 year ago

The only change I'd make is Sentinel Sliver to Two-Headed Sliver and Striking Sliver to Sidewinder Sliver, I think menace and flanking are probably more relevant than vigilance and first strike. Honorable mentions Metallic Mimic and Throne of the God-Pharaoh could work. Hope this helps, have fun brewing your deck.

Darth_Savage on Sliver Beat Down

1 year ago

Fun fact Sinew Sliver, Two-Headed Sliver and Sidewinder Sliver might be old but they are modern legal and honestly preferable to Thorncaster Sliver or Megantic Sliver. A good sideboard sliver would be Harmonic Sliver for obvious reasons. I'd also suggest Metallic Mimic, Throne of the God-Pharaoh and a couple of copies of Unclaimed Territory could be good.

Hope this is of help, have fun with your brew.

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