Herding muldrotha is the life

October 22, 2020 9:12 p.m.

VampDemigod says... #2

You’re welcome. And nice!

October 17, 2020 1:41 p.m.

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thank you for the track!

October 28, 2020 6:19 p.m.

smackjack, that hurt me to read it.

October 28, 2020 5:28 p.m.

My all time worst trade was trading away all of my loose collection of Legends for a complete set of the Dark when the Dark was released.

I don't know how complete my set of Legends was at the time but a single Legends booster pack is worth like triple an entire set of the Dark probably.

Don't get me wrong, some of my all time favorite cards are from the Dark. Buy, yeah...

October 28, 2020 4:48 p.m.

Said on Lifegain cards...

#5

There are good resources that offer something besides lifegain when you are in Selesnya colors. Abd have lifegain included along with the ability you want the card for. Good choices like; Nissa, Voice of Zendikar,Emmara, Soul of the Accord, March of the Multitudes. and Knight of Autumn. I would run march or the knight before that white sorcery or that WG instant at the top of this thread.

Good stuff in white; Legion's Landing  Flip and Ajani Steadfast.

These all offer something besides just lifegain and many of them will actively advance your game state or provide threats while gaining lives.

October 27, 2020 3:24 p.m.

Said on Lifegain cards...

#6

I dont know your deck composition but if you are running a lot of creatures and especially if you are in tokens, another good card is Ajani's Welcome along with the pridemates.

For card advantage and lifegain there is Dawn of Hope.

October 27, 2020 3:09 p.m.

Said on When on a …...

#7

I mostly buy singles.

But I also like opening packs. So every set I will get a booster box when I can afford it. This also gives me stuff for trades.

And I also like collecting some of the pre-constructed stuff. Like the commander pre-cons, spellbooks, some of the secret lairs. Those are just for collecting though. I don't expect to reap a lot of value out of them.

When I open packs, I get to read the cards for the first time and see the art. They will give me deck ideas.

I will then see how many of the cards for the deck I already have and then order singles for the rest of the deck.

October 26, 2020 9:04 p.m.

Said on Infinite Combo Help...

#8

Oops, took too long to hit edit. Teshar doesnt return to hand, it returns to play so you would need another card for a infinite recursion to happen.

October 26, 2020 6:02 p.m.

Said on Infinite Combo Help...

#9

Teshar, Ancestor's Apostle. An artifact is historic. So an artifact creature can trigger Teshar. And if it costs 0 like Phyrexian Walker or similar, you can sac them to something like Phyrexian Altar and generate infinite mana and infinite ETB and infinite GY triggers.

Edit: It won't trigger Alela, Artful Provocateur but wanted to share a way to use Teshar, Ancestor's Apostle as part of a combo engine.

October 26, 2020 5:56 p.m. Edited.

Besides creating a custom card you need to add the custom card as an Alter for a real card if you want to add it to your decklist.

Find a real card that is the same CMC and colors as your custom card then create an Alter of it and use your custom card's art for the alter.

You cannot directly add a custom card into a decklist except as an alter of an actual card.

October 25, 2020 1:02 a.m.

Said on Walls need mortar...

#11

Do you have High Alert in the deck already? for when you lose your commander or don't have him out.

Other good choices;

Creatures: Stalwart Shield-Bearers & Oathsworn Giant.
Equipment: Mirror Shield.
Enchantments: Sight of the Scalelords,Spidersilk Armor, Treefolk Umbra, Eland Umbra & Leyline of Vitality.
Planeswalkers: Elspeth, Sun's Champion.

October 24, 2020 5:55 p.m.

Said on Time's Price...

#12

Lol, it was janky as a 40 card and kind of worse now. I threw some unused cards in it to get it to 60. It needs a lot of work!

October 24, 2020 11:40 a.m.

Said on Endurocycle...

#13

Call the Plane Vulcan

Call the Set The Oblivion War

October 23, 2020 9:44 p.m.

It also famously works with Mangara of Corondor. Activate his ability targeting his victim, then with his ability on the stack, you tap something like Karakas targeting Mangara to return him to your hand. Then, without any other plays, you resolve the stack. Your karakas activation resolves first, putting Mangara in your hand. Then his exile ability resolves exiling his target but not him because he is in your hand.

You had to do a lot of explaining back when Mangara of Corondor was legal in Standard.

There are other cards you can do these tricks with as well. You can make a pretty oppressive deck with them.

October 23, 2020 6:07 p.m.

I knew I liked that spell. Its like the perfect counterspell theme-wise to add to a janky Mangara of Corondor abusing deck.

October 23, 2020 1:10 a.m.

To the OP; How stuck are you on mono-blue? If the need to destroy enchantments is a big part of your local meta then I would suggest splashing a support color that provides the answers you need.

Or splash the color into your sideboard along with land and/or mana producers for that color. You could always do a Game 2 transformative package with your sideboard.

October 22, 2020 8:43 p.m.

Save enough mana so that after you bounce it, you can cast something like Ashiok's Erasure when they try to cast it again. As long as your opponent doesnt have enchantment removal you can keep them from playing theirs again while your Ashiok's Erasure remains in play.

As a side note, you can also bounce this yourself and use it against other spells if you reach a point where you dont care about the original enchantment anymore.

October 22, 2020 7:05 p.m.

Said on Oblivion Engine...

#18

Yes, I would like to see more of your world.

October 22, 2020 6:58 p.m.

In case you have not seen it; Journey to Eternity  Flip becomes a great value engine with spell-like reanimator targets. Cast it on something like a Ravenous Chupacabra then sac it, chump block with it, or attack with it until it is killed. It returns to play from the Journey to Eternity  Flip trigger and kills for the 2nd time. Then your journey comes back as Atzal, Cave of Eternity. Now, you get a once per turn and repeatable reanimation ability that can become quite oppressive depending on the board state and what creatures you have in the deck.

October 22, 2020 10:54 a.m.

Said on Oblivion Engine...

#20

If you maybe changed the destroy all permanents by tying it into the Raze ability somehow and limited the destroyed/exile trigger to sources you don't control it might be more acceptable. Something like;

"...When Oblivion Engine is destroyed or put into exile by a source you do not control, if it razed any permanents, exile all permanents..."

This way, you eliminate it as a self-abusing control engine and retain everything it does. And I would drop the "at beginning of next end step" part because that seems unnecessary. Just leave it a trigger.

Something like these ideas, anyways. This way, it might almost be not too strong enough to keep the affinity keyword too.

To be honest, the fact you could give it haste still makes me unhappy with the affinity but I like the keyword on the card.

October 21, 2020 12:03 p.m.

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