No problem. I was tinkering with a deck that revolves around Near-Death Experience , but just couldn’t get it to work right. Yours is pretty darn good
March 25, 2021 12:52 p.m.
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Staying in Rakdos, if you already have Sling-gang, you can do infinite lifedrain and other triggers with this combo: Dockside Extortionist + Epitaph Golem + Grenzo, Dungeon Warden + Sling-Gang Lieutenant .
Staying in Rakdos, if you already have Kiki and do want to use Goblin Bombardment you can make infinite Kikis/infinite damage/Other with this combo: Goblin Bombardment + Kiki-Jiki, Mirror Breaker + Mindleecher . Replacing Goblin Bombardment with Impact Tremors will just delete all of your opponents on the ETB triggers.
There are a lot more. Rakdos is probably the best color mix to do exactly what you want.
April 18, 2021 1:31 p.m.
In particular with Extus, Oriq Overlord Flip it's even a really good synergy with its backside. Awaken the Blood Avatar lets you sacrifice creatures to reduce it's casting cost and Extus will put them back into your hand.
April 13, 2021 2:11 p.m.
I think it's a very powerful effect on Hofri Ghostforge . You never really lose your creature if you have some kind of reanimator ability or a way to get the card back in your library.
April 13, 2021 10:59 a.m.
Those sound like a good route to go with Codie. Maybe selfmill or wheel effects to get your yard filled up.
April 12, 2021 9:34 p.m.
I would think Codie could only survive as a commander deck with some kind of extremely early combo win.
Or you make it a spellslinger deck but make a lot of the spells creature production ones with buyback and/or flashback. Sprinkle it with permanent and creature theft maybe?
April 12, 2021 8:21 p.m.
I am also going to put something together built around Plargg, Deacon of Chaos. I just saw it today and I am going to do something unspeakable with it.
April 12, 2021 6:37 p.m.
I don't know how much combo-ish stuff you want to put in the deck. So forgive any of the following suggestions in case they are not in theme or style for the deck. I just wanted to point out some synergies you could use in case you wanted to add them to the deck.
Adding Gift of Immortality to the deck can provide recurring protection as well as more graveyard triggers. You can also use it as a recursion engine with any creatures with ETB abilities. Combined with Sun Titan and Ashnod's Altar you can get Infinite colorless mana, Infinite ETB/LTB triggers and infinite sacrifice and death triggers.
April 12, 2021 4:13 p.m.
Yes, I think it should keep it's own name like those cards. And I like the text you have for its abilities.
April 12, 2021 2:05 p.m.
Just building a deck with cards that would trigger his abilities will mean cards that don't normally see play in my decks and it seems it could lead to some surprise wins.
April 12, 2021 2:01 p.m.
I like the card design. I think the wording about it's power and toughness should just be listed as something like "enters play, it's power and toughness are 5." No need, really, to reference it's loyalty score.
I think there is some interesting ways you can interact with this card.
And if people want to abuse it you can basically have infinite activations of planeswalker abilities using this card and an infinite mana source. Your only limit would be whatever abilities are on planeswalkers in play and the fact you wont be stockpiling counters so not much opportunity for ultimates. Unless you build around that too.
April 11, 2021 3:16 p.m.
Wouldnt it be simpler to just make the sideboard available on screen during playtesting? Just like your library and graveyard?
And any cards in it can be dragged to the playfield simulating the tutor effect?
For people not wanting to see it, there could be a toggle or checkbox.
April 11, 2021 12:30 p.m.
As mentioned, the wish cycle can do it in any format that uses a sideboard. Fae of Wishes and The Raven's Warning are ones that are legal in standard. They can all get you cards from your sideboard in formats that use a sideboard.
April 11, 2021 1:23 a.m.
I don't know that I agree its twisting a gameplay mechanic. Morphology has been part of Blue's mechanics since the start of MtG beginning with Alpha.
Shapeshifting and shape alteration have always been part of Blue's identity.
April 10, 2021 3:40 p.m.
Setting aside the multitude of infinite combos using this card.
I think it's good enough to be an auto-include in any kind of Selesnya tokens deck or anything really that is in those colors. The ability to go wide for very little cost that also adds resilience to board wipes?
And sometimes you just need chump blockers. The fact they have trample just gives even more reason to add the card to voltron-style decks along with token decks.
April 10, 2021 12:38 p.m.
Blue is the transformative color. Given the Clone family of cards and things like Unstable Mutation . Polymorph is one of the most powerful transformation cards you can play. Blue is also, mostly, the only color that can easily change creature types of unwilling targets.
April 10, 2021 12:04 p.m.
The article you linked does not even have a single dredge card in the entire article. This leads me to think we are not in agreement on what dredge and dredge decks are in MtG.
Dredge is a keyworded ability printed on specific cards. A deck archetype was developed using these dredge cards in different ways to win games during the original Ravnica block.
Here is a MTG wiki about the deck archetype built around dredge: Dredge.
Your idea of dredge may be different from mine so I wanted to clarify where I was coming from regarding dredge and dredge decks.
April 8, 2021 4:34 p.m.
Dredge is a recursion mechanic that keeps returning dredge cards from the graveyard to hand and playing them over and over again. The milling is a cost of using the mechanic.
Self mill decks don't use dredge or even use recursion at all in their decks. Self-mill is an alt-win condition using stuff like Jace, Wielder of Mysteries to win by emptying your library.
April 8, 2021 12:09 p.m.
I don't think Self-Mill is the same as dredge. And they don't play the same. Or use the same cards.
April 7, 2021 9:16 p.m.
I agree with both of you from a personal level. Since they do not have a lot of product that lets them stray from the main then it would be nice for stuff like what you talk about to appear in the commander product.
I just think from a purely marketing perspective it makes sense to stick with the main set guiding the builds for the commander decks.
April 6, 2021 11:23 p.m.
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|Playing since||Arabian Nights|
|Avg. deck rating||4.40|
|Favorite formats||Commander / EDH, Casual|
|Good Card Suggestions||76|
|Last activity||1 day|