Creature — Sliver
All Sliver creatures get +1/+1.
Printings View all
|Tempest Remastered (TPR)||Common|
|Premium Deck Series: Slivers (PDS)||Common|
|Promo Set (000)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Muscle Sliver Discussion
1 year ago
Gotta admit, this deck probably really only has two ways to go; either infinite mana or buff heavier. Now I could go for Sinew Sliver and Muscle Sliver inclusions and really make it more combat-focused and overwhelming in the early game or I go full in on the mana gimmick. So for now I decided to embrace the later one by going for one of the classics adding Mana Echoes .
cutting down on fat (stuff like Sentinel Sliver and Brood Sliver had to go), added a second Sliver Queen as well as a Patriarch's Bidding for consistency/power. The addition of Cautery Sliver allows to heal myself in a pinch as well as to turn sliver tokens into damage missiles and get rid of Slivers with detrimental effects.
Unclaimed Territory is great, don't know how I could miss that before :) So yeah...auto-include xD
...and saving the best for last: The birds flew away...probably gone south or something. However...don't fret! Due to Swan Song in the SB we definitely won't lack in avian friends. ^_°
1 year ago
In creating this deck I researched numerous things to get started. Among these I looked at other sliver decks and on gatherer I went through all 0 cost cards, slivers and changelings. Unfortunately Taurean Mauler , like Chameleon Colossus , didn't make the cut. I avoided it because I preferred pump cards that have a more global effect rather than buffing just itself. This is because Taurean Mauler on its own can be blocked by a single creature if we don't have evasion or can be simply killed off when it becomes a problem. Furthermore it doesn't have an immediate effect on the board, for our fast/surprise kills, while the lords such as Predatory Sliver , Sinew Sliver , Muscle Sliver and Blade Sliver .
However, the card does seem interesting in the way that it can draw destruction away from The First Sliver , being able to get out of hand relatively quickly. For now I probably won't run it, but it might be a good option in future.
1 year ago
So I have a few similar cards as you, but their pricing is different. Muscle Sliver here is $0.34 while mine is $1.05. Predatory Sliver is $0.24 while mine is $0.46. I set it to common, modern, casual, even set the listings to slightly used. Anything I'm doing wrong or not doing?
1 year ago
if you're not going for beat down wins, cut the Muscle Sliver effects. And I would take out reliquary tower, you need all the colored sources or better utility lands, you got a Cavern of Souls right? Kessig Wolf Run , Bojuka Bog , Alchemist's Refuge , Gavony Township are some spicy lands to consider.
1 year ago
As I mentioned on your thread, and as alias42 mentioned above, this deck does not meet the requirements for Standard, for which you currently have it labeled. Upon closer inspection, it does not seem to be Modern-legal either, though you can probably make it Modern-legal with a few changes. Specificall, Heart Sliver and Shifting Sliver are not Modern-legal. There might be others, but those are the two that immediately jump out at me.
Some general deckbuilding advise that will apply to all formats:
Lands that enter the battlefield tapped are bad, as they put you a turn behind. Transguild Promenade in particular is awful--not only do you not gain an extra land on the turn you play it, it additionally puts you behind a land.
Slivers are a hyper-aggressive tribe, and you want to maximize this. Focus on slivers with low mana costs and effects that stack, and run four copies of those, then run 2-3 copies of slivers whose abilities do not stack. For example, Predatory Sliver, Sinew Sliver, and Muscle Sliver (not Modern-legal) each give your creatures +1/+1, for the low cost of 2 mana. I'd probably run a full set of 12, (or 8 if you are moving to Modern).
Heart Sliver and Crystalline Sliver (neither are modern-legal) are fantastic, but multiple instances of Haste or Shroud do nothing for you. These are both cards you want to draw exactly one copy of, so running 3 of either should be fine. The one exception to this rule would be Galerider Sliver (which is a strict upgrade to the Winged Sliver you are currently running, and is Modern-legal). Because this costs one mana, you want to maximize your chances of having this in your opening hand, so you at least have something productive to do on turn 1. I'd run four copies.
Personally, I don't think any of the five-mana slivers are worth it in a 60-card constructed deck. You generally have better things to do with your time and mana.
Once you've figured out your format, I can try to give a bit more specific advice on what slivers to run.
1 year ago
I like the idea of the superfriends deck with tokens to protect them... however you may want to take a little advatage of the sliver synergy
1 year ago
My advice is to stick with a White and Green deck, you have the base slivers there like Sinew Sliver, Muscle Sliver, Brood Sliver, Horned Sliver, Bonescythe Sliver, Gemhide Sliver, Ward Sliver, Might Sliver, Manaweft Sliver, Essence Sliver and Sidewinder Sliver there, plus some more but these are the greatest ones for me. With them you can splash more colors to use Crystalline Sliver, Necrotic Sliver, Sliver Queen, Sliver Legion, Sliver Overlord and Sliver Hivelord, which are the ones with most value in my opinion outside Selesnya colors, although there are some good ones too in Blue and Red. Metallic Sliver is a good and cheap body but with no abilities of its own. Also get non-creatures spells that allow you to draw, tutor or fix your hand/deck for more creatures, as well as things to protect said creatures from boardwipes and individual kill spells. Check my sliver deck to get a more accurate idea of what I'm saying please Merciless Aliens
2 years ago
Blossoming Sands Tranquil Expanse are cheap good duel lands. Evolving Wilds is also good. Sinew Sliver and Muscle Sliver. Probably cut some of the more expensive slivers. This will make your deck very fast. Even going down a few lands for cards like Mutagenic Growth and Vines of Vastwood