Creature — Sliver
Sliver creatures you control have "This creature can't be blocked except by two or more creatures."
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|Magic 2015 (M15)||Uncommon|
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|Commander / EDH||Legal|
Belligerent Sliver occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Belligerent Sliver Discussion
1 year ago
Hmm...so this is a pet peeve of mine so take it worth a grain of salt but -always make your deck description as detailed as possible. As I'm looking at your deck and what you wrote here my only guess is that your game plan is to swing wide, and swing often. However, your deck doesn't seem to exactly have alot of focus to that end. You include some slivers with parasitic mechanics and/or (in my opinion) don't function well when there is only a "one of":
These Slivers are bad inclusions in an EDH deck because their abilities don't have much direct interaction with the other creatures in your deck. Additionally, when there is only one copy of them out on the battlefield their presence doesn't really make much of an impact - case in point Frenzy Sliver. With only one in play, your Slivers will only deal +1/+0 if they get through. That's it. If you had 4, that changes dramatically to +4/+0 - forcing the opponent to always block if possible. Can you honestly say that there is a situation where you would want to tutor for one of the previously mentioned creatures? Again, this is all my own opinion - but I would cut these Slivers for additional spells or permanents that could support you, but more on that later.
The inclusion of non-slivers is a bad choice given your commander. Overlord is designed to enable you to tutor for whatever answer you need. If that answer isn't a Sliver and is a creature - then what's the point of having Overlord as your commander? Speaking of lack of inclusions - why not have Amoeboid Changeling? It's a Sliver, and it interacts directly with Overlord's 2nd ability enabling you to steal enemy commanders. That's more of a control oriented play, but is a Overlord staple.
I'm starting to think that maybe you should swap out commanders for ether Sliver Hivelord or Sliver Legion. Your deck, as it is currently built seems to support a more aggro playstyle - which is completely viable within Slivers. Including the previously mentioned, I would cut the following cards:
- Reflex Sliver - This is an exceptionally horrible card. Never use this. Ever.
- Spitting Sliver - This is also an awful card.
- Hunter Sliver - This card is only relevant if you have both Striking/Bonescythe Sliver + Venom Sliver OR Sliver Legion on the board.
- Belligerent Sliver - Menace is okay, but the more CMC efficient version is Two-Headed Sliver. Again in my opinion, this is only relevant with Striking/Bonescythe Sliver + Venom Sliver OR Sliver Legion on the board.
Now, what cards do I think you could use?:
- Aphetto Dredging - Another possible (and budget!) option for recursion.
- Shared Animosity - Feels like more of a "win more" card, but it's a one sided aggro Coat of Arms. Worth trying in my book
- Door of Destinies - In tribal, an absolute beast of a card. Definitely worth trying out.
- Herald's Horn - a cheaper Urza's Incubator that lets you Scry. A great include, but if you also have a Urza's Incubator, then why not both?
- Synapse Sliver - if you're going to be attacking alot, why not try and get some cards out of it?
- Blur Sliver - infinitely better than Reflex Sliver. Why would you not choose this over that?
- Magma Sliver - A Sliver that compliments a more aggressive play style. Great for getting past pesky Propagandas and Ghostly Prisons.
- Armageddon - this is only of use to you when you have a "Soft Lock" on the board in the form of Gemhide Sliver and say - Sliver Hivelord + Crystalline Sliver. Losing lands would be a minor setback for you - a major one for your opponents.
- Diabolic Tutor - it's a budget Demonic Tutor. What else can I say?
- Enlightened Tutor - a bit on the pricey side, but having more tutor options is never wrong.
- Triumph of the Hordes - an alternate wincon for a deck that likes to swing wide. Worth including if you can afford it.
- Horned Sliver - Trample. For a deck that wants to swing wide, sometimes you just need trample.
Sorry to write you a whole book lol, but those were my thoughts. Please let me know what you think and when your tournament is. I look forward to your response! Also, here's a +1 for you!
2 years ago
So first off, slivers CAN be good and not broken. The key is which you use. To achieve this end, here are a few slivers that would create a more solid gameplay experience but have an at least okay deck. I can help with the others too, but for now we'll talk about this.
Anything that just buffs the team: Predatory Sliver, Megantic Sliver, Might Sliver, Battle Sliver, Armor Sliver and Barbed Sliver, Blade Sliver, Bonesplitter Sliver, Muscle Sliver, and Sinew Sliver are all pretty cool, but a standout for me, a SUPER fun sliver to play: Firewake Sliver.
Abilities that aren't too broken include Blur Sliver, Belligerent Sliver, Cautery Sliver, Gemhide Sliver and Manaweft Sliver, Groundshaker Sliver, Heart Sliver, Leeching Sliver, Necrotic Sliver, Quick Sliver, Reflex Sliver, Sentinel Sliver, Striking Sliver, Syphon Sliver, Two-Headed Sliver, Venom Sliver.
Consider making this deck pauper? It would probably limit it enough to be fair.
2 years ago
"My goal with the Sliver deck was to have a highly synergystic creature combo deck that wins by attacking with creatures for obscene, unblockable, sliver damage."
Just so we're clear, it sounds like you want to build an aggro deck. Yes? Well in that case, Overlord isn't exactly the choice for you. He's a great sliver, but he's not the only choice...and he's suited to more control/midrange decks. It sounds like Sliver Hivelord or Sliver Legion are the choices for you. Additionally, you'd want to put in some means for tutoring creatures i.e. Worldly Tutor. Additionally, you'll have to cut back on slivers to make room for more spells and enchantments that contribute to your wincon. Here are some recommended cuts:
Virulent Sliver > Shared Animosity. If you are hitting your opponent 10 times to kill them, then you're doing something wrong. Virulent just isn't worth the effort because much like Diffusion Sliver the ability needs to stack in order to be effective. But since you can only have one Virulent Sliver, it's just not worth including.
Metallic Mimic > Megantic Sliver. having more lords available to you is just best. Besides it's like a huge bomb going off when hitting the field. The icing on the cake is that it also has sweet promo art.
Amoeboid Changeling > Xenagos, God of Revels (or Magma Sliver) you don't necessarily have to stick to slivers only. There are other creatures out there that offer alot to your battle strategy. But Amoeboid isn't aggro based. It's strictly for synergy with Sliver Overlord which doesn't really fit your game plan.
2 years ago
Through all of my experience playing slivers, I have found that Bonescythe Sliver tends to be a dead card. If you even get the ability to cast it, it will most likely get countered, and if it hits the field they are going to kill it before you can deal damage with it. So instead I started running Leeching Sliver. It doesn't double the damage but it gives unblockable damage which can be a game changer. Also, in the sideboard I would recommend 2x Warping Wail for board wipes and other threats, dropping the Screeching Sliver and Belligerent Sliver, and in the mainboard I would move the Leeching Sliver from the sideboard to replace Striking Sliver and Venom Sliver, since both of those won't do much as 1 ofs.
2 years ago
Hi, good start but I'd take out some slivers to make room for more Vials.
Also, most Sliver deck users would probably change this way:
3 years ago
Interesting take on slivers, maybe Saskia is the new Brood Mother? lol. So I think that there are a number of slivers that just shouldn't see play because they are both uninspired, and have very lackluster abilities for the CMC. My suggestion is to just drop them outright, in favor of different spells or creatures:
- Drop Battering Sliver because it is a strictly worse Horned Sliver. You can add better cards.
- Drop Battle Sliver because it is a strictly worse (and uninspired) Bonesplitter Sliver
- Drop Belligerent Sliver, as it is a slightly more expensive Two-Headed Sliver
- Drop Fury Sliver. It's bad. Just plain bad. So horribly bad.
- Drop Toxin Sliver. It may have a very unique ability, but Venom Sliver's very similar ability is all that you need.
- Add Muscle Sliver, because it's an anthem sliver that you can use.
- Add Darksteel Ingot, because when you have Harmonic Sliver in play, it's ability is not optional. That means if you opponents don't have valid targets, you'll have to target your own artifacts/enchantments. So target Darksteel Ingot.
- Add Gemhide Sliver, because having another mana producer is just awesome.
3 years ago
I drafted my cube with some of my friends and thought I drafted pretty well.
Here's the cards:
Card List Show
Brink of Disaster
Seal of Fire
Grapple with the Past
Hunt the Weak
Gruul War Chant
So having drafted this, I built a RG deck splashing black, playing 16 lands. However, nearly every game I got mana flooded. How should I have built this deck to not get mana flooded? Thanks for the help.