Dormant Sliver

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Dormant Sliver

Creature — Sliver

All Sliver creatures have defender.

All Slivers have "When this permanent enters the battlefield, draw a card."

legendofa on Technically still blockable

3 weeks ago

rtdfjyghc Some fun thoughts here. First off, I overlooked that Dormant Sliver prevents our dude from attacking, so Guard Duty for everyone! Second, creature type restriction vs. numbers restriction. Hmm. The creature type already has a very narrow window, so maybe needing 12 creatures on hand might in fact be the way to go. Will have to tinker with that one, since the defense relies on having Clone effects anyway, and the simple solution would be to just have even more Clones. For Ghost of Ramirez DePietro, the window would be power exactly equal to 3 with Wrecking Ball Arm and Hedgewitch's Mask, and toughness =< 2. That window can be hit with Kudo, King Among Bears + Banners Raised or something. So that would be -1 Lifecraft Engine, and switch Harmonious Archon for those two cards. So no net change in number of cards needed to defend, but small increase in complexity of defense. Using that same logic for Hexmark Destroyer as the attacker, it would be about the same complexity, or maybe a little less, but a huge jump in the number of cards needed to defend. Will have to meditate and tinker.

Keep the thoughts coming!

rtdfjyghc on Technically still blockable

3 weeks ago

A couple things here

legendofa you said "I guess the key question is, how many creatures am I willing to let the blocking player have? As it stands now, if Hexmark Destroyer replaced the Rogue, the only change to the blockers would be how many Lifecraft Engines would need to be on hand. The other options have more distinct blocking scenarios, which would take some digging."

  1. Personally, I feel that Hexmark Destroyer making them need to have 12 blockers and 18 mana to block would be a bit more restrictive than adding 1 lifecraft engine to add rogue to all your non token creatures, but that's just personal taste :) You set the parameters for the challenge.

  2. I would say Ghost of Ramirez DePietro would be a better attacker then as he makes it so only creatures with TOUGHNESS LESS than 3 can block him. which would make it so Harmonious Archon wouldn't work to set power.

  3. Dormant Sliver on the defender side would make our (every creature type)

attacker have defender preventing him from attacking.

Mortlocke on Commander Sliver Deck

1 year ago

Okay Twinships, lets start with the most important thing you must know about Slivers - and repeat after me: "Slivers are a sometimes food.". While they are amazing, and the more show up the more ridiculous the boardstate - you don't need all of them. There are times when you absolutely need room for other things like interaction, engines, you know...an actual deck. First things first - Who is your commander? To designate a Commander for the list on TappedOut you need to tag the card with CMDR when editing your deck list. Depending on the Commander, choices and recommendations will vary.

As of now, your deck has no engines, interaction, or resiliency - all of which are needed as you seem to be suffering from the classic Sliver problem of poor table politics. So, lets start looking at some card recommendations:

  • Lurking Predators: You need an engine, and this is as good as any. It also plays into table politics as it disincentivizes other decks from popping off at best, at worst it gets your opponents focusing on it instead of your creatures.
  • Intruder Alarm: You need an engine, this one in particular is one of the usual suspects for slivers that help close out games. When Heart Sliver (or any other haste enabler) and Manaweft Sliver (or any other dork) are on the field you can at worst play your whole hand, and at best play your whole deck and close the game on the same turn. Just make sure you only play this when you can effectively end the game as it is an effect that benefits your opponents as well.

  • Worldly Tutor: You need tutors.

  • Sylvan Tutor: You need tutors.
  • Demonic Tutor: You need tutors.
  • Grim Tutor: You need tutors.
  • Guardian Project: You need card draw.
  • Dormant Sliver: This is an optional card draw suggestion as you need a reliable sac outlet to remove the Defender ability from your Sliver
  • Counterspell: You need interaction.
  • Mana Drain: You need interaction.
  • Strix Serenade: You need interaction.
  • Swan Song: You need interaction.
  • Kindred Dominance: You need mass removal to slow down faster players.
  • Blasphemous Act: You need mass removal to slow down faster players. This also combos very well with Spiteful Sliver as well.
  • Cyclonic Rift: You need mass removal to slow down faster players and have answers.
  • Consider the Talisman cycle: Talisman of Curiosity, Talisman of Dominance etc. You need more rocks and means of fixing your manabase.
  • Kodama's Reach: The Sister to Cultivate - you need as many options as possible to fix your manabase in this deck as you are running all 5 colors. 5 Color decks tend to run slow and inefficient if you don't invest heavily in the manabase and/or in many different options for color fixing. On that same note, consider Skyshroud Claim as it is also very similar in nature as long as you have lands with multiple subtypes e.g. Stomping Groundfoil or Breeding Poolfoil which are both Forests but also are other land types. Also on that note - get shocklands. All of them. If you can also afford it get the Kahns of Tarkir/Onslaught/Zendikar Fetchlands as well. An okay cheaper substitute for the previously mentioned would be the Mirage Fetchlands - but they're an incomplete cycle. Sorry for the tangent here.

Now, these are just a start to some suggestions and ideas for your deck. But we can't get started until you designate your commander. Then we can start cutting to make room. Are there any pet cards or ideas you have? Please share.

AThiccNacho on A sliver of gold

2 years ago

Any particular reason Homing Sliver isn't there? Being able to slivercycle is quite nice. You can search for overlord, manaweft or even crib swap (it doesn't specify creature, only sliver CARD).

I think it homogenizes the gameplay a bit, but can be much needed if you're locked into a position with no immediate answers.

Dormant Sliver is also pretty nice but you won't be able to attack, but if you get gemhide/manaweft out, you can start populating the board while drawing cards, then sacrifice them with Basal Sliver, Cautery Sliver (not idea since it costs ) or Necrotic Sliver. Might not be ideal with morophon as your commander as it's easier to tutor with Overlord.

Overall, classic sliver deck!

zegmoth on Sliver DADA

2 years ago

coucou j'adore ton deck ! J'ajouterai bien un Descendants' Path, Commander's Sphere, les temples et thriving. Temple of the False God je suis pas fan dans 5C.

Des bisous de charente, 16000

Attention ! Dormant Sliver tu vas pas rire ;)

Goyfs-R-Us on All Hail The Overlord

2 years ago

DoctorMunchiesPHD Crypt Sliver winds up being more mana efficient in board states without Training Grounds. Love Brood Sliver always have always will. Frenetic Sliver is more a last resort removal protection and more often then not is a blue card to pitch for Force of Will or used to get Dormant Sliver off the board if I need to attack to finish someone. Don't really need mana reduction from Herald's Horn and it winds up not discounting a number of important Slivers in the deck. I'm not the biggest fan of the tutors that put the card on the top of the deck and not in hand, Worldly Tutor was the closest to making the deck among your suggestions but I chose Vampiric Tutor over it, due to the greater versatility and not having to reveal the card.

Goyfs-R-Us on All Hail The Overlord

2 years ago

Profet93 Deflecting Swat While a fine card is a bit narrow for my taste in pseudo counters as it doesn't stop non target spells/abilities. Rhystic Study and Mystic Remora as well as additional draw effects aren't really necessary for the deck in my opinion as the Commander can tutor for whatever combo pieces or answers you need. The high creature count is necessary to feed cards like Descendants' Path, Faces of the Past, Intruder Alarm, Mana Echoes, Patriarch's Bidding, Dormant Sliver, Gemhide Sliver and Manaweft Sliver. While you can win through an overwhelming board state, the main goal of the deck is to usually win through infinite combos which can be searched out by Sliver Overlord.

LetterLeach on The Death of the Swarm - [EDH]

3 years ago

Hello, i have some recommendations, specifically with the use of Encore in mind

Dormant Sliver- when encored it becomes a draw Y Times y cards were y is the number of opponents, in a 4 player game thats a four mana draw 9, and then each encore thereafter also draws nine, and sure you need a sac outlet to do combat that turn after you draw but your hand will never be fuller

Leeching Sliver + Thorncaster Sliver both deal great damage on declare attacks, with thorncaster able to clear away specific blockers before they can be declared, if only there were a card to quickly generate a lot of bodies for slivers... oh how about Irregular Cohort? although you will need a haste enabler for the tokens that the etb makes

Moritte of the Frost also lets you copy your 3 best permanents (importantly the legend rule is disabled for slivers you control so keep it in mind in play)

also Ward Sliver getting an encore can give you prot from half the color wheel :)

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