Dormant Sliver

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Dormant Sliver

Creature — Sliver

All Sliver creatures have defender.

All Slivers have "When this permanent enters the battlefield, draw a card."

zegmoth on Sliver DADA

1 week ago

coucou j'adore ton deck ! J'ajouterai bien un Descendants' Path, Commander's Sphere, les temples et thriving. Temple of the False God je suis pas fan dans 5C.

Des bisous de charente, 16000

Attention ! Dormant Sliver tu vas pas rire ;)

Goyfs-R-Us on Sliver Overlord

1 month ago

DoctorMunchiesPHD Crypt Sliver winds up being more mana efficient in board states without Training Grounds. Love Brood Sliver always have always will. Frenetic Sliver is more a last resort removal protection and more often then not is a blue card to pitch for Force of Will or used to get Dormant Sliver off the board if I need to attack to finish someone. Don't really need mana reduction from Herald's Horn and it winds up not discounting a number of important Slivers in the deck. I'm not the biggest fan of the tutors that put the card on the top of the deck and not in hand, Worldly Tutor was the closest to making the deck among your suggestions but I chose Vampiric Tutor over it, due to the greater versatility and not having to reveal the card.

Goyfs-R-Us on Sliver Overlord

5 months ago

Profet93 Deflecting Swat While a fine card is a bit narrow for my taste in pseudo counters as it doesn't stop non target spells/abilities. Rhystic Study and Mystic Remora as well as additional draw effects aren't really necessary for the deck in my opinion as the Commander can tutor for whatever combo pieces or answers you need. The high creature count is necessary to feed cards like Descendants' Path, Faces of the Past, Intruder Alarm, Mana Echoes, Patriarch's Bidding, Dormant Sliver, Gemhide Sliver and Manaweft Sliver. While you can win through an overwhelming board state, the main goal of the deck is to usually win through infinite combos which can be searched out by Sliver Overlord.

LetterLeach on The Death of the Swarm - [EDH]

10 months ago

Hello, i have some recommendations, specifically with the use of Encore in mind

Dormant Sliver- when encored it becomes a draw Y Times y cards were y is the number of opponents, in a 4 player game thats a four mana draw 9, and then each encore thereafter also draws nine, and sure you need a sac outlet to do combat that turn after you draw but your hand will never be fuller

Leeching Sliver + Thorncaster Sliver both deal great damage on declare attacks, with thorncaster able to clear away specific blockers before they can be declared, if only there were a card to quickly generate a lot of bodies for slivers... oh how about Irregular Cohort? although you will need a haste enabler for the tokens that the etb makes

Moritte of the Frost also lets you copy your 3 best permanents (importantly the legend rule is disabled for slivers you control so keep it in mind in play)

also Ward Sliver getting an encore can give you prot from half the color wheel :)

Licecolony on What is Your Opinion of …

11 months ago

If I can't proxy my King Suleiman and Sliver Overlord and Morophon, the Boundless for my Anti Tribal-Tribal Tribal deck then I wouldn't have and Anti Tribal-Tribal Tribal deck.
Anti Tribal-Tribal Tribal

Truth is, it's a bad deck. It does cool stuff, but it's not cEDH by any means. If playing original dual lands makes it a bit better, it lets me play more cards like Floating-Dream Zubera and Dormant Sliver. I don't see how that could be bad or mean I lack creativity.

Budget does not breed creativity. It makes it difficult to express creativity.

MagicMarc on 5color Sliver

2 years ago

It is nice to see you making changes in a good direction with the deck!

Regarding your land; I would suggest spreading out your basics. You have a lot of plains but only a singleton or so in the other colors. Even it out as best you can since you are playing a 5 color deck. If anything, I would go higher on forests than any other basic because your mana slivers are green and your spells to get more land are green.

About the cards you added to the deck; I would drop Dormant Sliver, Metallic Sliver and The Locust God and add in Brood Sliver, Toxin Sliver, and Kindred Summons. Dormant Sliver is a trap. The card draw sounds awesome but when you play it you take away the one thing that slivers do best, Attack! You should never be on the defensive with a tuned sliver deck. Your opponents need to be. Metallic Sliver is a contradiction of Sliver Tribal. It is a vanilla sliver that adds no new ability to the tribe. It should never be in any Sliver deck. About the The Locust God. I understand how good this card is, but this is a Sliver deck and not a token Izzet deck. Save that for a different deck. Drop it for Galerider Sliver, Diffusion Sliver, or Venom Sliver. Seriously speaking, giving Slivers flying or death touch will just win games and you won't miss The Locust God.

About making more room in the deck; You have a lot of spells for a tribal creature deck and there is a little room to shave. I would suggest removing Aphetto Dredging, Bala Ged Recovery  Flip, and Chain Reaction. Aphetto Dredging just does not do enough in this deck. To begin with, you need to have played and lost three Slivers to see its total benefit. So if you arent losing Slivers or did not play any good ones, this card is dead in your hand in many games. I would try to get a copy of Haunting Voyage instead. Casting this can flip a game in your favor. It is the same with Bala Ged Recovery  Flip. No one Sliver is important enough to get back by itself so unless a card gets them all back or puts them into play then it is just sub-par. You already have a bunch of removal, maybe even too much so I would cut Chain Reaction. It is not one-sided and does not have any extra benefit. Replace all three of these with more slivers. Especially from the list I already suggested.

You need to focus on what the deck is. It's all about Slivers. Any card in your deck that is not a Sliver should already have it's value questioned by you. So it has to do something great to win games or help you win games to stay in the deck. Anything else can be cut for more Slivers.

Most of your other cards are good support, removal or counters. I think you could still shave a few more cards but I would wait to see after you make adjustments and play the deck for a while before cutting anything else. Once you have more Slivers in the deck and in play during games you should see a big change in it's performance.

multimedia on No don’t kill my Slivers.

2 years ago

Hey, well done on a budget while having Overlord, First, Legion and Hivelord. The area of your deck that needs the most improvements is the manabase and lands are my first budget suggestions to consider.

Exotic Orchard, Unclaimed Territory and Path of Ancestry are three more Rainbow lands. The five Battle lands have good interaction with lots of basic lands: Canopy Vista, Cinder Glade, Sunken Hollow, Prairie Stream and Smoldering Marsh. You're better off playing more Tri lands than the Thriving lands: Jungle Shrine, Savage Lands, Seaside Citadel, Crumbling Necropolis, Opulent Palace, etc.

A Tri land gives you three choices of colors, not two, which is better when playing five colors. Being able to choose the second color with a Thriving land is nice, but with five colors not as good as having three choices. If you have the Pathways then that's good, but if not they're too expensive price for lands for five colors since you can only choose one color of mana with them. The Battle lands could replace them.


Cloudshredder Sliver is a two drop Sliver that gives flying and haste, it's one of the best Slivers. Shifting Sliver makes all Sliver unblockable unless an opponent controls some Slivers. Quick Sliver lets you cast Slivers at instant speed during your opponents turns or at any point of the game. Flash is excellent with The First Sliver getting to cascade at instant speed is powerful because the card you cast from cascade doesn't have timing restrictions meaning you can cast any card.

Crypt Sliver can protect Slivers from most board wipes, from removal that destroys, from dying in combat from damage and interacts well with vigilance from Sentinel Sliver. Hibernation Sliver can protect from all board wipes, other removal most importantly exile for the cost of 2 life each Sliver.

Hibernation interacts well with The First Sliver by bouncing it as well as other Slivers to cast again and cascade again. Dormant Sliver has nice interaction with Hibernation because Dormant can draw a ton of cards and when you want to attack with Slivers bounce Dormant with Hibernation.

Diffusion Sliver helps to protect Slivers from targeted removal, making an opponent have to pay two more mana to target a Sliver. Striking Sliver is another one drop Sliver and first strike is nice to have when attacking.

Amoeboid Changeling is a Sliver because Changelings are all creature types even when in your hand, library or graveyard. Amoebiod has really good interaction with Sliver Overlord because Overlord can gain control of a Sliver. Amoeboid can make any opponent's creature who you can target a Sliver and then Overlord can gain control of that creature permanently. This is especially powerful to gain control of opponents Commanders. These two combine to gain control of all your opponents creatures over a course of many turns. Because Amoeboid is a Silver while in your library then Overlord can tutor for it.

If interested I offer more advice including cuts to consider. Good luck with your deck.

multimedia on Sliver Deck (Looking for help)

3 years ago

Hey, good version of Overlord on a budget.

Unclaimed Territory is another budget Rainbow land with Slivers, it could replace Rupture Spire . The Battle lands would be budget upgrades since there's 18 basic lands to activate a Battle land.

By adding the Battle lands then Farseek is two drop land ramp spell that can search for a dual land and it could replace Circuitous Route . Playing Tri lands with Bounce lands can be problematic when having to bounce a Tri land. Consider playing only the Tri lands and cutting the Bounce lands? Some budget Pain lands could replace the Bounce lands.

These potential land upgrades can speed up game play since increasing the amount of lands that can ETB untapped and cutting ones that always ETB tapped. Crop Rotation is a budget land tutor that get any land and put it onto the battlefield and it's helpful when playing lots of basic lands. Faeburrow Elder is powerful in five color decks with so many possibilities from Slivers of having different colored permanents. Elder could replace Firemind Vessel .


Some other budget upgrades to consider:

Shadow Sliver can be a problem not being able to block with Slivers. Dormant Sliver is repeatable draw, but Slivers can't attack until you remove it. Beast Whisperer can be a alternative to Dormant if not being able to attack is something you don't want to worry about. Preordain with scry 2 before draw is better than Ponder and it's less than $1.

Good luck with your deck.

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