|Commander / EDH||Legal|
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|Planar Chaos (PLC)||Common|
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Creature — Sliver
All Sliver creatures get +1/+1.
Sinew Sliver Discussion
2 weeks ago
To start, I disagree with a few of shadow63's cuts.
Dormant Sliver is a powerhouse, allowing for extremely explosive plays where you draw and play Sliver after Sliver. The downside is significant, but between Necrotic Sliver and your own removal spells, it is pretty easy to kill your own Dormant Sliver and remove defender.
Sedge Sliver would work a lot better if you had a number of fetch/shock lands, but it still pulls its weight in a budget deck. The ability to save any sliver from dying is invaluable.
Amoeboid Changeling allows you to take other players' creatures using your commander.
I do agree that you can probably cut Tamiyo (unless you have a sacrifice-heavy meta). Ashnod's is a great card, but, with Gemhide turning your slivers into ramp, you do not really need it.
Here's some other cuts I would recommend:
Aether Vial - outstanding card in 60-card constructed Slivers, since the overwhelming majority of your slivers are exactly 2 mana. Its effectiveness in singleton, however, is a bit lackluster.
Even though your commander benefits from Training Grounds , I do not think you have a critical mass of creatures with generic-requiring mana abilities to make Training Grounds worth a slot. Same goes for Heartstone .
Bring to Light is a bit too much mana for its effect. I do not think you need it.
Next we get into cutting your underperforming slivers. You probably should get rid of 16 or so of your 44 creatures.
Here's a few I would certainty remove:
- Syphon Sliver - lifelink isn't all that exciting of an ability.
- Synapse Sliver - solid ability, but you have better card draw, and five mana is pretty heft.
- Opaline Sliver - You have enough tutors that it should be easy enough to find Crystalline Sliver instead.
- Lavabelly Sliver - too low of an impact.
Beyond those, look at the mana costs of the slivers, and try to cut some of the higher-costed ones. Sure, they have great abilities, but slivers work best when you're dumping a large number of them onto the field as quickly as possible. Focus on the ones that have strong combo potential or work to protect key combo pieces.
Frankly, you can probably stand to cut some of the pure pump/combat slivers, such as Sinew Sliver . Sinew and its friends another card that excels in 60-card constructed, when you can run 12 total pump slivers; it singleton, three is just not that big of a deal. Sliver Legion already provides you a strong way to aggressively close out games--you don't need a bunch of worse versions of that effect.
3 weeks ago
Gotta admit, this deck probably really only has two ways to go; either infinite mana or buff heavier. Now I could go for Sinew Sliver and Muscle Sliver inclusions and really make it more combat-focused and overwhelming in the early game or I go full in on the mana gimmick. So for now I decided to embrace the later one by going for one of the classics adding Mana Echoes .
cutting down on fat (stuff like Sentinel Sliver and Brood Sliver had to go), added a second Sliver Queen as well as a Patriarch's Bidding for consistency/power. The addition of Cautery Sliver allows to heal myself in a pinch as well as to turn sliver tokens into damage missiles and get rid of Slivers with detrimental effects.
Unclaimed Territory is great, don't know how I could miss that before :) So yeah...auto-include xD
...and saving the best for last: The birds flew away...probably gone south or something. However...don't fret! Due to Swan Song in the SB we definitely won't lack in avian friends. ^_°
2 months ago
Hey PhyrexianGameplay, I completely agree, G/W is far easier to play, but the fact is, I hate playing with a metà deck,and whoever tried pauper Sliver used white slivers. So I decided to use the red Sliver that, actually, can have a very similar effect. Sinew Sliver ? No problem you can tutor muscolar and Predatory ones with Homing Sliver . As for Plated Sliver , he's very good but (even though it's effect can stack so it's definitely good, it shouldn't be common in my opinion) having a +0/+1 is like having first strike, so Striking Sliver is the answer. Also, having access to the bolt and Outnumber makes the deck more control and interesting. Anyway, thanks for your opinion (which was right), but it was a matter of being a little bit original, not only of winning games
2 months ago
2 months ago
3 months ago
the majority of slivers that people play in modern will only affect their own side of the board, which means your statement "opponents Sliver abilities will stack on our swarm of 1/1 Slivers" is actually pretty inaccurate.
also, Dormant Sliver will just enable your sliver opponent to just keep drawing cards until they have an answer to it. Homing Sliver will let them get their Necrotic Sliver to blow up your Dormant Sliver .
Screeching Sliver will just let your sliver opponent mill you.
should definitely use more lands if you wanna use cmc 5 cards. theres no guarantee you'll draw a mana sliver.
Quick Sliver is not modern legal.
as someone who has played 5C slivers in modern for over 3 years now, i can safely say that this build wouldn't stop my slivers. i run Aether Vial and Collected Company , which allows me to drop slivers faster, and i also run plenty of buffing slivers ( Predatory Sliver , Sinew Sliver , Sedge Sliver , and Phantasmal Image to copy them) which guarantees my slivers are bigger. so unless you're lucky enough to get a turn 2 Manaweft Sliver followed by a turn 3 Dormant Sliver , i'm gonna win too quick for your plan to work. even then, i'll just grow my army while gaining tons of life off my Lavabelly Sliver (which could also just kill you on its own if you try to stall too long, since its affect stacks with itself, and i have Phantasmal Image to copy it). then when you finally blow up your own Dormant Sliver , i win anyway.
3 months ago
In creating this deck I researched numerous things to get started. Among these I looked at other sliver decks and on gatherer I went through all 0 cost cards, slivers and changelings. Unfortunately Taurean Mauler , like Chameleon Colossus , didn't make the cut. I avoided it because I preferred pump cards that have a more global effect rather than buffing just itself. This is because Taurean Mauler on its own can be blocked by a single creature if we don't have evasion or can be simply killed off when it becomes a problem. Furthermore it doesn't have an immediate effect on the board, for our fast/surprise kills, while the lords such as Predatory Sliver , Sinew Sliver , Muscle Sliver and Blade Sliver .
However, the card does seem interesting in the way that it can draw destruction away from The First Sliver , being able to get out of hand relatively quickly. For now I probably won't run it, but it might be a good option in future.
4 months ago
you're missing almost all of the best slivers. Predatory Sliver , Sinew Sliver , and Sedge Sliver . you definitely want to take out Dormant Sliver , especially since your only hope of blowing it up yourself (so you can start attacking again) is Necrotic Sliver . Phantasmal Image and Collected Company are also really powerful.
Sinew Sliver occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%