Sinew Sliver

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sinew Sliver

Creature — Sliver

All Sliver creatures get +1/+1.

Doombeard1984 on Sliver swarm - optimized

4 weeks ago

Hi there,

Saw your deck on the front page and thought I would have a peek. Lot of nice cards in the deck. I do have a couple questions/suggestions however:

Muscle Sliver and Sinew Sliver - How exactly are these treating you? I kind of feel that with your deck, you are operating on the game plan of reaching an infinite combo for your win, and not really a go wide strategy. In that case, Sedge Sliver and Sliver Legion are probably doing enough to give you a bump in creature size that Muscle Sliver and Sinew Sliver just don't seem to off much value to the deck.

As a Sliver player myself, I also question the need for colourless mana, or mana rocks that tap for only . I appreciate they help cast your non sliver creatures, but you have such a prevalence of Slivers in your deck, along with a strong mana base and rocks and dorks that tap for your colours, I question the neccessity to have such an amount of colourless mana generators. Personal choice on that one lol.

I also would question the lack of single target removal in the deck. Yes you have Necrotic Sliver and Harmonic Sliver, but Harmonic can be double edged sword as its a "Have to target something" trigger, so if you run out of opponents stuff, you are going for your own. And Necrotic is good yes, but if you need and you dont have it, you need to tutor it for between 1-3 mana, potentially then have to pay for it and then pay to activate it. Things like Utter End, Anguished Unmaking, or simple Swords to Plowshares, Assassin's Trophy or Path to Exile could prove very useful.

Anyway, just my take lol. Hope you are good, and feel free to pop over to my hive and have a look - Sliver Overlord - Predatory Super-Organisms

DreadKhan on Tajic's Hive Mind

9 months ago

Very cool deck idea! I just want to throw this out there, Legacy is a format that is ruled by 1 and 2 drops in most cases, to the degree that cards like Chalice of the Void are extremely good. Decks in Legacy should be fairly fast or unpleasantly oppressive, you either need to threaten an early win or make winning impossible (or just very hard). That said, I have decks that I designed as Legacy decks originally that I consider to be Casual decks, more or less 'kitchen table', and other decks that are supposed to be able to sit down with Tier decks and sometimes win. It seems fine as long as both players are on the same page, hope this doesn't come across as condescending!

Your deck only has 4 1 drops, if you can't think of any to add, you could exchange Evolving Wilds with Ash Barrens, Barrens is an untapped colourless land at worst, but 1 land hands aren't keepers anyways. If you draw them later, you just play them as a land drop generally, but early draws you can make them a Basic if you want.

Any reason you're not using any Sinew Slivers in here? I'd play it over Blade Sliver in a second, but you can run some of each technically. There is also Sidewinder Sliver, the odds of anybody ever having Flanking seems comically low, so this is better value than it looks at first glance. Also, unlike First Strike, multiple instances of Flanking actually stack, so two or three Sidewinders in your hand is actually reasonably powerful for their total mana. I'd feel remiss if I didn't mention it, but Plated Sliver was printed, it could be handy if you want to speed up your deck a bit, as I mentioned above, lots of Legacy decks run tons of 1 drops.

I don't think this is really a Legacy caliber card, but Maskwood Nexus would be incredibly good in here I think.

soultisco on Monogreen Changelings

1 year ago

Edit: I'm testing cutting Elvish Handservant and adding Sinew Sliver instead. Also, I'm having some trouble balancing how many copies of Lead the Stampede and Wirewood Savage, they provide awesome card draw but not sure how many copies. Any opinion is very welcome!

BossUltinuc on What are some affordable improvements …

1 year ago

MollyMab You're right, I should absolutely focus on Predatory Sliver and Sinew Sliver those are definitely better options for boosts than Megantic Sliver. The only way I was able to get it out in the game I played with my friend is because I used Channel the Suns and that also took a minute to utilise.

Do you have recommendations for some non basic lands that I could use in the deck by any chance?

Snap157 on What are some affordable improvements …

1 year ago

for a sliver build I tend to focus on Venom Sliver plus Striking Sliver, with Sinew Sliver and Predatory Sliver being the core of the deck. Also worth considering a full playset of Manaweft Sliver since it goes so well with your Sentinel Sliver. Also looks like you could totally get away with going naya instead of WUBRG, as it'll smooth out your mana base.

MollyMab on What are some affordable improvements …

1 year ago

The core of a modern silvers deck should be Predatory Sliver and Sinew Sliver. Then you can go GWU or GWUR depending on if you wanna be more tempo or more aggro

The shock, giant growth, and channel are meh and not worth playing. 26 lands is too many and the mana base could be cheaply improved.

Caerwyn on Sliver overload

2 years ago

Your best course of action is going to be focusing on four copies of the best slivers, rather than 1-2 copies of a large number of different slivers. Ideally, all your slivers will cost 1 or two mana--anything higher than that is going to hurt your efficiency.

As some general rules, understanding that budget might change some of these suggestions, here is what I would recommend:

  1. Cut every single sliver you have that costs more than 2 mana.

  2. Cut the mana slivers - you will have a much lower curve and not need them.

  3. Run four copies of each of the 2-mana +1/+1 slivers: Muscle Sliver, Predatory Sliver, and Sinew Sliver (which you are running 3 of already).

  4. Add some high-impact, low-curve slivers. 4x Leeching Sliver effectively gives all your slivers +1/0, except deals that 1 additional life to the opponent even if the sliver is blocked. Hibernation Sliver is superior to Crypt Sliver, since it does not require you to keep slivers untapped (you will rarely have untapped slivers because you want to be attacking constantly).

  5. Fill in any gaps with low-mana slivers that have useful abilities focused on increasing damage or protecting slivers from removal (for example, Plated Sliver is low-mana, but does not increase damage or really do much to protect your slivers, so I would not run it). Crystalline Sliver and Galerider Sliver are two of the best options, but they are a little less budget-friendly.

  6. Lands that enter tapped are a death sentence to an aggressive deck like slivers. Consider running lands like Ancient Ziggurat instead.

Mortlocke on I Hope You Like Slivers

2 years ago

Some additional Slivers I think you should include are Megantic Sliver and Sinew Sliver. The more lords you can copy over and over, the better. Separately, I'm not sure on this but I think Mesmeric Sliver's ability is a cumulative effect. So when copied you could fateseal for 2, 3, etc. I'm not exactly sure if I'm right, and will ask a judge. But if I'm right, Mesmeric could lowkey be really nasty.

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