Clot Sliver

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Clot Sliver

Creature — Sliver

All Slivers have ": Regenerate this permanent." (The next time this creature would be destroyed, instead tap it, remove it from combat and heal all damage on it.)

DoctorMunchiesPHD on Sliver Overlord

1 month ago

In my humble opinion as a brother Overlord player, Clot Sliver is far better than Crypt Sliver as your Slivers are better off being used to tap for mana or attack so 2 mana is far less of a sacrifice than disabling another Sliver altogether. If you wanted to make any swaps, with all the other lords in your deck Brood Sliver feels unnecessary, and Frenetic Sliver can end up costing you 3 mana just to sacrifice a creature you needed to save to pop off; Herald's Horn and Worldly Tutor I believe are great substitutes that will both make your deck more consistent/make Slivers like Necrotic Sliver that much more useful.

Azielle on The Hive Mind Project

2 years ago

I forgot to mention, the two black regen slivers serve very specific protection purposes when looking to combo off:

Clot Sliver protects popping off with Mana Echoes as it can make use of the colourless mana as the combo piece drops into play and produces it.

Likewise, Crypt Sliver lets me have free protection in play to protect a combo piece the turn I go off, so that I can tap out to do so. When I'm looking to drop Morophon, the Boundless it's often an expensive proposition that might win me the game if it sticks. Crypt Sliver or Crystalline Sliver allow me to do that the second I get enough mana.

I didn't really even consider the interaction between the two pieces on an opponent's turn, since they were just included as redundant pieces for their purpose on my combo turn. When I was looking at protect pieces, all I saw in Sedge Sliver was that I'd have to hold up one more black.

For building a castle wall that's hard to kick over though, I'll definitely concede that Sedge Sliver is solid with Crystalline Sliver . Making it hard to wipe and hard to target certainly makes it tough to get rid of the little critters. That said, I'm usually reaching for Wrath of God , Damnation , Toxic Deluge or the like for wipes. None of it would protect me from any of my own decks. In fact, my first nonbo removals in this deck at the spreadsheet stage actually involved ripping my removal package apart because it didn't play nice with my protection package ;)

Azielle on The Hive Mind Project

2 years ago

Hello again Doombeard1984 :)

Sedge Sliver was on and off the list quite a bit as it evolved. I like the synergy with Manaweft Sliver and Gemhide Sliver that you pointed out. Ultimately, I just cut Sedge Sliver to maintain curve. There isn't anything I'd pull right now at 3cmc to include that card. Maybe that will change in time.

Also, I built from bottom up to account for what colour I wanted to fetch in what order, and I generally want to dig for black before red, as black enables tutors, whereas red really only enables play late when I'm looking to combo off. I threw in the older Clot Sliver as regenerate redundancy for that very reason.

I'll definitely keep that in mind as I play though, and maybe dig for Hibernation Sliver or Basal Sliver if I see a nonbo in hand, as either would re-enable the regen at instant speed, and I'd have black on the table at that point if Crypt Sliver was in play. Thanks for the heads up!!

B0NGUS on Getting Slivvy With It

3 years ago

Changed Crypt Sliver for Clot Sliver as I want to swing in with my slivers, and tapping them to regenerate slows my offense and defense. Paying 2 generic mana is more expensive, but I don't have to worry about if they're already tapped or holding up any slivers for the right time.

Also changed all the basic lands to premium foils from Double Masters as well as the full--alternative-art Cultivate. I figure I might as well start foiling the whole deck soon once I get the rest of my current upgrades in and before Modern Horizons 2.

Inigmatix on Sliver in my Thumb

4 years ago

Starting from the Premium Deck is a pretty good place to begin crafting slivers and it's what I did myself and have been playing slivers for a number of years now.

Now for quite a lot of suggestions and thoughts that I hope will be helpful for you

Recommended Cuts

You really don't need Mana Reflection in slivers or most other decks for that matter. It's really a "win more" kind of card and if you're doing well enough that you have the 6 mana to burn on it you're probably better off just dumping more slivers into play or tutoring for slivers that will allow you to win the game with your Sliver Overlord. If you're using it to go infinite and win with Sliver Queen then your Mana Echoes will provide the same effect for that combo but either of the 4-cost token doublers can also work. Anointed Procession Parallel Lives

You also don't really need bombs like Ulamog, the Infinite Gyre, when you can spend less mana on more creatures that generate more value, putting 11 mana into a single creature will feel kind of bad. Also, a 10/10 among a board of 20/20 unblockable, vigilant, double striking, lifelink, flying, deathtouch, trample, etc. creatures isn't going to provide much of a bonus, it actually ends up being less of a threat than the rest of your board. Plus, if it gets countered, you’re down 11 mana whereas if somebody counters a sliver then you’re down like 2-4 mana and can still play more slivers.

Mycosynth Lattice opens up your entire board to artifact removal (including your lands) you may want to reconsider this include as it doesn't really provide any benefit to you for all the risk that comes with it.

Sensei's Divining Top may not be as useful in a deck where you have as many tutors as you do and your commander can tutor all your value pieces since you’ll probably be shuffling your deck a lot.

Amulet of Vigor doesn’t actually do that much for you, out of all your permanents there is only one that always enters tapped, Vesuva. With the number of shock and check lands you run, you probably do not need this and can use this slot for something else. (I get that it also works with Cryptic Gateway but without a source for card draw, you’ll run out of slivers to play quite quickly anyway)

Quick Thoughts

Crystalline Sliver turns off any and all "target sliver" abilities like Crypt Sliver and Magma Sliver (You also won’t be able to steal things with Overlord). If you find yourself subject to frequent spot removal and need to bring Crystalline out often to protect your Slivers you can at least keep the regenerate ability with Clot Sliver or Sedge Sliver

Harmonic Sliver can potentially ruin your infinite Token Queen combo as the pieces that enable that combo are all artifacts/enchantments and this sliver’s ETB is not a ‘may’ ability. You must destroy something if there is a legal target on the board so you would end up destroying your Training Grounds, Mana Echoes, etc. If you still want this ability I would recommend swapping this with Aura Shards as it is the same ability with the same trigger but it is a ‘may’ ability and you can choose not to destroy something.

Useful Slivers

Hibernation Sliver is one of the best slivers for avoiding removal. Paying 2 life to protect any sliver from being destroyed, exiled, stolen, etc. is very useful

Belligerent Sliver/Two-Headed Sliver making it harder to block your slivers means more bodies getting through to hit face.

Essence Sliver this is not Lifelink, and because it isn’t it actually stacks with Syphon Sliver for more life points

Dormant Sliver It’s fairly easy to dump your hand when playing slivers but this leaves you with an empty hand and not a whole lot of options. Very good for keeping your hand full of slivers to play. Defender can be a problem but who says you have to attack to win with slivers ;)

Screeching Sliver alternate win, tack this onto infinite sliver tokens combo from the Queen to mill out your opponents. Good if locked out of attacking for some reason

Lavabelly Sliver another non-combat win with Queen combo

Homing Sliver another way to tutor for any sliver you need besides Overlord’s ability

Mesmeric Sliver only card with Fateseal in the game, great for controlling your opponent’s next draw. Force them to only draw lands or maybe give them no lands at all.

Necrotic Sliver having spot removal for any permanent on every single one of your creatures is terrifying a very valuable. Strongly recommend this as an include.

Shadow Sliver I have never encountered anyone playing creatures with Shadow in EDH in all my years of play. This most certainly will let you get through and hit face to win a game, just make sure you kill all your opponents or get rid of it after combat as it leaves you with no blockers

Virulent Sliver I know there are mixed feelings about poison counters in the magic community but hey you get 2 counters on someone with double strike creatures.

Fun and Useful Tribal Cards for Slivers

None of these are particularly pertinent includes and some came with the Premium Deck, but these are just some Tribal cards that I have used over time while playing with slivers. Some I still use and some I do not.

Kindred Summons, Wild Pair, Herald's Horn, Coat of Arms, Kindred Discovery, Descendants' Path, Patriarch's Bidding, Kindred Charge, Vanquisher's Banner, Distant Melody, Kindred Dominance, Living Death, Primal Surge, Harsh Mercy, Door of Destinies

Closing Thoughts

Slivers can be a lot of fun to play but keep in mind that they are very aggressive and can draw a lot of hate from your opponents. Players that have experienced playing against slivers are likely to counter your high-value creatures like Gemhide or Queen and will try keeping your board as small as possible since slivers win by swarming and overwhelming your opponents. I have found that this can be mitigated somewhat by changing your commander since slivers have 3 good options. Sliver Overlord, Sliver Queen, and The First Sliver.

Overlord and Queen are quite similar as they both conducive to trying to hit Queen’s infinite combo as quickly as possible but I have found that Queen tends to make people more nervous than Overlord does since you can create a wide board very quickly with her. Not only that but if you are relatively uninterrupted then silvers can combo out relatively consistently by turn 4 or 5 (depending on how lucky you get). If you like a combo victory, then that’s great, but the combo has very little variance and I personally got bored of it after playing it like that for so long.

Using The First Sliver as your commander is a whole lot less consistent if you’re going for combo but overall I’ve found it to be significantly more fun to play as I can sometimes rip 3-4 slivers for free off the top of my deck. The win is the same with overrunning your opponents but not using an infinite combo every time was very refreshing.

Hopefully you find some of this helpful, slivers are my all-time favorite tribe in mtg and it was great to see them get some love in Modern Horizons.

Lhurgyof on Aliens: Hive

4 years ago

I would include a little more as far as ramp/mana rocks go.

Specifically in a five color deck Farseek and Skyshroud Claim can grab your duals which helps a lot. Tempt with Discovery can grab any land(s).

I see you have Arcane Signet , it's little brother Fellwar Stone is also a great include in any 5-color deck (depending on your playgroup). Sol Ring is also a notable rock.

I would look into the big splashy tribal cards from commander 2017. Kindred Discovery is expensive but it offers up insane card advantage. Kindred Dominance is a one-sided wipe, and Kindred Charge gives you twice as much sliver per sliver!

And while enchantments are easy to remove, I find that Kindred Boon goes a long way.

As far as cuts, I would look at slivers that aren't amazing. Virulent Sliver is probably the first that I would cut. If you don't outright kill people the turn it drops then it will just get killed and the poison counters won't matter (unless of course, somebody else in your group runs a poison deck). Maybe Clot Sliver and Talon Sliver as well, I'm not really sure what else above those however, I guess it depends on what effects you want redundancy on.

+1 from me, I love tribal decks.

DarkRequiem on RainbowSliver (Vintersorg / Uriah Heep Cover) (C)

4 years ago

BTW, I'm on a big doubt here: Sedge Sliver or Clot Sliver ? I prefer Sedge, but Clot seems a bit easier to use since it isn't mana-dependent.

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