Brood Sliver

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Brood Sliver

Creature — Sliver

Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colourless Sliver creature token.

Goyfs-R-Us on Sliver Overlord

4 weeks ago

DoctorMunchiesPHD Crypt Sliver winds up being more mana efficient in board states without Training Grounds. Love Brood Sliver always have always will. Frenetic Sliver is more a last resort removal protection and more often then not is a blue card to pitch for Force of Will or used to get Dormant Sliver off the board if I need to attack to finish someone. Don't really need mana reduction from Herald's Horn and it winds up not discounting a number of important Slivers in the deck. I'm not the biggest fan of the tutors that put the card on the top of the deck and not in hand, Worldly Tutor was the closest to making the deck among your suggestions but I chose Vampiric Tutor over it, due to the greater versatility and not having to reveal the card.

Doombeard1984 on Slivers Everywhere

3 months ago

Hello julsjuj,

Thanks for the response. Just to clear up, in point 5 when I said Brood, meant a general term for your Hive of Slivers, not the card Brood Sliver specifically lol. General comment was would be helpful knowing what your overall win con is going to be in the deck? How you are looking to play the deck out. Are you Aggro, combo, Voltron? Goof thing with Slivers is there ability to shift lanes, as Sliver Overlord gives you access to a toolbox of abilities etc to deal with most things.

I think concerning Patriarch's Bidding we may have to agree to disagree lol. If you have had your board wrecked a couple times, you could feasibly have a combo win in the graveyard that you can win at instant speed, for just . Any haste enabler, Mana Enabler, and a piece of tech on board (an intruder alarm for example) and you just win lol. I udnerstand the concern that someone will benefit more, but I think it is highly likely that in playing such a high synergy deck, you are likely to come out on top.

I do still think that you are maybe missing on some draw effects. Other than the Synapse Sliver you have, you could look at Kindred Discovery, Guardian Project, The Great Henge (this one will likely only cost you with its cost reduction), Sylvan Library, just so you can keep you hand filled with gas.

I look forward to your response :)

NV_1980 on Synchronous Slivers

5 months ago

Brood Sliver can be pretty spectacular in an aggro-sliver deck in that it helps to explode your army size quickly. Leeching Sliver is also wonderful; your sliver attacks won't even have to hit in order for you to deal damage.

One of the main concerns a sliver deck faces, is getting wiped. Stuff like Heroic Intervention, And They Shall Know No Fear, Teferi's Protection or Rootborn Defenses can all help to reduce the risk of falling prey to that. And when you still do, spells like Thrilling Encore or Patriarch's Bidding can help a great deal to recover quickly.

Have fun with the build.

NV_1980 on There’s only one Sliver Overlord

9 months ago

If you add Intruder Alarm, you can use your mana-producing creatures combined with Sliver Overlord to tutor all the slivers in your deck in a single go. It also goes infinite with Mana Echoes that you're already included. Also, I can't recommend enough: Brood Sliver and Tempered Sliver.

MagicMarc on 5color Sliver

1 year ago

It is nice to see you making changes in a good direction with the deck!

Regarding your land; I would suggest spreading out your basics. You have a lot of plains but only a singleton or so in the other colors. Even it out as best you can since you are playing a 5 color deck. If anything, I would go higher on forests than any other basic because your mana slivers are green and your spells to get more land are green.

About the cards you added to the deck; I would drop Dormant Sliver, Metallic Sliver and The Locust God and add in Brood Sliver, Toxin Sliver, and Kindred Summons. Dormant Sliver is a trap. The card draw sounds awesome but when you play it you take away the one thing that slivers do best, Attack! You should never be on the defensive with a tuned sliver deck. Your opponents need to be. Metallic Sliver is a contradiction of Sliver Tribal. It is a vanilla sliver that adds no new ability to the tribe. It should never be in any Sliver deck. About the The Locust God. I understand how good this card is, but this is a Sliver deck and not a token Izzet deck. Save that for a different deck. Drop it for Galerider Sliver, Diffusion Sliver, or Venom Sliver. Seriously speaking, giving Slivers flying or death touch will just win games and you won't miss The Locust God.

About making more room in the deck; You have a lot of spells for a tribal creature deck and there is a little room to shave. I would suggest removing Aphetto Dredging, Bala Ged Recovery  Flip, and Chain Reaction. Aphetto Dredging just does not do enough in this deck. To begin with, you need to have played and lost three Slivers to see its total benefit. So if you arent losing Slivers or did not play any good ones, this card is dead in your hand in many games. I would try to get a copy of Haunting Voyage instead. Casting this can flip a game in your favor. It is the same with Bala Ged Recovery  Flip. No one Sliver is important enough to get back by itself so unless a card gets them all back or puts them into play then it is just sub-par. You already have a bunch of removal, maybe even too much so I would cut Chain Reaction. It is not one-sided and does not have any extra benefit. Replace all three of these with more slivers. Especially from the list I already suggested.

You need to focus on what the deck is. It's all about Slivers. Any card in your deck that is not a Sliver should already have it's value questioned by you. So it has to do something great to win games or help you win games to stay in the deck. Anything else can be cut for more Slivers.

Most of your other cards are good support, removal or counters. I think you could still shave a few more cards but I would wait to see after you make adjustments and play the deck for a while before cutting anything else. Once you have more Slivers in the deck and in play during games you should see a big change in it's performance.

Skaso on 5color Sliver

1 year ago

I updated the deck quite a bit i think.Down to 37 lands and up to 27 creatures now.

Still got stuff like Two-Headed Sliver, Brood Sliver, Crypt Sliver, Opaline Sliver, Toxin Sliver, Coat of Arms and Kindred Summons

Not sure how to get them in, but maybe to switch out for the infinit combo stuff.

MagicMarc on 5color Sliver

1 year ago

I don't agree about Jodah, Archmage Eternal or Fist of Suns. I think both of those cards actually hurt your deck instead of help it. Your mana costs are not high enough for replacing them with WUBRG. Neither of those cards brings what Morophon, the Boundless does to the table. I would dump Fist of Suns for Fellwar Stone or something like Cryptolith Rite. Even Birds of Paradise or something similar is a way better card for this deck than either of those. I would dump Winged Boots for Lightning Greaves. Haste is better than flying and shroud is better than ward.

You have way too few slivers in your deck to "Swarm" anyone. Let alone a table full of opponents. Your deck also has a lot of cards that are targeted creature removal. I would dump a lot of that removal for adding quality slivers that provide removal or create removal for you. Take a hard look at your sorceries and instants and see if there is a sliver that does the same thing. Then replace that card with the appropriate sliver. You also need more card advantage to refill your hand once you start slamming slivers down. You can combo using your mana slivers, Intruder Alarm and cards like Vanquisher's Banner. With those cards in play, every time you cast a sliver you will draw a card and untap your slivers which can let you chain through your library in no time.

For more card advantage and more slivers I would suggest the looking to add some of the following depending on your budget; Herald's Horn, Icon of Ancestry, Cryptic Gateway, Descendants' Path, Guardian Project, Kindred Discovery, and The Great Henge. Since you don't have Sliver Queen you can make more slivers with Maskwood Nexus or Birthing Boughs. Realmwalker is another great card. Adding 4-6 of some of these will really speed your deck up.

Good slivers to replace sorceries, instants or land you take out:

Necrotic Sliver, Essence Sliver, Two-Headed Sliver, Fury Sliver, Belligerent Sliver, Galerider Sliver, Bonescythe Sliver, Venom Sliver, Syphon Sliver, Diffusion Sliver, Hibernation Sliver, Brood Sliver, Crypt Sliver, Blur Sliver, Opaline Sliver, Toxin Sliver, Tempered Sliver.

You don't have to use all of these but some of them are insanely good like Necrotic Sliver. You don't need any removal spells if you have a bunch of slivers and this one in play.

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