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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Footsteps of the Goryo
Sorcery — Arcane
Return target creature card from your graveyard to play. Sacrifice that creature at end of turn.
2 months ago
I would be playing Ashen Rider instead of Angel of Despair, as the mana-costs are irrelevant (the games not going long enough to cast either) but exiling instead of destroying is much stronger (particularly as there's a bunch of indestructible cards and lands available).
Zirda, the Dawnwaker seems very weak/useless here, as for the cost of getting it into play you could have just triggered Necrotic Sliver anyway. Though Necrotic Sliver also feels very slow clumsy regardless of whether there's a cost reduction. Personally I'd be thinking just running 8 creatures, the Ashen Rider and Angel of Despair, would serve you better.
You need some proactive ways to pitch your high-mana creatures into the graveyard for reanimation. Bone Shards could be good for this purpose, running the full playset of Collective Brutality would also be helpful.
My changes would be something like removing the 4x Necrotic Sliver, 2x Zirda, the Dawnwaker, 2x Inquisition of Kozilek, 2x Unmarked Grave, and 1x Footsteps of the Goryo, and in their place adding in 4x Ashen Rider, 1x Collective Brutality, 1x Persist, 1x Unburial Rites, and 4x Bone Shards
1 year ago
Footsteps of the Goryo is a fun one I like.
1 year ago
1 year ago
Nonary27 There are a lot of competitive/fringe competitive commanders in both sets.
Cormela, Glamour Thief combos with reanimator spells like Footsteps of the Goryo as long as you have cost reduction cards like Goblin Electromancer or a sac outlet that generates mana. I think she's pretty strong. Anhelo, the Painter is a grixis version of Kalamax, the Stormsire. Probably the best of the new Grixis commanders. Evelyn, the Covetous is weaker than it looks. I don't think there is an infinite blink/flicker/cloning combo piece that's also a vampire. Probably not better than Vela the Night-Clad, even with the extra color. Lord Xander, the Collector has a big impact on casual tables, but is nowhere near as relevant in competitive play. Would put him somewhere close to Evelyn.
Falco Spara, Pactweaver is an okay value engine, but you have to jump through extra hoops to go infinite with it compared to Elsha of the Infinite, so it will be a few tiers lower than Elsha. Rigo, Streetwise Mentor has to compete with Edric, Spymaster of Trest, they want to do more or less the same thing. I'm not sure if Rigo is better or worse.
Ognis, the Dragon's Lash does the same as Grand Warlord Radha. You get an extra color, but have the restriction regarding haste in exchange. Henzie "Toolbox" Torre is just a bad Grim Haruspex that can serve as pseudo-haste-enabler. Not weak, but also not very strong. Rocco, Cabaretti Caterer is a Wargate for creatures in the command zone. Might be the strongest Naya legend to date, although Marath, Will of the Wild is no joke either. Jolene, the Plunder Queen enables untap combos with Black Market Tycoon, but it just ends up being a much worse version of the Freed from the Real combos that other commanders can do.
None of the others are worth mentioning imo.
Commander Legends 2
Abdel Adrian, Gorion's Ward is similar to Lagrella, all about Fiend Hunter-type flicker/sacrifice combos. Candlekeep Sage is probably the best background for it. Alaundo the Seer is a simic version of Jhoira of the Ghitu, except that it's slower, but also draws cards. Bhaal, Lord of Murder is more or less an Odric's Outrider in the command zone, but that it only counts for nontoken creatures means you can't combo with Scurry Oak, so it's probably not that great. I think Duke Ulder Ravengard combos with Port Razer?
Gale, Waterdeep Prodigy sort of gives all your instants & sorceries flashback, which is usually very powerful. Not sure how good it ends up being in practice however. Ganax, Astral Hunter is basically just Galazeth Prismari. Kagha, Shadow Archdruid is yet another Golgari recursion commander, which are usually at least decent. Jan Jansen, Chaos Crafter goes infinite with Clock of Omens and Liquimetal Coating.
1 year ago
KongMing I am afraid, blink spells won't work here, since both Archon of Justice and Ashen Rider have to die. I am not 100% certain about Mangara of Corondor, even though I believe he needs to be exild too for the ability to resolve properly. Possible options I see for this deck are Unburial rights, Ascent of the Worthy, Footsteps of the Goryo, Hell's Caretaker or Persist in combination with Village Rites or Reckoner's Bargain.
1 year ago
If you give away a creature brought back with Footsteps of the Goryo, what happens to the sac trigger?
1 year ago
Hey austinbromine97, I like your build, its different than most and I think it’s interesting. I have been playing Reanimator decks for years, and I have a few tips I’d like to share with you before your team tourney. I apologize for the long post.
First of all, your inclusion of Green mana makes the deck less consistent. You don’t really need Yavimaya, Cradle of Growth or Zagoth Triome, especially not for hardcasting Moldgraf Monstrosity, or for increasing the power of Prismatic Ending. I don’t see another reason to run Green mana. Cradle helps your opponents way more than you, since most decks run Green nowadays. Monstrosity is a weak reanimation target, it really doesn’t need to be here. And you’ll never be able to hardcast it anyway, you are running 20 lands. You’re lucky if you can ever cast Unburial Rites at 5 mana.
Honestly, after testing all kinds of options, all you need is Archon of Cruelty and Serra's Emissary as back-up, with maybe a single Ashen Rider. Archon hits so much harder than the other choices whenever it enters the battlefield and attacks, plus it draws you cards. There’s no reason not to run 4 copies. Most players can handle getting a permanent exiled with Rider, then Rider usually gets Pathed or exiled somehow too. It’s not as useful as it seems. If you need to remove an artifact or enchantment, Rider isn’t the way to do it. Plus any artifacts or enchantments you need to worry about neutralize your ability to play Rider in the first place, like Rest in Peace.
Footsteps of the Goryo does not synergize well with Archon, it doesn’t give haste, and ultimately it doesn’t help your board state. If you want blink effects, you can go that route with 1-cost Ephemerate, it’s simply more efficient. Even Goryo with Ashen Rider is weak, because you may exile some permanents, but you haven’t advanced your board state and have done no damage. You can cut Goryo and go all in with Unmarked Grave at 4 copies and a second copy of Unburial Rites, which I find is always useful. You want 2 copies of Rites so you can always search for at least 1 via Unmarked Grave.
Remand is very weak in this build, I would run Counterspell instead, which is simply better. Your mana base already supports it. You are running Mission Briefing which costs UU anyway.
Prismatic Ending covers most of your weaknesses, I would run a full 4 copies over Bone Shards, which is still useful but can’t help with artifacts or enchantments like Ending can.
I’m a big fan of Teferi, Time Raveler, I highly recommend running him to protect yourself from counterspells and removal.
If you like, check out my deck, I’ve been working on it for a while.
Good luck! :)
2 years ago
As a Prison player, salt and ‘dick moves’ are a workplace hazard.
1) In response to a turn 1 Island into Aether Vial I played a Pithing Needle on Vial. That agitated the opponent but he scoffed and folded to a turn 3 Ghostly Prison. Game 2 went a bit longer but Sphere of Safety drew out a toss of the hands and a salty scoop. Not so much a story of a ‘dick move’ but lots of scoffing, eye-rolling, and shrugging.
2) Same deck going against Grishoalbrand. They went for a turn 1 Faithless Looting (back when it was legal). I saw enough to respond with a turn 1 Pithing Needle on Griselbrand. He stated that that ‘wasn’t how the deck wins’. Mkay. He managed to reanimate Griselbrand on turn 2 with Goryo's Vengeance. I responded with Runed Halo on Griseldaddy. I never got to find out how his deck wins. I’m my experience, whether it’s myself or my opponent, one player allows the other to dig their own grave. I don’t know whether he was trying to be condescending or throw me off my mental game but I had never had anyone give live commentary on my play.
3) Same deck against Bogles. I don’t want to dismiss this player but I wonder how locked into a solitaire mindset Bogles players find themselves in. I don’t recall the whole game as it had been years but I know I was 2-2 paired up against a 4-0 so perhaps this player thought they were sailing to an undefeated finish? They would be denied by what had to be the most interactive opponent they had on the night. They learned the hard way that Runed Halo and Porphyry Nodes in fact do not target. They stuck around long enough in game 1 to see a win-condition and then just folded game 2 after getting shut out by Sphere of Safety. They weren’t super salty but I had had a judge called over so many times in a game. I think they were just put out that a middling record stuck around long enough to knock them off an undefeated perch and likely top prize over a split. With a middling record, I got nothing but practice. Was that a ‘dick move’ on my part?