Creature — Sliver
All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."
Printings View all
|Time Spiral (TSP)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Opaline Sliver Discussion
4 months ago
I have my own sliver deck
Commander / EDH*
SCORE: 2 | 1 COMMENT | 373 VIEWS | IN 1 FOLDER
So I'll be making suggestions based on my experience with Sliver Overlord as commander.
There are 2 cards The First Sliver can take unfair advantage of. They are Hibernation Sliver and Aetherflux Reservoir . You will get a lot of free spells, especially if you have Morophon, the Boundless out. Mosswort Bridge works nice with your commander, too.
Just by looking at your deck, I get the idea that you want to get the most out of every cascade trigger. Almost every card that is less than 5 CC is a sliver, even if it's a bad sliver (several of the slivers with sacrifice abilities) or a changeling. While that does help the deck be more explosive, it really hurts its resiliency. If there's a boardwipe, or spot removal aimed at your commander, you will fall very far behind if you don't have the mana to recast your commander. That's why Crystalline Sliver is always the first thing I search for with Overlord.
I suggest a bit of a paradigm shift. I'd add more lower converted mana cost cards and some card advantage, that way you won't be blown out of the water with all-too-common boardwipes. When slivers are out, people tend to play those cards more often for some reason. I like Distant Melody , Chromatic Lantern , Aphetto Dredging , Living Death , Bring to Light , Opaline Sliver , and Sol Ring . Wheel of Fate works really well with your commander, as does Living End . It should be noted that if you don't want to cast the card you cascade into, you don't have to. If you choose to not cast it, it'll be shuffled back to the bottom of your deck to be cascaded into later instead. Also, Mirror Entity is killer with slivers.
Let me know what you think! I may change my deck to go with The First Sliver sometimes, so I'd appreciate if you have feedback I'm not aware of.
6 months ago
I love Slivers, and am more than excited to give you my two cents- however, I have a major pet peeve when it comes to deck descriptions, specifically the lack of a deck description which your page has. When you don't include a detailed description it's hard for me to get a feel for how you want to your deck to play. Plus, it'll be a big help for you as you can put some thought into how you want your Sliver deck to play...as Slivers are the most flexible tribe in all of magic (and for those of you who doubt that, or want to argue- fight me :P). So yeah, get your deck description right- here are some resources you can use to help you get started:
End Rant. So, onward onto actual suggestions. Since you're running Sliver Overlord you are going to go for a more control oriented deck. You'll likely want to focus on Slivers that help you keep a stranglehold on the board as you won't need any of the Lord Sliver s. They're simply irrelevant as you are rarely going to be swinging wide with this commander. I would just include the one Sliver Lord that actually matters: Sliver Legion .
- Acidic Sliver - sacrificing Slivers is never ideal unless you are getting the better end of the deal. Sac-ing a Sliver to deal a paltry 2 damage isn't worth it. Cut.
- Diffusion Sliver - doesn't really work in commander. Paying an extra to remove a pesky creature in Commander is hardly a tax. This card is only good in standard where you could play multiple copies of this card, and make that tax potentially or . Cut.
- Morophon, the Boundless feels more like a win-more card - essentially it's a card that only helps you if you're already ahead. Cut.
- Opaline Sliver - generally, you don't want your Slivers to be targeted at all by your opponents(hint Crystalline Sliver ) - not to mention this card is a total non-combo or non-bo with the previously mentioned sliver. Cut.
- Shadow Sliver - losing the ability to block for evasion is a risky gamble. Since Overlord is the more Control oriented Sliver and doesn't really encourage an aggro play style this sliver will rarely afford you an advantage. You have better options for evasion in the deck already (in my opinion.) Cut.
- Tempered Sliver - This Sliver only benefits you if you were playing a more aggro style deck - and also if you could play multiple copies. Getting a +1/+1 counter only if your slivers can hit the opponent is okay...but I think you could better use the card slot for something else. Cut.
- Virulent Sliver - This Sliver is cute, but unfortunately doesn't offer much in the way of a valid alternate win option. Definitely another win-more card, as you'll need 10 separate instances of combat damage on each opponent. Honestly, that's not really feasible in my opinion - unless you had 4 of these in your deck. But alas, that is a Sliver that doesn't really benefit you. Cut.
- Ward Sliver - This one i'm a little bit uncertain on as protection can be incredibly handy depending on the circumstance - but for ? That's a hefty asking price. I think you could put that mana to better use elsewhere. Cut.
So that's it for my recommendations regarding what Slivers to cut. As for the rest of you deck, i'll save those recommendations for when you can give me a bit more information on how you want your deck to play - are you looking for a more aggro play style? If so, i'd recommend Sliver Hivelord or Sliver Legion honestly - but that's for a later conversation. Look forward to your response - i'm always happy to see another Sliver deck - Chitinous Approval Ensues
6 months ago
To start, I disagree with a few of shadow63's cuts.
Dormant Sliver is a powerhouse, allowing for extremely explosive plays where you draw and play Sliver after Sliver. The downside is significant, but between Necrotic Sliver and your own removal spells, it is pretty easy to kill your own Dormant Sliver and remove defender.
Sedge Sliver would work a lot better if you had a number of fetch/shock lands, but it still pulls its weight in a budget deck. The ability to save any sliver from dying is invaluable.
Amoeboid Changeling allows you to take other players' creatures using your commander.
I do agree that you can probably cut Tamiyo (unless you have a sacrifice-heavy meta). Ashnod's is a great card, but, with Gemhide turning your slivers into ramp, you do not really need it.
Here's some other cuts I would recommend:
Aether Vial - outstanding card in 60-card constructed Slivers, since the overwhelming majority of your slivers are exactly 2 mana. Its effectiveness in singleton, however, is a bit lackluster.
Even though your commander benefits from Training Grounds , I do not think you have a critical mass of creatures with generic-requiring mana abilities to make Training Grounds worth a slot. Same goes for Heartstone .
Bring to Light is a bit too much mana for its effect. I do not think you need it.
Next we get into cutting your underperforming slivers. You probably should get rid of 16 or so of your 44 creatures.
Here's a few I would certainty remove:
- Syphon Sliver - lifelink isn't all that exciting of an ability.
- Synapse Sliver - solid ability, but you have better card draw, and five mana is pretty heft.
- Opaline Sliver - You have enough tutors that it should be easy enough to find Crystalline Sliver instead.
- Lavabelly Sliver - too low of an impact.
Beyond those, look at the mana costs of the slivers, and try to cut some of the higher-costed ones. Sure, they have great abilities, but slivers work best when you're dumping a large number of them onto the field as quickly as possible. Focus on the ones that have strong combo potential or work to protect key combo pieces.
Frankly, you can probably stand to cut some of the pure pump/combat slivers, such as Sinew Sliver . Sinew and its friends another card that excels in 60-card constructed, when you can run 12 total pump slivers; it singleton, three is just not that big of a deal. Sliver Legion already provides you a strong way to aggressively close out games--you don't need a bunch of worse versions of that effect.
1 year ago
Huatli, Radiant Champion and Opaline Sliver may be a better option than Ajani and Beast Whisperer here. Her +1 makes it real easy to get her emblem that covers all instances of creatures coming into play including Collected Company and Sliver Hive. Seaside Citadels should be dropped for either more shock lands or Mutavaults.
2 years ago
"none of the broken barf-your-cards-everywhere that elves can do, for example" On this I actually agree haha.
But to be more specific, both Crypt Sliver and Crystalline Sliver are non-modern, and the Modern Slivers there are to take the place of these are Poultice Sliver and Opaline Sliver, which are pretty straightforwardly worse, and play a huge role in their susceptibility to removal. In fact I dare say that the removal that was around back in those days, Terror, was actually better against them than any of the removal you listed due to the anti-regeneration clause. But that still wasn't enough. Combined with the likes of Magma Sliver, Quick Sliver, Root Sliver, Shifting Sliver, Sliver Overlord, and Sliver Queen and I'd say I have a pretty succinct list of horrors hiding in un-modern-legal slivers, which makes them the object of such fear.
There is a distinct reason that if somebody walks into an EDH game and starts off by revealing a Sliver Queen as their commander, the game starts as Xv1 instead of the usual free-for-all. And that's in a format where they less reliably get the effects they want. Even if she's a "tier 2" commander, and a lot of things in EDH can snowball out of control, it's just what slivers do. They don't need specific combos, it just happens.
There's not much I can say about Inquisition/Thoughtseize effects. I fully acknowledge that the pool of cards has grown stronger, and these are a great example of that. But slivers always were extremely resilient, and I feel as though the lack of some of these key pieces severely hampers their viability in Modern. Moreso than just the strength of the card pool. Honestly just the fact that they're Tier 2 in EDH tells me there has to be more to it than card pool.
2 years ago
I feel like I should add that there is actually a circumstance under which your opponent could make successful use of a tapping spell here.
Lets say your opponent has a Downpour in hand, and untapped lands necessary to cast it. You have Gemhide Sliver or Manaweft Sliver and two other miscellaneous Slivers in play (maybe Metallic Slivers, or tokens from Hive Stirrings). Now, you want to tap these three slivers to cast say Opaline Sliver. During your Upkeep, before you draw your card for the turn, if you choose to do nothing, thereby passing priority to your opponent, your opponent can cast Downpour targeting your three slivers. Now, you can still tap them for mana in response, but that mana will disappear the moment your upkeep step ends, so unless you have an Instant in your hand you can cast, that mana is useless to you. With no instants in your hand, your only choices are to tap you slivers for worthless mana that immediately disappears, or let Downpour resolve and tap your slivers anyways. The result is the same, your slivers are tapped, and you can't make use of them.
2 years ago
MrJohny: it is incorrect to say "have you ever played with this list? and by this i mean tier 1-2 lists" because at that point you are literally saying "have you ever played with tier 1-2 lists" even though i know thats not what you really meant. you meant to ask if i've played AGAINST tier 1-2 lists. you do realize Phantasmal Image can basically serve as extra copies of Syphon Sliver and Diffusion Sliver right? Syphon Sliver IS an answer to burn. life gain is a hard counter to burn and when i'm giving ALL of my slivers lifelink, even a single turn with it can be enough to gain enough life that i've already won against burn. Opaline Sliver is ABSOLUTELY sufficient card draw, and stacks with Phantasmal Image. if the opponent doesnt use much targeted removal, i side it out. HOLY COW NEW CONCEPT SIDEBOARD! the deck is too slow? are you freakin kidding? control is MEANT to be slow. 8 "conditional" counter spells "doesn't do much"? what are you smoking? the only "condition" is that the spells im countering be noncreatures. and the mainboard already has plenty of ways to deal with creatures. yes its played against tier 1-2 lists, and won. because players like you are such sheep that just want to copy netdecks to the point where you dismiss anything thats not meta as being bad and you literally have no idea how to deal with something you've never seen before.
2 years ago
Opaline Sliver: is not sufficient card draw. It is much too dependent on your opponents decisions
Venom Sliver: I'll give you this atm death touch is annoying.
Syphon Sliver; is not an answer to burn. Every creature you play dies to bolt. And yes i know that you have Diffusion Sliver but the chance that you'll have have this in multiples consistently is not great.
8 conditional control spells in the side board doesn't do much for you.... this deck is to slow to rely on removal alone you need better ways to control the flow of the game
Out of curiosity have you ever played with this list? And by this I mean tier 1-2 lists.