Stinkdrinker Daredevil

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Common
Commander 2015 (C15) Common
Modern Masters (MMA) Common
Lorwyn (LRW) Common

Combos Browse all

Stinkdrinker Daredevil

Creature — Goblin Rogue

Giant spells you cast cost less to cast.

Stinkdrinker Daredevil Discussion

BlackDeegs on giants

6 months ago

Love the idea, I would recommend putting those Stinkdrinker Daredevil into the deck! Maybe create a sideboard with Fling as well. (+1)

------ on Commander 2017 - Spoilers

2 years ago

RedUndead40 even on its own, those 3 cards do their things, 1drop hastedude is staple, myrs are completely legit, and when Licia gets removed you play the same thing again with a different lifegain card. You are up 1 mana due to the myr, and also "if it gets removed" is a no-brainer agruement. just wanted to point that out.

New blood really makes things interessting now, because it allows you to target your own creature. play vampire tribal and splice in something like a Stinkdrinker Daredevil replacing giants with vampires to basically shit them out for 2 less or for 4 less if you have Urza's Incubator. Also, replacing the word "ally" in ally/rally cards to change the text to "whenever a vampire enters the battlefield" looks like fun. Nothing I'd bet my game on but atleast fun to play around with.

Shad0wRaz0r on Attacked by Titan! (Giant tribal)

2 years ago

You do not really need Warchief Giant or anything similar to replace it, as it is primarily for the multiplayer Commander/EDH format, while modern is consists more of 1 v 1 games; it is also only in your sideboard, so you can just remove the giants without replacing them. I would have also suggested to replace Urza's Incubator with Stinkdrinker Daredevil, but you already have 4 copies. However, you should add something that can help you cast your spells more easily, as most of your more powerful spells are 5-7 mana. You can also add something that essentially resolves the game, like Magmatic Chasm, which lets you overrun your opponents with your giants to finish off the game. Since only 5 of your giants have/grant evasion, you could use a spell to allow cards like Brion Stoutarm or Hamletback Goliath to win you the game in a turn and avoid a blocked up board. In addition, you can include a spell to protect your creatures from removal and board wipes, as that one Boros Charm will not save you from several boardwipes being sided in against your deck. More Boros Charms would be helpful, for example.

lagotripha on giants have big clubs

2 years ago

Its cool, the first deck I built was giants back in lorwyn days, so its interesting to see a budget Giant brew, so I'll see what I can come up with in terms of acceleration- I mean I'm tempted to come up with a Heartless Summoning/Stinkdrinker Daredevil cost reduction deck for it, but its a little tricky as the best cards are in r/w or r/g so...

KingBear on giants have big clubs

2 years ago

lagotripha im going to add in a few of these cards. Also thank you for the comment it really helps knowing Stinkdrinker Daredevil is a thing.

lagotripha on giants have big clubs

2 years ago

I'd feel more confident running some Ondu Giant, Giantbaiting, Borderland Behemoth, Stinkdrinker Daredevil, Sunrise Sovereign. Some acceleration and stabilisation seems essential- Firespout perhaps. Good luck with the brew.

D2Toaster on Fee Fi Fo Fum

2 years ago

AmadeusKaelPyralis Thanks. I have other decks posted even longer with no comments either, though.

I also bought the deck for it's artifacts and angels. But before I took it apart, I had a few games against one of my friends who plays a Purphoros, God of the Forge deck and I won all of them. This made me want to modify it, after knowing it's potential. I also love to play with unpopular themes and commanders, with Kalemne being the least favorite and least played commander of that year's release, I knew I had to build one and it has to be a giant theme. For the fun and the challenge.

Your ideas are great. I've thought of them before, mixing other tribal themes into giants. Most of the playable giants are either soldier or warrior (if they have more than one type). However with Kalemne being a soldier, unless we decide to reduce her role in the deck, warrior might not be a good choice compared to solider. There are quite a lot of soldier tribal cards, most from the Onslaught block. Catapult Squad and Catapult Master work best with Kalemne since she has vigilance. There are two problems, though. The first is that most solder creatures have low CMC, making it difficult for Kalemne to grow. The second is is that most solder tribal cards give creatures either first strike or vigilance, which Kalemne doesn't need at all. So with either warrior or soldier, we might end up replacing Kalemne as we improve the deck. This is not what I would want to do. I want to stick to her as a commander. Therefore mixing creature types doesn't seem to work at the moment.

Right now the helping hand mostly comes from large powerful creatures with CMC greater than 5. It's actually not that hard to cast giants if you have Stinkdrinker Daredevil or Urza's Incubator in play. Along with other mana ramps, this deck is actually quite fast. Usually turn 3 Kalemne and turn 4 4/4 double strike dealing 8 damage after we play a 5CMC giant (turn 2 Kalemne and turn 3 attack if we have either Sol Ring or Ancient Tomb.

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