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Creature — Treefolk Warrior
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Indomitable Ancients Discussion
3 weeks ago
So this is one of my first attemps to make a deck.... And I love mushrooms and wanted to make a flavourful deck that had basically mushrooms, and their environment, trees and treefolk... To be played with friends but still as mighty s possible. But I am honestly struggling to fit everything in properly.... And no clue about which spells to choose! Any feedback is welcomed. So far I got something like this:
Verdeloth the Ancient Unstoppable Ash Orchard Warden Leaf-Crowned Elder Treefolk Harbinger Bosk Banneret Dountless Dourbark Timber Protector Ghoultree Indomitable Ancients Great Oak Guardian/ Cloudcrown Oak
Fungi I really wasnt sure here, not sure if mushrooms would be better represented in this deck by little ones that create saprolings and that is it, or if it is more convenient to keep the good ones in... so had those ideas so far. Also wanted to keep all as mushroomy as possible.
Mycologist x1 Essential for the theme I am aiming for, was thinking of 2 of these. Thallid Shell-Dweller x2 Benefits from using toughness to power up along with treefolk? Corpsejack Menace x3 Ghave, Guru of Spores x2 Mycoloth x2
Enchantments/Spells... The same for this, trying to keep it as mushroom foresty as possible. [pGrow from the Ashes]] is very tempting for this reason... but having other fedges.... Seed Spark ? Lignify ? Saproling Symbiosis ?? Reach of Branches ?? Rootgrapple ?? Fungal Sprouting Fungal Plots Luminiscent Rain Verdant Embrace Infect Pollenbright Wings Whirlwind Was thinking of adding something like Wrath of god or something to clean up the other's cards while having the [Timber Protector] ... Thoughts? And for more multiplayer Sheltering Ancient Heartwood Storyteller Collective Voyage ??
Well, please I would appreciate any feedback. Playing 60 cards, not much restriction... Also potenetially could make it into an EDH deck? But my pals do not really have those although we could probably get into that.
The budget is around 40 bucks...
Thanks in advance.
All the best.
2 months ago
I like this idea a lot! One thing, though. Wouldn't it be nice to have at least one good treefolk besides Doran to search for with the Harbinger for those times when Doran is already in play/your hand and you don't need forests? Seems like a waste of a fetch effect otherwise. You could try to pick one with a nice effect for some added utility or just something with a lot of toughness for an extra beater (like Indomitable Ancients or such).
9 months ago
dhoby87, Jory476, matchgrizzle, TheRedGoat, and notorioez,
Thank you very much for your comments and suggestions! I have made several changes to the deck since receiving them and I think it is at a much better position than it was originally. This deck was original a white green deck and I completely forget about Doran, the Siege Tower and Tree of Perdition when I added in black. I replaced my Indomitable Ancients with Tree of Perdition and added in two Doran, the Siege Tower as well. I would love to have a third Doran to replace one of my Assault Formations but I am trying to keep this deck moderately budget for now. Path to Exile is a card I am highly considering adding soon in place of some of the Wall of Vines. Additionally I think having one Courser of Kruphix in the deck could be fun and add some more variety to the deck whenever drawn. I think the addition of Heroic Intervention will really help in future games I play.
Anymore comments or suggestions on the changes I made are appreciated,Thanks!
10 months ago
I have a Doran deck myself that I recently made. If you're looking to go tribal treefolk, you've got some really good cards you can add to it as well as the deck has its own land, Murmuring Bosk:
Indomitable Ancients 2/10 beatstick
Timber Protector give Doran and the trees indestructible
Treefolk Harbinger search out the treefolks you need or murmuring bosk which is a land thats all 3 colors.
Sapling of Colfenor gives you cards to hand and life points plus its indestructible
Woodfall Primus just fun in general to drop although it is high cost but has persist
1 year ago
I think this idea of "high defense" creatures being so "cheap" or having other utilities is the reason why cards like Doran, the Siege Tower and Assault Formation are fairly rare. Making creatures able to assign damage from their toughness can warp the game in unexpected ways. Especially since you can transform creatures like Tree of Perdition and Tree of Redemption into 13/13 creatures for 4 mana, when you pair them with cards that allow you to negate the Defender tag. Or cards like Indomitable Ancients who are a 2/10 creature for 4 mana, Doran turns it into a 10/10 creature in essence. Even things like Yoked Ox and God-Pharaoh's Faithful become insanely strong as they become essentially 4/4 1 drop creatures.
1 year ago
There's a new creature from Ixalan who does the same thing Doran does, forgot his name but he's a dinosaur. Also a WB Gargoyle from the RTR block that acts as a Rolling Stones on legs.
Have you ever considered some means of making your walls unblockable? Behind the Scenes and Sidar Kondo of Jamuraa give your creatures pseudo evasion. No Tower Defense? It's a great finisher. Dusk / Dawn is usually a one-sided boardwipe for you. Also Indomitable Ancients is a card.
One thing I noticed is you don't have too much ramp/removal. I'd recommend cutting down on instants that provide a temporary buff in favor of removal like Swords to Plowshares and Putrefy, along with ramp like Cultivate and Kodama's Reach.
You can easily cut the taplands in favor of pain lands like Llanowar Wastes, Caves of Koilos, and if you have the money Brushland. Mana Confluence and City of Brass are also both great mana-fixing options.
This is definitely a lot of information, so if you need any help for specific cuts, let me know!
Hope this helps!
1 year ago
+1, love the concept! I'd try using a few more creatures with higher toughness (like walls) in order to kill other creatures quicker.
Tower Defense could also be a really fun card, essentially giving your creatures +5/+5 until end of turn for only 2 mana!