Creature — Treefolk Warrior
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|Commander / EDH||Legal|
Indomitable Ancients Discussion
2 weeks ago
@jager69 - yep! I'm really going to add that to my deck.. I haven't been able to get one yet, because of my busy schedule.. but thanks!
@RalZarek77 - Glory Bearers is not good imo.. It doesn't do anything on its own, and for 4 mana creature, Tree of Perdition or Indomitable Ancients are way better.. and Athreos, Shroud-Veiled is kinda slow.. 6 mana that can protect one permanent on your end step, which can be solved by one opponent casting 2-3 mana single removal spell.. Also being indestructible, it's going to be hard to remove, and when I have no creatureson my battlefield due to a mass removal spell, I'm going to be forced to put coin counters on enemies creatures, since there's no "may" in it's triggered ability.. It's great for politics though, I'll give it that.. Grasping Giant is interesting enough.. I'll think about that.. Thanks for the suggestions!
2 months ago
"Sacrifice a nontoken Treefolk creature you control; Creatures opponents control get -X/-X and you gain X life where X is the toughness of the sacrificed creature, Then Add any combination of to your mana pool equal to that creatures toughness."
That's pretty busted. Maybe not as much as I initially thought, but it is definitely too powerful with a one-sided board wipe that dodges all protective measures (indestructible, protection, shroud, hexproof and regeneration), some token life gain and then a burst of mana that on most Treefolks would be 6+.
Drop an Indomitable Ancients and watch the color fade from your opponent's face as all their shit gets -10/-10, and you add 10 mana while gaining 10 life. This ability is a bit too far IMO.
I would not go around making +0/+1 counters with the second ability. WotC have more or less removed odd counters from the game. There's no issue making it +1/+1 counters. It makes the PW more powerful in general but as soon as you go for your Doran, the Siege Tower set power = toughness, it doesn't matter, but the +1/+1 counters matters before you get to that point. Also with only a +1, the -X seems very underwhelming unless you have many nontoken treefolk - at which point, it classifies as win-more.
Also to clean up the first ultimate suggestion:
"Sacrifice up to three Treefolk creatures you control. For each creature sacrificed this way, target opponent loses 2 life, you gain 2 life and add ."
The way you have it worded now, the Syphon Life is a one time thing regardless of what happens and is not copied for each sacrificed creature. Unless that's a typo on the capital "Then".
As for the ultimate itself (the first variant), it's actually quite poor. You sacrifice 3 Treefolk to syphon an opponent of 6 life and gain 9 mana in WWWBBBGGG.
That seems like a major tempo loss, unless you're sac'ing tokens. But then again there are not that many token generators for Treefolk that are cheap.
Also it's kinda unclear what this ability is meant to do. It's not really a finisher (up to 6 life is not much reach) and neither really life gain. It's more like mana gain, which seems odd for an ultimate ability. Is the point to sacrifice small tokens and Treefolks to get a ton of mana to cast more Treefolks or flashy spells?
I get that it's a Treefolk tribal Planeswalker, but so far WotC have attempted to steer clear of making an exclusive tribal Planeswalker - with exception of Nissa Revane which they have also received a fair bit of negative feedback on as well as the positive. I would attempt to craft the abilities a bit broader, but with bonuses for Treefolk or abilities that are typically better applicable for Treefolks.
I would do something like this:
+2 Create a 0/3 Green Treefolk creature token.
-1 Put a +1/+1 counter on up to two target creatures. Put an additional +1/+1 counter on each Treefolk targeted this way.
-4 You may sacrifice a creature you control. Target opponent loses X life and you gain X life, where X is that creature's toughness.
First ability is reduced to an 0/3 token but grants 2 loyalty to easier feed into the other two negatives.
Second ability is less wide and more focused, with additional benefit for Treefolks.
Ultimate is reduced from a flashy but kinda all over the place ability to a straight finisher ability.
First ability is a very white/green nature. Second is primarily white. Ultimate is black in nature. So the palette is covered but with more focused abilities that doesn't require a build around theme, but definitely benefits from playing with Treefolk.
2 months ago
We would like to recommend:
- Assault Formation / Wakestone Gargoyle : bit of redundancy in case Arcades is unavailable.
- Spidersilk Armor : provide all your defenders with reach (and a small toughness bonus).
- Tower Defense : instant, large toughness boost for all your creatures; can close out games in the right circumstances.
- Abzan Beastmaster : as your stuff is probably the toughest ...
- Indomitable Ancients : not defenders, but very tough and thus strong attackers if Arcades is present.
- Silklash Spider : tough creature AND a walking, repeatable Windstorm .
- Skinshifter : great value for a very versatile creature.
Some additional walls we would consider:
- Amaranthine Wall : because you can make it indestructible.
- Wall of Glare : fun if you can make this indestructible.
- Wall of Frost : because everyone hates facing it.
- Living Wall : because it regenerates and because it looks awesome (and disgusting).
Mrs. and Mr. NV_1980
5 months ago
Hey, I absolutely love Treefolk too!! Im determined to make Abzan Treefolk top tier modern worthy!! Anywho, for mana ramping, I highly recommend using Arbor Elf and Utopia Sprawl . That little combo isn't just mana ramp, but its also mana fixing.
My list is on my page if you want to take a gander! Before the banning of basically all fast modern decks, I would consistently go 2-2 at FNM, without a sideboard!!
6 months ago
@ SaltyWizard: Wakestone Gargoyle without switching combat damage from strength to tougthness is for most creatures not worth the effort. And if Arcades, the Strategist or High Alert are on the battlefield I do not need the Gargoyle.
Indomitable Ancients I will consider, but mostly I prefer a creatures with defender for the card-draw with Arcades.
6 months ago
8 months ago
If you're on the look out for more control-y includes cards from the Fiend Hunter family (o-rings on sticks,) are almost always big butts in the 1/3 range, Gaddock Teeg , is a nice include but you'd need to switch up your sig to include him: so far I've found that dealing twenty consistently with this type of deck is relatively easy and Triumph of the Hordes is a bit of overkill that's likely get you hated out so switching to something else for the Teeg include (which shuts off almost every other deck at the table, since planeswalkers are more often than not cmc 4+) might be worth considering its.
Champion of Lambholt is nice evasion since you strategy is to puke creatures on the board. Semi-asymetric boardwipes like Dusk//Dawn and Wave of Reckoning are also really good, but remember that if you play Teeg, they nonbo; Magus of the Disk is a 2/4 board wipe on theme that Teeg doesn't turn off though.
Rhox Faithmender is the reason my record life total with the deck is 120 (three activations of Huatli for 11 doubled is 88 life plus starting life total and a net twelve life from somewhere).
Mirage Mirror is a second copy of anything in your or your opponents decks.
and lastly, Joven's Ferrets is a meme.
9 months ago
Indomitable Ancients could be a good addition to your "cheap upgrades" section