Creature — Treefolk Warrior
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|Commander / EDH||Legal|
Latest Decks as Commander
Indomitable Ancients Discussion
5 months ago
Doran was my 2nd EDH deck I ever built. I ended up converting him to an Arcades because I think Arcades is better overall. Though, one of my favorite EDH moments was when someone attacked me with an unblocked dragon then they pumped them up +1/0 fire breathing 14 times. I laughed since power means nothing with Doran out (Something Arcades doesn't stop).
Also, there is an awesome combo with Tree of Perdition that you may already know. If you can give it vigilance, attack, then activate its ability if its unblocked, it is almost always a 1KO hit. Sadly, I was only able to get this to go off once.
When you continue cutting I would recommend asking your self if the card checks more than one box. If it can't then maybe its a good cut. There obvious exceptions like Indomitable Ancients since a 10/10 for 4 is great. But cards like Sapling of Colfenor is what you want your deck filled with. Its got high toughness, great key word with indestructibility, life-gain, and card draw all with 1 card.
Otherwise you can try playtesting it on tapped out and try to figure out what ends up being lackluster compared to the others. Best of luck with Doran. He's a fun political build. No one bothers the guy with defenders until its too late.
5 months ago
Huh, no one actually did this one, as far as I can tell.
"Challenge: A planeswalking Giant. No red."
Moran, Gardener of Forests
Legendary Planeswalker - Moran
+1: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
-3: Create a 0/0 green Giant token. It enters the battlefield with X +1/+1 counters, where X is the number of lands you control.
-7: For each land you control, create a token copy of it.
I'd like to see a Three color planeswalker for a combination we don't currently have.
Grixis, Esper, Jund, Bant, Jeskai, and Temur have been done, leaving:
8 months ago
@jager69 - yep! I'm really going to add that to my deck.. I haven't been able to get one yet, because of my busy schedule.. but thanks!
@RalZarek77 - Glory Bearers is not good imo.. It doesn't do anything on its own, and for 4 mana creature, Tree of Perdition or Indomitable Ancients are way better.. and Athreos, Shroud-Veiled is kinda slow.. 6 mana that can protect one permanent on your end step, which can be solved by one opponent casting 2-3 mana single removal spell.. Also being indestructible, it's going to be hard to remove, and when I have no creatureson my battlefield due to a mass removal spell, I'm going to be forced to put coin counters on enemies creatures, since there's no "may" in it's triggered ability.. It's great for politics though, I'll give it that.. Grasping Giant is interesting enough.. I'll think about that.. Thanks for the suggestions!
10 months ago
"Sacrifice a nontoken Treefolk creature you control; Creatures opponents control get -X/-X and you gain X life where X is the toughness of the sacrificed creature, Then Add any combination of to your mana pool equal to that creatures toughness."
That's pretty busted. Maybe not as much as I initially thought, but it is definitely too powerful with a one-sided board wipe that dodges all protective measures (indestructible, protection, shroud, hexproof and regeneration), some token life gain and then a burst of mana that on most Treefolks would be 6+.
Drop an Indomitable Ancients and watch the color fade from your opponent's face as all their shit gets -10/-10, and you add 10 mana while gaining 10 life. This ability is a bit too far IMO.
I would not go around making +0/+1 counters with the second ability. WotC have more or less removed odd counters from the game. There's no issue making it +1/+1 counters. It makes the PW more powerful in general but as soon as you go for your Doran, the Siege Tower set power = toughness, it doesn't matter, but the +1/+1 counters matters before you get to that point. Also with only a +1, the -X seems very underwhelming unless you have many nontoken treefolk - at which point, it classifies as win-more.
Also to clean up the first ultimate suggestion:
"Sacrifice up to three Treefolk creatures you control. For each creature sacrificed this way, target opponent loses 2 life, you gain 2 life and add ."
The way you have it worded now, the Syphon Life is a one time thing regardless of what happens and is not copied for each sacrificed creature. Unless that's a typo on the capital "Then".
As for the ultimate itself (the first variant), it's actually quite poor. You sacrifice 3 Treefolk to syphon an opponent of 6 life and gain 9 mana in WWWBBBGGG.
That seems like a major tempo loss, unless you're sac'ing tokens. But then again there are not that many token generators for Treefolk that are cheap.
Also it's kinda unclear what this ability is meant to do. It's not really a finisher (up to 6 life is not much reach) and neither really life gain. It's more like mana gain, which seems odd for an ultimate ability. Is the point to sacrifice small tokens and Treefolks to get a ton of mana to cast more Treefolks or flashy spells?
I get that it's a Treefolk tribal Planeswalker, but so far WotC have attempted to steer clear of making an exclusive tribal Planeswalker - with exception of Nissa Revane which they have also received a fair bit of negative feedback on as well as the positive. I would attempt to craft the abilities a bit broader, but with bonuses for Treefolk or abilities that are typically better applicable for Treefolks.
I would do something like this:
+2 Create a 0/3 Green Treefolk creature token.
-1 Put a +1/+1 counter on up to two target creatures. Put an additional +1/+1 counter on each Treefolk targeted this way.
-4 You may sacrifice a creature you control. Target opponent loses X life and you gain X life, where X is that creature's toughness.
First ability is reduced to an 0/3 token but grants 2 loyalty to easier feed into the other two negatives.
Second ability is less wide and more focused, with additional benefit for Treefolks.
Ultimate is reduced from a flashy but kinda all over the place ability to a straight finisher ability.
First ability is a very white/green nature. Second is primarily white. Ultimate is black in nature. So the palette is covered but with more focused abilities that doesn't require a build around theme, but definitely benefits from playing with Treefolk.
11 months ago
We would like to recommend:
- Assault Formation / Wakestone Gargoyle : bit of redundancy in case Arcades is unavailable.
- Spidersilk Armor : provide all your defenders with reach (and a small toughness bonus).
- Tower Defense : instant, large toughness boost for all your creatures; can close out games in the right circumstances.
- Abzan Beastmaster : as your stuff is probably the toughest ...
- Indomitable Ancients : not defenders, but very tough and thus strong attackers if Arcades is present.
- Silklash Spider : tough creature AND a walking, repeatable Windstorm .
- Skinshifter : great value for a very versatile creature.
Some additional walls we would consider:
- Amaranthine Wall : because you can make it indestructible.
- Wall of Glare : fun if you can make this indestructible.
- Wall of Frost : because everyone hates facing it.
- Living Wall : because it regenerates and because it looks awesome (and disgusting).
Mrs. and Mr. NV_1980
1 year ago
Hey, I absolutely love Treefolk too!! Im determined to make Abzan Treefolk top tier modern worthy!! Anywho, for mana ramping, I highly recommend using Arbor Elf and Utopia Sprawl . That little combo isn't just mana ramp, but its also mana fixing.
My list is on my page if you want to take a gander! Before the banning of basically all fast modern decks, I would consistently go 2-2 at FNM, without a sideboard!!
1 year ago
@ SaltyWizard: Wakestone Gargoyle without switching combat damage from strength to tougthness is for most creatures not worth the effort. And if Arcades, the Strategist or High Alert are on the battlefield I do not need the Gargoyle.
Indomitable Ancients I will consider, but mostly I prefer a creatures with defender for the card-draw with Arcades.