|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Common|
Combos Browse all
Rites of Initiation
Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
Rites of Initiation Discussion
2 months ago
Looks like a great start!
You're missing a few of the card-draw cards that really make this deck competitive. I'd recommend you add Renegade Tactics and Panic are the main ones you're missing, and the deck can't get enough of them. I even considered running Rile , but it's a bit risky.
I just wanted to make sure you knew that copied spells off of Zada won't trigger Prowess and other "Cast" triggers. They're still fine cards, but maybe not as effective as you maybe thought.
I see you're also playing Goblin Freerunner . Since Zada doubles up as an ally, I take advantage of that by also playing Akoum Flameseeker and Ondu Champion for some recurring fixing and trample-giving. They are pretty reliable with Zada.
It's not necessarily synergistic with Zada, but Rites of Initiation is an awesome finisher with all the card draw we do.
Here's a link to my list. I went with a more Goblin Tribal theme that has been shredding through opponents so far. I'd like to see what you think! Zada, Card Advantage Grinder
7 months ago
Thanks for the advice. I've added Blue Sun's Zenith to the list. I can't believe I didn't think of it before! I'm sceptical of the high CMC of Stalking Vengeance but I've added it to the maybeboard. I'll probably buy it with the rest of them and see how it performs if I swap it with something. Maybe Niv-Mizzet, the Firemind . I'll definitely look into some more combat tricks, instant speed pump would probably be fun. I've just found Rites of Initiation which I think would be great. Potentially good in your Nekusar, the Mindrazer deck too as you'll have quite a bit of card draw.
9 months ago
You should look into artifact tutors, like Fabricate, Tezzeret the Seeker (he's very good since he can tutor both Ashnod's Altar and Skullclamp by himself, which is a rarity in UR), Reshape, and others (though these are among the cheapest. If you're willing to spend the cash, Transmute Artifact, Personal Tutor, etc., can be super handy to find your combo pieces). Oh, and Mystical Tutor as well.
To fit these in, I'd remove:
By Force (narrow, Vandalblast if you really need additional artifact destruction)
Rites of Initiation (seems like it's either overkill, or too all-in to be beneficial. Throne of the God Pharaoh and Shared Animosity basically do this same thing but better)
Coveted Jewel - I just really don't like this card. It's 1 mana more than Gilded Lotus but your opponents can gain control of it by attacking with a creature you didn't know you couldn't block. The 3 cards is a nice benefit, but you have 12 other rocks that are more efficient, plus 2 ways to cheapen isntants/sorceries, plus Simian Spirit Guide. I think you can do without this card since it has a possibility to backfire.
Arcane Denial - It's easy to cast, but giving an opponent two cards is rough. The better your opponent's decks are, the worse this card gets. This is my personal preference, though, if the card does work for you, keep it. I'm just not a fan.
Also, take a look into Breath of Fury. You run Bident of Thassa already, and Breath + Bident make a hilarious combo of their own with The Locust God. So long as you have at least a few insect tokens to swing with to start, you'll deal absurd damage across combat steps back-to-back. For example, starting with just 5 tokens, you put Breath on one of them and you swing 5, then 9, then 17, then 33, which is enough to deal 561 damage. Not sure if that'll tickle your fancy, just something I remembered because you have Bident in the deck.
1 year ago
We would agree with Flyboarg that it would probably be good to have Skirk Prospector in here; especially for mana-fueled kill-spells. Also we would recommend to mainboard Rites of Initiation because it's cheap to cast and even with a small goblin army on the BF, along with some cards in your hand, it could be: good-game. Also, Goblin Lookout could be interesting. And just out of curiosity, why no Impact Tremors?
1 year ago
There are a lot of them. But combo is not a good archetype in pauper, because it usually requires way too much cards or colors, both of which have consistency issues with only common cards. Here are a few uncommon combos:
1 year ago
Delve cards are really good as you can use thrinax in your graveyard to pay for the cost and then move him into the command zone.
Ashnod altar and similar cards dont really do much imho. I tried them but they were too slow.
PS: ill upload my current list if you like :) and we can brainstorm a little.
1 year ago
1 year ago
Rites of Initiation could be a great finisher since you are drawing all those cards.
No data for this card yet.