Whirlpool Rider


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Apocalypse (APC) Common

Combos Browse all

Whirlpool Rider

Creature — Merfolk

When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.

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Whirlpool Rider Discussion

Saljen on Blue-Black Mill & Control (Pauper)

3 days ago

Mill is tough in any format, but in a format as fast as Pauper, it's going to be really tough unless you can combo out some really big mill or have some way to survive for a long time. This deck does neither at the moment.

Your land-destruction sub-theme isn't doing a lot for you. It's high CMC and not very effective as your opponent can just tap different lands to avoid the tax.

Counterspell is better than Psychic Strike. The 1 CMC less is 10x more useful than the 2x mill. Grip of Amnesia might be okay in the sideboard against graveyard specific decks, but it does absolutely nothing to any deck that doesn't rely on the graveyard. They will just exile the graveyard they don't use every single time. Pauper has lots of good counter spells. Daze, Counterspell, Deprive, etc. Arcane Denial has a lot of synergy with this deck too, it may be worth running 4x of alongside 4x Counterspell for your control suite.

To fix some of the decks shortcomings, while keeping the premise of U/B Mill Control, I'd start by adding 4x Jace's Erasure. This card passively mills, mills more when you use draw spells (netting you double advantage) and stacks to become very difficult to deal with. You'll want to run 3-4x Muddle the Mixture to search out Jace's Erasure to ensure it's always on the field. It's also a solid counterspell as well, so it fits your control narrative.

Then you want to add some cantrips to help you filter through your deck and mill your opponent at the same time. I'd start with 4x Thought Scour, 4x Brainstorm, 4x Ponder. Brainstorm has the benefit of drawing 3, forcing 3 triggers on Jace's Erasure, even though you ultimately only draw 1. Ponder works with Brainstorm to let you shuffle away cards that you don't need right now. Thought Scour draws and forces them to mill at least 3 if Erasure is in play. 3-4x Mulldrifter gives you an option for a blocker or attacker while also drawing you cards. 1-3x Whirlpool Rider is also a solid card, as it can let you draw multiple cards triggering Jace each time.

As for removal, you'll want to run a few different cards. Diabolic Edict and Geth's Verdict are both solid, though I'd lean toward Edict due to the easier casting cost. Another option is Ghastly Demise, but I wouldn't run more than 1-2 of these. It lets you chose the target for removal and gets better as you fill up your graveyard with cantrips.

As for lands, I'd recommend just running 4x Evolving Wilds, 4x Terramorphic Expanse and the rest just basic Islands and Swamps. The two fetch land will help fill your graveyard for Diabolic Edict and also provides 8 shuffles to use with Brainstorm to allow you to really control what cards are on top of your library.

If we were to take all of this and put it into a deck, it might look something like this:

Control: 4x Counterspell, 3x Arcane Denial, 3x Muddle the Mixture (Also fetch's Jace's Erasure), 2x Crypt Incursion

Removal: 4x Diabolic Edict, 2x Grisly Spectacle (provides mill and target removal)

Draw: 4x Brainstorm, 4x Thought Scour, 3x Ponder, 3x Mulldrifter, 2x Whirlpool Rider

Mill: 4x Jace's Erasure

Lands: 4x Evolving Wild, 4x Terramorphic Expanse, 10x Island, 2x Swamp, 2x Bojuka Bog

Now you've got a deck that controls the board state through great counterspells and removal, while constantly taking double advantage of drawing with Jace's Erasure. All you have to do is counter, destroy, draw, win.

NV_1980 on Locust God: The God of Draw

1 month ago


Nice Locust deck; very accessible because it can obtained with a small budget! The following additions will keep the deck on budget (mostly), but will probably make it a lot more powerful:

  • Laboratory Maniac; just in case you run out of stuff to draw.
  • Whirlpool Rider; slightly less powerful version of Whirlpool Warrior, but still great.
  • Mindwrack Liege; not the cheapest option, but will make your Locusts very strong.
  • High Tide; great for summoning the Locust God early.
  • Keep Watch; very funny once you have a few Locusts to attack with; can also be used during opponents' turns.
  • Rites of Initiation; like Coat of Arms, can act as a finisher if you have enough Locusts.
  • Goblin Bombardment; in case you have enough Locusts and some particular creature is bothering you. Can also prove very effective damage if an opponent has somehow prevented you from using your Locusts as attackers.
  • Breath of Fury; this can be an insanely funny finisher if you have enough Locusts.
  • Burn at the Stake; lots of fun if you have the Locusts.
  • Enter the Infinite; requires a lot of mana, but if it's not countered this will basically end the game in your favor by creating a gazillion Locusts.
  • Library of Leng; just in case you feel like discarding into your graveyard sucks, also acts as a second Thought Vessel.
  • Throne of the God-Pharaoh; this is pretty powerful if you have just attacked with a bunch of Locusts.

As for cuts to make room for the above, I would suggest cutting Aetherworks Marvel, Decoction Module and Fabrication Module; in order for any of these to be of real value, you need all of them on the field (or at the very least two out of three). I would also cut Hamletback Goliath; you don't need such a big stomper (without trample I might add) order to win.

Hope any of this makes sense. Have fun playing! And should you have time to give feedback on one of my decks, I would appreciate it!

chadsansing on

3 months ago

+1 for the name/theme.

Have you tested with something like Whirlpool Rider or Search for Azcanta  Flip (maybe over Conqueror's Galleon  Flip) for card selection?

Have fun playing!

n0bunga on Play Chess With the Devil

3 months ago

Austin_Smith_of_Cards That's not exactly what was expressed. The idea is to dredge at the beginning of Turn 2, as we would have discarded our hand to Phantasmagorian. Suppose we've something like Nether Traitor in hand, and we organize our discard so that it's in its proper spot to reanimate, and we have a Golgari Grave-Troll to dredge our draw step. This potentially dredges the Narcos and Amalgams, as well as our flashback cards. At this point, at Bridge from Below will be in the yard, so we've sent Narcos to the battlefield, which trigger the Amalgams, but the idea here is to use the tokens produced with the copy(or copies) of the enchantment to flashback Dread Return targeting Balustrade to mill the deck. Now all 4 enchantments are in the grave, meaning 1 instance of sacrifice = 4 tokens. So 1/4 Narcomoebas make 4 Zombie tokens which can be used for Flayer of the Hatebound as our primary wincon.

To answer your question - you don't, technically. But they deal 12 on impact at the beginning of your end step with Flayer in play. To protect you from milling to death Whirlpool Rider was in this list, and now I don't know what happened to it, lol. I think I was testing Ashen Rider as another strong target to reanimate.

Rabid_Wombat on Step Into My Firemind

4 months ago

Okay, all the following can go as they are either too expensive or not instants or sorceries. You need to focus on Niv's strengths if you are going to win even casual games ;)

Guard Gomazoa, Fog Bank, Jin-Gitaxias, Core Augur, Whirlpool Drake, Whirlpool Rider, Whirlpool Warrior, Blaze, Deprive, Venser's Journal, Kefnet's Monument, Hazoret's Monument and Inspiring Statuary

C4rnif3X on Looking For a Card To ...

5 months ago

I can't find one, i've been searching for a long time. I'm trying to assemble a semi-game winning combo where I need to shuffle my hand into my library.

Cards such as these arn't what i'm looking for..

Time Reversal
Whirlpool Rider

I don't want my opponents to get this effect for the combo, and I can't be drawing that many cards I shuffled back with what Whirlpool Rider offers.

I'm looking for an exact effect where only you shuffle your hand into your library.

Anybody know of one in U/G colors, or an artifact with this effect?!

usaDiabetic on locust god

5 months ago

Ok friend here it goes...

Your deck as it sits right now seems a little confused.

Your commander's main goal is to draw cards, make insect tokens, and win the game with a swarm of bugs.

Your deck on the other hand, seems to want to play a lot of creatures, beat people up, and draw some cards along the way. Your Commander doesn't like that.(I think it's fun though, most of my edh decks goals are to punch people with a lot of creatures).

So, what I think your deck needs, is a bit of an over haul, or a change of commander. Now, I'm not sure what you budget is, the size of you collection is, how competitive you want to make this, or what you like to play, but I'm going to give a few suggestions of cards to push you in a direction for the Locust God.

So you'll want cards like Impact Tremors, Niv-Mizzet, the Firemind, Warstorm Surge, Goblin Bombardment, and Purphoros, God of the Forge as ways to kill your opponent with out attacking with your tokens. Then cards like Favorable Winds and Gravitational Shift to win with attacking.

Now you're going to want some card draw, stuff like Reforge the Soul, Day's Undoing, Skullclamp, Bident of Thassa(there are a ton others).

Maybe creatures like Whirlpool Warrior, Chasm Skulker, and Whirlpool Rider.

Also maybe cards like Baral, Chief of Compliance,Goblin Electromancer, Spellbook, Thought Vessel and Reliquary Tower.

Sorry if this wasn't what you were looking for. The Locus God is a sweet commander period, but he can be unreal if you pull the best out of him.

Hope I helped out, let me know either way. Happy Brewing!!

DrkNinja on Army of Atlantis

6 months ago

Tamiyo doesn't really do anything in this deck; Play Future Sight instead of Magus, it's harder to deal with; Run counter spell instead of Hindering light, you know you'd rather counter that Wrath; Riptide Director is a worse Azami, Sage of Fables however buffs most of your dudes and allows for some interesting things; If you are gonna run Mystical tutor play an instant or sorcery worth it being in the deck for.

Cards worth adding:

Some cards that are maybes:

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