|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Rare|
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Creature — Vampire Beserker
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, you may cast it for its madness cost instead of putting it into your graveyard.)
Falkenrath Gorger Discussion
5 days ago
Ok. So, here're my suggestions; feel free to ignore any or all of them, if you so choose:
CARD DRAW/SELECTION: This is a big part of EDH.
Faithless Looting : This is a powerhouse in Modern, and it's pretty good in EDH too. It makes a lot of one-land sevens or land-heavy sevens into keepable opening hands.
Sorin, Grim Nemesis : He's good.
Champion of Dusk : This card can easily be a mass-draw spell, depending on your board, and his body isn't insignificant.
Throne of the High City : Using the monarch mechanic in an aggro deck is pretty good. Since you're running Anowon, the Ruin Sage , you don't want to run any of the monarch-making creatures, as none of them are vampires. Marchesa's Decree is also worth considering.
TUTORS: These will make your deck more consistent.
RAMP: I think you're running too many lands for an aggro deck; also, your ramp package has room for improvement. Replacing a few lands with rocks and potentially some more creatures can make the deck a lot better.
Ancient Tomb : This is a great piece of land-ramp and can land a signet or talisman on turn one.
REMOVAL: You have a lot of good removal spells, mainly because a lot of your removal is more than a one-for-one (see Fell the Mighty , Crackling Doom and Return to Dust ). In a format with three opponents, you typically want to be doing more than trading one-for-ones, a notable exception being Swords to Plowshares , which is an absurdly powerful card. I suggest running some of the following:
Fire Covenant : This is EXCELLENT spot removal, as it differentially kills what you need to kill.
Wear / Tear : Usually a two-for-one. Any red-white deck in EDH should run this.
Reckless Spite : Costing five life isn't a big deal, especially if you have life-linking vampires.
Despark : I know I just said one-for-one's aren't typically good, but I've been very impressed with this one. At instant-speed, it's a powerful effect. Worth considering.
MANA BASE: Untapped lands are the best lands, but once you hit three colors, it can be tough to make your mana work while coming in untapped. Consider the following:
CREATURES: There're some creatures I think you should upgrade from the Maybeboard:
MISCELLANEOUS: There're some other cards you might like. Consider the following:
Shared Animosity : One time, many moons ago, I built a modern goblins deck with this. It was alright/terrible in Modern, but in a relatively slow-moving format like EDH it can be a real powerhouse.
Smallpox / Pox : Smallpox is easily one of my favorite cards in EDH, and may be good with your high land count, even if you choose to cut three or four lands. It'll depend on your meta and your final deck list. It could be awful, but it could be good. Pox is much more likely to be terrible, but is worth having on your radar.
Suppression Field : You're running very few planeswalkers, fetches, and with a little crafting, you can have very few creatures and/or artifacts with activated abilities. In my meta, this card is absurd. Especially against me.
Price of Glory : This discourages instant-speed interaction. In a deck like this, it's very likely to hose blue-players without really touching you.
Stranglehold : Everyone searches. Make 'em stop.
Aura of Silence : This is good in most metas. The tax effect is brutal, and the sacrifice has the ability to break a combo in a pinch.
Rule of Law : This'll hose pretty much any combo deck. I hate playing against this card. (I play Storm.)
Authority of the Consuls : This is a good way to make sure opponents can't poop out blockers too quick.
1 week ago
I LOVE this idea for a deck!!! If you wanna go hard on the vampire stuff maybe run an Arcane Adaptation so all creatures you own in and out of the battlefield are vampires meaning all creatures you own have madness when Falkenrath Gorger is out! Also I think with how many loot effects you have it might be nice to have a Day's Undoing in the deck so you can shuffle your graveyard into your deck after a board wipe or in case you are running low on cards in your deck since you are going through your deck pretty fast with Dack's +1 and faithless looting.
3 weeks ago
I like Anje. It's a shame her name isn't Antje, but the card is cool. Lets play a looter from the comman zone, why not. She seems pretty cool with Shadow of the Grave and Garna, the Bloodflame , you just need some madness creatures. Oh, by the way: Falkenrath Gorger ?
Gherid obviously is a Selesnyan who turned away from them and joined the Gruul. The ability is pretty powerful if you can protect him.
I guess it's gonna be one of these two for me.
1 month ago
Oh other side note on black, the best creature in MtG that isn't named Tarmogoyf is Dark Confidant , aka "Bob", named for an infamous cheater he was designed by and named after. The guy embodied Black perfectly. This card is seen in vamps sometimes, with Asylum Visitor being the 5th Bob, also used in Jund at times.
Dreadbore , Rakdos Charm , Kaya's Guile , Falkenrath Gorger Skymarcher Aspirant , Yawgmoth, Thran Physician , Slaughter Pact , Murderous Cut , Lightning Helix , Liliana's Triumph , and newly legal Unearth . Just random other Mardu cards. Mardu = Red/Black/White, Rakdos = Red/Black.
4 months ago
Your manabase looks fine.
I've played a bunch of vamp variants- the battle is that mardu vamps (which is basically all B/R vamps decks that aren't secretly just a Stromkirk Noble and burn list, because the white vamps are really, really good) has several different ways it can go.
You can build around Stromkirk Captain in a go-wide strategy in which case maindeck Mavren Fein, Dusk Apostle and Legion Lieutenant , or around Blood Artist , Cartel Aristocrat and Falkenrath Aristocrat in a sacrifice strategy, or around discard outlets with Stromkirk Condemned , Falkenrath Gorger , Olivia, Mobilized for War , or around trading efficiently with Gifted Aetherborn , Stromkirk Captain and Vampire Nighthawk , or dip more heavily into spells, or lifelinker spam to land Blood Baron of Vizkopa . You can also split the difference between any of these plans, because there are cards to bridge basically any strategies.
Vamps is incredibly versatile, with a big pool of synergies to draw from. You can stretch from lurn-like aggro all the way to blood-baron control. So play with the tools, target a section of the game you want to win in and build to that. And don't be scared to switch it up.
The reason to go to mardu is the options it gives you (and bloodghast triggers)- not just in the sideboard, but throughout the deckbuilding process. You can absolutely bring a different vamps deck each friday, and your opponents will misplay because they were expecting what you've done before. That is incredibly strong.
4 months ago
Thank you for those options; I keep forgetting just how diverse you can get with Vampire strategies.
Try as I may I keep wanting to go back to Madness; I love the mechanic and people aren't usually expecting it. Plus, it's a built in defense against 8-Rack, aggressive card draws (I won a round in Legacy against a Howling Mine because of Madness) and other disruption.
Could the following list work?
2x Arid Mesa
2x Blood Crypt
4x Bloodghast (playing for 0cmc as discard)
2x Incorrigible Youths (playing for 3cmc madness)
I will work on the sideboard after I've nailed down the main board, which is hard because Vampires don't like being nailed to anything.
6 months ago
Hey, saw that you're looking for help.
In my opinion the Vampiric Bloodlust precon doesn't showcase Edgar's best ability which is eminence from the Command Zone. You want to take advantage of this with low mana cost Vampires, mostly one/two/three drops. With eminence you want to swarm the board fast with Vampires because each low mana cost Vamp you cast gives you 1/1 Vamp token. Eminence lets you establish an army of Vamps much faster if you're casting one and two drop Vamps.
I'm suggesting for you to consider completely changing the strategy of your deck? Reduce the avg. CMC which is currently high at 3.7, make it so you can play a lot more Vamps faster. Use Sanctum Seeker , Malakir Bloodwitch and Edgar as the top end Vampires and cut most of the rest. These three benefit a lot, can do a ton of damage with big armies of Vamps. For upgrades to the precon consider starting by add all the good one drop and two drop budget Vamps?
Budget Vamps ($2 or less each) to consider adding:
- Indulgent Aristocrat
- Vicious Conquistador
- Pulse Tracker
- Shadow Alley Denizen : eminence Vamp tokens are black.
- Vampire Lacerator
- Viscera Seer
- Vampire Cutthroat
- Skymarcher Aspirant
- Falkenrath Gorger
- Legion Lieutenant
- Dusk Legion Zealot
- Gifted Aetherborn
- Vampire Hexmage
- Olivia's Bloodsworn
- Asylum Visitor
- Bloodthrone Vampire
- Forerunner of the Legion
- Mirror Entity : is a Vampire.
- Yahenni, Undying Partisan
Can add all these cards for about $11.
In all Commander deck builds lands that can ETB (enter the battlefield) untapped should be priority. Don't be afraid of including more basic lands instead of lands that ETB tapped. Budget lands to consider:
- Unclaimed Territory
- Caves of Koilos
- Battlefield Forge
- Tainted Field
- Exotic Orchard
- Concealed Courtyard
- Inspiring Vantage
- Foreboding Ruins
- Graven Cairns
- Smoldering Marsh
- Tainted Peak
Can add all these lands for about $17.
Other budget upgrades to consider:
- Price of Progress
- Impact Tremors
- Boros Charm
- By Force
- Fire Covenant
- Read the Bones
- Sign in Blood
- Painful Truths
- Shared Triumph
- Dusk / Dawn
- Living Death
Can add the rest of these cards for about $12. Total price of suggested upgrades is about $40.
I'm suggesting to make a lot of changes by cutting a large number of high mana cost cards replacing them with low mana cost cards especially Vampires. Except the lands most of the cards I'm suggesting to cut are good cards, but most have high mana costs. Cards to consider cutting:
- Rakdos Guildgate
- Orzhov Guildgate
- Boros Guildgate
- Akoum Refuge
- Bloodfell Caves
- Wind-Scarred Crag
- Stone Quarry
- Scoured Barrens
- Kabira Crossroads
- Forsaken Sanctuary
- Cinder Barrens
- Anowon, the Ruin Sage
- Blood Baron of Vizkopa
- Bloodline Necromancer
- Bloodsworn Steward
- Butcher of Malakir
- Crimson Honor Guard
- Drana, Kalastria Bloodchief
- Heir of Falkenrath
- Licia, Sanguine Tribune
- Mathas, Fiend Seeker
- Olivia Voldaren
- Patron of the Vein
- Skeletal Vampire
- Skymarch Bloodletter
- Vein Drinker
- Black Market
- Kindred Boon
- Alms of the Vein
- Ambition's Cost
- Blood Divination
- Consuming Vapors
- Kindred Charge
- Syphon Mind
- Fell the Mighty
- Well of Lost Dreams
- Worn Powerstone
If you like these suggestions, or have any questions I offer more advice.
Good luck with your deck.
6 months ago
Falkenrath Gorger occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%