Grizzly Bears


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Eighth Edition (8ED) Common
Seventh Edition (7ED) Common
Starter 1999 (S99) Common
Classic Sixth Edition (6ED) Common
Portal (POR) Common
Fifth Edition (5ED) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common

Combos Browse all

Grizzly Bears

Creature — Bear

Price & Acquistion Set Price Alerts





Recent Decks

Grizzly Bears Discussion

K00lDudE1 on Elves!

1 month ago

I've found Elves of Deep Shadow to be better than Nettle Sentinel in GB Elves.

Before you start a riot because I've said something against the grain, hear me out.

Nettle Sentinel is only at its best on turn 2 when you have both Heritage Druid and at least 1 Nettle Sentinel out on turn 2 along with another elf, which allows you to make a bunch of mana, even more so when you have multiple Nettle Sentinels, but that's a very narrow situation, and other times, it's just a 2/2 beater, which isn't remotely impressive by modern's standards (unless you're 2/2 beater has haste and is called Goblin Guide)

If you playtest, you'll more often than not find that more mana dorks is better than a Grizzly Bears, especially after a board wipe.


Nettle Sentinel is worse on average than Elves of Deep Shadow

Tyrant-Thanatos on Nephalia Academy Question

3 months ago

MJS154 I wouldn't call it useless. can still be spent on generic mana costs. For instance, you could tap Nephalia Academy and Forest to cast Grizzly Bears.

It may not provide colored mana, but it can still be used to cast any sort of card with generic mana in its price, and provides the effect that it has.

chosenone124 on Sakashima the Impostor and Helm ...

5 months ago

Suppose I have a Storm Crow. I cast Sakashima the Impostor copying Storm Crow, leaving me with a 1/2 Flying Legendary creature named Sakashima the Impostor.

I cast Helm of the Host, equip it to Sakashima, and enter combat. I have the token copy Grizzly Bears (if possible). What are its characteristics?

DrukenReaps on Commander 2018

8 months ago

I wouldn't say eminence is anymore broken than untapping all lands on a successful cast... You can do some nutty things with quite a few commanders. That said MTG has always had power creep. Grizzly Bears was a solid card, now most players won't look twice at it...

I did just want to say that some leaked information came out suggesting we will get 4 decks with 3 commanders in each. I haven't seen any leaks prove completely false as of yet, some misreadings of fuzzy text, but nothing false.

luslakhan on A Truly Unbearable Deck

8 months ago

@cdkime: You're completely right! What was I thinking? Grizzly Bears should have been in from the start!

I was unfamiliar with Muraganda Petroglyphs, but am glad to know about it now! The BEARS will be grateful for it!

cdkime on A Truly Unbearable Deck

8 months ago

Muraganda Petroglyphs will give your vanilla bears a bit more oomph.

Also, Grizzly Bears should be in your mainboard. There is no more quintessential bear than that.

xyr0s on Need Help. Competitive Blue Black ...

8 months ago

What Oloro_Magic said about zombies in modern. It's not really a competitive tribe. However, I disagree on loading up on lords and hoping that will do the trick. After all, the thing you get with zombies is free zombies (where elves have mana, merfolk have lord, and so on - zombies crawl back for free).

What I've understood from other who have played zombies is that 2 Diregraf Colossus are nice to have, but you wouldn't want any more. Relentless Dead is one of the key cards to gaining advantage. And since you can play a pile of things from your graveyard, Prized Amalgam stays. Oh, and Fleshbag Marauder is removal spell and zombie together. As it is a zombie, you might occasionally be able to recur it. Also, as everyone else has said, switch from Murder to Fatal Push - casting cost matters a lot for competitive decks.

A couple of cards you could let go: Quest for the Gravelord. You can't trigger it early enough for it to be a real threat. Liliana's Reaver could go, as it costs 4 mana but is hit by all removal in the format. Compelling Deterrence is not really as strong as 1-cmc discard spells are - just get those Inquisition of Kozileks or Thoughtseizes instead, discarding the best card from your opponents opening hand is arguably the best thing to do in modern on turn 1 of any game. Butcher Ghoul is simply underpowered. Yes, yes, it's resilient to removal, but who in their right mind would target it with a Lightning Bolt, knowing that it would just come back and now be... a black Grizzly Bear? The Scarab God is expensive in mana and therefore late. Only really does something, if you already have a lot of zombies (and then you're already winning). For that necromancer splash, I would ditch Gisa and Geralf in favour of Liliana, Heretical Healer  Flip. For games that go on forever, she is pretty good since she also interacts with your opponents hand.

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