Grizzly Bears

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Eighth Edition (8ED) Common
Seventh Edition (7ED) Common
Starter 1999 (S99) Common
Classic Sixth Edition (6ED) Common
Portal (POR) Common
Fifth Edition (5ED) Common
Fourth Edition (4ED) Common
Revised Edition (3ED) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common

Combos Browse all

Grizzly Bears

Creature — Bear

Price & Acquistion Set Price Alerts

10E

9ED

8ED

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Grizzly Bears Discussion

Duhphlates on Mentor Ive Missed You

1 month ago

bad deck

not enough Grizzly Bears

FLATSO99 on Storm crows revenge $250,000 budget

1 month ago

Turn two how could you wait that long???? why not finish quick with a mere $1800 Birds of Paradise on turn infinity? instead of the massive 16 cent price tag on Grizzly Bears!!!!!! and they win by turn a very slow turn two and not by a hyper quick turn 20 or turn infinity win:)

Madcookie on Storm crows revenge $250,000 budget

2 months ago

Sorry mate, I hate budget decks like this, especially bad cards like Ancestral Recall, that are simply below my level. I only run bling cards like Grizzly Bears and Glory Seeker, mostly because they simply make my opponents tremble in awe and concede by turn 2.

Postmortal_Pop on Magic's magic-system

2 months ago

I know this isn't canon, but I've always viewed it as such and it adds an interesting aspect to the flavor of the game and deck construction. be warned, it gets a little meta.

So, we as players are planeswalkers. The way I view it is that when we visit a plane during the block, we develop these connections with the land like you mentioned and we can now draw mana from those sources. When we leave that plane for another, we still have a connection to that land and can draw that mana, but it's easier to reconnect with the new plane.

Instants and sorceries are like D&D spells, those are things that we cast ourselves and we learn these on different planes from the locals. some spells exist on more than one plane, but might have a different flavor or style. If I Learned Bone Splinters on Alara, the effect may be the same as if I learned Bone Splinters from Zendikar, but the aesthetics may be wildly different.

Creatures are where we get a little odd, I've always considered creatures to be a spell that summons the creature in question. Like spells, some creatures appear on more than one plane, just like races of creatures. So if I cast Bloodshot Trainee I'm calling forth a goblin from Domenaria to fight for me. Where as, If I cast Bloodshot Trainee I'm summoning it from Mirrodin as I learned to do from Mirrodin's mages. Either way, I'm effectively ripping the creature from it's native plane to fight for me here, and summon sickness is the queezy confusion it has after being dragged throught the blind eternities.

This is also why I really liked the old legend rule, because it meant that you weren't pulling any old Grizzly Bears out of any random Forest to fight for you, you were spending the extra effort to pull the actual Darien, King of Kjeldor through space and time, to fight along side you.

With this, Having a diverse assortment of sets means that you are well travailed and have learned how to cast your spells in a variety of ways, and running old lands means that you harbour a strong connection with those locations specifically and forgo bonding to new lands.

As I said, this is all far from canon, but I just figured I'd share my meta way of playing.

Emzed on 4C Saheeli Evolution

2 months ago

If you are having trouble against Control and Grixis Shadow, you should probably run more Voice of Resurgence. It's the best card to use for Eldritch Evolution anyway, and really makes life difficult for decks that use countermagic, spot removal or attacks on the ground.
I personally run 4 Voices in my Saheeli list and would play 6 or 7 if I was allowed to do that. There are some matchups where it's basically a Grizzly Bear, like Storm or Affinity, but in many other matchups drawing multiple Voices gives you a very high chance of winning. At the very least, most opponents will need to deal with the Voice(s), thus creating opportunities for your other, slower cards. If they have to Path to Exile it on turn 2 or 3 (on their own turn too), you get to untap with a lot of mana.
Another great tool to beat grindy decks is Tireless Tracker. I only run one, but it's a fantastic stand-alone threat that can generate serious card advantage and pressure without overextending into a Supreme Verdict, All Is Dust or the like.

Neotrup on Flickering Question

4 months ago

Note that if you had enough mana, you would be able to activate Flickerform a second time to save the Grizzly Bears.

NirTheCatGuy on Flickering Question

4 months ago

Let's say I have Grizzly Bears in play, and Flickerform attached to him, I use Flickerform ability to flicker Grizzly Bears and then my opponent cast Shock targeting my Grizzly Bears, since Shock will resolve first, does my Grizzly Bears die before even flickering? Thanks!

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