Rakdos Cluestone

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Common

Combos Browse all

Rakdos Cluestone

Artifact

{T}: Add {B} or {R} to your mana pool.

{B}{R}, {T}, Sacrifice Rakdos Cluestone: Draw a card.

Rakdos Cluestone Discussion

LordBlackblade on

1 month ago

Alright, let's get down to it! Anje Falkenrath is relatively new and I'm not yet sold on her validity as a vampire commander. My primary hang up is the overall weakness of madness as a mechanic. It is still critically underrepresented on cards, and of those that do exist only a handful are actually any good. I'm not saying it can't be done, just that I am skeptical that it can compete with existing vampire archetypes.

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My overall impression is that you've got a decent base here, but have made several choices that I see a lot of new EDH players make in their early decks. In general, you could use more card draw and I would encourage you to take a look at EDHREC or other vampire decks on here for inspiration in terms of what kinds of effects truly shine in EDH versus other formats.

StopShot on MarDU you wanna die?!

3 months ago

There are some cards that are strictly better than the ones you are already running.

Run Spark Harvest over Bone Splinters

Run Costly Plunder over Altar's Reap

Run Deal Broker over Rummaging Goblin

Run Goblin Cratermaker over Reckless Reveler

Run Commander's Sphere over Rakdos Cluestone

Lotramus on Vampiric Crusade

3 months ago

I see the ramp now. The cluestones and outpost don't fit well in my opinion I'd replace them with something like Lingering Souls or remove them completely. I understand Darksteel Ingot .
I'd consider adding Path to Exile , something like Soul Snare (idk the good cards), Oblivion Ring , Darkness or Deafening Clarion instead of Rakdos Cluestone , Veinfire Borderpost , Gatekeeper of Malakir (hard to cast with 3 black) or Syphon Mind .
Good ones to add from your maybeboard could be Blood Artist , Adanto Vanguard instead of e.g. Falkenrath Marauders , Gatekeeper of Malakir .
I'd also replace the ETB tapped lands Urborg Volcano , etc. with basic lands, the tapped lands are slow.

ohmless on Rakdos's Revelry

5 months ago

some good staples in BR are Rakdos Charm , and Kolaghan's Command . I would add more ramp like Rakdos Cluestone , Fellwar Stone , etc. if not adding one or two more land. Also since you are in red, how about some counterspells like Red Elemental Blast and Pyroblast .

CardTyrant on [PreCon] Festival of Sins - Rakdos Cult

9 months ago

I LOVE IT! Absolutely love it! The only changes I would suggest are the following:

t3hdarkness on Kaervek the merciless

1 year ago

With a Seven Mana Commander, its never really going to be fast. But you can take measures to speed it up a little and slow everyone else down.

Putting out some early game meanness like Ankh of Mishra, Harsh Mentor, and Zo-Zu the Punisher let you get some damage going on while waiting for your big threats. This makes you a big target though.Crawlspace, Curse of Opulence, Ensnaring Bridge, Kazuul, Tyrant of the Cliffs, and Silent Arbiter can throw off some of the agro.

Burnished Hart, Commander's Sphere, Coalition Relic, Darksteel Ingot, Rakdos Cluestone, Rakdos Keyrune, Rakdos Signet, and Talisman of Indulgence will help speed out your commander and play those punishing triple mana symbol cards. Additionally they are immune to my next suggestion War's Toll.

One last thing. It won't let you win, but Heartless Hidetsugu with any of your damage doublers ends the game on the spot.

NV_1980 on Vampires black red tasty blood

1 year ago

Hi,

In order to make this deck EDH-legal you should still remove 3 cards to make your total 100; not sure if you had noticed :) The mana-balance of this deck is a little off. What I mean by that, is that you're using a lot of expensive-to-cast creatures but virtually no ramping/mana rocks. This means that when you draw your opening hand in a game, chances are relatively high you will not be able to perform any (useful) actions during the first few turns. An additional problem is that the deck contains very little opportunity for you to draw more cards or to search for cards you need.

I would recommend adding some mana rocks like Rakdos Signet, Talisman of Indulgence, Commander's Sphere, Darksteel Ingot, Gilded Lotus, Rakdos Cluestone, Rakdos Keyrune and/or Worn Powerstone. Also, Dark Ritual is a very good accelerator for black.

In terms of draw-cards, I think you could profit from using stuff like Sign in Blood, Skullclamp and Underworld Connections.

In order to make room for (some of) these cards, I would definitely recommend removing expensive stuff that isn't doing that much for you like Bloodhall Priest, Kazarov, Sengir Pureblood, Markov Dreadknight, Skeletal Vampire and Vein Drinker.

Hope any of this helps. Regards,

NV_1980

Kyrinoz on Politics Schmolitics

1 year ago

If you're running Vandalblast I would definitely recommend running Mycosynth Lattice AND Darksteel Forge

Still that's like 3 card slots for a very costly board wipe. Personally I'm surprised I don't see things like Kederekt Parasite, Tainted Strike, Barbed Shocker, Paradox Engine, Capsize, on your list, as they all synergize quite well. I would also recommend, tossing some of the Talismans & Signets despite being cheap for other more reliable mana ramping such as Darksteel Ingot Dimir Cluestone, Rakdos Cluestone, Izzet Cluestone (as they can all be sacrificed for a draw, and their Keyrune counterparts, as they can be turned into a chump blocker in a pinch if needed.

Isochron Scepter imprinting either Dark Ritual, Cabal Ritual, Desperate Ritual, Pyretic Ritual with a Paradox Engine on deck = Infinite Mana, for redundancy even with mana rocks out, Paradox Engine + Mana rocks, makes buyback spells VERY useful, as once you've got enough ramp Capsize = Infinite bounce, and there a few others that become arguably equally useful, such as Fanning the Flames, Lab Rats, Mind Games, Mind Peel, Reiterate, Whispers of the Muse, just to give you a few ideas. Evincar's Justice can be viable here too, although with Evincar's Justice you need to be mindful that it damages you and your creatures too.

Brush with Death essentially works like Tendrils of Agony if you take the Infinite Black mana route, naturally if it's countered you can't buy it back, BUT if you're wanting some redundancies for a storm / life steal win condition, it's there.

Leyline of the Void is a must add for any competitive Nekusar, the Mindrazer deck. With the wheel package you're essentially exiling everything your opponents are forced to discard. Toss in a Helm of Obedience = Player targeted, Instant kill activation.

Also, I would definitely recommend keeping Ulamog, the Infinite Gyre, specifically to prevent the self-mill, AND Leyline of Anticipation, and adding Vedalken Orrery for redundancy. You can easily create a soft lock & turn it into a complete hard lock with Teferi, Mage of Zhalfir and Knowledge Pool, and why more people aren't running Day's Undoing is a bit surprising, given the redundancy to prevent mill, especially if you've acquired the means to drop it at instant speed, even on your own turn, to kill a stack & end the turn.

Also, with proper ramping, Barbed Shocker is pretty amazing, especially since it doesn't need to deal combat damage to force the wheel, (any damage it deals will trigger it), just saying. Rogue's Passage is a pretty standard commander staple too.

Liliana's Caress, Megrim, Raiders' Wake are also all must haves. Especially since, Raiders' Wake, Barbed Shocker, Shocker, (unblocked) or a Robber Fly (if you can force them to block it), & a Rogue's Passage can win the game by themselves, if your Commander or an Underworld Dreams, Kederekt Parasite is out.

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Rakdos Cluestone occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Rakdos: 0.31%