Rakdos Cluestone

Rakdos Cluestone

Artifact

{T}: Add {B} or {R} to your mana pool.

{B}{R}, {T}, Sacrifice Rakdos Cluestone: Draw a card.

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Set Rarity
Dragon's Maze (DGM) Common

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Legality

Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Penny Dreadful Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Pioneer Legal
1v1 Commander Legal
Pauper Legal
Casual Legal
Block Constructed Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Magic Duels Legal
Oathbreaker Legal
Pauper EDH Legal
Leviathan Legal

Rakdos Cluestone occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Rakdos: 0.31%

Rakdos Cluestone Discussion

RobsJourney on

7 months ago

LordBlackblade on

11 months ago

Alright, let's get down to it! Anje Falkenrath is relatively new and I'm not yet sold on her validity as a vampire commander. My primary hang up is the overall weakness of madness as a mechanic. It is still critically underrepresented on cards, and of those that do exist only a handful are actually any good. I'm not saying it can't be done, just that I am skeptical that it can compete with existing vampire archetypes.

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My overall impression is that you've got a decent base here, but have made several choices that I see a lot of new EDH players make in their early decks. In general, you could use more card draw and I would encourage you to take a look at EDHREC or other vampire decks on here for inspiration in terms of what kinds of effects truly shine in EDH versus other formats.

StopShot on MarDU you wanna die?!

1 year ago

There are some cards that are strictly better than the ones you are already running.

Run Spark Harvest over Bone Splinters

Run Costly Plunder over Altar's Reap

Run Deal Broker over Rummaging Goblin

Run Goblin Cratermaker over Reckless Reveler

Run Commander's Sphere over Rakdos Cluestone

Lotramus on Vampiric Crusade

1 year ago

I see the ramp now. The cluestones and outpost don't fit well in my opinion I'd replace them with something like Lingering Souls or remove them completely. I understand Darksteel Ingot .
I'd consider adding Path to Exile , something like Soul Snare (idk the good cards), Oblivion Ring , Darkness or Deafening Clarion instead of Rakdos Cluestone , Veinfire Borderpost , Gatekeeper of Malakir (hard to cast with 3 black) or Syphon Mind .
Good ones to add from your maybeboard could be Blood Artist , Adanto Vanguard instead of e.g. Falkenrath Marauders , Gatekeeper of Malakir .
I'd also replace the ETB tapped lands Urborg Volcano , etc. with basic lands, the tapped lands are slow.

ohmless on Rakdos's Revelry

1 year ago

some good staples in BR are Rakdos Charm , and Kolaghan's Command . I would add more ramp like Rakdos Cluestone , Fellwar Stone , etc. if not adding one or two more land. Also since you are in red, how about some counterspells like Red Elemental Blast and Pyroblast .

Herping_Gaming on [PreCon] Festival of Sins - Rakdos Cult

1 year ago

I LOVE IT! Absolutely love it! The only changes I would suggest are the following:

t3hdarkness on Kaervek the merciless

2 years ago

With a Seven Mana Commander, its never really going to be fast. But you can take measures to speed it up a little and slow everyone else down.

Putting out some early game meanness like Ankh of Mishra, Harsh Mentor, and Zo-Zu the Punisher let you get some damage going on while waiting for your big threats. This makes you a big target though.Crawlspace, Curse of Opulence, Ensnaring Bridge, Kazuul, Tyrant of the Cliffs, and Silent Arbiter can throw off some of the agro.

Burnished Hart, Commander's Sphere, Coalition Relic, Darksteel Ingot, Rakdos Cluestone, Rakdos Keyrune, Rakdos Signet, and Talisman of Indulgence will help speed out your commander and play those punishing triple mana symbol cards. Additionally they are immune to my next suggestion War's Toll.

One last thing. It won't let you win, but Heartless Hidetsugu with any of your damage doublers ends the game on the spot.

NV_1980 on Olivia Wants Everything To Be A Vampire

2 years ago

Hi,

In order to make this deck EDH-legal you should still remove 3 cards to make your total 100; not sure if you had noticed :) The mana-balance of this deck is a little off. What I mean by that, is that you're using a lot of expensive-to-cast creatures but virtually no ramping/mana rocks. This means that when you draw your opening hand in a game, chances are relatively high you will not be able to perform any (useful) actions during the first few turns. An additional problem is that the deck contains very little opportunity for you to draw more cards or to search for cards you need.

I would recommend adding some mana rocks like Rakdos Signet, Talisman of Indulgence, Commander's Sphere, Darksteel Ingot, Gilded Lotus, Rakdos Cluestone, Rakdos Keyrune and/or Worn Powerstone. Also, Dark Ritual is a very good accelerator for black.

In terms of draw-cards, I think you could profit from using stuff like Sign in Blood, Skullclamp and Underworld Connections.

In order to make room for (some of) these cards, I would definitely recommend removing expensive stuff that isn't doing that much for you like Bloodhall Priest, Kazarov, Sengir Pureblood, Markov Dreadknight, Skeletal Vampire and Vein Drinker.

Hope any of this helps. Regards,

NV_1980

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