|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Rare|
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Creature — Vampire
Discard a card: Vampires you control get +1/+1 until end of turn. Activate this ability only once each turn.
Stromkirk Condemned Discussion
1 month ago
3 months ago
This is now the 3rd revision. In this revision I removed Olivia's Dragoon , Succumb to Temptation , Murderous Compulsion , Abundant Maw , Fiery Temper , Pale Rider of Trostad , Stromkirk Condemned , Vampire Cutthroat , Bloodrage Brawler , Call the Bloodline , Sanguinary Mage , Furyblade Vampire .
Instead more powerful vampires were added as well as cards that were cheaper with a draw mechanic.
4 months ago
Your manabase looks fine.
I've played a bunch of vamp variants- the battle is that mardu vamps (which is basically all B/R vamps decks that aren't secretly just a Stromkirk Noble and burn list, because the white vamps are really, really good) has several different ways it can go.
You can build around Stromkirk Captain in a go-wide strategy in which case maindeck Mavren Fein, Dusk Apostle and Legion Lieutenant , or around Blood Artist , Cartel Aristocrat and Falkenrath Aristocrat in a sacrifice strategy, or around discard outlets with Stromkirk Condemned , Falkenrath Gorger , Olivia, Mobilized for War , or around trading efficiently with Gifted Aetherborn , Stromkirk Captain and Vampire Nighthawk , or dip more heavily into spells, or lifelinker spam to land Blood Baron of Vizkopa . You can also split the difference between any of these plans, because there are cards to bridge basically any strategies.
Vamps is incredibly versatile, with a big pool of synergies to draw from. You can stretch from lurn-like aggro all the way to blood-baron control. So play with the tools, target a section of the game you want to win in and build to that. And don't be scared to switch it up.
The reason to go to mardu is the options it gives you (and bloodghast triggers)- not just in the sideboard, but throughout the deckbuilding process. You can absolutely bring a different vamps deck each friday, and your opponents will misplay because they were expecting what you've done before. That is incredibly strong.
4 months ago
I'm going to lay it all on the table here to make my train of thought as clear as possible, and back up my statements with source material. I spent way too much time on this already, so I might as well post it!
Here's a Scryfall search showing all creatures with the Vampire subtype. Of them, thirteen (a mere 5.8% of all vampires) have an additional race subtype. Of those thirteen, three are undead Vampires ( Vampire Revenant , Nirkana Revenant , and Skeletal Vampire ), four are from the Eldritch Moon block and are Vampire Horrors ( Weirded Vampire , Voldaren Pariah Flip, Stromkirk Occultist , and Stromkirk Condemned ), and four were printed before the Grand Creature Type Update (hencefore GCTU) ( Vampiric Dragon , Vampire Hounds , Mirri the Cursed , and Irini Sengir ). The final two are Aetherborn Vampires from Kaladesh ( Yahenni, Undying Partisan and Gifted Aetherborn ).
All of this points to Vampires with two races being the vast minority (again 5.8%) of all Vampires ever printed. Aside from the pre-GCTU Vampires, they all have set-specific reasons for having two racial subtypes or are undead (which seems counter intutive as I've always considered Vampires to be undead already...but I digress).
Here again (for posterity) is the link to the GCTU Announcement. This clarifies what the stance is or R&D in their approach to creature subtypes. From the article, "...we implemented the "race class" model for Magic creatures..." This establishes a baseline for every single MTG creature from September 2007 onward. Elf Druid, Human Warrior, Zombie Knight, etc. This is a framework for card design.
I want to be clear, its a guideline, not a hard and fast rule. In general, they wanted to keep it simple as part of the New World Order of MTG which you can find in an article here. While the article doesn't explicitly state that creatures typing is part of the NWO, it can be inferred from it that simplicity is important in MTG going forward. With that in mind it only makes sense that they would try very hard while designing cards to keep to the "race class" system for both consistency and simplicity. Are they never going to print a card with two races? Of course not, as you mentioned Frilled Mystic and as I mentioned Vorel of the Hull Clade . Wizards isn't afraid to work outside their own general guidelines if it suits their purposes, fits with the lore (this one is important for this argument), and doesn't unbalance the game.
By your argument, every Vampire would have the "Pre-Vampire-Race Vampire Class" e.g. Elf Vampire Druid, Human Vampire Warrior, Vampire Zombie Knight. Could they do it? Sure, but it goes against R&D's stated goal for what they want for MTG going forward by adding needless complexity (and letterhead) to cards.
Your example of Ahn-Crop Invader brings up an interesting point though and I have a thought about it. Let's use some cards with current links as examples. For you side I produce Marauding Boneslasher . A Zombie Minotaur 'Race Race" just like your example. For my side I produce Merciless Eternal . A Zombie Cleric "Race Class." I think what this shows is that when Wizards does put two races on a card it is unlikely be two "Common" races. E.g. Zombie Human, Elf Goblin, etc., unless there are extreme circumstances (Looking at you Vorel). Again I think it comes back to complexity. If every undead or mutated creature had to state its pre-death/mutation type, there'd be way too many of the core tribes in the game. The vast majority of Vampires and Zombies were originally humans judging from their art. By giving cards like that the Human subtype, Humans as a tribe would become overly powerful simply from having a large pool to draw cards from. Keeping the number of races/classes on a card to a minimum could potentially be balance related.
1) Multi-Race Vampires are small percentage of all Vampires ever printed.
2) Wizards wants to consistent in its product and has chosen the "Race Class" model for subtypes
3) Wizards wants to keep the game simple when possible. Extra subtypes go against this and as such are only used when crucial mechanically (e.g. Horrors for the Eldritch Moon block) or from a lore perspective (e.g. Yahenni, Undying Partisan )
4 months ago
So I posted my big response here by accident. Since I'm here anyway I just wanna say that for what its worth, I see where you are coming from and agree with you 100%!
6 months ago
Hey, this is a good start, but consider being even more aggressive with Vamps and eminence?
One drop Vamps are pretty important to the strategy with eminence, but the manabase here can't support them very well. Consider more lands that can ETB untapped turn one especially to make black mana for Vamps?
- Unclaimed Territory
- Caves of Koilos
- Sulfurous Springs
- Battlefield Forge
- Concealed Courtyard
- Inspiring Vantage
- Sacred Foundry
- Blood Crypt
- Luxury Suite
- City of Brass
- Mana Confluence
- Bloodstained Mire
Consider more one drop Vamps?
- Shadow Alley Denizen : eminence Vamp tokens are black.
- Viscera Seer
- Vampire Cutthroat
- Skymarcher Aspirant
- Falkenrath Gorger
- Stromkirk Noble
- Insolent Neonate
Consider more two drop Vamps?
- Dusk Legion Zealot
- Olivia's Bloodsworn
- Vampire Interloper
- Bloodthrone Vampire
- Stromkirk Condemned
- Zulaport Cutthroat : not a Vamp, but very good when Vamp tokens are dieing.
Other cards to consider:
- Sanctum Seeker and Brutal Hordechief : add to the aggression give a lot of opponent life lose reach with attacking Vamps.
- Shared Animosity : very powerful anthem effect with attacking tokens.
- Dark Prophecy : triggers when tokens die.
- Mass Hysteria
- Boros Charm : protection from most board wipes.
- Price of Progress : great burn in Commander, gives a lot of damage reach for two mana.
- Anguished Unmaking
- Swords to Plowshares
If you like some of these suggestions then I can help you to make cuts.
Good luck with your deck.
7 months ago
I guess it is just clogging up the two drops to synergize with bloodghast. But in my experience, he's on curve for a 2/2 for 2 CMC, he can act as a pseudo-lord (great for when you're land flooded), and when you get a bloodghast with him it just feels too good.
7 months ago
Great to see your still updating this list once in a while!
I personally don't like single target discard in multiplayer formats. It can hit only one of 3 players so you’re never going to hit all the mass removal that you want. Also picking the right player at the right moment is hard. Mind Slash might hit all the cards you need, but sacrificing half the board in order to get rid of all the mass removal doesn't feel like a solid plan (and the amount of black mana this card requires is just irritating). I think I just accepted that mass removal is going to be annoying and figured the best way to deal with it is just more card draw!
Found two new cards for you to consider:
Scapegoat requires only 1 mana to sort of save you board. Way easier to keep up one white then three mana! Also when you have nothing to do you can bounce some creatures to get you some more tokens!
I must admid I just orded them and have yet to try them out though.
Also I thought you were running Adanto Vanguard because of mass removal or am I mistaken?
Love to hear your thoughts on this!
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