|Commander / EDH||Legal|
Printings View all
Combos Browse all
Mavren Fein, Dusk Apostle
Legendary Creature — Vampire Cleric Ally
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
NOTE TO ADMINISTRATORS: THIS IS NOT AN ALLY
Mavren Fein, Dusk Apostle Discussion
1 week ago
1 month ago
Nice Edgar list! Here are a few suggestions that I have in my list that you might want to consider; however, my list is slightly more midrange than yours. Shadow Alley Denizen : Cheap 1 cmc vampire that can give your vamps some evasion Mavren Fein, Dusk Apostle : Can provide a ton of value if left unchecked Anguished Unmaking : 3 cmc is fairly high for removal, but the versatility can make up for it. Smothering Tithe : Pretty much any deck with white can make good use of this card. Works especially well with reforge the soul and wheel of fortune, but also fuels your olivia voldaren and mirror entity mana costs. Guul Draz Assassin : 1 drop vamp that serves as a nice mana sink for a bit more removal.
1 month ago
Hey, nice deck, tons of great cards here :)
There's a lot of one drops here which is good, but it's deceiving because there's only five one drop Vamps. Two drops are the same, there's only six two drop Vamps. A total of 11 one and two drop Vamps is not enough for aggro. Consider more early game Vamps?
- Vicious Conquistador
- Pulse Tracker
- Shadow Alley Denizen
- Skymarcher Aspirant
- Metallic Mimic
- Gifted Aetherborn
- Dusk Legion Zealot
- Olivia's Bloodsworn
In multiplayer Commander aggro is difficult to play because you don't have to just kill one opponent you have to kill three with 40 life each. Because of this playing more cards that can damage all opponents at once gives you more reach. Cards like Impact Tremors , Throne of the God-Pharaoh , Zulaport Cutthroat and Price of Progress are low CMC cards that can add a lot of reach. Cutthroat is not a Vamp, but he punishes each opponent when a board wipe or removal happens. Mass Hysteria with haste and Blind Obedience making opponents creatures ETB tapped are low CMC cards that can increase your aggression. Obedience's extort is also reach.
For the manabase Pain lands and Rainbow lands are better than Filter lands and Scry lands because of one drops. Command Tower , Mana Confluence , Caves of Koilos , Battlefield Forge , Sulfurous Springs are helpful with one drops. The Scry lands ETB tapped which is not what you want with aggro. There's not enough basic lands to support Smoldering Marsh; it's consistently going to ETB tapped. It looks like you can afford just about any land so no reason to play any lands that ETB tapped.
There's only 34 black cards here compared to 65 nonblack cards this makes Vampire Nocturnus unreliable and your four drop needs to do a lot and be reliable. Top and Rack do help with Nocturnus, but this is too slow especially when you already have Bloodline Keeper who you don't have to jump through hoops to use. Exquisite Blood , Merciless Eviction and Kindred Dominance are good cards, but not with aggro. Mavren Fein, Dusk Apostle , Heirloom Blade and Mortify are also good cards, but lackluster here compared to the all the other cards.
I have more advice, but I'll stop now. Good luck with your deck.
1 month ago
Your manabase looks fine.
I've played a bunch of vamp variants- the battle is that mardu vamps (which is basically all B/R vamps decks that aren't secretly just a Stromkirk Noble and burn list, because the white vamps are really, really good) has several different ways it can go.
You can build around Stromkirk Captain in a go-wide strategy in which case maindeck Mavren Fein, Dusk Apostle and Legion Lieutenant , or around Blood Artist , Cartel Aristocrat and Falkenrath Aristocrat in a sacrifice strategy, or around discard outlets with Stromkirk Condemned , Falkenrath Gorger , Olivia, Mobilized for War , or around trading efficiently with Gifted Aetherborn , Stromkirk Captain and Vampire Nighthawk , or dip more heavily into spells, or lifelinker spam to land Blood Baron of Vizkopa . You can also split the difference between any of these plans, because there are cards to bridge basically any strategies.
Vamps is incredibly versatile, with a big pool of synergies to draw from. You can stretch from lurn-like aggro all the way to blood-baron control. So play with the tools, target a section of the game you want to win in and build to that. And don't be scared to switch it up.
The reason to go to mardu is the options it gives you (and bloodghast triggers)- not just in the sideboard, but throughout the deckbuilding process. You can absolutely bring a different vamps deck each friday, and your opponents will misplay because they were expecting what you've done before. That is incredibly strong.
1 month ago
I have a few vamps lists in the back catalogue. I've tended towards mono-black because I like to pretend to be 'the rack' for bad matchups, but I've played with mardu too.
The big question is what payoff you are looking at. You can go anywhere from pure aggro to midrange value, and since so many of the pieces work well together, the majority of options are viable.
If you have even a modest collection of vamps you can always bring something fresh to FNM which plays off the same manabase and uses the same hand disruption. This means that there is a vamps list that will work well in practically any meta, and sitting down against vamps you could be facing almost anything from pure 'small vamps/discard/burn' aggro right up to 'solemnity/unlife/ad nausiem/blood baron'.
I'm gonna try and give a quick overview of sets of cards and what they do. None of these sets are perfect, so tournament play is patchy, but some may sit in your local meta in a dominant position- use judgement and don't be scared to mix and match.
With all the small lifelinkers ( Indulgent Aristocrat , Gifted Aetherborn , Vampire Cutthroat do a lot). You play a very grindy game going over most aggro with lifelink and under most midrange with sac value. Card filtering makes a lot of value here, and things like Bloodghast / Faithless Looting (despite the meta being all graveyard hate all the time) put a lot of work in.
Madness vamps has Bloodghast engines and obscenities like Olivia, Mobilized for War / Haakon, Stromgald Scourge for vampire knight tribal, and similar 'high synergy/bad combo' setups can pack massive amounts of hand disruptiuon while cheap lifelink/deathtouch gums up the board.
Gaining a lot of life with more disruption into cards like Blood Baron of Vizkopa / Elusive Tormentor Flip is also viable, if you are comfortable executing a more old-school control list in your meta.
2 months ago
Thank you very much, MontaukMonster
I plan on using my 1-drop Duskborne Skymarcher in the beginning, 2-drops Martyr of Dusk or more Duskborne Skymarchers, and saving up enough mana so that I can counterspell with Negate or especially Essence Capture which would give me time to gather more Lands and give +1/+1 to whoever needs it. Then hopefully I will be able to cast, most of all Benalish Marshal , or Radiant Destiny which would be somewhat helpful as long as I still have some Vampires on the field, or Queen's Commission or even Squire's Devotion . As long as I have some 1/1 Vampires with Lifelink, I'll be able to block enemy creatures without trample for some life and more time for Lands. The main problem I have is Mana cost, as most of my cards are 3 and 4 drops: Unbreakable Formation , Sanguine Glorifier , Benalish Marshal , Radiant Destiny , Squire's Devotion , Mavren Fein, Dusk Apostle , Queen's Commission . I'll have to change my deck entirely in order to make a better Azorius Deck as those are my main White Vampire cards to choose from.
2 months ago
Hi :), I first started with vampires and its a load of fun. not a bad vampire deck to start, although I have a couple suggestions that I hope may be able to help out.
The first suggestion I have is a card called Radiant Destiny which is very useful if your going the full on vampire creature route. 4x Radiants would be very well what you need to help those vampires to become stronger.
My biggest concern is your mana curve, capping at 5 being the most is similar to the opposite of what vampires are kinda meant to be. Quick and deadly.
Maybe try something more like this. Hope it helps out a bit more :)
(based on mana that is)
Thats about all i can think of. I don't think it completely adds up to 60 cards but slightly more but vampires do not need lots of lands because they-re generally fast but around 20-22 lands should work hopefully. 24 is best to if you can find stuff to take out extra.
I hope some of this helps out from an previous vampire player. I wish you the best of luck and hope the matches will play out well :)
2 months ago
Hmm, have you considered running Mavren Fein, Dusk Apostle ? He is really good in Edgar decks, amazingly so.
Mavren Fein, Dusk Apostle occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
RBW (Mardu): 0.52%