Heir of Falkenrath

Back:

Heir to the Night  Flip

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Heir of Falkenrath

Creature — Vampire

Discard a card: Transform Heir of Falkenrath. Activate this ability only once each turn.

Price & Acquistion Set Price Alerts

SOI

Ebay

Have (4) bakeraj4 , hosshughes , Regulus1010 , Vasbear1
Want (0)

Recent Decks

Heir of Falkenrath Discussion

YamishiTheWickedOne on Mad Vampires

3 days ago

The thing about Modern is unless you're playing a monocolored deck you can't really get away with using all basic lands and expect good results. If you have anything resembling a budget, the place I recommend starting is finding the cheapest fetch lands in your colors, possibly trading up, and getting ahold of a set of the fast lands and shock lands. In plain terms you'd at least want 4 each of Bloodstained Mire, Blackcleave Cliffs and Blood Crypt. In interest of working on a budget I'll mention Dragonskull Summit isn't the best dual land but it did just get reprinted. Yes... Modern unfortunately has a pretty steep buy-in, mostly in lands, but once you have them they'll be used in many, many future projects.

Now... Where to start with your card choices? I understand and can very much see this is a work in progress, so I'll just be honest with you and say most of these are just... kinda bad, no offense.

Okay, I'll list off some better choices with synergy: you have Falkenrath Gorger. That's a step in the right direction. Next up I'd take a look at the following cards: Stromkirk Condemned, Stromkirk Captain. These two plus Gorger lets your guys get huge fast and makes them significantly harder to kill in combat, especially since off of Gorger you can flash in Captain as you're attacking so your Gorger and Condemned are suddenly a pair of 4 power first strike fatties on turn 3. The next two are Bloodghast and Asylum Visitor. Both are good discard options with or without Gorger and Visitor is 3 power for 2 CMC, and also a pseudo Dark Confidant if you play her correctly. Almost literally everything this deck could want in a 2 drop. The next two are beaters that function as discard outlets to keep the flow of your deck running steady: Heir of Falkenrath and Smuggler's Copter. Yes, a vehicle. I recommend Heir to anyone who can't afford Liliana of the Veil. It's a cheaper and much more aggressive way to discard, besides being a 2 mana version of Delver of Secrets for vamps.

Those enchantments are terrible. Call the Bloodline is my pick for the worst vampire support card in existence that's not Feast of Blood (that card is all kinds of terrible). For your noncreatures, it's your call in regard to draw spells but I'd only keep Faithless Looting at most. For removal, you want mostly generic stuff. Try and trade for a set of Fatal Push, Lightning Bolt and Terminate, then mix/match them as your meta dictates. Kolaghan's Command if you can get one might be useful as a one-of. It's not a great card but for flavor/support you can play around with Urge to Feed as well.

After all is said and done, with any space you have left, you can try to squeeze in as many Vampire Nocturnus, Gatekeeper of Malakir, Gifted Aetherborn, Vampire Nighthawk, or Olivia, Mobilized for War as you want. I like the idea of a one-of Captivating Vampire if most of your guys are small. You could main or even side Kalitas, Traitor of Ghet and Olivia Voldaren, both of which are strong enough to side or sometimes main in non-vampire meta decks. Kalastria Highborn or Viscera Seer can be okay insurance cards if you're fearing a boardwipe.

I think the most important thing I'll tell you here is that too many discard outlets is bad. Don't fret too much about madness or not, you have gorger, and if you can save up for bloodghast/visitor you should be fine. You don't wanna be casting your killspells at sorcery speed too often. This is why if you can only take one Bolt is better than Fiery Temper.

YamishiTheWickedOne on Rakdos Vampires

6 days ago

Dismember doesn't belong in black. It's basically a removal spell meant to be played in everything else ironically enough. If you're going black-red, you have access to a TON of better removal than what you have here. Fatal Push is among the best cards in Modern, as is Lightning Bolt, as is Terminate. I assume your budget is too low for Liliana 3 mana variants or Kolaghan's Command or Collective Brutality? Well, even without Liliana you can create a pretty cheap engine with Falkenrath Gorger, Stromkirk Condemned, Asylum Visitor, Bloodghast, Stromkirk Captain and Smuggler's Copter. You'd be so much quicker and more effective if you just ran these guys, and the only money card in there is 'ghast. Maybe toss in like Vampire Nocturnus, Captivating Vampire or Sanctum Seeker if you want more lords, or Heir of Falkenrath if you want extra beaters. Olivia, Mobilized for War could go in the deck too. There's an older engine that used Viscera Seer, Bloodghast, Kalastria Highborn and/or Blood Artist if you wanna try the Aristocrats route. Aside from Nocturnus, that engine now has Falkenrath Aristocrat and Voldaren Pariah  Flip to play with.

YamishiTheWickedOne on Mardu Vampires

2 weeks ago

This is actually not bad at all, though I'd say use a few more madness cards like Heir of Falkenrath, Asylum Visitor, Bloodghast and the like or maybe consider just using more generic red cards like Stromkirk Noble. Condemned is pretty damn good but I feel there might be a slightly better way to abuse him.

TheRedGoat on Blood Omen: The Legacy of Kain

2 months ago

Hmm,actually this looks pretty solid. I do want to ask a bout a few cards I saw in the new set though that you don't have.

Mavren Fein, Duck Apostle seems like a better option than Heir of Falkenrath  Flip.

Also Legion's Landing definitely feels better than Carrier Thrall.

Also, Sanctum Seeker was spoiled as well, though I'm not sure where to cut for it unless you would want it over Brutal Hordechief. Personally I'd want both, but obviously you can't fit everything in here.

Speaking of which, Boros Charm seems way better than Chain Lightning. For one extra mana you get 2 other options, or at least you get 1 extra damage without the chance for retaliation.

For some cards though I feel they'd be good, but where to cut is a problem again.

Iroas, God of Victory, Sunforger, Throne of the God-Pharaoh, Blade of the Bloodchief, and Mardu Ascendancy all seem like solid options for an aggro build. Had you already considered them?

Master_Of_Obscure_Blue_Spells on Please, Please, Please HELP (FNM ...

2 months ago

1x Canyon Slough, 1x Smoldering Marsh.

I was sifting through some stuff and was thinking maybe just Mono Black with lots of value creatures?

Something like 3x Glint-Sleeve Siphoner, 1xTorment of Hailfire, 1xYahenni, Undying Partisan, 1x Kalitas, 4xHeir of Falkenrath, 4x Gifted Aetherborn, 4x Bearer of Silence, 1x Wastes, 1x Evolving Wilds, 2x Trial of Ambition, 2x Cartouche of Ambition, 4x Reaver Drone, 2x Harsh Scrutiny and 1x Smothering Abomination, maybe some Bone Pickers, Ruinous Paths. I also like Retreat to Hagra.

I probably need more removal + hand disruption like you said. And maybe 1x Claim / Fame.

Thoughts?

TearsInRain23 on Mardu Vampiric Masquerade

2 months ago

Your budget will have to come into question before I can give any true recommendations. The biggest ones I can say you should focus on:

-Improve your land/ ramp. You do not even have to worry about the expensive lands (that I do recommend) such as Godless Shrine, Sacred Foundry, Blood Crypt, the fetch lands of the colors, the Innistrad lands of said colors, multi colored mana lands like Mana Confluence, Reflecting Pool, and Urborg, Tomb of Yawgmoth. Those tapped lands are cheap yes, but awful. You'll go so slow you will be destroyed before you can do anything. At the very least ditch all but maybe Nomad Outpost for basic lands. Artifact ramp like Chromatic Lantern, Thran Dynamo, and Expedition Map are also good includes.

-Adjust to your wedge. You have 60% black in this deck and 40% land that produces black... meaning 20% on average you will not be able to play anything. Add more black mana, even if it is just with Swamps.

-Better vampire synergy. You have a lot of descent vampires. They have almost no synergy with anything. Vampires excel in three major things. 1) Buffing themselves and others with +1/+1 counters, 2) token spawning, and 3) disrupting the board. Focus on a more synergistic theme. Ditch the Madness mechanic all together unless you're running Olivia, Mobilized for War. Why? You have nothing to force discard outside of simply not playing anything or hoping an opponent makes you discard outside of Heir of Falkenrath which is not a good commander card. Outside the fact its a vamp and has a one time discard effect, its a do nothing creature. You will want to fill your deck with vampires who do something outside of simply being used as a beat stick.

-Most IMPORTANT of all. Build towards a win. Whether you're wanting to flood the board with tokens, worry about vampire token producers (Bloodline Keeper  Flip, Mavren Fein, Dusk Apostle). If you want to cripple your opponent with control, go towards more debilitating vampires (Kalitas, Traitor of Ghet, Olivia Voldaren). If you want to buff your vampires, run strong anthem cards and cards that keep them from dying Boros Charm, Mephidross Vampire, Necropolis Regent)

Hope that helps some.

Load more