Falkenrath Exterminator

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Uncommon

Combos Browse all

Falkenrath Exterminator

Creature — Vampire Archer

Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it. 2R: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.

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Falkenrath Exterminator Discussion

wereotter on EDGAR MARKOV

2 months ago

Havengul Vampire has been a solid addition to my own Edgar deck, and Falkenrath Exterminator has good synergy with Edgar for spot removal. I might also recommend a Mentor of the Meek for card draw.

dancarvalho on Edgar Markov, Eldest

3 months ago

Triton on You Can Call Me Grandaddy

3 months ago

wereotter I agree Falkenrath Exterminator is very good, only problem is the nonbo with Ascendant Evincar being a 1/1 and all.. I'll just have to make sure he's not a 1/1 when I cast the latter haha. Any suggestions as for what to cut?

Falkenrath Marauders feels a tad meh because this deck is geared more towards multiplayer games.. I like Gleam of Battle, however!

The Charm and Make a Stand (particularly the latter since it's easier for me to get) will all be considered. I think Teferi's Protection will come out since tokens disappear permanently when phased out.

wereotter on You Can Call Me Grandaddy

3 months ago

There are a few cards they missed out on reprinting that work with the commander to consider. Falkenrath Exterminator gets bigger every time Edgar attacks, which is important since he can start killing creatures for 3 mana once he gets large enough.

Falkenrath Marauders while a little pricy can also become quite the airborne threat as if it attacks with Edgar and connects, gets 3 +1/+1 counters. Additionally, if you want to continue the theme of making your vamps larger, you could look at Gleam of Battle.

Without having played the deck, I will say that it seems to want a lot of vampires, but doesn't have a way to get them back from the graveyard once you lose them. So keeping them alive with a Boros Charm or Make a Stand can help them survive a sweeper effect.

Harogi on Danse Macabre

4 months ago

I have 2 mates that both have vampire decks, one that's based on anthem effects and the other based +1/+1 counters. You've got most of the good stuff but here's a few cards you may have missed: Feast of Blood great cheap removal that fits the theme, Urge to Feed free +1/+1 counters on all of your vamps, Guul Draz Vampire good one drop with some later game potential, Blood Tribute mean, just mean. Malakir Bloodwitch flying fatty with a nice etb trigger, Blood Seeker cheap vamp that really punishes creature heavy decks and kills opponents with infinite combos that revolve around creatures entering. Necropolis Regent just a great bomb even by itself. Havengul Vampire gets real fat real quick. Rakish Heir helps all your vamps get fatter, Falkenrath Exterminator nice creature removal if you get enough counters. finally Vampiric Fury ends games. I think i got all the good ones but i am probably wrong, if i mentioned stuff already in your deck i'm sorry and also nice deck +1 from me.

Elujin on grenzo doublestrike

1 year ago

I would try to push down the cmc of your creaturs maybe not cut a few of the less efficient dubble strike creaturs and replace them with creaturs that grow and would benefit of getting dubble strike mostly red vampires.like Stromkirk NobleBloodcrazed NeonateFalkenrath ExterminatorRakish HeirErdwal RipperBloodmad VampireHavengul VampireHeirs of StromkirkFalkenrath MaraudersSlith FirewalkerTaurean MaulerWar Elemental

Giving dubble strike:

RageformBlood MistBerserkers' OnslaughtRage ReflectionGrappling HookFireshriekerSavage BeatingGetting tru :

Frenzied GoblinPyreheart WolfGoblin War DrumsRaging RiverInvasion PlansLegion LoyalistArchetype of Aggression

Always a hard one draw :Ghirapur OrreryKey to the CityMind Stone

These are just some cards they arn't all equal :DThe most important part of building red is evry card needs to do work becous chanses are your not going to see too mutch of your deck drawing death cards is the worst so think 5 times about evry card you put in :)In the end mono red is hard to pull off aside from a dretti stax build en in less degree krenko en kiki jiki combo its going to be an uphill battle.This can be a strengt though as long you don't draw to mutch attension people ignore you :D

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