Bloodcrazed Paladin

Legality

Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Bloodcrazed Paladin

Creature — Vampire Knight

Flash

Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn.

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Bloodcrazed Paladin Discussion

elgosu1337 on Edgar Markov's Vampires and The Light

4 days ago

Edgar decks need to be fast. Replace the tapped lands with lands that don't come into play tapped as far as possible. Play lots of small vampires, since Edgar will make them big anyway.

You could probably cut some of the more expensive creatures. Put in cheaper Vampires like Drana, Liberator of Malakir, Bloodcrazed Paladin, Malakir Cullblade, Yahenni, Undying Partisan, Indulgent Aristocrat, Stromkirk Noble, Vicious Conquistador, Pulse Tracker, Shadow Alley Denizen, Markov Blademaster to get multiple tokens. Inspiring Cleric doesn't have enough of an impact.

Replace Sorin, Grim Nemesis with Sorin, Solemn Visitor or Sorin, Lord of Innistrad since they are cheaper and synergize better with your large number of tokens.

You could potentially replace Avacyn with Eldrazi Monument for the earlier indestructible and +1/+1.

Elbrus is too expensive and not very useful. You should also drop Angelic Destiny and Noble Purpose.

BearmanGG on How many combats?

2 months ago

magicsheep you are indeed correct tests with a few friends revealed that and Bloodcrazed Paladin are both good cards to shutdown and defend against early game vampires

landofMordor on Vial of Blood

2 months ago

I'd check out Bloodcrazed Paladin as a one or two-of. It would save your bacon after board wipes (since 'wipes are one of the best ways to beat tribal decks).

mr_lag on Markov, Dead and Loving It

2 months ago

In my Edgar I followed a different path, but if you want to rush the enemy with tokens I'd suggest the following:

An Hasty enablerPurphoros, God of the Forge. Cast a 1 drop, deal 4 to all the table.

True Conviction so you can stay safe with your little vamps

Shared Animosity, so even an attack of only 5 tokens become a real problem.

Elenda, the Dusk Rose for the value. Recur her and have fun with Gift of Immortality.

Bloodcrazed Paladin to have an immediate presence after a boardwipeMaybe some kind of Exsanguinate as a finisher or mana sink if the game is going too long.

Lots of little 1-3 drops, to lower your curve.

That's only a quick suggestion

Sjorpha on BW: Lifestealer

2 months ago

As far as synergy goes, first establish what the main game plan is.

So let's decide for example that the main game plan is to use the synergy of the vampire tribe with gaining and draining life.

Now what is the main point of gaining all that life? life gain doesn't win games on it's own but it does allow us to attack very freely and simply take the damage from incoming attacks in most cases, so it's a strategy for winning the damage race.

So the main focus apart from the life gain should be to build a fast wide board that can capitalize quickly on the life gain.

One of the best vampires in modern happens to be a very aggressive recursive 2-drop, namely Bloodghast. That card seems to fit the deck a lot better than defensive creatures like the gearhulk.

Path of Bravery that you thought about combos very well with Sanguine Bond and with a wide board state. Both of these cards are stackable with themselves, which means that they only get better if there are multiple copies in play. Therefore I suggest either run a full playset of Path of Bravery and 2 Sanguine Bond rather than using enchantment tutors which IMO are too slow for this style of aggressive deck. This is true of most anthem effects (cards that buff all your creatures) and they should normally either be run as full playsets or not at all.

Asylum Visitor is another good vampire that offers late game card advantage.

Blood Baron of Vizkopa is a powerhouse as well.

Bloodcrazed Paladin is an interesting sideboard card against control decks, they cast a boardwipe spell like Supreme Verdict and you flash it in afterwards with lot's of counters.

If you add Bloodghast and Asylum Visitor then Collective Brutality is a very good synergistic card to go in the removal slot.

As for other removal spells I would simply remove them all and put 2 Fatal Push and 2 Path to Exile in. You can sideboard more specific answers.

Lokotor on Marchesa, The Black Rose - Primer

2 months ago
removed Flayer of the Hatebound high casting cost meant I rarely ended up casting it and the effect wasn't critical to the win strategy. not many token swarm decks or similar that can't be broken through via stax so the direct damage wasn't necessary.

added Basilisk Collar additional source of lifegain for the mid-late game. too many games are leaving me at low life and unable to use cards like necropotence, etc...

added Decree of Pain testing out an extra board wipe, with the number of rocks we're running the deck should be able to play it, but it's between this and Damnation

removed Nevinyrral's Disk not enough enchantment decks or similar problems to deal with, we have spot removal and counter spells to deal with the occasional problem artifact or enchantment as it is so a more immediate, creature wipe is probably the way to go.

added Bloodcrazed Paladin he should function as another copy of Rakdos Cackler with the added benefit of being able to get large for attacking/blocking.

removed Nicol Bolas, Planeswalker CMC made it so he was never cast

dropped Slave of Bolas added Mark of Mutiny should hopefully be able to take and retain whatever the best threat on the board is without the built in sacrifice for 2 less mana and easier color requirements.

added Massacre Wurm extra synergy with grave pact and should fit well as a stax piece.

removed Crumbling Necropolis added Fellwar Stone drawing too many lands, better to drop a rock than hold onto a land.

PerfektJade on Vampire's

2 months ago

I'd suggest removing:- 2x Anointed Deacon: cost is too high for what it does - 1x Blight Keeper: ability cost is too high for standard - 4x Encampment Keeper: again, too high - 1x Lurking Chupacabra: not enough exploring for it to benefit - 1x Queen's Bay Soldier: much better creatures you could get for 2 drop - 1x Boneyard Parley: CMC too high, effect not that great - 1x Spreading Rot: land destruction isn't necessary - 1x Cobbled Wings: won't need this with vampires - 2x Dusk Legion Dreadnought: 5 drop vigilance, does nothing else - 2x Prying Blade: won't need the mana - 1x Raiders' Wake: will be taken out too quickly to be useful

So, this leaves you with 15 open spots. I'm assuming you want to stay in the XLN block? For additions, I'd suggest looking at cards like Adanto Vanguard, Bishop's Soldier, Gifted Aetherborn (not XLN but a great card), Sanctum Seeker, Vicious Conquistador, Yahenni, Undying Partisan, Bloodcrazed Paladin and Duskborne Skymarcher.

For removal, try things like Duress, Fatal Push, Walk the Plank, anything low cost but preemptive or quick.

Free creatures with lifelink? Always great. Try Queen's Commission and Call to the Feast. Legion's Landing also helps pump out tokens AND can give you , so feel free to add a second one.

There are a lot of options for your deck, especially if you're not staying in XLN specifically. Try some of the ones I listed above and see how it runs for you. You may be able to remove 1-2 lands after working on your creatures, which are very heavy. Aim for closer to 20. As a general rule of thumb for Standard, 5 CMC is high for any card, so keep that in mind when picking out cards. You can have one or two around 5 CMC but they have to be worth it.

Hope this helps!

DanyTmG on Edgar Markov's Vampire Horde [Primer]

3 months ago

So you pretty much hit the nail on the head. I think Oathsworn Vampire produces a ton of value for an aristocrats style deck, but in an aggro deck like mine there isn't really a way for us to abuse it. Like you said, the cast clause is really attractive (especially as something to have when you're recovering from a board wipe) but I would personally run something more aggressive than reactive; that's also part of the reason why I don't run Bloodcrazed Paladin, even though I would really like to.

I don't think there's inherently any issue with running it in an aggro list as it all comes down to preference. Many of the vampire slots in my deck are quite flexible, so it can definitely fit into the deck. It's actually a great budget alternative to Bloodghast now that I think about it.

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