|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Common|
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Creature — Vampire
Weirded Vampire Discussion
1 month ago
I would say that this deck is a fragile glass cannon. I recommend taking out all the fatty madness cards that don't do anything outside of being a madness card much like Weirded Vampire is. Replace them with cycle cards that are only for 1 mana (IE. Barren Moor and Desert Cerodon ) to give your curve more things to do outside of getting to three to cast the commander. Next, you need a better way than needing two pieces in the yard and two reanimation cards. Something like a Living Death or Electrodominance and Living End to get them both out. Small small thoughts but overall your deck helped my Anje deck too.
1 month ago
Thanks for the view. I dont really want to cut the opponent discard stuff, I have been building this toward that theme.. I run The Eldest Reborn, Necrogen Mists , Creeping Dread , Syphon Mind , The Haunt of Hightower , Anvil of Bogardan , and Geier Reach Sanitarium in an effort to support opponents discarding. If you have suggestions along these lines, i would love them.
Thanks for the note about Murderous Compulsion , dont know how that happened, has been fixed.
I noticed your deck runs Worldgorger Dragon along with the 5-6 reanimates and spells to support it. I have purposely not run this combo as my playgroup doesnt play infinite combos. Because I am not going to using madness to dig for combo pieces, I have removed a lot of the more sad madness cards like Weirded Vampire .
As for the zombie generation and grave recursion stuff, I already have a zombies deck that I enjoy playing, so didnt want to build to that theme. I was kinda disappointed when WotC decided to go that direction with the madness out of box.
Thanks again. I like Elixir of Immortality in your deck. may have to find a place for it in here.
6 months ago
I'm going to lay it all on the table here to make my train of thought as clear as possible, and back up my statements with source material. I spent way too much time on this already, so I might as well post it!
Here's a Scryfall search showing all creatures with the Vampire subtype. Of them, thirteen (a mere 5.8% of all vampires) have an additional race subtype. Of those thirteen, three are undead Vampires ( Vampire Revenant , Nirkana Revenant , and Skeletal Vampire ), four are from the Eldritch Moon block and are Vampire Horrors ( Weirded Vampire , Voldaren Pariah Flip, Stromkirk Occultist , and Stromkirk Condemned ), and four were printed before the Grand Creature Type Update (hencefore GCTU) ( Vampiric Dragon , Vampire Hounds , Mirri the Cursed , and Irini Sengir ). The final two are Aetherborn Vampires from Kaladesh ( Yahenni, Undying Partisan and Gifted Aetherborn ).
All of this points to Vampires with two races being the vast minority (again 5.8%) of all Vampires ever printed. Aside from the pre-GCTU Vampires, they all have set-specific reasons for having two racial subtypes or are undead (which seems counter intutive as I've always considered Vampires to be undead already...but I digress).
Here again (for posterity) is the link to the GCTU Announcement. This clarifies what the stance is or R&D in their approach to creature subtypes. From the article, "...we implemented the "race class" model for Magic creatures..." This establishes a baseline for every single MTG creature from September 2007 onward. Elf Druid, Human Warrior, Zombie Knight, etc. This is a framework for card design.
I want to be clear, its a guideline, not a hard and fast rule. In general, they wanted to keep it simple as part of the New World Order of MTG which you can find in an article here. While the article doesn't explicitly state that creatures typing is part of the NWO, it can be inferred from it that simplicity is important in MTG going forward. With that in mind it only makes sense that they would try very hard while designing cards to keep to the "race class" system for both consistency and simplicity. Are they never going to print a card with two races? Of course not, as you mentioned Frilled Mystic and as I mentioned Vorel of the Hull Clade . Wizards isn't afraid to work outside their own general guidelines if it suits their purposes, fits with the lore (this one is important for this argument), and doesn't unbalance the game.
By your argument, every Vampire would have the "Pre-Vampire-Race Vampire Class" e.g. Elf Vampire Druid, Human Vampire Warrior, Vampire Zombie Knight. Could they do it? Sure, but it goes against R&D's stated goal for what they want for MTG going forward by adding needless complexity (and letterhead) to cards.
Your example of Ahn-Crop Invader brings up an interesting point though and I have a thought about it. Let's use some cards with current links as examples. For you side I produce Marauding Boneslasher . A Zombie Minotaur 'Race Race" just like your example. For my side I produce Merciless Eternal . A Zombie Cleric "Race Class." I think what this shows is that when Wizards does put two races on a card it is unlikely be two "Common" races. E.g. Zombie Human, Elf Goblin, etc., unless there are extreme circumstances (Looking at you Vorel). Again I think it comes back to complexity. If every undead or mutated creature had to state its pre-death/mutation type, there'd be way too many of the core tribes in the game. The vast majority of Vampires and Zombies were originally humans judging from their art. By giving cards like that the Human subtype, Humans as a tribe would become overly powerful simply from having a large pool to draw cards from. Keeping the number of races/classes on a card to a minimum could potentially be balance related.
1) Multi-Race Vampires are small percentage of all Vampires ever printed.
2) Wizards wants to consistent in its product and has chosen the "Race Class" model for subtypes
3) Wizards wants to keep the game simple when possible. Extra subtypes go against this and as such are only used when crucial mechanically (e.g. Horrors for the Eldritch Moon block) or from a lore perspective (e.g. Yahenni, Undying Partisan )
6 months ago
So I posted my big response here by accident. Since I'm here anyway I just wanna say that for what its worth, I see where you are coming from and agree with you 100%!
9 months ago
Going back a few sets: Ayli, Eternal Pilgrim, Exert Influence, Drana's Chosen, Umara Entangler, Spawnbinder Mage, Angel of Renewal, Elemental Bond, Conclave Naturalists, Anointer of Champions, Willbreaker, Coralhelm Guide, Bloodhall Priest, Flameblade Angel, Weirded Vampire, Furyblade Vampire
2 years ago
Weirded Vampire to be removed.
Twins of Maurer Estate to be removed.
You could add 1 more furyblade and 1 more bloodmad.
I would suggest cutting down some spells to increase creatures count to make better use of Stensia Masquerade
Some more suggestions:
Call the Bloodline allow for instant speed creatures.
Key to the City Easy discard + unblockable
3 years ago
Well, you only seem to have 8 total cards to take advantage of madness (4x Asylum Visitor and 4x Twins of Maurer Estate). You certainly have plenty of madness enablers, so now you need to strike a balance between enablers and beneficiaries. Voldaren Pariah Flip is a common black card the can be quite good with madness, and Alms of the Vein, Biting Rain, From Under the Floorboards, Gisa's Bidding, and Weirded Vampire are all good beneficiaries.
I have a vampire deck built around madness-- maybe it can give you some ideas? B/R Vampires for fun and madness
I also have a zombie deck that might also provide ideas? U/B Zombies with no funny deck name
You do have 64 cards in the deck as I currently count them, so trying to reduce that to 60 is preferable, just to maximize your chances of drawing the cards you want.
You have a bit of a mixture of the two, and that's fine. Personally, I prefer to go tribal, but the zombie deck may very well benefit from a couple of vampires (including Voldaren Pariah Flip, so don't be discouraged! I think you'll tinker and get to a deck that will make you quite happy!
Good luck and have fun!
3 years ago
Hey again! I've looked a bit more into the newer vampires. Just a few recommendations.
First, I was wondering why Orbs of Warding was in your sideboard. It's super slow, and I don't see which matchups it would improve against, since your goal would be to outpace your opponents. Also, I feel like Rogue's Passage is too slow as well. I understand that it's a mana sink for when you gas out, but there could be better things to play, and I don't see it's ability being used often.
So, the new vampires. First, I have not tested Voldaren Pariah Flip, as it seems too slow for my tastes. However, I could see its merit in the sideboard to win against more aggressive players or even to slow down against control to drop a bigger body. A 6/5 flyer that is basically a Butcher of Malakir is always interesting.
Brief note on Stromkirk Condemned: It's ability is killer, but its cost of BB makes it so hard to cast turn two, since we want to drop a Falkenrath Gorger on turn one. It's good, really good, but I don't know if it can work. However, it deserves a look.
Second, Furyblade Vampire has proven itself to be a champion. It enables madness on turn three for Incorrigible Youths (which can attack that combat) or even Bloodhall Priest (more on her later). If you can get a Falkenrath Gorger to stick turn one, it allows you to play anything in the deck, essentially. I'm trying 2 right now, but it definitely deserves to be a 3 or 4 of for sure.
Finally, Bloodhall Priest. I have only gotten to draw and play her once, but the 4/4 body with potential burn attached makes me want to try her more. I recommend her in theory, but haven't gotten to try her much.
The rest, in my opinion, (Vampire Cutthroat, Weirded Vampire, Markov Crusader, Stromkirk Occultist, Falkenrath Reaver, and Dusk Feaster) either don't fit the theme of an aggressive vampire deck by either being too slow, encouraging a more midrange or control play style, or by not bringing enough to make the cut.
I hope these tips help, I love vampires and want them to make it in Standard. Good luck!
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