Zealous Persecution

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Uncommon
Modern Event Deck (MD1) Uncommon
Duel Decks: Sorin vs. Tibalt (DDK) Uncommon
Alara Reborn (ARB) Uncommon

Combos Browse all

Zealous Persecution

Instant

Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.

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Zealous Persecution Discussion

MindAblaze on “I don’t like playing with ...

4 days ago

So...that happened...

Last night I was involved in two multiplayer games of magic against the same two guys. The first game player A; with his version of Temur Energy sits down to an aggressive start with an intended combo-y finish. The second, player B, a mish-mash blue/black aetherborn/servo tokens energy deck. I’m playing an Emeria Angel + Knight of the Reliquary deck that uses Zealous Persecution as my main difference maker, and lots of 1/1 tokens (on a side note; great place for the new Serra Angel generator, Lingering Angels? Raise the Angels? Wut?)

So that game goes fairly smoothly, B runs short on mana and only draws his fourth when I’ve got 10 birds and two angels. Player A has a fair army, but isn’t keeping up with the landfall shenanigans and I eventually draw into Vault of the Archangel and put the game out of reach of their fair, recently standard but very casual decks. I concede my deck was much stronger than theirs, but they left that game not feeling too bad and somewhat impressed with the synergy (ie; drop a land, make a bird, Mentor of the Meek trigger, draw a card, gain a life off Suture Priest.)

Now comes the second game. A little background first;

I joined this group roughly a year ago. At the time their existing group was evolving. The core of the group is made up of a bunch of guys late thirties - early forties who have either come back to the game or are new to it. Player A is a returning player. When I came to town, their were three guys exiting moving south to “try to go pro,” younger guys, early twenties-ish. Im told later that Player A was so excited and that he was boasting about how he was going to be the best player in the group now...So I show up to the first day I’m invited and it’s an Ixalan draft. It goes ok in a large group and I finish top 4 with a hodgepodge of creature types. Notably player A finished ahead of me. So at the end of the night one of the guys that’s going to be leaving and I start up a conversation about some deck types we’re interested in based on the new cards, and card names start to fly. You know the conversations, where any uninitiated onlooker goes “wtf are these guys talking about?!?” Anyway, Player A gets a bit concerned he may not be the guy to beat moving forward.

Fast forward to game two; I sit down with deck-large;the-mad-king-of-tristram (which I acknowledge might be a bit anti-social for the environment, but it’s my favourite deck and I’ve only played it twice, maybe three times, in the last year including last night.) A is playing the pre-con cats basically right out of the box into sleeves, and B is playing a tweaked Edgar Markov (but not so tweaked as to be any more threatening than it is out of the box.) They’re probably a bit outmatched here. The first few turns nothing happens of relevance, since I kept a hand with no rocks just an Ancient Tomb. Turn three I play Font of Mythos planning to curve into Archfiend of Ifnir on turn four. So A plays Qasali Pridemage and lets everybody draw the two extra cards until his next turn comes around, in which he doesn’t swing with his cat but he does sacrifice it to blow up the Font so B and I don’t get the two cards. Well, after that the Archfiend does a fairly reasonable job suppressing the board state and the two non-blue decks don’t find anything to kill it or Nekusar until eventually I Lim-Dul's Vault for Megrim, kill his Leonin Relic-Warder that had stolen my Memory Jar and crack it. A dies and B is left with three life, he Merciless Evictions my creatures away and I top deck Wheel of Fortune for the win.

Well, as soon as A dies he packs up his deck, throws his stuff in his bag and says “I don’t like playing with you.” I start to say I understand how that’s not fun for him and how I rarely play this deck, and he stands up, leaves his beer on the table and goes. B and I finish the last turn, chat for a bit and leave.

So am I in the wrong for playing a deck too powerful for my environment? feedback from other group members goes something like “your decks are so interesting and we get better by seeing how you play your turns and you don’t gloat when you win or sulk when the whole table turns on you.”

On the other hand, this guy who is 40+, throws salt and shade every time someone blows up a permanent or even throws an opportune attack in his direction. I do consider him the only other player who is a threat though, and have been known to do things like blow up his only Forest (and green source) that he just put a Fertile Ground on...I view it as a learning experience but I also see how some people could consider me an a**hole...

What do you guys think?

ToolmasterOfBrainerd on WURG Delver

1 month ago

What about Esper Creatures? Thoughtseize into Tidehollow Sculler into Spell Queller or Vendilion Clique sounds kinda dumb but fun. It would definitely need a way to keep its creatures alive, which is no small task. Zealous Persecution also seems decent in modern right now.

Otherwise I still want to tune my Mardu Nahiri Control deck. Sugar-free Oreos.

My other current fixation is Traverse the Ulvenwald. Unfortunately I'm convinced any Traverse deck also needs 6/7 Tarmogoyfs, which are expensive. Still could be a fun brew. Currently looking at 12-Cat and RUG Delver as my current ideas.

Naya Traverse could also work. I'd probably try to build it like a Maverick deck from legacy. I'll try that out too.

lagotripha on Help me plzzzz

1 month ago

Ok, this deck has a simple problem. Rather than building win-cons, you've filled a lot of card slots with big, game-ending spells. I'm seeing four combos and big creatures.

The issue with doing this can be explained pretty quickly- Combo cards are effectively blank until you get both parts of them, and high mana cost cards are blank until you can cast them. Most of the game is how you get to your big stuff, rather than staring at them in your hand and wishing you could use them, so that should be reflected on how much of your deck is 'I win if I cast this' compared to 'I need to survive to cast this'.

This basically means that this deck consists of Predator Ooze, Heritage Druid Noble Hierarch Essence Warden and Champion of Lambholt, but your hands will only have one or two of them at most. In modern, most decks will have two removal spells and a way of winning by turn five, so you will lose against most decks unless you get very lucky.

There are some simple solutions to this. This genreally means reducing the number of combo cards while increasing your ways to make sure that they arent 'blank'. Tutors, pseudo tutors, making sure your combos are good without both halves.

You don't want to be attacking enough for Dense Canopy to reliably provide value, so its normally blank- you can replace it. Similarly, Spring Cleaning/Primeval Light takes a long time to be useful, while something like (Felidar Cub/Keening Apparition/Kami of Ancient Law or in particular Qasali Pridemage or Thrashing Brontodon can be bears and destroy all the important stuff the turn evening resolves- its still basically a wipe, its just useful prior to being a wipe.

Your only black cards are Sanguine Bond/Exquisite Blood. They end the game, but without four of each (and Vizkopa Guildmage) it is difficult for them to be in your hand and to reliably cast them. Spells like Zealous Persecution Mortify or Anguished Unmaking could play well with different gamplans but you should cut both of them, and focus more on two colours, as the mana is a lot easier to provide (as cards you can't cast are basically blank).

So, when you are looking at a card in this deck or to add to this deck, think through several things. 'How does it help me' 'When does it help me' and 'when don't I want it'. This means finding versatile cards which can destroy enchantments but are also creatures or have multiple modes (hello Austere Command/Primal Command). Try to pick cards that don't just help with one of your gamplans, but all your gameplans. Similarly. if a gamplan just isn't working out, consider cutting it for more support, or cutting something else to support it more.

I really reccomend focussing on 1 drops that help generate mana/life, and 5 drops that have a big impact the moment they are played (Thragtusk, Painful Quandary) etc. A set of 2/3 mana cards that form your combos or can search your library for them (Idyllic Tutor, Lost Auramancers etc) and a smaller number of wincons. Foccusing in on what you want to do really helps you with picking cards that help you get there.

Venturub on B/W Clerics

1 month ago

Sorry, I meant 5/5 demons boosted to 6/6 demons with Zealous Persecution. Now, good luck dealing, in turn 6 or 7, with 6/6 flying attackers with no blockers...

Venturub on B/W Clerics

1 month ago

I may be wrong, since I did't test this deck enough, but I don't think things like Cover of Darkness are necessary. I do not attack with the clerics but with the Demons from Skirsdag High Priest. In order to have them, I have to have a creature dying in a turn: thus, the Selfless Spirit or the Orzhov Pontiff (killing your opponent creatures when it enters the game, and when the Haunt ability is activated with Starlit Sanctum).

The Demons from Skirsdag High Priest are 4/4 flying creatures, and I may have 6 flying 4/4 in turn 6: 1 in turn 3, 1 in turn 4, 2 in turn 5, 2 in turn 6. Those are to be boosted to 5/5 creatures with Zealous Persecution.

It is worth to note that your opponent should not normally have any blocking creature with all the Orzhov Pontiff, the Zealous Persecution and the Make Obsolete. If a Swords to Plowshares aims one Demon, the Mother of Runes or a Selfless Spirit will protect it.

c1elite on Esper Delver Mentor

2 months ago

So on a whim I tried

Main Board

-3 Opt -1 Darkslick Shores -2 Inquisition of Kozilek

+2 Dispel +2 Remand +1 Serum Visions +1 Thought Scour

Sideboard

-2 Sorin, Solemn Visitor +1 Ceremonious Rejection +1 Zealous Persecution

Played a match again GB Tron and Ad Naus and won both. Not a flawless victory by any means, but I still felt relatively in control both matches.

And holy cow is Monastery Mentor explosive.

I want to add Logic Knot but I feel going down to 1 or none on the Delve top end makes me to threat-liight in an already threat-light deck. Will switch to Tasigur, the Golden Fang though. Maybe switch the top end with Seeker of the Way or Niblis of Frost

WItC on Budget Orzhov Aristocrats

3 months ago

I am by no means an expert in modern, but a few thoughts. First hand thoughts are that your curve and land count fit an aggro deck, but aristocrats sees its value more mid-game when it has several pieces on the board. I worry with this deck that you will run out of action before you can start reaping benefits.

On the other hand you are clearly making choices for an aggro approach. Tidehollow Sculler over Inquisition of Kozilek because you need bodies to end the game, even if they get the card back. Not sure if Tragic Slip beats Fatal Push in a fast game. Zealous Persecution will only be effective if you managed to establish a wide board state, which you are not really trying to do.

I like the idea, but playtesting will be helpful to see if it can do what it is trying to do before running out of steam, and what roles need more support.

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