Zealous Persecution

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Eternal Masters Uncommon
Modern Event Deck Uncommon
Duel Decks: Sorin vs. Tibalt Uncommon
Alara Reborn Uncommon

Combos Browse all

Zealous Persecution

Instant

Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.

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Cardhoarder (MTGO) -6%

0.46 TIX $0.43 Foil

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Zealous Persecution Discussion

ej133 on Esper Spirits

4 days ago

Hey! Thanks for the feedback.

Yes, indeed, Rattlechains is so awesome. 4 Copies are mandatory.

I've tested Geist of Saint Traft in the earlier versions of this deck, but he never lived to its full potential due to the lack of flying. Kira, Great Glass-Spinner sure is a good addition, but I don't own any right now. I'll keep that in track.

I never actually tested Remand but it kinda makes sense, when we're thinking tempo strategies. Dusk is so amazing, I never thought about it either. Sure going to try these.

About Zealous Persecution, dude... this cards is so awesome. It handles the board so well. You should test some, it really adds up a lot of value to the deck.

PeeBee on Esper Spirits

4 days ago

I love spirit decks in modern and have piloted mine to many competitive FNM's and have had good results and it seems to be very good against most decks.

Some suggestions after I've read through comments:

Rattlechains - keep this a 4 of, the ability to flash in spirits is too important.

Geist of Saint Traft - A super value card which can easily steal games, especially if its played end of turn.

Kira, Great Glass-Spinner - This is another great addition to the deck and I usually run x1 of. It completely shuts down control, and if they do have 2 spells you can Remand the second cast spell.

Remand - I feel that you deck plays tempo, grind out value on each turn, whether thats a few damage in the air, countering a spell or flashing in an end of turn spirit, while having counter backup. The perfect card for tempo decks is Remand as it can be an extra turn in some matches, and is very solid against tron playing ugin/karn/wurmcoil.

Dusk / Dawn - This card can recur all of your creatures to your hand, and create a one sided board wipe in lots of situations (selfless sac, no drogskols) - I would trial this out in the sideboard.

I was wondering how Zealous Persecution has been working out for you, as its something i've always considered for my deck: Tempo Spirits In Modern

ej133 on Witch-Maw Control

2 weeks ago

Hey, bro, whaddup?

Well, let's get this sorted out: your deck need some improvement. You're on the right track, and Modern has never ever been control-friendly as it is right now, even though we're living in a Death's Shadow spree. But the point of playing control is having fast answers to trouble, and your list seems a bit too slow. I don't know how is your budget for this deck, so, for every suggestion I'll bring along a budget option too.

Shall we?

  • The most common decks in modern run at most 3 colors. If you wanna run 4 colors, you need a slightly better mana-base. Fetchlands like Flooded Strand and Windswept Heath, along with shocklands (Temple Garden, Hallowed Fountain, Breeding Pool, Godless Shrine, Watery Grave and Overgrown Tomb are your colors) will bring you the manafixing you need. You gonna lose some life, but trust me, it's worth it. Budget: you might consider running some Botanical Sanctum, Blooming Marsh and Concealed Courtyard too. They were printed in Kaladesh, so they still a bit 'cheap'. Amonkhet brought a set of fetchable lands too, so you might run Irrigated Farmland, Fetid Pools or Scattered Groves with the Khans of Tarkir fetchlands and this may also work.
  • Your removal spells are soooo expensive. I mean, you're running 3 copies of a 2-mana sorcery-speed removal. That's hardly ever useful. When I saw you were running Witch-Maw colors I was expecting some Abrupt Decay, Path to Exile and Fatal Push. These are some of the best removal spells of all time, and they're all available for . Nonetheless, they're also very good with Snapcaster Mage. And about Hero's Downfall, well... it's a cool card, but I wouldn't run 4 copies. Budget: Even for cheaper options we have awesome cards like Condemn, Vendetta, Murderous Cut, Victim of Night, Mortify and Putrefy. (Ok, these last two aren't sooo great, but at least they're instants and can handle some paralel trouble.)
  • Your choices for counterspells are very connected to the fact you run a removal-heavy deck, so you don't really need to counter creature spells. That's ok. But Dissolve is a card that rarely ever saves a game due to its mana cost. It's double blue for some small advantage. I'd recommend going for Remand or even Logic Knot. If you reeeeally like blue stuff (like me), you might even try to fit Cryptic Command in, but I don't recommend it in a 4-color. Budget: Rune Snag, Mana Leak are very competitive options too.
  • Finishers: Well, every deck needs to win some way. I really love AEtherling, this card is sooo awesome, but as I said on Jwillette72's deck Don't wake horror! (Sung like Don't Wake Daddy) once: he's far too slow for modern. By the time you drop him, you will (very likely) be nearly dead already and he won't save you. For a 6-drop I really like Elspeth, Sun's Champion. She is such a power-house. For similar reasons, I have my concerns about Desecration Demon. Sure, he's one of the fattest creatures you'll drop for 4 mana, but he is very susceptible to your opponents actions. I mean, if you're playing against someone with Lingering Souls on their deck, you're very likely to never attack with him. (by the way, you could use some of this card here too) Also, he is very easily handled by Path to Exile and Fatal Push. For a quick beatdown, I'd probaly go for Tasigur, the Golden Fang and/or Geist of Saint Traft. These are awesome finishers, and a little harder to deal with than the Demon and the Aether Guy. Budget: Gurmag Angler does the Tasigur job very good too. Blood Baron of Vizkopa is also a good option. Aaaand, four copies of Lingering Souls with Zealous Persecution can be a solid strategy too, trust me.
  • I imagine you're trying to do a sort of boardlock with Blind Obedience, but Authority of the Consuls does exactly the same thing for even less mana. You lose the Exort ability, but if you keep paying this, you might end up tapped-out and that is not what a control deck wants. But keep the Detention Spheres, this card rules.

Anyhow, I really like your deck and support what you're scheming here. If you want more tips, feel free to ask.

The_Squirrel on B/W Tokens

2 weeks ago

Hello, I have a tokens deck, they are fun to play for sure. Your deck looks good, and would probably do fine. Here is what I'd change though, in order of importance.

  1. Add 1 Path to Exile, ditch Soul Warden
  2. Add 3 Thoughtseize or 2 Thoughtseize and 1Inquisition of Kozilek, ditch other Soul Warden, 1 Intangible Virtue, 1 Sorin, Solemn Visitor.
  3. If you get 4 more fetchlands, 1 Fatal Push, ditch Dismember
  4. Add 1 Gideon, Ally of Zendikar, ditch 1 Sorin, Lord of Innistrad

Manabase:

Your manabase is 95% as good as it could be. IMO, to make it perfect I would:

  1. Add 4 Marsh Flats (By far the best option, but 4 other Plains/X fetchlands would help a little. Ditch the 1 Swamp if you don't get Marsh Flats.)
  2. Add 3-4 Concealed Courtyard, ditch 4 Isolated Chapel (These are really only good if they are your only non Plains/Swamps.)
  3. Add 1 Fetid Heath, ditch 1 Windbrisk Heights
  4. Vault of the Archangel is questionable. On rare occasion it will help you, its just hard having non-white producing lands, when you have 4 Spectral Procession. It also won't help you cast Tidehollow Sculler and Zealous Persecution.

Hope this helps and good luck!

icehit6 on Infestation

2 weeks ago

So seeing that you want to play this at FNM in modern, I'm gonna say that this likely isn't good enough to expect to win. First thing is that your mana curve is very high, and you run no mana ramp. A lot of the cards you're using are very new. And it's not that they're not good, but there is a lot stronger stuff in modern because it goes all the way back to the 8th edition. Just a few examples of cards that would shut down your entire plan - Maelstrom Pulse, Zealous Persecution (would kill all of your 1/1 tokens), Anger of the Gods, Pyroclasm, Wrath of God... Problem with your wither creature, which seems to be what your plan runs off of, it's killed by Lightning Bolt, Dreadbore, Abrupt Decay, it's hit by Thoughtseize and Inquisition of Kozilek... Any counterspell will stop you. Other decks that don't run removal (specifically a lot of mono green decks or green white decks) can just sideboard in Melira, Sylvok Outcast. I think you'd have a much better time in a standard setting running this deck.

I know this makes modern sound scary, but it really isn't! Are you new to magic? Maybe I can help you think of a deck you'd like to play and help you build it. I have a range of modern decks that I play and I'm very willing to help you think of budget versions of some. Let me know!

MisterMuffin21 on B/W Tokens

3 weeks ago

As for elves, If you need extra help, Floodgate-type cards can be very helpful. Ghostly Prison slow them down a little and/or shrink their alpha strikes quite a bit. Worship is effective, however Shaman of the Pack and Throne of the God-Pharaoh will kill you. Ensnaring Bridge would be your best bet here, but you have to empty your hand quick. ( and they're 50$ :/ )

Otherwise, extra copies of Zealous Persecution or extra spot removal can work wonder here. I also like Runed Halo quite a bit in this match-up since it can fit two roles: protect from Shaman of the Pack, or punish him for playing multiple similar elves. Other than than you wanna run some sweepers like Wrath of God or Hour of Reckoning. Pithing Needle is also very good for jamming Ezuri, Renegade Leader and if you wanna go that route, Nevermore can prevent them from casting certain key card; namely Collected Company, Chord of Calling or Lead the Stampede.

ej133 on ESPER SPIRITS

1 month ago

hi there!

I play Esper Spirits too, check it out: Esper Spirits.

My thoughts are:

  • Phantasmal Image does a really good work here.
  • Zealous Persecution is an interesting addition too.
  • Lingering Souls is the reason for being esper, not UW, so is a 4-of mandatory.
  • How good is Remand being for you? I don't know, I had counterspells in my first version too, but it felt a little out of place. I'm really enjoying Blessed Alliance still.
  • Your sideboard is awesome.

Anyhow, +1! I loved your list.

Tethys on B/W Tokens

1 month ago

Elves has consistently been a difficult matchup in my experience, as well as for the other Tokens players in my meta whom I discuss matchup strategy. I have had some successes, of course. On the play, having three 3/2 Flying Lifelink Vigilance Spirits on turn four means we can race them. On the draw, ripping the first lord out of their hand, Pushing/Pathing the next one, then dropping Zealous Persecution to wipe their side of the field sets us up for a likely win.

The issue in my experience is that more often than not, the cards do not line up quite so nicely, and they are able to create an unstoppable board state faster than we can and/or in spite of what disruption and removal we play. Flaying Tendrils is definitely a good card in this matchup. I would run a copy in my board, but nobody in my meta plays Dredge, so its value proposition is considerable diminished in my case.

I agree with you regarding Auriok Champion. It is the single best answer to Burn that BW Tokens can play. That being said, I simply don't need it (and notably, it is a very expensive card). My build has so many ways to gain piles of life that the matchup is almost impossibly uphill for Burn players. Part of the reason I run mainboard Timely is actually so I can have 14 strong Token Generators. Sweepers are extremely prevalent in my meta (so much so that I have been tempted to run a third Selfless Spirit in the sideboard). The higher density of token producers reduces the likelyhood that Anger/Wrath/Damnation is going to be a game ender, and as I'm sure you know, the two best times to play Timely are either as your first token producer or immediately following a sweeper. It is a strong card and one that I think is regularly underrated. Mainboarding it is definitely a meta dependent choice though.

Would I run Auriok Champion if I had a couple of them? Yeah, probably. Do I have any need/desire to drop $50+ on a pair of them? Nope.

BTW, I am a big fan of your build as well. I saw that you ditched your Auriok Champions recently though. Any particular reason?

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