Martyr of Dusk


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Common

Combos Browse all


Related Questions

Martyr of Dusk

Creature — Vampire Soldier

When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.

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Recent Decks

Martyr of Dusk Discussion

OberstHati on Esper Vampires

1 week ago

I 'd suggest: +4 watery grave (tapped out says error when i want to post the card) - 3 Islands, being a splash only, -2 Swamp, +3 Plains + 1 Isolated Chapel, + 1 Drowned Catacomb, -3 Unclaimed Territory, -1 Gateway Plaza, -1 Guildmage's Forum, + 1 Field of Ruin-3 Vicious Rumors + 3 Legion's Landing  Flip, -2 Cast Down, +3 Sanctum Seeker, -3 Bishop's Soldier + 4Martyr of Dusk, -3 Blood Operative, there is no surveil in ur Deck, +2 Settle the Wreckage cause it always helps,.... u can run Vampires successfully in Orzhov too, it's even more fun and more competitive i think, it's been a while, but WBVampires worked quite well,... Have fun with ur Bloodsuckers!!! Cheers, Töröööö

bitterblossom125 on Edgar Markov EDH

2 weeks ago

Stromkirk Condemned and Martyr of Dusk are not going to work out. Stromkirk’s ability is only good when i have a full board and a full hand (which I can’t always do), so its a winmore card. Even when i can use the ability, I won’t use it until the late game, so for most of the game stromkirk is just a 2/2 with a greedy casting cost. I guess the ability has a little value as a threat when attacking but that’s not helpful enough to justify it. Even when i use the ability its not that amazing. Martyr of dusk is a small creature with no evasion, so he usually just dies from being blocked, and while one would think the token would make up for that, i just see it as martyr replacing himself with a worse version of himself which he wouldn’t have even had to do if he had evasion.

I like Reconnaissance and Dolmen Gate because they can push damage through cheaply, but in many situations they are not worth a card. Like what if the opponent doesn’t have that many blockers, or what if you don’t care about blockers because your tokens are pumped up or you’ve got out Purphoros, God of the Forge or something, or what if only one opponent has multiple blockers and you can just kill him last (losing attackers to an opponent’s blocks doesn’t matter if there aren’t any other opponents to kill after that opponent loses). Plus even when i do “need” these cards, all they do is get in a little more chip damage, which in some cases ends up irrelevant and may not even let you win the game a turn earlier.

TL;DR stromkirk condemned and martyr of dusk suck. Reconnaissance and dolmen gate kind of suck too but they’re here to stay until Wizards prints something else I can use.

HomelandsRares on Lt. Unicorn, Commander

3 weeks ago

Bokamoso The controller of the band determines how damage is distributed, so there is nothing stopping you from assigning all 5 damage in the Gurmag Angler example to Martyr of Dusk

Bokamoso on Lt. Unicorn, Commander

3 weeks ago

The description of banding according to the WOTC article does reveal it to be more powerful than I understood. My only reservation to reading the mechanic how I want to read it would be that the example given by the WOTC article includes a creature with protection. The reminder text for a creature with protection would read “cannot be… dealt damage…” Are you able to assign all damage to Thermal Glider in that example because protection is preventing it from actually receiving the damage? Martyr of Dusk does not have protection; can it still be assigned an amount of damage that is greater than it’s toughness?

HomelandsRares on Lt. Unicorn, Commander

3 weeks ago

Bokamoso here's a good article on the operation of banding:

As outlined in that article: "Banding is a bit more effective when used defensively. Creatures don't Band to block because multiple creatures are already allowed to block a single creature, but with Banding they can use the damage sharing ability. The difference is that with blocking, only a single creature with Banding need be blocking to share damage. Again, the general idea is to get multiple creatures to gang up and kill a single creature while minimizing the losses on the defending side.

Example: This time, Jules attacks Peter with a Crimson Hellkite (6/6, Flying). Peter blocks with Mesa Pegasus (1/1, Banding, Flying), Thermal Glider (2/1, Flying, Protection from Red), and Roc of Kher Ridges (3/3, Flying). Under normal circumstances, Jules would decide how the Hellkite's damage is divided. Since the Pegasus has Banding, Peter will decide. Obviously, his smartest play is to assign all the Hellkite's damage (it's a red creature) to the Thermal Glider, whose Protection from Red will allow it to survive, while the combined damage from the three creatures will kill the Hellkite."

If you replace the Thermal Glider in that example with Martyr of Dusk, I think it works as I've set out in the explanation. I think our shared confusion is why they phased out banding, haha.

In the end, the real power of banding is that, yeah, you can absolutely gang up with little 1/1s to take on an Angler with minimal downside!

Bokamoso on Lt. Unicorn, Commander

3 weeks ago

I like the idea of banding but every common creature that has banding has such a small body that I don’t believe any of them are playable.

Are you describing the banding mechanic properly? If an opponent attacks with a Gurmag Angler, then you block with Martyr of Dusk and some creatures with banding, can you assign all five damage to Martyr of Dusk? That doesn’t sound right; sounds like you’d have to divide all five damage amongst your blockers which would likely destroy all of your one toughness blockers. Did you look up a ruling on that?

multimedia on Black/White

1 month ago

Hey, you're welcome.

Vampires is good for your first Standard tribal deck and you've already narrowed down to two of the best cards for Vampires, good job. If I had to choose from one of the two five drops, I like Regal Bloodlord over Epicure of Blood. Bloodlord can be a flying token generating engine and he has flying. Other common and uncommon cards including Vamps to consider are: Dusk Legion Zealot, Adanto Vanguard, Martyr of Dusk, Queen's Commission and Unclaimed Territory.

For the manabase you've already added 4x Forsaken Sanctuary which is good, but also consider Territory? It's a $2 uncommon which is more pricey than most Standard uncommons, but with tribal decks it's a very good land especially when you have a two drop Legion Lieutenant who's casting cost is . Territory can really help because it can make one mana of either black or white for Vamp creatures or if you don't need colored mana it can make one colorless for example for Call to the Feast. Territory can also enter the battlefield (ETB) untapped; like a basic land you can tap Territory the same turn you play it to make mana.

A lower price (less than $1) rare to consider is Champion of Dusk. Champion is pretty powerful with a Vamp token strategy as well as life gain. He can draw you a lot of cards; he's one of the better five drop Vamp options because he's a payoff for playing Vamp tokens. Other higher price (more than $1) rares to consider are Radiant Destiny($3), Legion's Landing  Flip($4) and Isolated Chapel($3). Destiny is another anthem effect, like Legion Lieutenant it can also give Vamps +1/+1 if you have both Legion and Destiny in play at the same time then Vamps are getting +2/+2. Each time you add another Legion or Destiny to the battlefield Vamps get more pump (increase power/toughness).

Landing is a double faced card (DFC). Have you seen one of these cards yet? They're pretty neat. Both sides of the Magic card are different cards. The front side is an enchantment and then it can flip into a land. It's a good one drop for Vamps because it makes a Vamp token then if it ever flips into a land each turn you can make a Vamp token by paying three mana and tapping the land. Chapel is another black and white dual land; like Sanctuary it can also make one mana of either black or white. The reason it's a rare however is because it can ETB untapped if you control a Swamp or Plains, meaning a basic land Swamp or a basic land Plains.

Ignore the example creature base with Militia Bugler I provided in my last comment. That base can be good, but it's not a base you want to use if you want to play Vamps with Lieutenant. Bugler's ability can find a lot of potential different two drop Vamps including Lieutenant as well as Elenda, but he's not a Vamp and he can't find Feast or Commission. These spells are too important to the Vamp strategy. For instance if you play Bugler when he ETB you get his ability, but if you find a copy of Feast or Commission you have to put it on the bottom of your library meaning you will not draw that copy of the card for a long time, possibly not at all in the game. Reducing your chances of drawing and being able to play these spells that make Vamp tokens is going against the overall Vamp strategy.

You already have a start with a deck list with 4x Legion Lieutenant, 4x Call to the Feast, 1x Elenda, the Dusk Rose which is good. I'll give you a base of cards to consider adding to these, but for now I'll leave out the higher priced rares. I'm not going to fill in the amount of each card (?x) I think you should play; I'll leave that up to you to decide :)

  • 4x Lieutenant
  • ?x Zealot
  • ?x Vanguard
  • ?x Martyr
  • 1x Elenda
  • ?x Champion or Bloodlord

  • 4x Feast
  • ?x Commission
  • ?x Seal
  • ?x Down
  • ?x Binding

  • 4x Sanctuary
  • ?x Territory
  • 1x Folly
  • 8x Swamp
  • 7x Plains

keevel on Lifelinking Vamps

3 months ago

Martyr of Dusk synergizes and provides ability to bounce back after board wipes.

Dusk Legion Zealot provides needed card draw.

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