|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Common|
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Martyr of Dusk
Creature — Vampire Soldier
When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
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Martyr of Dusk Discussion
4 days ago
Just gonna throw out some interesting vampire potentials for the sake of discussion.
Vampire Cutthroat 1 mana, pseudo-evasion, lifelink
Adanto Vanguard 2 mana, attacks as a 3/1 with potential indestructible
Martyr of Dusk 2 mana, 2/1, leaves a vampire if it dies
Markov Blademaster 3 mana 1/1, double striking self pumper. (2 red cost is a downside)
Of the pack, I feel like adanto has the highest output for cost ratio and I'm actually a little surprised he's not in the list as he's a very aggressive 2 drop. Markov blademaster has the potential to get out of hand quick and really deliver some serious punches, but he can also flounder as well due to his baseline stats. Cutthroat is intriguing and a potential replacer for something like pulse tracker but probably not any other 1 drop. Martyr is kinda just a standard decent creature but it doesn't really help you in the face of a wipe when you lose everything but a 1/1 vampire.
4 weeks ago
So I'm thinking 24 lands is what you need. If you think there's a card worth keeping, show me the card you'd cut instead. 3 drops needed to be smoothed out.
-1 Supernatural Stamina not good
-1 March of the Drowned not good
-1 Duskborne Skymarcher I can see you want flyers, but none you had are worthwhile. 1 drops suck without ridiculous draw. Either you tempo 1 drops or ditch all the ramp.
-1 Skymarcher Aspirant same deal
-1 Duskborne Skymarcher same deal
-1 Anointer Priest you don't need lifegain.
-1 Martyr of Dusk not good
-1 Oketra's Monument you don't have the token synergy (you have vamp synergy instead) and you don't need the ramp as much as you need bodies, draw, and removal.
-1 Recover not good. You'd rather draw something better.
-1 Cultivator's Caravan you don't really need ramp as much as you need lands and you'd cut a lot of flavor for the consistency this provides
-1 Manalith same deal
-1 Kambal, Consul of Allocation draws way too much hate and you don't need lifegain
-1 Sadistic Skymarcher not good
-1 Voracious Vampire not good
-1 Oketra the True strong card, but its not a vampire and you'd cut a lot of flavor for the consistency this provides.
-1 Paladin of the Bloodstained not good
-1 Fumigate you want one-sided wipe
-1 Call for Unity how are you going to guarantee something leaving on your turn? seems bad for +1/+1 that only grows at your end step, conditionally.
1 month ago
SoulsSlayerKnight While the creature you suggested is a strong one... it is not standard compliant.
chewie027 I like your deck design The main changes I would do would be to cut Demystify from the main board and move to side board. Probably replace with Martyr of Dusk as the creature is a solid 2 drop that is a good sacrifice target for Costly Plunder and gives you a body that can turn into a token.
In your sideboard I would probably take out Vampire's Zeal, Pride of Conquerors, and maybe Call for Unity. Replacing these cards with the demystifies from main board and copies of Lost Legacy. The reason I suggest lost legacy is that if successfully cast will stop most combo decks and Approach of the Second Sun decks from having the ability to win. You can also use the Lost legacy to exile removal spells or even planeswalkers that could be problematic to your deck.
Best of luck with the deck.
1 month ago
1 month ago
I have a few suggestions after looking at your set up here.
Mana Base: (24)
2x Field of Ruin - optional but handy in a pinch to fetch a color you are getting screwed on
3x Ifnir Deadlands - sac a desert to take out a threat of your opponents. (I like this desert)
4x Shefet Dunes - Lets you sac a desert late game to make a big push, and you really don't care about paying a life for a mana.
Explanation: Fill the remaining spots with basic mana, Personally feel like 20 is too low, you have little ramp and not much card draw - 24 is a much safer bet. Plus some of the deserts fill in nicely to give you an extra push to victory.
Explanation: First off Vicious Conquistador seemed super out of place, especially as a one-of. I would replace this with another Dusk Legion Zealot. Also personally not a huge fan of your other one-of Bishop of Binding. You are exiling a creature, GREAT! But in order to really make him shine you need to swing in with him, making him open to removal (Fumigate, and other attacking instants) I do think he is a good sideboard creature. I also feel like Famished Paladin might be wasted for reasons I will explain later. Although leaving him in and taking out some Instants or Sorceries, might be ok. But that Would be personal preference.
I think you want to focus on your core creatures being: Dusk Legion Zealot, Legion Lieutenant & Martyr of Dusk. Where Twilight Prophet & Champion of Dusk are nice late game closers, one gives you draw and the other takes life and gives it to you. The extra fluff in the Chupies and Forerunner is probably better as some extra enchantments.
TBH I think your spells and artifacts need to go. Pride of Conquerors is better off as a radiant destiny, Azor's Gateway Flip with you current curve you would need to hit and exile one creature from each CMC including your Vraska. Moment of Triumph is OK but wouldn't it be better to pump out some tokens instead??
2x Fatal Push - great removal, takes care of a lot of early threats
4x Queen's Commission - The most annoying thing about the vamp decks is the ability to create lifelink tokens and pump them up
4x Call to the Feast - These will give you such a crazy board state.
Your enchantments are looking great only have a couple suggestions here.
4x Radiant Destiny - Should be your gameplan, get ascended and win
1 month ago
2 months ago
Argy I was thinking for ub control
-2 Fatal Push
+2 Lost Legacy
This is to improve our removal vs them and keep our card draw good because normally we wont be able to keep 3 creatures out to flip legions landing and martyr is just a dead card just like fatal push. This is the main match I want to try to land an early procession or a blood fast because outdrawing vs them is key and our life total is really negligible vs them because once they hit and stick a scarab god or gearhulk and we dont have an immediate answer we are just dead.
2 months ago
This does better against Control.
The much more agressive early game makes things difficult for Control decks.
One trick StuBi taught me is that, when playing against Control, try to clump your Creature spells together more.
So, instead of playing a Creature on Turn 1, then another on Turn 2, try playing two on Turn 2 or 3.
Adanto Vanguard is a brilliant addition.
Everything now feels really well oiled.
Just so you know, here is how I Sided against Control.