Erdwal Ripper


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Common

Combos Browse all

Erdwal Ripper

Creature — Vampire


Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it.

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Erdwal Ripper Discussion

ZendikariWol on Olivia bathes in your blood.

1 month ago

Sorry this comment is coming so late, I REALLY had to sleep, then shit happened, anyway. Sorry.

Your mana base is a little screwy and you have... how many removal spells? I'm probably not one to talk here, but you NEED some removal against commander-centric decks. Making their lives that much harder can give you the edge you need to take them down.

Many of your creatures are suboptimal. Bloodmad Vampire, Erdwal Ripper, Sengir Vampire.

You NEED some Dark Impostor, maybe Sanctum Seeker, Drana, Kalastria Bloodchief (for removal).

darmpark on The 'Good' Type of Suck

1 month ago

I'm a red novice myself but I'll do what I can. Red is a very fast, combat centric color. A lot of red vamps, like Bloodcrazed Neonate, Erdwal Ripper, or Falkenrath Marauders reward you for hitting your opponent's face. Since red is one half of Rakdos colors, there are also red vamps that encourage you to discard cards, like Furyblade Vampire, the above mentioned Olivia, Mobilized for War, or any of number of them with the "Madness" keyword, which lets play them for a special cost if you would normally discard them.

As for non-vamp cards to toss in, I've already discussed damage amp. Most vamps reward you for either hitting face or killing creatures, and damage amp will make both easier. Another nifty trick in red is extra combat phases with cards like Relentless Assault, Aggravated Assault, or Fury of the Horde.

In R/W we have more combat oriented cards, but usually with a more defensive twist. Things like Glory of Warfare or Boros Charm. Things that help you protec but also attac.

In essence, Red and all its subsidiaries are all about one thing: swing. Swing hard and Swing often.

This all seems like basic info to me and I'm not sure it helps, but it's what I've got for you. I hope you get something out of it.

Snap157 on Erdwal Ripper and double strike?

1 month ago

If I cast Assault Strobe on my Erdwal Ripper and deal damage, does the ripper now

  • deal 4 damage and get two +1/+1 counters,

  • deal 2 damage, get a +1/+1 counter, deal 3 damage, get another counter

  • or deal 4 damage and get one +1/+1 counter?

chapman.luke27 on Olivia has had enough of your games

6 months ago

You've got a lot of vamps that need to deal combat damage to make them more powerful (like Bloodmad Vampire). To make sure they get through you could add Rogue's Passage (maybe cut Thespian's Stage or Blighted Fen) and replace Mask of Avacyn with Whispersilk Cloak. I'd also recommend replacing either Rakish Heir, Erdwal Ripper, or Bloodcrazed Neonate with the similar but much more impactful Drana, Liberator of Malakir.

Two other great vamps with low mana costs that offer removal are Guul Draz Assassin and Dark Impostor.

Upgrade Murder with Hero's Downfall.

Replacing Night's Whisper with Sign in Blood is a downgrade on casting cost, but an upgrade flavor-wise!

Hope you found this helpful.

Elujin on grenzo doublestrike

1 year ago

I would try to push down the cmc of your creaturs maybe not cut a few of the less efficient dubble strike creaturs and replace them with creaturs that grow and would benefit of getting dubble strike mostly red Stromkirk NobleBloodcrazed NeonateFalkenrath ExterminatorRakish HeirErdwal RipperBloodmad VampireHavengul VampireHeirs of StromkirkFalkenrath MaraudersSlith FirewalkerTaurean MaulerWar Elemental

Giving dubble strike:

RageformBlood MistBerserkers' OnslaughtRage ReflectionGrappling HookFireshriekerSavage BeatingGetting tru :

Frenzied GoblinPyreheart WolfGoblin War DrumsRaging RiverInvasion PlansLegion LoyalistArchetype of Aggression

Always a hard one draw :Ghirapur OrreryKey to the CityMind Stone

These are just some cards they arn't all equal :DThe most important part of building red is evry card needs to do work becous chanses are your not going to see too mutch of your deck drawing death cards is the worst so think 5 times about evry card you put in :)In the end mono red is hard to pull off aside from a dretti stax build en in less degree krenko en kiki jiki combo its going to be an uphill battle.This can be a strengt though as long you don't draw to mutch attension people ignore you :D

gabestone on "Vampire's Rule!"-Olivia Voldaren

1 year ago

Thanks for the suggestion Tadeusz I lie your idea and will include those two in he deck but taking out Mephidross Vampire would hurt the deck because it benefits Kalitas, Traitor of Ghet ability still keeping true to the vampire tribal. Ill reduce the ammount of the Mephidross Vampire down to one and take out 1 Indulgent Aristocrat and 2 of the Erdwal Ripper to fit 2 Rakish Heir and 2 Olivia's Bloodsworn thanks for the help!

ramunch on Olivia Voldaren (tribal vampires)

2 years ago

+Ascendant Evincar -Steel Hellkite Steel hellkite has to connect to be useful, a guy that buffs all your vampires and makes everyone else's stuff smaller seems better. Same CMC
+Captivating Vampire -Barony Vampire Your stuff gets bigger, can take stuff, same CMC
+Malakir Bloodwitch -Fiend of the Shadows Fiend is boom or bust, Bloodwitch is going to hurt someone
+Rakish Heir -Pilgrim's Eye Pilgrim's eye isn't great ramp, Rakish heir can make your guys huge.

+Shattering Spree -Demolish You probably aren't targeting lands that often, for same mana you could take out several artifacts
+Shattering Pulse -Fissure Vent Same mana, can't hit a land, but is repeatable for that mana or you can cast it for 2

Get Urborg or Cabal
+Expedition Map -Wayfarer's Bauble Only make this switch when you get Cabal or Urborg

Tribal goodness:
+Urza's Incubator -Olivia Voldaren You've got Olivia twice, Urza's incubator is boss makes some of your guys just cost 1 or 2 mana.

Card Advantage:
+Phyrexian Arena -Erdwal Ripper If you are playing black you should have this.

Utility Vampires:
+Bloodhusk Ritualist -Malakir Familiar Best way to make sure someone can't screw with you is to get rid of their hand.
+Blood Artist -Markov Patrician It's another blood seeker effect, only you gain life too
+Sangromancer -Sengir Vampire Sangromancer will trigger off of anything your opponents control dieing.

Board Wipes:
+Blasphemous Act -Plague Wind this one is a toss up, if plague wind is working for you, leave it. 13dmg kills most things and you can cast it for 1 red many times.

How To Lose a Friend
+Blood Tribute Not sure what to take out for this, but card seems hilarious LoL.

The big thing here is you don't need this many lands coming in tapped, it will just slow you down. You're mana base is a bit off, so i'm swapping most of them for Mountains. You could take the storage lands out as well. If your meta isn't fast you might even be able to cut a land.

-Akoum Refuge +Urborg, Tomb of Yawgmoth
-Bloodfell Caves +Cabal Coffers
-Evolving Wilds +Mountain
-Grixis Panorama +Spinerock Knoll
-RakdosGuildgate +Mountain
-Rupture Spire +Mountain
-Looming Spires +Mountain

If Argentum Armor is working for you leave it in, you could commander damage someone out with it, if that happens sometimes for you, you might look at getting a Rogue's Passage If you do I would drop one of your storage lands (like subterranean hangar) for it.