Marauding Boneslasher

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Marauding Boneslasher

Creature — Zombie Minotaur

Marauding Boneslasher can't block unless you control another Zombie.

LordBlackblade on more

5 years ago

I'm going to lay it all on the table here to make my train of thought as clear as possible, and back up my statements with source material. I spent way too much time on this already, so I might as well post it!

Here's a Scryfall search showing all creatures with the Vampire subtype. Of them, thirteen (a mere 5.8% of all vampires) have an additional race subtype. Of those thirteen, three are undead Vampires ( Vampire Revenant , Nirkana Revenant , and Skeletal Vampire ), four are from the Eldritch Moon block and are Vampire Horrors ( Weirded Vampire , Voldaren Pariah  Flip, Stromkirk Occultist , and Stromkirk Condemned ), and four were printed before the Grand Creature Type Update (hencefore GCTU) ( Vampiric Dragon , Vampire Hounds , Mirri the Cursed , and Irini Sengir ). The final two are Aetherborn Vampires from Kaladesh ( Yahenni, Undying Partisan and Gifted Aetherborn ).

All of this points to Vampires with two races being the vast minority (again 5.8%) of all Vampires ever printed. Aside from the pre-GCTU Vampires, they all have set-specific reasons for having two racial subtypes or are undead (which seems counter intutive as I've always considered Vampires to be undead already...but I digress).

Here again (for posterity) is the link to the GCTU Announcement. This clarifies what the stance is or R&D in their approach to creature subtypes. From the article, "...we implemented the "race class" model for Magic creatures..." This establishes a baseline for every single MTG creature from September 2007 onward. Elf Druid, Human Warrior, Zombie Knight, etc. This is a framework for card design.

I want to be clear, its a guideline, not a hard and fast rule. In general, they wanted to keep it simple as part of the New World Order of MTG which you can find in an article here. While the article doesn't explicitly state that creatures typing is part of the NWO, it can be inferred from it that simplicity is important in MTG going forward. With that in mind it only makes sense that they would try very hard while designing cards to keep to the "race class" system for both consistency and simplicity. Are they never going to print a card with two races? Of course not, as you mentioned Frilled Mystic and as I mentioned Vorel of the Hull Clade . Wizards isn't afraid to work outside their own general guidelines if it suits their purposes, fits with the lore (this one is important for this argument), and doesn't unbalance the game.

By your argument, every Vampire would have the "Pre-Vampire-Race Vampire Class" e.g. Elf Vampire Druid, Human Vampire Warrior, Vampire Zombie Knight. Could they do it? Sure, but it goes against R&D's stated goal for what they want for MTG going forward by adding needless complexity (and letterhead) to cards.

Your example of Ahn-Crop Invader brings up an interesting point though and I have a thought about it. Let's use some cards with current links as examples. For you side I produce Marauding Boneslasher . A Zombie Minotaur 'Race Race" just like your example. For my side I produce Merciless Eternal . A Zombie Cleric "Race Class." I think what this shows is that when Wizards does put two races on a card it is unlikely be two "Common" races. E.g. Zombie Human, Elf Goblin, etc., unless there are extreme circumstances (Looking at you Vorel). Again I think it comes back to complexity. If every undead or mutated creature had to state its pre-death/mutation type, there'd be way too many of the core tribes in the game. The vast majority of Vampires and Zombies were originally humans judging from their art. By giving cards like that the Human subtype, Humans as a tribe would become overly powerful simply from having a large pool to draw cards from. Keeping the number of races/classes on a card to a minimum could potentially be balance related.

tldr:

1) Multi-Race Vampires are small percentage of all Vampires ever printed.

2) Wizards wants to consistent in its product and has chosen the "Race Class" model for subtypes

3) Wizards wants to keep the game simple when possible. Extra subtypes go against this and as such are only used when crucial mechanically (e.g. Horrors for the Eldritch Moon block) or from a lore perspective (e.g. Yahenni, Undying Partisan )

LordBlackblade on None

5 years ago

So I posted my big response here by accident. Since I'm here anyway I just wanna say that for what its worth, I see where you are coming from and agree with you 100%!

piedudecubed on Minotaur Commander

5 years ago

Target Minotaur is banned
Borderland Minotaur
Marauding Boneslasher
Abandon Hope isn't that good - hurts you more than opponent
Bend or Break hurts you as well - sure you want to destroy your own lands?
Replace Hijack with Insurrection
Onyx Goblet isn't good enough (1 damage is lame)
Nice job with Whip of Erebos
Replace Accelerate with Fervor
Check out Akroma's Memorial
I like Dark Deal - also put in Reforge the Soul and Wheel of Fortune
Check out cards like Door of Destinies, Obelisk of Urd, Vanquisher's Banner, etc
Add Rogue's Passage
You're playing black, find some cards to bring back all cards from your graveyard (like Rise of the Dark Realms)
Add the disk, as well as some anti board wipe cards
You need some double strike and multiple combat phases! Blood Mist and Savage Beating are some examples, there are better ones out there though

Overall good job though, looking like a mean deck

MtgNewb99 on Nicol Bolas, The Deceiver upgrade

6 years ago

I would recommend taking out the Zealot of the God-Pharaoh. It's too much mana investment to be dealing that tiny amount of damage. You could remove this for a Rekindling Phoenix or Torrential Gearhulk, which ever one you prefer. Also, you could put the cards your really like into a sideboard. I would remove the Final Rewards, and putting two Vraska's Contempts into the sideboard and putFatal Push in the mainboard. I would say three Fatal Pushes is about right. Continuing with the sideboard, Doomfall, Duress and Sweltering Suns are great. I can't recommend a full sideboard, though- it all comes down to what you come up against whenever you play. I'll assume FNM. Tailor the sideboard to the meta at your LGS. Remember, every place is different. Mine is mainly control, so for my red/green deck I use Prowling Serpopard to stop counter spells. Although you do have many zombies in the deck, there are so many better alternatives to Marauding Boneslasher. Going with your maybe board, I would say to add a Sweltering Suns or the Phoenix or Gearhulk which hasn't already been put in. A great card would just be another Ravenous Chupacabra. I hope this has been some used to you and you can improve the deck and tweak it to how you want it to be. Have fun brewing!

MtgNewb99 on Nicol Bolas, The Deceiver upgrade

6 years ago

I would recommend taking out the Zealot of the God-Pharaoh. It's too much mana investment to be dealing that tiny amount of damage. You could remove this for a Rekindling Phoenix or Torrential Gearhulk, which ever one you prefer. Also, you could put the cards your really like into a sideboard. I would remove the Final Rewards, and putting two Vraska's Contempts into the sideboard and putFatal Push in the mainboard. I would say three Fatal Pushes is about right. Continuing with the sideboard, Doomfall, Duress and Sweltering Suns are great. I can't recommend a full sideboard, though- it all comes down to what you come up against whenever you play. I'll assume FNM. Tailor the sideboard to the meta at your LGS. Remember, every place is different. Mine is mainly control, so for my red/green deck I use Prowling Serpopard to stop counter spells. Although you do have many zombies in the deck, there are so many better alternatives to Marauding Boneslasher. Going with your maybe board, I would say to add a Sweltering Suns or the Phoenix or Gearhulk which hasn't already been put in. A great card would just be another Ravenous Chupacabra. I hope this has been some used to you and you can improve the deck and tweak it to how you want it to be. Have fun brewing!

Ghosty on

6 years ago

Only 1 removal spell having access to and is really too few. Suggest to cut Marauding Boneslasher and Blighted Bat since they are weak for drop (your best grop is Lord of the Accursed) and add some removal like Time to Reflect, Fatal Push

Solemnity and Authority of the Consuls are sideboard cards IMHO. You can cut them as well in favor of good removal and Dread Wanderer

Minihorror227 on Babby's First Zombie Deck

6 years ago

Argy

Haha woops. I overlooked that. Thanks for telling me.he also had Tormenting Voice there and i suggested that as well.

As for the minotaur, i would suggest replacing the Marauding Boneslasher or it would be possible to replace with either more Tormenting Voice or early game removal.

Early game could be Fatal Push, 2 more of Spellweaver Eternal, counters such as Essence Scatter, Negate, or if waiting till the new set, Spell Pierce or Walk the Plank wouldnt be bad replacements for the boneslasher as well.

Thats my bad on naming cards you already had in the deck. I hope i cleared it up at least a little

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