|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Rare|
|2011 Core Set (M11)||Rare|
Combos Browse all
Creature — Vampire
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
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Captivating Vampire Discussion
2 hours ago
@ akkd: Sorry for the extraordinarily late reply, I haven't been very active on T/O for the past year. Now that Drana is out of Standard, she is easily a budget card. I think she is stronger than Captivating Vampire here, so I'd actually cut three of them for her (which actually reduces the price of the deck). Drana is very aggressive and works well in a deck like this. Good suggestion!
8 hours ago
The problem with Captivating Vampire is that its strong on a winning board position, while it doesn't even com close to Stromkirk Captain when it comes to recovering, and climbing from behind - thus it mainly helps in winning more, but is not much use if you are behind, be it because you face a faster deck, or because you had unlucky draws, had to mulligan too much etc.
First strike allows chump blockers to gang up on monstrosities like Tasigur, the Golden Fang, and kill it without sacrificing themselves for the goal.
And with 4x Gifted Aetherborn, 4x Vampire Nighthawk you would have plenty of chance to get the first strike + deattouch combo.
Which should read "if this card block or becomes blocked destroy the creature blocking it or that it blocks".
Being able to use Collected Company with Captivating Vampire to steal a creature, is no real benefit, when you can block and kill the same creature if you have Stromkirk Captain, often even without additional creatures from coco.
And lifegain from the unblocked first strike + deattouch creatures is something that completely alters the way games go.
And playing B/R gives Kolaghan's Command to compliment Stromkirk Captain, and the instant at worst is a discard + shock built in one, and at best it can recur a crippling creature that the opponent just removed.
In my humble opinion the two strongest one drop of the tribe are Vampire Cutthroat & Shadow Alley Denizen
Evasion and lifegain (with a ~unblockable body) are lot better than trading a point of life every turn for +1/+1, or having creatures that don't become relevant unless the opponent is below 10 life - especially when the deck has zero ways to directly reduce life totals in the 1st place
21 hours ago
@Xica: Ideally, I think, you'd play red for Stromkirk Captain, Olivia, Mobilized for War, Falkenrath Gorger, and possibly Stromkirk Noble. Then, you'd have nothing but lords or cards that trigger your Aristocrats package. You'll notice in that list I posted my friend was using a lot of filler so that he had his 1 and 2 drop slots.
The other factor is how much quicker you can flood the board. Since you can instantly dump 2 vampires into play at the end of your opponent's turn, Captivating Vampire is a much more powerful card. 2 vampires on the field, 2 get flashed in at the end of the turn, then untap and play Captivating Vampire makes matchups like Tron much easier.
If you want to go purely mono-black, then you need all of the 1-drop, 2-power vampires you can get your hands on. MtG Goldfish has this list that's pretty solid for mono-black vampires on a budget.
I still think even in mono-black, you're not going to beat other mono-black midrange builds (a la Phyrexian Obliterator Devotion). Playing a faster curve with lots of creatures and finishing your opponent off with Vampire Nocturnus is going to be easier than trying to control the board.
22 hours ago
Aggro, hands down. You aren't going to out midrange traditional Rock variants...you're just playing a worse version of the deck at that point.
Build around Collected Company. Flipping over Captivating Vampire, Stromkirk Captain, Drana, Liberator of Malakir, or Olivia, Mobilized for War is scary. Even flipping over Blood Artists can represent lethal.
One of my buddies at my LGS plays CoCo Vampires (hilariously dubbed "Count Chocula") and has a lot of success with it. Bloodghasts are really hard to get rid of, while Collected Company floods the board. It makes it really hard for your opponent to boardwipe. I think he's strictly in due to budget, however.
I'm not sure on his exact list. I think it's something like:
4x Blood Artist
2x Captivating Vampire
1x Drana, Liberator of Malakir
2x Gatekeeper of Malakir
4x Gifted Aetherborn
2x Guul Draz Vampire
4x Kalastria Highborn
1x Kalitas, Traitor of Ghet
4x Vampire Lacerator
2x Vampire Nighthawk
2x Viscera Seer
I'm not 100% sure this is his exact list, only from what I can recall playing against it.
22 hours ago
Hello friends. Things have improved and I'm back into playing. I am attempting to finish my Superfriends EDH deck (and one other project), as well as helping someone make her new EDH deck.
I have started updating My Binder, will continue to add more though.
Here is a list of what I need most for Superfriends:
Garruk, Apex Predator
Freyalise, Llanowar's Fury
Gideon, Ally of Zendikar or Gideon, Champion of Justice Either would do, just need one though
Tibalt, the Fiend-Blooded (AVR preferred but will take either)
Venser, the Sojourner (SOM Preferred, likely will take either)
Ramos, Dragon Engine
Necropotence (I really only want deckmasters, but might accept Ice Age)
Full Art Foils Island, Mountain, Swamp, Forest (one of each from Amonkhet)
Fetches/Shocks (Including foils/expeditions)
For other projects (Mainly Foil Vampires, and non foils of the more expensive one):
Edgar Markov (Will over-value)
Mathas, Fiend Seeker
Licia, Sanguine Tribune
Sanctum Seeker (would accept not foil)
The other Vamp lords and big cards are still needed so just ask.
Looking for other Vamp synergies as well so feel free to recommend and offer.
1 day ago
Thank you for your comment. To be honest, i thought of a BR Madness build when it was standard legal, but it would take the deck in a totally different direction. Nonetheless you confirmed my suspects: vampires are not made to be aggro and Captivating Vampire is three wasted slots. Now the question is: what can replace him?
1 day ago
Captivating Vampire is the worst vampire lord that exists - maybe some reds are even worse than him, but no one considers them.
If you want vampire tribal Stromkirk Captain is a must, if you have good amount of tribal support for it the global first strike & +1/+1 it produces is an effect on the power level of Tarmogoyf
Vampires are not a good tribe for a true aggro deck, since they really lack cards that would enable them to race with burn, or affinity - while majority of the tribe lack evasion.
Vampires are at their best in midrange.
Or you could try to build a madness deck with the tribe, since you can have 8x effects that draw if you include Asylum Visitor & Blood Scrivener.
If you have so much draw then you can (and you should) use wasteful black cards that require you to discard.
Since empty hand is a benefit.
Here are some: Soul Spike; Sickening Shoal; Sinister Concoction; Collective Brutality; Call the Bloodline -> this card is much better than what most people paint it to be.
It is able to create a token on your turn, and one on your opponent's turn - and as enchantment most decks have no way to interact with it.
In such a deck every cheap removal/discard is good since, at worst you can make tokens out of them. (or you can clear the way for your lifelinker tokens to swing in)
Madness also gives you the best tutor of the format: Infernal Tutor
1 day ago
Hello everybody! I have this deck Midrange? No, midnight., which is born as a budget mono-B devotion and evolved in a mono-B vampires. Long story short, Phyrexian Obliterator costs too much, my other creatures were already vampires and Vampire Nocturnus has the same mana cost of Obliterator while providing sinergy (and adding 3 devotions). The problem is that i went full tribal adding 3 Captivating Vampire and now i feel like it wasn't a great move. He is not a threat on its own like Vampire Nocturnus, he requires a more dedicated aggro strategy and that point on the curve can be used for other (the 4th Gatekeeper of Malakir, the 4th Vampire Nighthawk, Phyrexian Arena, Sign in Blood, more discard or removals...).
Do you think it is worth going for a more aggro strategy or should i simply go back to the original control plan? If you have any other suggestion please make me know.