Creature — Vampire
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
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Captivating Vampire Discussion
10 hours ago
Captivating Vampire and Guul Draz Assassin would be ones I would consider, but I'm not sure how often Captivating Vampire would be able to go off for me. Going red is something that I wouldn't consider, as I would like to keep it solely black.
1 week ago
It's always nice to see a mono black Vampire list. I used to run one myself before I repurposed the deck into others, and seeing them brings nostalgia. Out of curiosity, have you considered running B/R for the deck to be better competitively, or are you certain that you want this to be a strictly mono black build? Regardless, just a couple thoughts.
Consider running more 1 CMC cards to give yourself turn 1 plays. Whether it be more removal, more buffing/utility spells, or more creatures, Vampires as a tribe prefer aggressive builds that start quickly.
- Creatures: A card I enjoyed running was Pulse Tracker, but I know popular choices include Vampire Lacerator and Guul Draz Vampire. More cheap creatures would make it easier to utilize Captivating Vampire and Feast of Blood.
- Spells: Additional hand disruption via duress-like effects (you know the list, I don't need to list them). Additional cheap and effective removal such as Ulcerate or Fatal Push (more Dismember effectively fills this slot too).
1 week ago
I think you could add the following: Bloodline Keeper Flip, Necropolis Regent, Rakish Heir and Stensia Masquerade? There are other options that require a bit more budget like Anowon, the Ruin Sage, Captivating Vampire and Kalitas, Bloodchief of Ghet.
1 week ago
Without Phyrexian Obliterators, I wouldn't even stress the Devotion angle too much to be perfectly honest.. As far as meaty creatures, Abyssal Persecutor isn't bad, again, I also recommend running 1-2x Tombstalker..
You're also really close to being a straight-up Vampire Tribal.. In which case you would drop the Demons, Titans, & Garys altogether, and replace them with Tribal effects; like say, Metallic Mimic, Captivating Vampire, Vampire Nocturnus, etc, etc.. Those are some of the better ones, but the list goes on..
2 weeks ago
I'm unsure if this is out of your budget but Captivating Vampire is amazing! I also suggest finding room for these cards:
Dark Impostor, removal on a stick, with exile to boot. Can take over games if left unchecked.
Indulgent Aristocrat A nice sac outlet that buffs your vampires.
Kalitas, Bloodchief of Ghet removal on a stick, and creates more Vampires.
Stromkirk Condemned can buff your vamps and works well with graveyard synergies and discard synergies.
Olivia, Mobilized for War makes non vamps into vamps. Gives haste and buffs them up.
Stromkirk Occultist can create card advantage. Hard to argue with that.
Sengir Nosferatu because this is the single most flavorful vampire in mtg.
Hope these suggestions were helpful! Let me know if i could do anything more to help!
4 weeks ago
Bababad The original deck I started upgrading had 2xCaptivating Vampire and it was one of the most important cards in the deck because of his control ability but it doesn't perform that well in this deck because it's too hard to use the control ability so I might take it out for more Gatekeeper of Malakir or some other things. Thx for the suggestions
4 weeks ago
Does Captivating Vampire do consistent work for you? Been awhile since I took my mono black vampies to game night, but I know I couldn't get 5 bodies on the field super consistently back then.
1 month ago
You missed one of the best vampires: Captivating Vampire.
Other than that, you are bringing too many 5 cmc cards. Bloodlord of Vaasgoth is a real edh staple, I think, but if you are far enough ahead to actually play it, AND deal damage to your opponent, the bonus it provides are entirely redundant (it's a win-more card).
What is it exactly you are going to sac to your Indulgent Aristocrat? As far as I can tell, it takes a very non-interacting opponent to let you have enough vampires to sac anything and gain advantage from it. You don't have any tokens from Bloodline Keeper Flip until turn 5 at earliest, and the rest of your deck doesn't hold much sac-fodder.
Vampire Nocturnus is a pretty good lord for vampires, but is a lot better if you have some way of shuffling your library or otherwise rearrange what is on top of it).
Any other competitive tribal deck runs faster than this (including madness-vampires... what was your problem with that again?) and are more resilient. Your early creatures in particular are weaker than what merfolk, humans, and elves can bring. Gurmag Swiftwing isn't exactly the strongest creature, and most opponents have no problem letting it live, and instead bolt the lord you play a couple of turns later.
Your removal is also a bit heavy - 3 mana is a lot, in a world of Fatal Push and Path to Exile. For budget concerns, you could look at Victim of Night. It's only bad in the mirrormatch, and that's probably not going to come up very often.