Creature — Vampire
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
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Captivating Vampire Discussion
2 weeks ago
Michae1JCaboose Stromkirk Captain Captivating Vampire Bloodghast Kalastria Highborn Kalitas, Traitor of Ghet Cavern of Souls Feast of Blood SB Vampire Lacerator Guul Draz Vampire Viscera Seer Shared Animosity Olivia Voldaren should replace liliana, or more kill spells like Terminate or Fatal Push. Vampire Tribal is generally very aggressive and you dont' want you curve to be too high. Dark ritual is not modern legal. replace them, and tragic slip with Lightning Bolt. it'll give you that extra damage push. there are several ways to build BR vamps, but these are usually core cards to work with.
2 weeks ago
That's a little bit too quirky to do really well - all those 1-of's. I guess there are a couple of cards you really like to see in your first hand. Something like Captivating Vampire and Gatekeeper of Malakir. So, each of those up to 4.
Your enchantments, on the other hand... sry, but even at fnm-level, they are not really good enough. Replace with Victim of Night, Doom Blade and the like (Fatal Push if you feel like pouring a bit of money in it).
Also, remove 4 of your most expensive vampires, and replace with Vampire Nocturnus. It's better with some shuffle effects than without it, but on occasion it steals a game as soon as you play it.
there's plenty of other monoblack vampire decks here - have a look at some of them. I think the better of them are those with more consistency - fewer different cards, and more focus on a single strategy for winning - than those with great variance (multiple strategies, hoping to draw cards that synergize with each other). Here's one the eternal thirst (mono black vamps).
2 weeks ago
Changelings always leads to slivers sadly. Slivers offer the best tribal synergy.
If you are looking to avoid this here are some cards to look into. WARNING I have no idea what's legal and not.
You can also add allies.
I hope this helps.
3 weeks ago
Austin_Smith_of_Cards has said a lot that i strongly agree with, but i'll add a bit.
Looks pretty good for a first edh deck but I think it needs a bit more tuning. Here are a few categories of cards that I think you need more of or are missing entirely.
Card draw: EDH games tend to go on a lot longer than other formats. This means that you will soon run out gas in hand and be reliant on topdecks. This is where card advantage comes in. Cards that allow you to draw more than 1 card are good ways to restock your hand. It looks like you added some since first posting this list but I think it would be a good idea to add a bit more. I'm a fan of Read the Bones and Bitter Revelation as you see several cards.
Ways to deal with noncreature cards: Olivia and your creature removal can take care of most creatures, but at present other than your one of rakdos charm you can't deal with much other than creatures. In almost any edh game you play your opponents are going to have things other than creatures you need to get off the table. For planeswalkers, things like Dreadbore, Ruinous Path, and Hero's Downfall can hit planeswalkers. Red has a lot of ways to deal with artifacts, i might add a few of them. Enchantments are a bit tricky. Other than things like Unstable Obelisk and Chaos Warp red black doesnt have much in the way of answers.
As for your land count, i think you are on target. My edh decks run aroundWhen i build for edh i usually start with 36-39 lands depending on my curve and how much ramp i have, the adjust as needed.
Another reason why mana ramp is good in your deck is your commander. If you ever get to a point where you have too much mana and not enough spells Olivia functions as a mana sink to start stealing things. As a result adding a bit extra ramp doesnt hurt.
Captivating Vampire is another fun one to consider
1 month ago
Honestly, I think you could morph this into a R/B Vampire Tribal deck pretty easily. You already have quite a few cards that give boosts to Vampires, so why not but in some Stromkirk Captain, Stensia Masquerade, Captivating Vampire, Vampire Outcasts, Blade of the Bloodchief, Urge to Feed, and Blood Tribute. You could also go with a strong R/B Vampire deck that uses Madness too, using those discard abilities plus Falkenrath Gorger.
1 month ago
I'd say drop the Sign in Bloods and Extirpate. Both aren't doing much for you in the mainboard. You could always add Surgical Extraction into your sideboard later one. With the 4 extra spaces I'd add 2x Bloodghast and 2x Bloodline Keeper Flip. You also may want to consider Captivating Vampire, he's pretty great in aggro vampire decks.
1 month ago
To streamline this deck, I personally would run only 2 color and 60 cards. Having only BW would limit a few of the things you could do, but would provide you with a more consistent function, and allow for greater theme in your deck. I might splash green for several spells.
I hope that that will get you started, and good luck with your deckbuilding!
1 month ago
I do like lowering the curve by cutting extra copies of top end legends. The three drop slot is a little light though and I notice you play even more creatures in your list than mine and your list values black for Nocturnus. Maybe Captivating Vampire as a one of? If not, maybe just good ol Vampire Nighthawk. Something to fill that three slot with more black.