Captivating Vampire


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
2011 Core Set Rare

Combos Browse all

Captivating Vampire

Creature — Vampire

Other Vampire creatures you control get +1/+1.

Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

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Captivating Vampire Discussion

Snap157 on I'm wanting to build a ...

22 hours ago

There are a couple different vampire strategies.

-Standard RB Vampires focus on Madness, just look at new standard decks. Probably the least reliable deck type for vamps.

-Red Black +1/+1 Counters, My personal favorite, focuses on burn, and the ability of getting bigger with combat damage, using creatures like Rakish Heir, Stromkirk Noble, and Falkenrath Marauders.

-Mono black Vamps, They use generic mono black control while slowly draining life with vampire boosting abilities, using cards like Bloodline Keeper  Flip, Captivating Vampire, Sorin Markov, or Urge to Feed.

-Lastly, White Black Vamps. This is mainly built off of Orzhov creatures and Extort/Lifelink abilities, with some mono black things mentioned above thrown in, using things such as Tithe Drinker, Blood Baron of Vizkopa, and Blood Artist.

My personal preference is the +1/+1 counter method with some mono black vampires thrown in. You can see it here: Just for Shits n' Giggles.

It really depends on what you want to go with the deck.

Happymaster19 on True Blood [Modern Vampires]

1 week ago

DArkaNZ Yahenni, Undying Partisan looked interesting to me so I'm trying it. He's slightly cheaper than Vampire Aristocrat which makes madness easier. He's has game against aggro as he can protect himself and gets bigger when your opponent's creatures die (to anything). He has game against control, immediately presenting a clock on a protected body. Nothing about his screams some crazy synergy but he just has versatility. He can trigger revolt for Fatal Push as well. Vampiric Fury looks spicy and it would be great to see it work. Problem is the card is only good when you have full board. Let's look at Captivating Vampire as an example. He lords the team like most lords and his ability to steal creatures requires you to have lots of vampires out. So it requires a large board too, but only for the steals. He still has immediate impact as a body. If I draw you Vampiric Fury after getting wrathed, I would cry.

YamishiTheWickedOne Do you think Yahenni, Undying Partisan is more for a midrange style. Maybe go back to a lower curve here? Go back to maindeck Blood Moons.

Gifted Aetherborn looks really good. Might be the go to spot if I do decide to lower the curve.

Austin_Smith_of_Cards on Vampires

1 week ago

Dark Ritual isn't modern legal; you'll either need to replace it with something else, or change your deck label.

Kalitas, Bloodchief of Ghet is too expensive for modern unless you're using ramp, and Dark Ritual is about to get the axe.

Diabolic Revelation and Diabolic Tutor need to be replaced with removal; unless you're running a specific combo, paying four mana to set up a turn is too much disadvantage.

Overpowered Vampires to consider:

Gatekeeper of Malakir is a removal package on a Vampire body, and costs too little for his ability. Playset needed.

Since you can't rely on Dark Ritual to explode your creatures into play anymore, you're going to need to think about your curve more. Vampire Cutthroat, Viscera Seer, and Pulse Tracker are all very powerful 1-drop Vampires. I would run 4 Trackers, 4-2 Cutthroats, and 2 Seers.

Captivating Vampire needs to be included as a 4-of. I hate that card so much.

In the upcoming set Aether Revolt, there are two Vampires that should catch your attention; Gifted Aetherborn and Yahenni, Undying Partisan.

For your removal suite, probably a mix of Go for the Throat and Doom Blade; maybe split 3-1, or 4 Go for the Throats and sideboard Doom Blade.

Since you're not running any fetchlands, or cards that care about having a Plains or Swamp, you'll either want to swap Godless Shrines for Isolated Chapels if you want to play more aggressively, or Concealed Courtyards if you're playing midrange.

You can probably survive on twenty lands to maximize topdeck value.

SaberTech on Why is Blue the Color ...

2 weeks ago

And Black does get some creature-steal effects. There's Ritual of the Machine and Enslave to play off of black's inclination to dominate. There are effects like the one on Captivating Vampire that let you "corrupt" an opponent's creature to your side. But what you'll mostly see is black using Animate Dead type effects to gain control of an opponent's dead creatures to use against them.

JohnnyBaggins "mind magic" explanation is, flavour-wise, why Blue is the primary colour for creature-steal effects.

White's emphasis on "enforcing law" ends up focusing more on rendering threats harmless, like with Pacifism, then on taking control of them.

Firebones675 on Sorin's Fancy Party! (aka Sorin Oo la laa!)

3 weeks ago

Looks good! Here are a couple cards i use in my vamp deck that you might also enjoy using: Vampire Nocturnus, Captivating Vampire, and Blade of the Bloodchief. I would consider cutting Basilisk Collar (strong card but you already have a lot of ways to gain life and the deathtouch might not be as relevant. Keeping in a couple is probably still good but i would't run all 4 especially as drawing a hand with multiple collars could get redundant). Also you might consider running a couple tutor effects like Increasing Ambition or Diabolic Tutor to find the other half of the combo. Hope this helps!

Firebones675 on Anonymous Alcoholics

3 weeks ago

With all the vampires you have you might want to consider some of the vampire lords. Here are some cards i like in my vampire tribal deck :Kalastria Highborn, Bloodline Keeper  Flip, Captivating Vampire, Malakir Bloodwitch, Vampire Nocturnus, Bloodlord of Vaasgoth. Hope this helps!

Firebones675 on Mono-Black Vampire Deck

1 month ago

Looks pretty good! A few cards i'd look into adding are Urge to Feed, Lord of Lineage  Flip and Captivating Vampire as they pump your team, and Blade of the Bloodchief. I would also consider cutting Balustrade Spy (If your goal is to win through damage this doesn't help much), Crypt Incursion, and Crippling Blight.

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