Creature — Vampire
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
Printings View all
|Commander 2017 (C17)||Rare|
|2011 Core Set (M11)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Captivating Vampire occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
RBW (Mardu): 0.73%
Captivating Vampire Discussion
3 weeks ago
okay firstly add a Mountain to your land base, it allows you to get a red source out of your deck with Evolving Wilds and Terramorphic Expanse cut a swamp for it because your land count is perfectly fine for an aggro deck now let's get to the meat of the feast I would cut Zombify for Tortured Existence you only get a mana discount for 8 of the cards in your deck and the repeatability is much better. Sign in Blood should be replaced with Read the Bones digs deeper for 1 more mana. cut Hierophant's Chalice for Heraldic Banner. cut Sorin, Vampire Lord for Ob Nixilis Reignited, and if you cut that one you should cut Sorin's Guide which should be replaced with Cordial Vampire. if you can swing it Captivating Vampire is very good and I can guarantee it will make the deck much better. Bladebrand out for Champion of Dusk super strong and could help you win the game. cut Vampire Neonate for Indulgent Aristocrat. Breaking Point out for Underworld Connections repeatable card advantage. Ill-Gotten Inheritance out for Dark Tutelage again repeatable card draw. Revenge of Ravens out for Bad Moon. and lastly Tribute to Hunger out for Intangible Virtue.
now these are all suggestions and they are just a start, and I tried to keep all the cards around a buck or less besides Captivating Vampire
4 weeks ago
Just played my first game with it, 5 players including myself - Teferi, Mage of Zhalfir control, Saheeli, the Gifted artifacts, Arcades, the Strategist defenders, Meren of Clan Nel Toth infect, and then myself.
I was lucky and got to start the game (won high roll). On turn 4 I had 4 vamps on board and then played Captivating Vampire bringing my total to Vampires 6 and giving me a huge board control advantage, Fortunately blue was already tapped out as I was the last player before him. I took Arcades after he cast him to shut down his deck. Played Malakir Bloodwitch turn 5 bring my life total up to like the 90's. Damnation was played turn 6 but in response I used Captivating Vampire to take Pawn of Ulamog from the infect player and ended up with 8 eldrazi tokens. Turn 7 I played Necropotence and drew 50 cards, sculpting a perfect hand, throwing a crazy amount of cards into my graveyard. Cast Burning Wish into Rise of the Dark Realms on turn 8 dumping all graveyards creatures onto the board (including my super full graveyard) under my control and that was basically it, won turn 9 because no one had a board wipe.
1 month ago
Hey, you're welcome.
To start, cards to consider cutting are lands since you don't need 41 lands in an Orzhov Commander deck especially since there's so many basic lands. Consider 36 lands? Next are creatures who don't have flying or other evasion.
You want to make some choices of the kind of creatures/theme you want to play. There's a small Vampire theme here with Captivating Vampire, Malakir Bloodwitch, etc. For these Vamps to be worth playing you need a lot more Vampires because without Vamps they don't really do much. There's many Vampires who have evasion therefore if you choose you could increase the Vamps a lot and make your deck more Vampire tribal then anything else.
A reason to cut the Vamps is there's many more nonVamp creatures that are better. Neither Tymna or Ravos are Vamps which makes the tribe overall less good, no tribal synergy with your Generals. If you choose to keep the Vamps then include a lot more of them or if not then cut them.
Cards to consider cutting:
- Vicious Rumors
- Toll of the Invasion
- Lich's Caress
- Righteous Blow
- Bloodsoaked Altar
- Burglar Rat
- Corpse Knight
- Daybreak Chaplain
- Martyr for the Cause
- Tattered Mummy
- Sanctum Custodian
- Charity Extractor
- Gallant Cavalry
- Relief Captain
- Intrusive Packbeast
- Knight of Sorrows
- Evra, Halcyon Witness
- Loxodon Restorer
- Bishop of the Bloodstained
- Baird, Steward of Argive
- Firemind Vessel
I would cut all these cards, doesn't matter what direction for your deck you choose to go. There's better budget options for each one of these cards. Some cards such as Corpse Knight are good, but it doesn't go with the current strategy therefore I would cut it.
I don't recommend the Vampire direction, but if you want to play Vamps then I do offer advice for that direction.
1 month ago
1 month ago
Yes, you can. See Captivating Vampire's oracle text as an example:
- "Since Captivating Vampire’s activated ability doesn’t have a tap symbol in its cost, you can tap a Vampire (including Captivating Vampire itself) that hasn’t been under your control since your most recent turn began to pay the cost."
This rule is not specifically outlined on Petitioners, but it follows the same structure and has been clarified outside of Gatherer that this is indeed how it works.
3 months ago
I'm surprised there's no
in here - it's the bread & butter of every mono-black vampires list!
is another worth looking at, as is
could even maybe find a place in here. And no love for
I also think 24 lands is pretty high for what you're running - I'd consider cutting back to 22.
Whatever you decide to do, good luck and have fun with it!
3 months ago
Hey DarrockHawk, good start to this deck!
If you want to play this deck in modern, you'll have to cut the Swords to Plowshares since that card isn't modern legal. You're also running a much higher amount of removal than normal for an aggressive creature deck like this - hell, most control decks don't even run this much removal! Right now you're running 14 removal spells - a good spot of an aggresive creature deck is 6-8. I would go down to 4x Path to Exile, 2x Go for the Throat, and 1-2 Anguished Unmaking. The Extirpates are also an interesting choice - do you usually/always play against graveyard combo decks? If not, I'd move those to the sideboard (if you're going to play them at all).
As for what to add, Vicious Conquistador , Kalastria Highborn , Bloodghast , Gatekeeper of Malakir , Kalitas, Traitor of Ghet , Mavren Fein, Dusk Apostle , and Captivating Vampire are some powerful vampire cards that you're missing. If you wanted to throw red into the deck, it opens up Stromkirk Captain , Olivia, Mobilized for War , and Olivia Voldaren as well as things like Lightning Bolt , Terminate , and Bedevil .
I can give more specific suggestions if you're interested, but in the meantime I think you should play around with it to see what you like! Whatever you decide to do, have fun with it!
3 months ago
for a Aggro deck, this deck seems to have a very high cmc average. personally I would load it up with 1 drops and 2 drops and keep a few bombs (read: lords) in the deck that pump your vampire army. my edgar deck, found here: Edgar Markov, Lord of Clan Markov is 2.49 cmc average, which is very low. I do like your inclution of Athreos however is brilliant, I think I'll add him to mine as well, since he's only 3 cmc. Legion Lieutenant is a cheap and great vampire lord to include. creatures I suggest removing: Vampire Nocturnus 3 black mana is very demanding for a 3 color deck, especialy if it only buffs your creatures some of the time. Olivia Voldaren this creature is a magnet for removal and costs a lot of mana investment to be worth it. Captivating Vampire is just better and cheaper. Butcher of Malakir and Anowan, the Ruin Sage are very good if not dealkth with, but like Olivia, they are very frowned upon and you will be targeted hard when you play them, which is why I opt not to do it. instead I play small creatures then just create a huge army very quickly. you will also want a way to givve your creatures haste, like Hammer of Purphoros and Anger . if you don't have a way to put it into the graveyard just keep attacking with it until they are forced to kill it. Coat of Arms is very bad. if any of your opponents are playing trial, it buffs their creatures too, instead consider things like Shared Animosity and for protection and evasion, consider adding Eldrazi Monument which makes all your creatures indestructible and gain flying. if you really want planes walkers, I would add Sorin Markov instead of the sorin you have now for his -3 ability. when you cast him, -3 him right away putting your most dangerous opponent to 10 life right away. it also gives them another target besides you to focus on, if they don't deal with him, you +2 him again on your next turn and then the turn after that someone else is on 10 life. I hope this helps a bit or gives you some suggestions. have a look at my deck linked above if you like. I will be adding some of your things to my deck now, like Athreos.