|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Rare|
|2011 Core Set (M11)||Rare|
Combos Browse all
Creature — Vampire
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
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Captivating Vampire Discussion
5 days ago
5 days ago
I was playing my Esper Modern Vamp/Mill Deck where the aim of the deck is to grow a steady state of Vampires while also taking control of everything your opponent brings out into play.
He was so ecstatic when he got it working, and he swung for 10.
I asked him if he was attacking me, or Sorin. He said me. So I casually nodded and said okay and took 10.
My turn, I +1'd Sorin and played Vampire Nighthawk. Now, interestingly enough you can not tap a creature the same turn it comes into play to activate an ability it has, but you CAN tap it per the rules of Captivating Vampire.
- Since Captivating Vampire’s activated ability doesn’t have a tap symbol in its cost, you can tap a Vampire (including Captivating Vampire itself) that hasn’t been under your control since your most recent turn began to pay the cost.
So, I tapped my Vamps and took control of Leveler. He got PISSED. I swung for 10 and passed turn.
He brought out Darksteel Juggernaut, and my next turn I took that and swung for lethal.
Creature - Vampire
Pay 6 life: Gain control of target creature with power less then Hypnotic Vampire's.
"Interesting... your blood is so, fresh. So pure. So... sweet. It needs to age more, like a fine wine. I think I shall keep you alive, for now."
2 weeks ago
I have a few suggestions, sorry if it's long.
As far as combos go, Defiant Bloodlord is essentially a second Sanguine Bond, and Epicure of Blood can be almost a third. (Not nearly as effective in most scenarios, but still goes infinite with Exquisite Blood.)
One last note - You seem to have Diabolic Tutor in there twice. No biggie, it happens to me on this site too, haha.
1 month ago
When building a tribal deck you generally want to ask yourself at every opportunity: "Why am I playing this tribe instead of just some creatures of the type with other value cards?"
The answer is almost always 'Lords', so let's take a look at that. You have Indulgent Aristocrat on 1 to potentially grind out some value, Kalastria Highborn on 2 to potentially grind out some more, Stromkirk Captain on 3 as your first true lord, and Vampire Nocturnus on 4 as your second true lord. I'd say 2 true lords is low for a tribal deck, especially when they cost 3 and 4 mana respectively. It's hard to get an explosive creature start when you don't start buffing things and playing crazy until turn 3 at the earliest. Shadow Alley Denizen and Falkenrath Gorger give you pseudo-lords at 1, though SAD gets a lot worse when you consider most of your beaters have evasion in the form of flying already. Stromkirk Condemned fits into the 2 slot nicely as another true lord, and Metallic Mimic could fit in too if you needed it to. Captivating Vampire is also an excellent idea if you can fit it in.
With Stromkirk Condemned, Falkenrath Gorger, Asylum Visitor, and Bloodghast, you can very easily lean into a discard theme for a little power boost to the deck. I'd recommend 1-2 Sinister Concoction since it A) kills something, B) pitches something for madness, and C) allows you a second shot if you reveal a land or red card on top of your deck with Nocturnus.
As for what to cut, both of your Aristocrats are exceedingly mediocre when you consider the only thing that you have value in sacrificing is Bloodghast, so I'd recommend all being cut. If you really want another 4 mana beater to replace the falkenrath, you could consider Bloodline Keeper Flip or Bloodhall Priest instead. Nighthawk is a fan favorite card, but I don't know that you need 3. You could go down to 2. The Highborns could maybe move to sideboard, since they really don't add to your gameplan in the slightest. They're good to close out a game against control I suppose, but not something you want to slam on turn 2 when you have other options like Asylum Visitor, Metallic Mimic, and Stromkirk Condemned.
Those are just my thoughts though. If you like it better this way or don't like any of the cards I suggested, that's fine too. Whatever you decide to do, good luck and have fun!
1 month ago
Sarkhan420 - I have clearly described those two as WR+ commanders, that while not completely Boros colored, they are definitely aggro-oriented commanders, whose abilities are geared to deal with the whole "120 life to get through" problem.
Do not dismiss the free 1/1s as something token - they are quite the threat. Stensia Banquet, Urge to Feed, Malakir Bloodwitch, Captivating Vampire, Indulgent Aristocrat, Patron of the Vein all work super well with those free 1/1s, not to mention the traditional token buffers.
2 months ago
Stromkirk Noble is a really good one drop red vamp as well.
i use Gatherer to find all kinds of cards, i use its advanced search feature, you can set all kinds of filters to search for just what you need/want.
for some reason i cant get it to make the above into a link, but i recommend using that site for finding all kinds of things, it is very useful
2 months ago
Somehow I missed Guul Draz Assassin when searching for suitable creatures for this deck. Seems pretty cool. Another one to consider when I'm making some changes.
2 months ago
usaDiabetic I've updated the description. 30-35 lands is as trim as it can go, haha!
It is true that once there are more than 3 opponents this kind of strategy faces greater opposition. I've played most often with 1-4 opponents but 4, 5, or more opponents would be trouble!
To be fair to the deck, the card draw of Herald's Horn, Skullclamp, The Immortal Sun, Vanquisher's Banner, Asylum Visitor, Champion of Dusk, Dusk Legion Zealot, Forerunner of the Legion, Twilight Prophet, Dark Prophecy, Necropotence, Phyrexian Arena and reanimation of Victimize, Patriarch's Bidding, Living Death, Bloodline Necromancer help sustain after board wipes.
Enough creatures have excellent effects as well to benefit from being knocked out including Kheru Bloodsucker, Paladin of Atonement, Elenda, the Dusk Rose, Kalastria Highborn, Pawn of Ulamog, Voldaren Pariah Flip, Bloodghast, Oathsworn Vampire, Viscera Seer, Blood Artist, and Falkenrath Noble.
And for disruption/removal there's New Blood, The Immortal Sun, Voldaren Pariah Flip, Vampire Hexmage, Thief of Blood, Patron of the Vein, Captivating Vampire, Bloodhusk Ritualist, Gatekeeper of Malakir, Guul Draz Assassin, and Bishop of Binding.
I'm open to suggestion though. Any other removal options you might recommend?