Captivating Vampire


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
2011 Core Set Rare

Combos Browse all

Captivating Vampire

Creature — Vampire

Other Vampire creatures you control get +1/+1.

Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

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Cardhoarder (MTGO)

0.29 TIX $0.73 Foil


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Captivating Vampire Discussion

Menesvadda on RBw Vampires

2 days ago

Hey IRNMN! Thank you for your response. Yes, I've tested the Vampire Lacerator. He is a good one-drop but the lifeloss is hard to compensate when you fetch a couple of times.

The Vampire Cutthroat is evasive, sneaks in a couple of damage points which generates a little lifegain.

I'm looming forward to Ixalan, which might provide one or two good BW Vampires. I'm desperatly looking for a good 2nd Lord to come in the new Set because the Captivating Vampire is not good at all

Wizno on Muster the Night Breed EDH

4 days ago

I've run vampires before but they are a tricky tribe since they do have some support but not as much as other tribes. The biggest problems I've found are that the best vampires are expensive (mana and money wise) and the game is a bit grindier. So you have to be ready to play the long game but their life-gain abilities help keep you in the game.

Budget pending, I would recommend cutting out some of your weaker non-vampire creatures for the following:

Captivating Vampire
Drana, Liberator of Malakir
Kalitas, Traitor of Ghet
Kalitas, Bloodchief of Ghet
Nirkana Revenant
Olivia, Mobilized for War
Anowon, the Ruin Sage
Bloodlord of Vaasgoth
Necropolis Regent
Vampire Nocturnus
Malakir Bloodwitch
Dark Impostor
Blood Artist
Markov Blademaster
Kalastria Highborn
Falkenrath Gorger
Falkenrath Aristocrat
Stromkirk Condemned
Gatekeeper of Malakir
Pawn of Ulamog

The thing to keep in mind with vampires is most tribal decks that use Olivia will be mostly Black with a bit of Red. So you need to accelerate your Black mana production more. You've got some solid mana rocks but here are a few additional ideas:

Nirkana Revenant
Crypt Ghast
Caged Sun
Urborg, Tomb of Yawgmoth + Cabal Coffers
Crypt of Agadeem

Increasing your card draw is my final recommendation. Black offers tons of ways to draw cards but I recommend Phyrexian Arena the most.

I hope this helps! Best of luck!

DarkRequiem on Views of Vampires

5 days ago

You talk about animating spells, yet you're running so few and not the best ones.

I'd go with Reanimate, Animate Dead, Dread Return (better if you use Bloodline Keeper's tokens or if you add Captivating Vampire and sac the opponent's creatures you're now controling) or mass reanimation stuff like Patriarch's Bidding and Living Death/Living End (paired with Bojuka Bog and Withered Wretch is great!). Twilight's Call and Rise of the Dark Realms could also be fun.

GoodLuckGuy on Vamp it up! Budget modern Deck

1 week ago

I don't think Captivating Vampire is worth putting in. Stromkirk Condemned already anthems your field in the early game and Captivating Vampire's activated ability is a really cumbersome way to remove creatures.

MrBodi88 on Vamp it up! Budget modern Deck

1 week ago

GoodLuckGuy - I found 4 x Captivating Vampire is it worth putting in?

VampiricJace on Vampirism Isn't About Petty +1/+1 Counters

2 weeks ago


Thank you for your two cents! First, the illegal card is because the set comes out on Friday. I'm not worried about that..I am excited to try it out. I've tried out the Captivating Vampire on and off, and find it to be too slow...having to tap 5 creatures. I definitely have the Fatal Pushs in the sideboard, but my reasoning for them not being in the Mainboard is because the Grave Pact removal works incredibly well. If it can't handle everything, I switch to the FPs. The demon seems pretty incredible...but look at my introduction section to see why I'm hesitant:P But it is definitely going into the Maybeboard at least.

I'll playtest the other suggestions. Thanks again.

YamishiTheWickedOne on Vampirism Isn't About Petty +1/+1 Counters

2 weeks ago

There's the beginning of an idea for a good deck here, but you need focus, and your mana curve is way too high. You also have an illegal card in your side. I'd add maybe 2 nighthawks, Captivating Vampire and maybe Vampire Lacerator. Early game power = good. I'd cut everything over 3 mana here and also ditch Sign in Blood as you do have better draw power. Also this is begging to run 4 each of Fatal Push and Tragic Slip mainboard. Killing Wave could actually work here, and I suggest sideboarding Demon of Death's Gate. My initial two cents. Good luck, young neophyte.

Heretic_Dragoon on Infinite Tsukuyomi

3 weeks ago

I'd push for more vamps in the deck tbh. You're missing out on some old goodies. Like maybe go 2/2 of Captain and Captivating Vampire? Most tribal decks run 4-8 lords. And if you can get a hold of Cavern of Souls all the better. Another idea can to play Vampire Nocturnus as a 1-2 of. He is your mono black overrun. And aside from moons and land, it seems you'll have a black card always. I'd also try to run some more 1-drops mens(Vampire Lacerator), unless you're trying to be controlling. I used to play vamps for the longest time and I like your take on the deck.

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