|Commander / EDH||Legal|
Printings View all
|Rivals of Ixalan (RIX)||Uncommon|
Combos Browse all
Creature — Vampire Knight
Other Vampires you control get +1/+1.
Price & Acquistion Set Price Alerts
|Have (5)||PhotogenicParasympathetic , Esquire_ , ShishkyBob , Unlife , pskinn01|
|Want (20)||icebeing , buildingadeck , Phoenix219 , LePtitNabot , Monduck , lordnydus , TheAngryPacifist , KalebBro , fast313 , zgriffin1989 , MattScare , MasterPringles , erichitchmo , awfulNeutral , CharizardFTW , DocMockingbird , Craftspirit , slytherinxox , darkdisciple , pipipimlbpp|
Legion Lieutenant Discussion
3 days ago
+1 for Edgar Markov, one of the most badass Vamp Boss around.
I'd recommend lowering the CMC of the deck to around 3 or less if able to hasten the pace at which your treats hit the board.
Some useful vampires you can consider:
Dusk Legion Zealot and 1 life for 2 1/1 bodies and 1 card, pretty good deal.
Gifted Aetherborn An uncommon with Deathtouch, Lifelink, with P/T of 2/3 for just , nuff said.
Legion Lieutenant Vampire Lord is sexy.
Vampire Hexmage a.k.a Planeswalker Nemesis!
Viscera Seer one of my all time favorite, Sac outlet and Scry in 1 card.
5 days ago
I'm going to preface my comment with what I always do: This is all positive criticism, and I don't want you to take anything the wrong way, I'm just giving you the comments I would take myself.
I love the idea, and having ways to gain life, alone, makes it difficult for aggro/burn decks to quickly take care of you. That being said, your deck is 1) too slow. 12 of your creatures die to a 2/2 with no keywords. If they bring out a 5/5 with trample, you lose. Period. You need creatures that work for you in a vacuum. A Vampire deck is a great idea for Drainin' Em :), you can run your deck around Mavren Fein, Dusk Apostle + Sanctum Seeker. Legion Lieutenant can help boost your army, and Lingering Souls are an extremely efficient and low costing way to keep you alive early game to aggro/burn decks. Vicious Conquistador is a really good 1 drop. 2 defense and having them lose one life upon attacking is so strong, especially when boosted by the aforementioned creatures. With the new creatures, I'd remove Drana's Emissary + Cliffhaven Vampire in a heartbeat. Slow, inefficient, and do nothing for you. Speed up the tempo here is key, so you give yourself a chance to win.
2) The deck needs removal. Again, if they have a 5/5 with trample, the game's over. If you had something like Doom Blade, or Mortify, or Oblivion Ring, or Unmake, you'd be in much better shape. All are great choices.
3) There are a few cards I am not a huge fan of. Campaign of Vengeance costs you 5 mana and does you pretty much nothing. What if you're not in a position to attack? What if you only have 3 creatures out? It's just not great until many more turns in, and at that point, you've either lost, or won. I'd prefer you put in a big creature, or add removal. Trespasser's Curse doesn't do you too much either. If they're running aggro, you're toast anyway. 1 life per creature makes 0 difference. If they're running control, it won't do you anything all game long. Children of Korlis is poor at all points in the game other than turn one. Late game, it's a dead draw, and they'll wipe you to 0 before his ability gains you life, and outside of turn 1, he's a chump blocker to anything more than a 1/1. Alternatives include -> Duskborne Skymarcher has flying, Indulgent Aristocrat has lifelink and can boost other Vampires, Vicious Conquistador has big defense and a nice ability to boot.
I know I ripped your deck apart, but I really like the idea, and lifelink is a really great mechanic you can work with to make a quality deck. Best of Luck!
1 week ago
Hey, you're welcome.
Vampires is good for your first Standard tribal deck and you've already narrowed down to two of the best cards for Vampires, good job. If I had to choose from one of the two five drops, I like Regal Bloodlord over Epicure of Blood. Bloodlord can be a flying token generating engine and he has flying. Other common and uncommon cards including Vamps to consider are: Dusk Legion Zealot, Adanto Vanguard, Martyr of Dusk, Queen's Commission and Unclaimed Territory.
For the manabase you've already added 4x Forsaken Sanctuary which is good, but also consider Territory? It's a $2 uncommon which is more pricey than most Standard uncommons, but with tribal decks it's a very good land especially when you have a two drop Legion Lieutenant who's casting cost is . Territory can really help because it can make one mana of either black or white for Vamp creatures or if you don't need colored mana it can make one colorless for example for Call to the Feast. Territory can also enter the battlefield (ETB) untapped; like a basic land you can tap Territory the same turn you play it to make mana.
A lower price (less than $1) rare to consider is Champion of Dusk. Champion is pretty powerful with a Vamp token strategy as well as life gain. He can draw you a lot of cards; he's one of the better five drop Vamp options because he's a payoff for playing Vamp tokens. Other higher price (more than $1) rares to consider are Radiant Destiny($3), Legion's Landing Flip($4) and Isolated Chapel($3). Destiny is another anthem effect, like Legion Lieutenant it can also give Vamps +1/+1 if you have both Legion and Destiny in play at the same time then Vamps are getting +2/+2. Each time you add another Legion or Destiny to the battlefield Vamps get more pump (increase power/toughness).
Landing is a double faced card (DFC). Have you seen one of these cards yet? They're pretty neat. Both sides of the Magic card are different cards. The front side is an enchantment and then it can flip into a land. It's a good one drop for Vamps because it makes a Vamp token then if it ever flips into a land each turn you can make a Vamp token by paying three mana and tapping the land. Chapel is another black and white dual land; like Sanctuary it can also make one mana of either black or white. The reason it's a rare however is because it can ETB untapped if you control a Swamp or Plains, meaning a basic land Swamp or a basic land Plains.
Ignore the example creature base with Militia Bugler I provided in my last comment. That base can be good, but it's not a base you want to use if you want to play Vamps with Lieutenant. Bugler's ability can find a lot of potential different two drop Vamps including Lieutenant as well as Elenda, but he's not a Vamp and he can't find Feast or Commission. These spells are too important to the Vamp strategy. For instance if you play Bugler when he ETB you get his ability, but if you find a copy of Feast or Commission you have to put it on the bottom of your library meaning you will not draw that copy of the card for a long time, possibly not at all in the game. Reducing your chances of drawing and being able to play these spells that make Vamp tokens is going against the overall Vamp strategy.
You already have a start with a deck list with 4x Legion Lieutenant, 4x Call to the Feast, 1x Elenda, the Dusk Rose which is good. I'll give you a base of cards to consider adding to these, but for now I'll leave out the higher priced rares. I'm not going to fill in the amount of each card (?x) I think you should play; I'll leave that up to you to decide :)
- 4x Lieutenant
- ?x Zealot
- ?x Vanguard
- ?x Martyr
- 1x Elenda
- ?x Champion or Bloodlord
- 4x Feast
- ?x Commission
- ?x Seal
- ?x Down
- ?x Binding
- 4x Sanctuary
- ?x Territory
- 1x Folly
- 8x Swamp
- 7x Plains
1 week ago
I appreciate your comments and would like more advice. Since I just started, I mostly have one-offs, but I will be ordering some more cards soon.
The initial way I wanted to take this deck was to add 4 Legion Lieutenant and 4 Call to the Feast cards to make a vampire tribal deck and compound the lifelink vampire tokens with Epicure of Blood and Regal Bloodlord (after sacrificing Elenda, the Dusk Rose).
However, I like the control(?) cards like Murder and Seal Away and being able to accelerate(?) through my deck with cards like Militia Bugler and Deadeye Tracker, so your deck improvements and synergy suggestions really help.
For a vampire tribal deck, what other cards would you recommend? If I were to change to your creature base, what other non-creature spells should I include? Would they mostly be exile/destroy target creature, or should I add cards like Mighty Leap? Does Deadeye Tracker work in both decks? What counters would I need to consider if I wanted to make a sideboard for both decks?
2 weeks ago
This list looks very nice! Good job!
2 weeks ago
The first thing I suggest doing is cleaning up the manabase. 37 is a good number but we've got wayyy too many duals that enter tapped. Some cheap options to upgrade-
The one battle land you can run Smoldering Marsh
For some budget creature changes i'd consider cutting these -
Licia, sanguine Tribune
maybe Rakish Heir
They all seem overcosted, or have niche effects.
I'd consider replacing these with -
2 weeks ago
ZolvaNation glad u like the new deck! I'm still working the kinks out of it right now, seems to have a lack of burn and too many creatures. As for the Make a Stand, I think it's just too expensive for what it does. Sheltering Light can be used to instantly counter removal like Cast Down, Murder and Walk the Plank for only a 1 drop, freeing up the rest of my land (especially early) to go as wide as I can. I do like the +1 pump, but I'm already getting that out of my Radiant Destiny and Legion Lieutenant(which is essentially double odds of drawing b/c of Forerunner of the Legion). But anyways, I'm always open to suggestions and if you have any for the burn deck feel free to let me know.
4 weeks ago
Being tri colored, Nocturnus loses a lot of steam if he doesn't hit that black on top and I do love him but it's tough without the proper way to manipulate the top card. Looks like you're doing some token so Anointed Procession works to double that. Also Legion Lieutenant will beef your guys up some more