Falkenrath Reaver


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Welcome Deck 2017 (W17) None
Eldritch Moon (EMN) Common

Combos Browse all

Falkenrath Reaver

Creature — Vampire

Falkenrath Reaver Discussion

MunchingAberration on

1 year ago

Upvoted, cool deck :D

For my suggestions, I'd run more of the lords/tribal effects (vampires have a ton), and cut some of the more vanilla vampires. I'd search gatherer for any card containing the rule text "vampire" (and limiting to your colors).

Also, EDH is all about huge effects, and Stensia Innkeeper or Night Revelers are going to have a tough time keeping up. I like to imagine the worst case scenario, and see how the creature would do. For instance, your opponent has a Followed Footsteps on a Grave Titan. Something like Bloodline Keeper might stall a bit, but Falkenrath Reaver is just going to get overrun.

My friend has a vampire deck, and some effective bombs that I'd suggest are Anowon, the Ruin Sage, Malakir Bloodwitch, and Patron of the Vein.You could also run more solid, supporty cards like Rakish Heir, Stensia Masquerade, Stromkirk Captain, and Aphetto Dredging. Also, Basilisk Collar, Lightning Greaves, and Swiftfoot Boots are nice for your commander.

Ixalan also gave you a couple more draining cards: Bishop of the Bloodstained, Sanctum Seeker

IMO, burn spells are generally not as good as the straight removal some of the other people suggested. My suggestions would be Sudden Death, Sudden Spoiling, and Urge to Feed, or, if you want a burn package to finish out opponents, Burn from Within, Fall of the Titans, Devil's Play, or Banefire (all of which have some sort of utility/reusability).

Finally, more draw spells make your deck much more consistent. Greed, Arguel's Blood Fast, Toil / Trouble, and Wretched Confluence. Again, the more utility/reusability the card has, the better.

Byuante on

1 year ago

Dusk isn't really useful here, Dawn is, but you can get cheaper cards that have just the Dawn effect. Since you're placing a ton of counters on your stuff, Dusk will become a wrath of God, or in some cases, a one-sided board wipe only affecting you. ('Cause y'know [Primer] Doran the Unstoppable exists)

Maybe remove the "vanilla" vampires, primarily Falkenrath Reaver. I also don't feel as though you should run anything but Vampires, as Markov prefers vampires over anything, so Pious Evangel and Mentor of the Meek might be worth taking another look at. (Evangel might work, but I don't think you can make enough mana for Mentor to be that useful)

On to card suggestions!

Legion's Landing  Flip

Rootborn Defenses

Cathars' Crusade

Teferi's Protection

Kindred Charge

Blasphemous Act

Eldrazi Monument

Impact Tremors/Goblin Bombardment/Raid Bombardment/Pandemonium


(I can't actually suggest any of these cards, 'cause according to tapped out, everything but basic lands in banned in Leviathan. I swing at you for lethal with 3 mountains and a swamp, lol)

WindowGreen on Edgar Lifegain

1 year ago

Would definitely recommend adding more red Vampires to this deck. Since this deck is built around having many vampires and life gain would recommend a few vampires that grow and to throw at your opponent to keep them more worried about defense rather then attacking, and also helping out with the whole mana base thing being a tiny bit difficult to work on. For the Vampires I would recommend going with the cheap vampires to just basically throw them at the opponent as a distration while you are building up your massive Vampire army, For example...Falkenrath Reaver, Bloodcrazed Neonate, Bloodmad Vampire, Bloodsworn Steward, Falkenrath Marauders, Havengul Vampire, Heirs of Stromkirk, Insolent Neonate,Markov Blademaster, Rakish Heir, Stromkirk Noble

TyroMaven on Rakdos Vampire madness $20 budget

2 years ago

Falkenrath Reavers are bland and have no abilities. Trade them out for a card you're using by itself. I'd add another Sanguinary Mage and another Collective Brutality. In fact, Collective Brutality is bonkers in a Madness deck, so you might even adjust your deck so you'll be packing a set of 4.

Lapshaman on B/R Gearhulk & Creepy Stuff

2 years ago

I like the idea, but you need more duplicates of cards such as Cryptbreaker and Haunted Dead for consistency. Also, I'm seeing some cards that you really don't need because they don't add anything to the deck, like Vampire Cutthroat and Falkenrath Reaver. Also unless you are going to get the red gearhulk, you might want to consider going mono-black. This would probably help your deck because you don't have to deal with getting the wrong color (obviously) and cards like Gray Merchant of Asphodel get a significant buff. Also, Stensia Banquet is absolute garbage in this deck, considering you have 5 vammpires, and 4 copies of this card. I would recommend removing this from the deck, and if you do, also remove Stensia Masquerade, because that is also mainly for vampires. I hope this helps you with your deck, if you have any questions, I would be happy to help. -Lapshaman

P.S. if you remove Smelt, Gray Merchant of Asphodel, and Tormenting Voice you will have a standard deck you can bring to Friday Night Magic.

jestimusprime on Vampire Fun Buddies

2 years ago

Nice deck, Vampires are always fun to play! I have a few card suggestions for you. A non-creature spell that is great for any vampire deck is Stensia Masquerade. Helps you to get those early aggro vampires much bigger! Also, I would suggest you remove Bold Impaler and replace it with Stromkirk Noble. Not only can it get more powerful quickly, but you can get around humans which is handy. You also don't have to waste mana every turn to pump it. Lastly, since you are going for the early aggro, i would suggest removing Falkenrath Reaver, and putting in Bloodcrazed Neonate. Same cost, but has the potential to get big quickly. Good luck!

TheRedMage on Pattern Recognition #8 - Bears

2 years ago

I think in your discussion of vanilla p/t you forget to mention a fairly important aspect - that being power creep.

Creatures are slowly becoming better and better as years go by. Alpha had Scathe Zombies and Gray Ogre, now we get Walking Corpse and Falkenrath Reaver. Does being an uncommon factor into the extra point of stats that Kalonian Tusker gets? Probably. But Tusker is also a much more recent card than either Elvish Warrior or Gnarled Mass, which explains why it's more pushed. A more apt comparison for Gnarled Mass would be Watchwolf - uncommon, from the same period, but also in two colors. Mass saw constructed play in its time if I recall correctly. These days even 3/3 for 2 is not good enough for standard without significant upside or good synergy.

Re: Rarity as a balancing factor. I think it's actually perfectly fine for rarity to to be used that way because it allows to point different cards at different formats. I agree with you that in a world in which people routinely use websites to acquire their cards rarity is a non-factor when it comes to constructed formats. That is fine. Maybe 5% or 10% of all cards in a format are intended for constructed play, and those that would completely warp a limited deck or be useless because o how much synergy they require should be put at rare or mythic which largely keeps them out of most drafts and sealed pools and keeps the limited environment balanced.

Basically I think the rarity symbol on a card is irrelevant unless you are viewing the card in the context of Limited play. And in draft, it makes perfect sense for uncommons to be a bit more pushed - it's a way to set the average power level of decks. Cards that are aimed at constructed play often have a power level that is problematic for limited, so putting them at rares or mythics make sense. You don't want every other draft deck to have a titan in it.

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