Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Zendikar vs Eldrazi (DDP) Uncommon
Rise of the Eldrazi (ROE) Uncommon

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Put target creature into its owner's library second from the top. Its controller gains 3 life.

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Oust Discussion

SynergyBuild on Cleric Deck [~$40]

4 days ago

Also, you say red-aggro, in the description, as if aggro is what will beat you fast. In the top decks, I will list off what meta decks beat yours and how:

Tron - 0% Estimated Win Rate - they pose a very big threat to this deck, as one Karn Liberated, or Ugin, the Spirit Dragon, and even an All Is Dust beats this deck outright, and they drop All Is Dust turn three or four on average.

Grixis Shadow - 0% Estimated Win Rate - That deck will kill this one turn three or four, possibly later it you Oust their shadow, but that deck runs to much disruption and removal, nothing on your side will stick if it does it the field.

5 Color Humans - <1% Estimated Win Rate - Weirdly, though this deck doesn't beat them, sticking a Battletide Alchemist slows them down enough to have a chance if you hit the Dusk / Dawn after they drop a couple lords.

Burn - 0% Estimated Win Rate - Burn is way to fast you this deck, if you go against it, you die, needs an opening hand Leyline of Sanctity for any Pillowfort deck to win.

Affinity - 0% Estimated Win Rate - Affinity is just as fast if not faster than burn, so not a real chance here, but sadly, most pillow fort will die to either burn or affinity, so unless you oppening hand a Ghostly Prison, it GG.

Jeskai Control - 0% Estimated Win Rate - Jeskai Control is the king of control, with Lantern control behind it, and it will be the late game winner of this game, because it is very good at late game, and this deck doesn't have a win condition other than combat.

Eldrazi Tron - 0% Estimated Win Rate - It is similar to tron how it will beat this deck, only this deck packs more disruption and is faster to kill.

Dredge - <1% Estimated Win Rate - If you manage to last long enough by chump blocking to resolve a Battletide Alchemist, which you won't most of if not any of the time, then I think you have a chance at winning, it packs disruption and removal, but if it just doesn't find it, or it is mana screwed, I can see you might win.

Storm - 0% Estimated Win Rate - Kills by turn four super consistently, and doesn't care about Battletide Alchemist, as it just deals two of it's Grapeshot Damage and the Alchemist and the rest at face.

Titan Shift - 0% Estimated Win Rate - It deals way too much damage to prevent, and though it is in groups of three, they will kill the creatures that stop the damage, then the rest kills you.

Those are just the top decks in the format, and I didn't cherry pick them either, I just chose the top ten decks in the metagame based off of percentage data gathered from mtggoldfish.com

SynergyBuild on Cleric Deck [~$40]

4 days ago

Battletide Alchemist is a five mana creature, your deck can't ramp, and modern is a format of turn 4 or earlier wins. Control decks do exist, and so do pillow fort decks. If your control elements, or pillow fort cards do not come online before the turn your opponent intends to win, you lose.

A control deck board wipes, and stops the opponent with counterspells and removal. You run semi-removal in the form of Oust, and a semi-board wipe in the form of Dusk / Dawn, but those are only semi. They don't remove many of the aggro threats as they are large in number and small in size, nor does the removal stop voltron stype Slippery Bogle decks. The lack of a serious control element stops you from playing in such a manner.

If you were to consider this a pillow fort deck, one that stops the opponent from doing things, but doesn't actually remove the threats, you would be out of luck. Battletide Alchemist might be closer to Sphere of Safety in a real w/x pillow fort deck, but that is a "finisher" or a card that stops the opponent after Runed Halo, Ghostly Prison and Nevermore slowed them down. The issue is you don't have a real way of slowing them down until then, and you will be dead before you drop Battletide Alchemist if you don't. Casual aggro decks for 15 dollars have more of a chance in the current meta in a late game scenario than this deck, because if Battletide Alchemist is your deck, you don't have one.

Pillowfort is an underused strategy, one that lock the opponent in many ways, preventing damage does so little on its own, that the real pillowfort decks only do it if it is 3 mana and prevents all damage dealt to you (Solitary Confinement saw some play). Loss of life will kill you, removing the Battletide Alchemist will kill you, etc.

The types of things a pillowfort deck should do are 6-fold:

  1. Lock down combat (Sphere of Safety, Ghostly Prison)

  2. Lock down targetting of yourself (Aegis of the Gods, Leyline of Sanctity)

  3. Lock down spells that get around this (Runed Halo, Nevermore)

  4. Lock down alternative strategies after sideboard (Rest in Peace, Stony Silence)

  5. Protect the Locks (Greater Auramancy, Privileged Position)

  6. Win the game (Luminarch Ascension, Sigil of the Empty Throne)

Your deck covers part of #1 with Battletide Alchemist, and part of #5 with Eight-and-a-Half-Tails I say a part of each because plenty of combat isn't damage, it is infect, or "when this creature attacks" (think eldrazi tron and all of the eldrazi's with the annihilate keyword), and because a destroy all (Supreme Verdict) gets around protection effects. Creatures a way flimsier than enchantments, and this deck doesn't even cover that.

SynergyBuild on Cleric Deck [~$40]

4 days ago

Drop the Battletide Alchemists for some Path to Exile, drop the Extraplanar Lens and Ousts and Kithkin Harbingers

I'd run the deck closer to a soul sisters deck. Here is the decklist I'd run:

4x Martyr of Sands

4x Path to Exile

4x Serra Ascendant

4x Soul Warden

4x Soul's Attendant

4x Suture Priest

4x Ajani's Pridemate

4x Honor of the Pure

4x Mirror Entity

4x Hanweir Militia Captain  Flip/Westvale Cult Leader

4x Ghost Quarter

16 Plains

Something like that, it would be cleric heavy soul sisters, but lifegain and tokens too.

Squirrelbacon on UW JTMS Control Deck

5 days ago

Have you thought about adding Oust as a little but of extra removal and protection for the planeswalker package? Plus it can hinder Death's Shadow and be messed with from JTMS.

ehuez on All you need are allies

2 weeks ago

Dear Dorotheus thank you for your comments! Your deck Degenerate Allies (SOME turn 3 kills listed) looks great. You have all the awesome cards which I can not afford Aether Vial Cavern of Souls Temple Garden Windswept Heath. I did some of the changes which you have recommended. Like removing Oust and adding Hardened Scales.

What are your experiences with those non-ally cards which you play?Champion of the Parish Thalia's Lieutenant I tried it but it did not work for me. Sure, they benefit from hardened scales and humans entering the battlefield but because they are non-ally they can not trigger Kabira Evangel, Akoum Battlesinger,Talus Paladin or any other ally which is their huge disadvantage. This disadvantage caused me some defeats. That is why I decided to play only ally creatures.

GodKingNanders on Some modern thing

1 month ago

I would play Remand since it synergies with Snapcaster Mage also Opt over Serum Visions, since instant speed is important in a control deck. I would stay away from cards like dismember, and stick with white's already useful tools. Path to Exile is good, but you can also use Condemn, Oust. Tezzeret the Seeker lets you tutor combo pieces, and is much better than either planeswalker in the deck.

TheTeddler on Madd Gaddz

1 month ago

Leaning into the enchantress package and adding more controlling pieces could be great. eg:- Ethersworn Canonist- Hokori, Dust Drinker- Imposing Sovereign- Loaming Shaman- Choke

Other general notes:- Oblivion Ring effects fit with enchantress theme- Oust is good- Fiend Hunter and similar effects could be good tempo plays- new 3 mana dinosaur which sacs to kill an artifact is good- Fauna Shaman, Eldritch Evolution and Chord of Calling helps the toolbox side- Samurai of the Pale Curtain is better than Stonecloaker most likely- Dauntless Escort seems fine to prevent wraths- having Yisan, the Wanderer Bard and a few pieces for him to tutor is good too - if your curve is quite low he can hit a lot of different stuff quickly

Some ideas more in this list too: Explorey-Os! Selvala Combo/Stax

SynergyBuild on Kitty!!!

1 month ago

I believe the rules of these are 60 dollars mainboard, with 10 dollars sideboard?

Same as What a HORRORble Night to Have a Curse

and Spooky Ghosts (Budget tribal tournament)

and Disciples of Ojutai

Anyway, I want to help build this deck up, since it is only ~50$ and has no sideboard!

Cats are a very good "zoo" tribe. They can be very aggresive and kill the opponent before they have a chance to respond. From the most aggresive one drops such as Loam Lion, Savannah Lions, and Wild Nacatl, to landfall creatures like Steppe Lynx and Scythe Leopard (Think triggering landfall twice with Evolving Wilds) you could easily build a very powerful budget deck.

Fleecemane Lion is a great two drop, and later if you get him Monstrous, he can be a killer on the field. Longtusk Cub is another good threat mid game, and Pride Sovereign as a finishing blow.

Cards like Adorned Pouncer which you have in the deck are only really good when used with buffs like Prepare / Fight or Appeal / Authority and Cats just is not the tribe for them.

Regal Caracal is a great card, and it looks that way, but at five mana, it is a bit two slow for this deck. I will build a quick decklist below to show you how to build Cats in a more aggressive way:


4x Steppe Lynx

4x Wild Nacatl

4x Scythe Leopard

4x Savannah Lions

4x Loam Lion

4x Longtusk Cub

4x Pride Sovereign

4x Prowling Serpopard

2x Regal Caracal

4x Oust

4x Evolving Wilds

2x Terramorphic Expanse

8x Plains

7x Forest

1x Mountain


3x Watchers of the Dead - Against Control

2x Qasali Pridemage - To get rid of enchantments/artifacts

4x Fragmentize - To get rid of even more enchantments/artifacts

3x Prey Upon - Removal for creatures

3x Heroic Intervention - Against Board wipes

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