Oust

Oust

Sorcery

Put target creature into its owner's library second from the top. Its controller gains 3 life.

Browse Alters View at Gatherer

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Set Rarity
Duel Decks: Zendikar vs. Eldrazi (DDP) Uncommon
Rise of the Eldrazi (ROE) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Oust Discussion

Liquidbeaver on Healer's Revenge (Esper Lifepain?)

3 months ago

bankrupt_on_selling: Thank you!

When I first started building this deck 2 years ago I used Condemn , but then I noticed that the attack clause meant that I couldn't use it on utility or combo creatures, which is the vast majority of what I want to remove. With Oust being a sorcery it isn't optimal (if only Swords to Plowshares was legal..), but it is more flexible, and I get a little bit of tempo advantage out of it with the sort of topdeck manipulation.

Oust is only poor when it comes to ETB creatures.

bankrupt_on_selling on Healer's Revenge (Esper Lifepain?)

3 months ago

What's your input on Oust vs Condemn ? Love the deck!

lagotripha on Budget Warriors

5 months ago

I'd start with looking at Rush of Battle and a few lands, 1-2-3 isn't exactly super mana-intensive already. I'd look at lowering the overall curve to help pile on the pressure those first few turns-probably going to three foremost and two of the two drops. Budget creature decks without vial either need each creature to be amazing (which makes the cards expensive), or run a lot of one-drops that like other one drops.

A few disruption spells and low to the ground creatures is the theory behuind delver. Disfigure is great sideboard tech, but Oust , possibly Murderous Cut if your find youreself with a lot of spells are both options. Take a look at what people are putting in cubes to see what the best budget options are- things like Reciprocate or Oppressive Rays do ok.

If I was looking at ban, I'd look to increase tempo&pressure - Bump in the Night in some number to finish the game. If I was looking at a grindier strategy, i'd try to pack a lot of hand disruption- Drill Bit , duress etc.

If I was looking to go more competitive, I'd start by filling out a sideboard based on the decks I'd play it against- a clearer idea of what you are meant to face down and what you lose against lets you plan. Knowing you can side in cards to fill gaps helps a lot.

bradc1988 on Azorius Control Enchantments

5 months ago

First up Propaganda isn't modern legal. I'm also unsure what Thought Scour and Cloudstone Curio actually do for the deck, so they seem like easy cuts.

It seems a little slow at the moment, you won't drop anything meaningful until T3. I think 4x Wall of Omens fits very well to have early board presence and draw. 1x Heliod, God of the Sun would also be a good include.

I think 4x Runed Halo would be better than 4x Psychic Corrosion , maybe include 1-off if mill is your alternate win-con. 2x Wrath of God or 2x Supreme Verdict may be better than Oust to help against aggro.

Another sideboard option: 1x Greater Auramancy

Funkydiscogod on Azorius Control Enchantments

5 months ago

First, Propaganda is not modern legal.

Consider replacing Path to Exile and Oust with Porphyry Nodes , Oppressive Rays or Guard Duty .

In testing my Enduring Ideal deck, I found Perplexing Chimera has been an all star: it gives the opponent a useless 3/3 in exchange for any spell that might get them out of the lock, but that's a totally different style of deck. I think for your style deck, you would probably want Hall of Heliod's Generosity , and Lunar Force to lock them down while you mill them out with your Psychic Corrosion . You might also want Sphinx's Tutelage , Jace's Erasure or Memory Erosion to speed it up.

Also, find space for Honden of Seeing Winds and Honden of Cleansing Fire , at least one each.

trey12321 on Tainted Bond

6 months ago

Thanks for the suggestions, Lucky! The issue I've run into with Alms Beast is that it's strength is largely dictated by what my opponent is playing, making it seem more relevant in a sideboard. Even then many of the large creatures that I can't outsustain with the occasional self-heal tend to either have life-gain effects anyways (IE. Griselbrand or Wurmcoil Engine ) or are better targeted by a Condemn than hoping that they only have the one creature so that Devour Flesh would be relevant, though I would likely keep some Devour Flesh in the SB. Even Oust seems to be generally better specifically because I can choose a target, and even if the damage is only effectively a bolt it works better on smaller creatures or the ones that don't attack and therefore can't be Condemn ed anyways.

The other creatures are primarily placeholders at the moment. I'd auto-include Dark Confidant if I had the money for him at the moment, and I already have Wall of Shards listed in the main deck. Currently running the cheap deathtouch creatures+ Warriors' Lesson is a solid enough replacement until I can afford it, but it's not looking to be the end-all-be-all of the build.

Manamorphose is actually probably a really easy way to justify Aria of Flame now that you mention it, so I'll probably look to get some for it when I've got the money to spare.

Thanks again for the suggestions...!

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