Back:Abolisher of Bloodlines Flip
Creature — Vampire
Sacrifice three other creatures: Transform Voldaren Pariah.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Voldaren Pariah Discussion
1 day ago
I would put in Voldaren Pariah Flip, Heir of Falkenrath Flip, and/or Lightning Axe, since you've got so many cards that don't mind being sacrificed/discarded. Emrakul's Evangel would be good if you don't mind splashing G. Also, if you decide to go a little more discard/madness route, Fiery Temper and Alms of the Vein are the best madness cards around.
3 days ago
Gisa and Geralf seems like a slam-dunk inclusion for this deck since it makes discards much less punishing. It even mills you when it comes down.
You also need at least some removal, so either Grasp of Darkness or Dark Salvation would seem to make the most sense. Even Voldaren Pariah Flip might work, allowing you to kill off some cheap creatures in exchange for your opponent's best guys, and you might even be able to Madness it in later on in the game.
4 days ago
Bone Splinters any of these could work I think.
5 days ago
I like the theme, but you're running a lot of subpar cards and don't have enough synergy to justify them. There are some extremely tasty options if you wanted to jack up the price of the deck (Collective Brutality, Kalitas, Traitor of Ghet, and Drana, Liberator of Malakir being the first that come to mind) but I'm going to assume you want to keep the price pretty low when making my suggestions.
2x Kalastria Nightwatch: Too expensive. We can do better.
4x Nirkana Assassin: There's a much better alternative.
4x Kalastria Healer: We're trimming back on Allies, and this just isn't aggressive enough on its own.
4x Tandem Tactics: Not enough bang for your buck.
3x Untamed Hunger: Pretty underwhelming. You don't want to strap a 3-mana enchantment onto one of your creatures only for it to die to removal, and Rush of Vitality isn't enough backup.
That gives us back 17 cards. I'm gonna focus mostly on creatures since there's a good chance you'll be able to swarm your opponent.
3x Stromkirk Condemned: Vampire synergy and a discard outlet, plus it's great for going wide.
4x Asylum Visitor: Another Madness card, plus it's very aggressive, plus it helps refill your hand.
4x Gifted Aetherborn: Basically a strictly-better Nirkana Assassin. Free Lifelink!
4x Indulgent Aristocrat: Another mini Vampire lord. If you try to keep two mana up whenever possible, you can sac Vampires that are about to die anyway and boost all your other guys.
2x Voldaren Pariah Flip: A strong finisher and a great way to wipe your opponent's board. You'll probably have more creatures than they do so this works out great for you. You can even cast it for its Madness cost some of the time.
I'm sure there are cases to be made for other options (I'd kinda like to stick Heir of Falkenrath Flip, Vampire Cutthroat, and Inspired Charge in somewhere but I'm not sure what to cut) but that should at least get you started. Note: Lone Rider Flip is the first card I'd add if you want to abandon the Vampire theme as it's absolutely bonkers in a lifegain deck. You should also probably run Grasp of Darkness in the mainboard rather than Murder, but that's not a huge difference.
6 days ago
1 week ago
RecklessReanimator, all good points.
I know triggering revolt will be a bit tough in this deck, but it is aggro. So as I typically see it, as long as my attacks have advantage with little downside, I'll always be swinging in. Yea, I might lose a creature or two, but that will aide the effect. Fiery Temper is always still there to pick off what I cant with Fatal Push, and I do have sideboard options if that's not enough.
Yahenni's Expertise is a card I do question here, but because it's new and potentially very powerful in the right conditions I do want to try it and see what it can do. I did the same with Key to the City when it first came out. only played two-of in the deck, and quickly saw the potential rise. I kept Key at three-of, however since I didn't want it to potentially disrupt Turn 2 tempo at the time. Here it would be fine but I still prefer Mimic at T2, of course.
You do have good points regarding Stromkirk Occultist and it can be a card to reconsider if my current build doesn't quite work out. Metallic Mimic does provide it slightly better value: 4/3 Trample for a potential 2 is quite good - basically as long as the exiled card isn't a pivotal piece at the time, it should be fine.
Pariah is a solid late game play, but you are right that there is a potential to lose 4 creatures and get nothing out of it. Typically, at those points you watch your opponent's open mana and time it correctly. However, if the deck does play correctly (and in late game there should have been plenty of time to setup, you could be making Voldaren Pariah Flip land as a 5/5 Flier (Mimic and Olivia ability) thus forcing your opponent to 2-for-1 since even a Lightning Axe requires a discard unless they pay massively. That's why she's staying in. Also, I typically will pitch the Zombie tokens from Kalitas as my first option since I am basically getting those right back after the transform occurs on Pariah. Like I said, it's always about the line of play and timing.
I participated in 3 prereleases this weekend and all 3 of my decks were aggro-based. There was also a lot of aggro decks to play against - a couple of control, too. So I got to see what a great number of the new cards can do. It will be interesting to see if Vampires can keep up. I love that this deck has essentially survived the addition of 3 new sets since it's inception. That's typically unheard-of in Standard. Even my favorite home-brew of "Flying Hydras" when Khans came out didn't survive as long. It was dead by Dragons.
Admittedly, I have not yet focused on Sideboard. I simply moved a few things around. With the Ban list last week, and so very many new archetypes coming out, I have zero idea what the metagame is. I will be adjusting for artifact hate, but I'll only be able to get that in red. Black doesn't pay attention to any of that. So, I'll need to make sure to balance it appropriately so as not to disrupt playability if my mana requirements shift too hard. shock likely won't actually be there come next week. Always a fun card, and it can do work but I already have a fair amount of burn and evation, so I'll need that focused elsewhere (like artifact hate as you said). Collective Brutality may also move as that saw little play except against control decks, where this has advantage already.
1 week ago
1. Between the 4 Evolving Wilds, the activated abilities for Kalitas, Traitor of Ghet and Voldaren Pariah Flip, and the 12 creatures that will come in at base-1 toughness, I feel there should be plenty of chances for Revolt to be achieved. It shouldn't take much.
2. Heir of Falkenrath Flip is definitely still good, especially if you are still more focused on hard Madness enabling. For my deck, I only have Fiery Temper, Asylum Visitor, and Voldaren Pariah Flip as hard Madness cards. The rest require Falkenrath Gorger to be on the battlefield first, so I am taking a more slightly balanced approach in favor of big-creature support.
3. I have played Stromkirk Occultist in the past and found that it doesn't work in aggro. When you move into a longer game and have a larger land base it becomes better. Before Turn 5 an exiled card in an aggro build likely is a land (potentially disrupting land drops) or a card that isn't playable yet (22 cards for CMC 2 or 3 and less mana-efficient since exiled cards can't be cast for Madness). On curve (whether for Madness cost or otherwise) Occultist disrupts its owner's aggro tempo. I prefer Kalitas or Pariah as they are Aggro finishers; more threatening to the board state and require an answer almost immediately.
4. Falkenrath Gorger is still very good when paired with Olivia, Mobilized for War. Olivia's triggered ability allows you to play and hasten/pump multiple vampires, forcing opponents to have more answers more quickly when you can stick to your curve. If fix my curve to hit my designed play:
Turn 2 Mimic declaring Vampires
Turn 3 Olivia as a 4/4
Turn 4 Drana as a 4/5 with haste (and a Temper to the face if available)
Turn 5 Leathal or Kalitas as a 5/6 (with another burn spell)
Even without the burn it's still lethal in the air on Turn 5 through Olivia and Drana alone. You'd be surprised how often I can do much of this. It is quite reliable. Neonate certainly helps the Revolt mechanic, and my build here will always consider it as I make tweaks to the deck down the road. I always look back at cards I have previously dismissed when making fixes.
5. Voldaren Pariah Flip hasn't been too difficult to fix for Madness based on how I use her. Turn 3 Madness is certainly hard but I like to hold her for when her activated ability can immediately go off and either swing the tempo back my way or severely disrupt my opponent's board state. Overall, she is here to keep Tempo-Control and Midrange matchups in check. I have looked for ideas to replace her to really speed up the aggro (see bottom).
6. Best matchups are still counter-spell-based control and most other aggro. Some midrange decks are possible depending on what the early game is like. If you can hit the curve and keep a good tempo going, these won't have time to setup much in the way of a response. You'll out-pace the control type and your removal should keep you ahead of aggro or at least face-to-face with it, but the latter all comes down to tempo and better card draw. Worst matchups are midrange, energy and tempo-based control (U/W Flash or Spirits). Anything that can out-pace you buy enough time to get into a late game means you have the disadvantage and need to close quickly. Without much card draw here, the odds are against you. Decks that disrupt your tempo will also typically be bouncing the core of Olivia, Drana, and Kalitas. Olivia is the pivot point: if she goes you just lost a couple turns of advantage. This is why I run a full playset even though she is Legendary. In a game where I am ahead I can pitch the extra copies to enable the battlefield version's triggered ability. In a game where I am behind I can try to keep the dispruption minimal.
I actually pulled Yahenni, Undying Partisan as my Prerelease promo at my LGS's Midnight event this morning as well as Yahenni's Expertise in a pack. Along with plenty of other Aetherborn and some minor support I ended up R/B and found I may be discounting it a bit too soon. While its triggered ability does not work well in concert with Kalitas, her activated ability was very strong. I never got to play Expertise into Yahenni itself, but the potential value has some quality upside. I hadn't fully realized that while Yahenni may die to its own Expertise card separately, if you make it the free card you cast, you have a very solid position since the -3/-3 is applied before she ETBs. If your curve-out pumps allowed Olivia and Drana to be above 3 toughness, you could potentially one-side board wipe for lethal. I may revisit my decision here as a way to go, and at that point, Yahenni would be a very strong candidate to be played.
1 week ago
Was looking to polish up my pre-kaladesh vampires and found your deck, it's quite interesting. So few questions on card selection since you seem to have quite a lot of experience piloting it:
- I immediately thought Fatal Push for this deck when I saw it, but wondering if you have enough revolt triggers. Surprised to see you're not running either Indulgent Aristocrat and especially Insolent Neonate.
- Heir of Falkenrath Flip was one of my favorite cards before and a good aggro + madness enabler. I understand while copter was legal it was basically strictly better, I'm thinking of trying to work in maybe in place of 4th copy of olivia and 3 of drana plus the Yahenni's wipe I'm not that crazy about in this shell. Also helps reduce curve a bit. Also I like idea of having a potential turn 4 synergy off of olivia into heir + stromkirk (see below). Thoughts?
- Surprised to see number of people using Asylum Visitor over Stromkirk Occultist. Visitor is only potentially better when trying to either play out turn two or when hellbent. It's weaker, can't push over weenies and is less reliable card "draw". Mimic I see as the ideal turn two play and a turn three stromkirk after mimic is better than visitor as well.
- How good is Falkenrath Gorger in this shell? Pre kaladesh he always felt weak but I can see how Key to the City really makes him better both letting him get through and reliable madness enabler for the turn three drops. With Fatal Push inclined to try Insolent Neonate at the 1 slot but I can see gorger being pretty good now.
- For Voldaren Pariah Flip how often do you get mana screwed being able to madness her out? And how often do you actually use her flip ability? I can see the synergy with kalitas definately and she does seem to fit over the Bloodhall Priest I used to use in more aggro/hellbent strategy. She also seems to get bumped up from mimic (though a 5/5 priest is also quite good) and fact her true cost puts her out of push range. I figure the evolving wilds probably helps get the 3rd black by at least turn 4, curious what your testing how shown or if you actually hold her back till late to use as boardwipe anyway.
- Whats the best and worst matchups for this deck? Obviously keeping in mind new set and bannings :)
Btw I agree on not using Yahenni, Undying Partisan I'm thinking of trying him in a counters/aristocrats shell instead where he seems to fit better. He could maybe be a sideboard slot if there were matchups where he fit better than kalitas and espescially where indestructible is big. He feels overcosted for this deck.