Rakish Heir

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Innistrad (ISD) Uncommon

Combos Browse all

Rakish Heir

Creature — Vampire

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

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Rakish Heir Discussion

toastySmorc on What We Do In The Shadows (Edgar Markov EDH)

6 days ago

Ok, here are my opinions. I run a Vampire edh too so if you'd like to check that out it's called Danse Macabre.

1) Ashnod's Altar is a good addition. I would drop Black Market for it. This is because you really could use a sac outlet in this kind of deck. If you do decide to add this, add a Rout for a quick Board Clear.

2) Alesha, Who Smiles at Death is hidden OP in this deck. You can repeatedly bring back your Rakish Heirs and Vampire Nighthawks for some seriously powerful board swings.

3) Take out Falkenrath Noble. Personally I don't like him at all. Too slow and does the same thing Blood Artist does.

4) Mentor of the Meek is very powerful with Edgar, because every token is a draw. Technically a worse Skullclamp but still very good to have. Otherwise, Chandra Ablaze is also good for refilling your hand if you run out.

Zerraphon on Edgar Markov: Dark Ambitions

2 weeks ago

I think an instant improvement for the deck would be to remove Skullclamp and replace it with Sword of the Animist, It'll ramp you up and help thin out your deck far better than a skullclamp would do. But thats just experience. also a great card, one of my favorite vampires EVER is not here, and think he's so underrated Vish Kal, Blood Arbiter Oh lord, he's just marveous, especially if you have Rakish Heir or Stensia Masquerade out or even a Necropolis Regent out removal at instant speed, and allows you to get rid of that pesky indestructible, Also i've found Falkenrath Aristocrat to be rather fabulous, with ANY kind of 1/1 counters mechanic you have (the ones i listed) She'll avoid most board wipes and is really resilient! Although you dont have a human to sac for the 1/1 a 4/1 indestructible flyer is still pretty darn good in my opinion. I hope this helps! Im trying to tune out my deck and see which vampires I like, and which i should switch out, currently for me my eyes are on Kheru Mind-Eater Bloodhusk Ritualist and Falkenrath Noble I havent seen much use from these guys so i may just switch them out for more control cards. I hope this helps!!!

McDeity on

3 weeks ago

I'm doing this from my phone, so please pardon any parsing errors.

A few things jump out at me immediately when skimming your list. One: You're not running nearly enough dudes to really capitalize on Edgar's abilities. Two: Your Black count is dangerously low.

Edgar's token ability procs with each vampire you cast, so you'll want to add in a substantial number more critters to ensure that your average draw value is maxed. His secondary ability of growing his squad also pushes this incentive even further. I'd be aiming to have close to 50 blood-suckers running around in your deck somewhere to truly keep the warmachine rolling.

The second point centers mostly around the card Vampire Nocturnus. The card is an animal, and absolutely worth building around. Yes, he isn't a legend so you won't have him every game, but with even a moderate field he can pack a potent punch. To earn this reward though requires you warping your card pool a bit to make certain that he reaches his formidable potential consistently. If there's a card or effect that you run that doesn't have a black symbol, try looking for a substitute card that might be close enough and does contain a black casting cost. Currently, 63 of the 99 cards in your deck are whiffs, so he's online just over once every three turns.

A few card notes:

Blood Artist is a good card, and while it synergizes with Edgar's tokens as a pseudo Goblin Bombardment, I believe that he's better in an Olivia Voldaren-style deck that utilizes sac outlets more freely and effectively. Don't feel bad to run him, but the roster spot could be spent on something else.

Similarly, Bloodthrone Vampire is better in Olivia as well, though I approve of keeping some sac-outlets in the list. I'd suggest Viscera Seer as an alternate, as scry is typically superior to a buff when pitching creatures (usually in response to a board clear).

Falkenrath Gorger, Olivia, Mobilized for War, Stromkirk Condemned, and Stensia Masquerade: I've lumped these all together, as they mostly play along the same lines.

The Gorger is just a Savannah Lions in a cape enough of the time that I don't believe he merits inclusion. He improves some if you really work to get a madness theme going, but I think the dropoff in overall card quality to meet that goal isn't worth it. If you're hellbent on running him, then I'd possibly look at Sire Of Insanity and Rix Maadi, Dungeon Palace to bolster the rest of the discard outlets. Also, you just don't have enough vampires in the deck to take advantage of the free madness reliably anyways.

Olivia, Mobilized for War is pretty mediocre when not paired with Falkenrath Gorger or Oversold Cemetery. Your general already has haste, and there aren't many other vampires that I'd consider powerful enough with haste to discard for. Maybe Necropolis Regent or the specter-style vampires. Her ability to make creatures into vamps is irrelevant in your deck, and the +1/+1 bonus isn't anything too exciting. I'd cut her for something else.

Stromkirk Condemned: pretty much everything I said about Olivia applies here, though he at least is better with the tokens that Edgar makes.

Stensia Masquerade: it's neat that this has madness and the effects aren't terrible, but the enchantment suffers from not being black, and by being largely outclassed by cards like Cathars' Crusade. At the end of the day, the counters from this are too slow to make the cut.

Speaking of slow, playing Guul Draz Assassin is just asking for sadness. Level Up is one of the most feel-bad mechanics when things go wrong. Finally investing enough in your guy, only to have him Swords'ed in response is quite deflating.

Mathas, Fiend Seeker is too group-huggy for my tastes. Assuming that you play multiplayer, letting two or more opponents draw while you draw one is card disadvantage. View the table as one large, cohesive enemy, and not several smaller ones.

Mirri the Cursed is sweet, but overall not very strong. Most opponents won't block unless they can kill her. Running some additonal sabateur effects (other than Necropolis Regent and Rakish Heir) such as Larceny or Pain Magnification would help, but still probably not enough. That said, she is a cat vampire, so that's worth something.

Shadow Alley Denizen is pretty small-game. Intimidate isn't particularly strong with multicolor creatures, and even on the monoblack ones it's still not worth running. A good number of your monsters already fly, which is a better form of evasion.

Stromkirk Noble and Vampire Lacerator are just too low impact to run. They don't do anything besides attack, and topdecking one of them in the late game is nauseatingly painful. The noble suffers from being non-black as well.

Cathartic Reunion and Tormenting Voice would likely be better as actual draw spells than rummaging spells. I know they work with madness and the Cemetery, but I like things that net you cards a lot more. If you wanted, Kheru Mind-Eater and Fiend of the Shadows are tribal means of getting ahead on cards, and both black (even if they aren't great cards otherwise).

Cover of Darkness: fear is better than intimidate, but this still isn't impactful enough to run.

Necropotence is one of the most busted cards ever printed in Magic, and in Commander is a complete trap. The downsides are too steep in a multiplayer format, and only a handful of decks are set up to wield it properly. Look elsewhere for advantage. Look at your mana base and the casting cost while you're at it too.

I don't see the reason for running Expedition Map- is there an interaction I missed?

Boros Charm, Teferi's Protection, and Rootborn Defenses: These cards are all reasonable, but may be superfluous. One of Edgar's strengths is being able to churn out an army quickly, and doesn't even need to be in play to do so. It gives you a small hedge against Wrath effects; nobody at the table should be able to recover as well as you do. The rhetoric against non-black cards applies here as well. You know your meta better, so it might be right to play them, but if you really need the protection then Eldrazi Monument or Avacyn, Angel of Hope might do the job better.

Swords to Plowshares is the single greatest spot-removal spell in the format, so I'm never going to tell someone that it's wrong to play it. However, it might not be the "most right" to play it here either. It being white is a powerful strike against it, and revealing it to your opponents doesn't feel great either. You're sitting on 14 pieces of removal at the moment, which leans on the high end. Again, it could be a good meta call, but even if that number is what you want, perhaps some upgrades could be found. A black instant perhaps, such as Terminate or Silence the Believers; Vindicate as another means to deal with enchantments; or vampires that kill: Shauku, Endbringer, Vish Kal, Blood Arbiter, Dark Impostor, or Olivia Voldaren count. So would Butcher of Malakir in some circumstances, Gatekeeper of Malakir in others, and Kalitas, Bloodchief of Ghet. There are a lot of vampires that kill things dead, so maybe start there for your removal, and cut the Swords and Path to Exile.

I like mana rocks as much as the next man, but your curve is fairly low, and their colorless identity is less than stellar. Perhaps trim down to the best five, and go from there?

On the subject of mana, your mana base needs an overhaul. I know this is like the Magic version of being told to eat your vegetables, but it's so true: if you're going to spend money anywhere in your deck, start with the lands. I understand ABUs (Badlands etc) aren't in everyone's budget, but at least pick up the fetch lands (e.g. Marsh Flats) and the filters (Graven Cairns). You probably don't need any Red/White duals, but the ones that produce black will prove invaluable. If you discover that you hate paying vampires or something like that, you'll always be able to play the lands in a different deck. They aren't flashy, but they are the most important part of Commander.

Well, that's about all I have for you at first blush. If you want a list to cross-examine, I've been playing vampires since Worldwake and converted my Olivia list into Edgar when he was first spoiled. Here's the link if you'd like: http://tappedout.net/mtg-decks/formerly-olivia/

Feel free to send me an ask if you have any questions, I usually respond within a week. God bless, and good luck out there. McDeity.

7crunch7 on

1 month ago

Hey I like your list! I know you don't have 100 cards yet, but are you building Edgar as either: aggro, control/lifegain, or vampire tribal? I think aggro and tribal can go together, but its hard to do control with aggro.

Some control/lifegain cards you have: Authority of the Consuls, Blind Obedience, Campaign of Vengeance, Death Grasp, Debt to the Deathless, Exsanguinate, Teferi's Protection which are good but I think a better build for Licia, sanguine Tribune .

If you want to be more aggro/vampire tribal I'd focus on these cards: Drana, Liberator of Malakir, Captivating Vampire & Stromkirk Captain (as a 3 mana lords), Metallic Mimic & Adaptive Automaton, Rakish Heir, Vampire Nocturnus (if you make your deck mainly black), Stensia Masquerade, Urza's Incubator/ Herald’s Horn , Obelisk of Urd, Konda's Banner, Door of Destinies, Blade of the Bloodchief, and Shared Animosity (stupid expensive but really powerful) just to name a few!

If you got time, check out my list (I built it aggro/tribal focused) and leave your suggestions! :)

pyroblade5 on Coach Feratu's Gym Class

1 month ago

Herald’s Horn is a good card. Guul Draz Assassin seems like a good card on the surface but I've found level up cards tend to be underwhelming.Rakish Heir is another one that on the surface is great but could be cut for the other better cards.Blind Obedience is a great card but you are not going heavy control so that could be a cut.Victim of Night is very thematic but not the best removal you have. Those are just some thoughts that have come to me so far.

landofMordor on Muster the Night Breed EDH

2 months ago

Hey friend. You've got a great start here -- I love the strong synergies and powerful payoffs. First thing to do is find cards to cut: since you're running Vampire tribal, I'd first cut every creature that isn't a Vampire or a mechanical friend to Vampires. As cool as Akroma/Flamerush/Ammit/Combat Celebrant and the rest are, they simply aren't Vampires, and are therefore less powerful in a tribal deck than any other kind. Yes, you can get Olivia to make them Vampires, but why spend 2 mana activating her ability when you could just put in a Vampire? Other cards that are good, but not in an aggressive combo-y deck are Spellbook, Edifice of Authority, and Chandra and Liliana. I would also replace most or all of your kill spells and tutors, since cards like Victim of Night and Feast of Blood and Diabolic Tutor are way more effective than what you've currently got.

Cards that should replace those, in addition to Wizno's excellent suggestions, are: Ascendant Evincar, Rakish Heir, Olivia's Bloodsworn, Vampiric Fury, Stensia Banquet, and so forth. P Both Innistrad blocks and both Zendikar blocks (especially the first ZEN block) have tons of Vampires, so they're good starting places. Also, a couple off-the-wall suggestions are Ring of Xathrid (since so many Vampires have first strike), and Key to the City to encourage some Madness/card draw/unblockable.

As far as your mana production goes, I'm less concerned about that than I am with your card draw -- Underworld Connections and Vampiric Rites will help you out.

Hope that helps! Mention me if I can do anything else for you! Cheers

anonymousperson184 on Power in Numbers

2 months ago

Looks like you have a few too many 5 and 6 drop creatures in here. I'd think about going smaller and focusing more on synergy. Maybe add more Rakish Heir and try out Stromkirk Noble. Also, I'd cut all four artifacts for a playset of Lightning Bolt. Totally worth it IMO.

Harogi on Danse Macabre

2 months ago

I have 2 mates that both have vampire decks, one that's based on anthem effects and the other based +1/+1 counters. You've got most of the good stuff but here's a few cards you may have missed: Feast of Blood great cheap removal that fits the theme, Urge to Feed free +1/+1 counters on all of your vamps, Guul Draz Vampire good one drop with some later game potential, Blood Tribute mean, just mean. Malakir Bloodwitch flying fatty with a nice etb trigger, Blood Seeker cheap vamp that really punishes creature heavy decks and kills opponents with infinite combos that revolve around creatures entering. Necropolis Regent just a great bomb even by itself. Havengul Vampire gets real fat real quick. Rakish Heir helps all your vamps get fatter, Falkenrath Exterminator nice creature removal if you get enough counters. finally Vampiric Fury ends games. I think i got all the good ones but i am probably wrong, if i mentioned stuff already in your deck i'm sorry and also nice deck +1 from me.

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