Mirri the Cursed

Mirri the Cursed

Legendary Creature — Vampire Cat

Flying, first strike, haste

Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.

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Set Rarity
Planar Chaos (PLC) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Mirri the Cursed Discussion

MindAblaze on Edgar markov Drain and Gain

1 week ago

This deck feels like it’s trying to do a lot of different things. I ran a couple of sample hands and I saw some glimmers, but also like it runs out of gas. Toxic Deluge felt counter productive when you’re not getting stuff back often or drawing a lot of cards. Although if you’re on your heels I see the benefit.

One hand I did get Phyrexian Reclamation and a sac outlet. But I also got Oathsworn Vampire, Purphoros and Exquisite Blood, so that line took precedence. I love me some Olivia Voldaren and Mirri the Cursed but I drew them both in my test hands and they’re just so underwhelming without a shell that supports them.

Like I said, some nice glimmers with a solid foundation, but I think the problem with vampire creatures is they don’t have much to unite them other than Edgar himself. The madness line of play doesn’t lend itself to this deck very well though, so drain and gain it is, but then you’re not really synergizing with Edgar. Other than etb triggers and swinging away with tokens.

Cruel Celebrant could fit here, and Malakir Bloodwitch. I’m not a big fan of Vampiric Rites but I have very high expectations of that role, I’d rather just see Dusk Legion Zealot and a way to return him to hand after sacrificing him. But again, that’s just me. I was excited about vampiric rites at first but it never did enough in the environments I’ve played it in. Maybe Stensia Masquerade and Angrath, Captain of Chaos to make your dudes harder to block?

I have a lot of thoughts, and a lot of potential directions to go. Even Call the Bloodline and Bloodline Necromancer seem interesting. A deck built with Olivia, Mobilized for War and Anje Falkenrath as lieutenants and a madness/reanimating subtheme could be fun. Strong? I dunno though.

What do you think?

PhantomSya on Rayami is the Voltron!

1 month ago

ClockworkSwordfish Thank you for catching that, the extra Questing Beast was indeed a mistake! I did like the recommendation of Rhonas the Indomitable, Mirri the Cursed, and Glissa, the Traitor, they seem very useful for Rayami and for their own reasons. Leyline was mostly for the secondary ability of adding counters and the instant start ability, but it wasn't too necessary to have. Thank you for the feedback.

ClockworkSwordfish on Rayami is the Voltron!

1 month ago

Two questing beasts? I assume that's a mistake!

Some other handy piles of abilities you might consider in its place include Uktabi Drake, Mirri the Cursed, Rhonas the Indomitable and Glissa, the Traitor.

By the way, are you sure about Leyline of Abundance? You don't have a single creature that taps for mana.

EdCartman on Cats of Doom

2 months ago

also how about exchanging some Black Cat in favor of Mirri the Cursed

Tata on Rayami the sac queen

7 months ago

I like the direction you're going in. I just have a problem with the creatures that don't do enough outside of combining with your commander. These include: Banehound , Mirri the Cursed , Mistcutter Hydra , and Vampire Nighthawk . Hexproof and some form of evasion are probably the most important keywords you want, so you can prioritize cards that give you those, but those creatures should also function well outside of being sacrificed for your commander. I also think you should give a little more focus to Indestructible.

I think your curve could be smoothed out a little. Good turn 1 plays like Search for Tomorrow or Mystic Remora would improve your early game a lot.

Funkydiscogod on more

1 year ago

PlatinumOne Strawman Violation. Nobody was talking about zombies. The discussion was about vampires. Specifically, the claim that 'elf vampire' is an invalid creature type combination. Thus far, I have proved:

  • Wizards could create the 'elf vampire' type if it wanted.

  • No creatures have the creature type 'elf vampire'.

  • Creatures with art depicting elf vampires have the creature type 'vampire'.

This means they did not create any 'elf vampire' creatures, even though they had opportunity and cause. We conclude the current design guidelines forbid the 'elf vampire' and 'human vampire' creature type combinations.

You're nothing if not predictable, so I'll just finish the argument for you:


"But, muh Mirri the Cursed !"

This card was made prior to the grand creature type update. Even if it wasn't, it would still be the only creature card with art depicting a cat vampire, and it is legendary no less. It would seem that 'cat vampire' is so unusual that the extra type can be justified.

For contrast, human and elf vampires are so common, that the other type is not worth the mention.


"But, muh Vampiric Dragon !"

It is also worth noting here that Vampires for a long time prior to the great creature type update, were defined by Sengir Vampire 's ability, and all creatures with that ability had the type "Vampire" before "Vampire" was expanded from a simple mechanic-bound tribe (much like the recent Processor tribe).

But, in this case, vampirism among dragons is so rare that the extra type can be justified.


"But, muh Marauding Boneslasher !"

Irrelevant. We are discussing vampires. Zombies have their own rules.


"But, muh Frilled Mystic !"

Irrelevant. We are discussing vampires. Simic-themed cards have their own rules.


"But, muh Gifted Aetherborn !"

In this case, the flavor text makes it clear that they are not actually a vampire: their race is Aetherborn, and they drain the life out of living beings like a vampire would. This makes their class Vampire (notice how it occupies the traditional "class" part of the creature's type).


"A ha! So, an 'elf vampire' would be an elf who discovered a way to sustain their own existences at the cost of an insatiable hunger for the life essence of other beings."

If they were never bitten by a vampire to acquire their vampiric powers, then yes: this could be one way to justify the existence of an elf vampire, but their race would be elf and their class would be vampire.


"Ah, but that's still technically an Elf Vampire, so I have won an internet argument!"

Yes, you have successfully moved the goal posts far enough to find the single technical loophole. Your dishonest debate tactics have paid off. So, go ahead and land that aircraft on the carrier, President Bush: Mission Accomplished.

You earned it.

LordBlackblade on more

1 year ago

I'm going to lay it all on the table here to make my train of thought as clear as possible, and back up my statements with source material. I spent way too much time on this already, so I might as well post it!

Here's a Scryfall search showing all creatures with the Vampire subtype. Of them, thirteen (a mere 5.8% of all vampires) have an additional race subtype. Of those thirteen, three are undead Vampires ( Vampire Revenant , Nirkana Revenant , and Skeletal Vampire ), four are from the Eldritch Moon block and are Vampire Horrors ( Weirded Vampire , Voldaren Pariah  Flip, Stromkirk Occultist , and Stromkirk Condemned ), and four were printed before the Grand Creature Type Update (hencefore GCTU) ( Vampiric Dragon , Vampire Hounds , Mirri the Cursed , and Irini Sengir ). The final two are Aetherborn Vampires from Kaladesh ( Yahenni, Undying Partisan and Gifted Aetherborn ).

All of this points to Vampires with two races being the vast minority (again 5.8%) of all Vampires ever printed. Aside from the pre-GCTU Vampires, they all have set-specific reasons for having two racial subtypes or are undead (which seems counter intutive as I've always considered Vampires to be undead already...but I digress).

Here again (for posterity) is the link to the GCTU Announcement. This clarifies what the stance is or R&D in their approach to creature subtypes. From the article, "...we implemented the "race class" model for Magic creatures..." This establishes a baseline for every single MTG creature from September 2007 onward. Elf Druid, Human Warrior, Zombie Knight, etc. This is a framework for card design.

I want to be clear, its a guideline, not a hard and fast rule. In general, they wanted to keep it simple as part of the New World Order of MTG which you can find in an article here. While the article doesn't explicitly state that creatures typing is part of the NWO, it can be inferred from it that simplicity is important in MTG going forward. With that in mind it only makes sense that they would try very hard while designing cards to keep to the "race class" system for both consistency and simplicity. Are they never going to print a card with two races? Of course not, as you mentioned Frilled Mystic and as I mentioned Vorel of the Hull Clade . Wizards isn't afraid to work outside their own general guidelines if it suits their purposes, fits with the lore (this one is important for this argument), and doesn't unbalance the game.

By your argument, every Vampire would have the "Pre-Vampire-Race Vampire Class" e.g. Elf Vampire Druid, Human Vampire Warrior, Vampire Zombie Knight. Could they do it? Sure, but it goes against R&D's stated goal for what they want for MTG going forward by adding needless complexity (and letterhead) to cards.

Your example of Ahn-Crop Invader brings up an interesting point though and I have a thought about it. Let's use some cards with current links as examples. For you side I produce Marauding Boneslasher . A Zombie Minotaur 'Race Race" just like your example. For my side I produce Merciless Eternal . A Zombie Cleric "Race Class." I think what this shows is that when Wizards does put two races on a card it is unlikely be two "Common" races. E.g. Zombie Human, Elf Goblin, etc., unless there are extreme circumstances (Looking at you Vorel). Again I think it comes back to complexity. If every undead or mutated creature had to state its pre-death/mutation type, there'd be way too many of the core tribes in the game. The vast majority of Vampires and Zombies were originally humans judging from their art. By giving cards like that the Human subtype, Humans as a tribe would become overly powerful simply from having a large pool to draw cards from. Keeping the number of races/classes on a card to a minimum could potentially be balance related.

tldr:

1) Multi-Race Vampires are small percentage of all Vampires ever printed.

2) Wizards wants to consistent in its product and has chosen the "Race Class" model for subtypes

3) Wizards wants to keep the game simple when possible. Extra subtypes go against this and as such are only used when crucial mechanically (e.g. Horrors for the Eldritch Moon block) or from a lore perspective (e.g. Yahenni, Undying Partisan )

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