Murkfiend Liege


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2013 (C13) Rare
Eventide (EVE) Rare

Combos Browse all

Murkfiend Liege

Creature — Horror

Other green creatures you control get +1/+1.

Other blue creatures you control get +1/+1.

Untap all green and/or blue creatures you control during each other player's untap step.

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Recent Decks

Murkfiend Liege Discussion

Cloudius on Derevi Merfolk Tap Shenanigans

2 days ago

KayneMarco Thanks for the upvote and suggestions.

My friends were all using Kumena, Tyrant of Orazca as the Merfolk Commander but I wanted to do something more novel. Derevi fits into the tap/untap theme nicely. The deck has a Wizard subtheme too.

I've considered the cards you recommended when I was building the deck. Supreme Inquisitor and Lullmage Mentor require 4 other wizards and 6 other merfolks respectively to "turn on" their tap ability. In the games I've played using this deck, it is extremely difficult to reach that threshold, given how common board wipes are in EDH.

Galecaster Colossus synergizes well with Seedborn Muse and Murkfiend Liege so I may give it a try. The colossal casting cost was the reason why I didn't include him earlier.

Feel free to try them out and let me know how it goes for you though.

On the topic of Derevi, she helms another of my novel deck, which should be getting popular these days, thanks to the Bant Enchantment deck in Commander 2018. Attaching the deck list below to give you more ideas on how you can build Derevi.

Derevi, the Enchanting Tactician

Commander / EDH Cloudius


Boza on ::Budget:: Trying to Keep Up with Tuned Decks!

6 days ago

I personally went with a Wizards theme to emphasize the counterspells. Ertai, Wizard Adept is repeatable Foil, while Patron Wizard is just amazing at stopping your opponents, when paired with Murkfiend Liege.

Zegana Wizard Control

DarthMeatloaf on Trampoline Teeth

1 week ago

First Edits.


Isochron Scepter + Dramatic Reversal - playtesting the deck just never brought about a situation where it was useful to play this even when I had the pair in my hand.

Stifle - the counter package is in flux. This may go back in later if my meta demands it.

Murkfiend Liege - I originally put it in without thinking enough about how much worse it is when compared to Seedborn Muse. It's useless in this deck.

Simic Initiate - the low CMC wasn't enough to justify leaving it in. The other Graft creatures in the deck all add useful functions that justify the higher CMC.

Teferi, Mage of Zhalfir + Venser, Shaper Savant - I put these in the deck partly because they are useful but mostly because I got them recently and hadn't put them into a deck yet.


Exploration - Extra land drops to abuse Tatyova

Jace, Cunning Castaway - For the combo win with Doubling Season

Lifecrafter's Bestiary - Because reasons

Lotus Petal - Because reasons

Nissa, Vital Force - For the utility of her minus abilities

Reclamation Sage - I needed a way to deal with artifacts and enchantments, as I totally lacked the means.

Tamiyo, the Moon Sage - Utility

The reason for slotting in three new planeswalkers is because I clarified the interaction between Pir, Imaginative Rascal and Doubling Season. Specifically that if I have both in play, Doubling Season is allowed to affect PW counters when plus abilities are used.

KylerStar on Goreclaw Bear Jam

1 week ago

If I am correct, Murkfiend Liege cannot be in this deck. For Blue is in its casting cost and you have a mono green commander.

"903.4. The Commander variant uses color identity to determine what cards can be in a deck with a certain commander. The color identity of a card is the color or colors of any mana symbols in that card’s mana cost or rules text, plus any colors defined by its characteristic-defining abilities (see rule 604.3) or color indicator (see rule 204).

ReticleMouse on Simic Fun Time with Murkfiend Liege

3 weeks ago

I would replace Murkfiend Liege with Prophet of Kruphix, same mana cost, still untap your creatures PLUS your lands, and gives everything the flash mechanic.

JoeNathan37 on Too Many +1/+1s

1 month ago

I was about to comment that you look short on lands then I realized you’re actually just short on cards in general. In case you’re new to Commander/EDH (if that’s the case welcome, I hope you enjoy your stay in the best format in MTG) usually for lands in an EDH deck you want somewhere between 35-39, depending on the deck. I usually start with 37 or 38 and take some out or add some in as I feel like I need them.

Quick disclaimer: I haven’t ever played with an Experiment Kraj deck so I’m not likely to be super helpful but I’ll do what I can. I would recommend going around this website some more and/or EDHrec to find some ideas. EDHrec in particular has been invaluable for me in the past, I would really recommend checking it out.

Incremental Growth could be great here as a way to spread counters around and get Kraj access to some more abilities.

Morphling and AEtherling could also be amazing, as they both could get Kraj some protection once he gets their abilities and they have a wide range of other abilities which could prove useful.

Asceticism, while it may be a bit expensive, is very nice as a way to protect Kraj and all of the creatures that have counters on them.

Oran-Rief, the Vastwood is another way you could get counters on things.

Hadana's Climb  Flip is yet another way you can spread counters around, and while it’s flip side may not always be super useful here its front side definitely would be.

Pretty much all green decks in EDH should have Cultivate and Kodama's Reach, as well as Rampant Growth or whatever other ramp spell tickles your fancy.

You may want Commander's Sphere as a replacement for Simic Cluestone (or you could just put it in too if you want) since it is effectively a direct upgrade.

A land all non-mono color EDH decks should have is Command Tower. It’s an always untapped dual land that doesn’t cost thousands of dollars and should be in pretty much all decks that have more than one color.

Murkfiend Liege (and Seedborn Muse if you’re willing to spend a little more, although it’s definitely worth it for untapping lands) could be pretty nice as well, as untapping Kraj on everyone else’s turn could be devastating.

I hope some of these ideas helped you. Even if they didn’t I would still recommend checking out EDHrec, it is incredibly helpful and a great resource. Good luck with your deck!

jessniem on Tapdancing

3 months ago

I have Murkfiend Liege and added Seedborn Muse.

I also have Reconnaissance, I just learned that you can untap your creatures after combat damage. So you kinda get vigilance and you can also untap and remove creatures that are blocked.

I also love the options you get with Derevi and all the synergies. But I agree, I'm not sure how to win, especially fast. So it's a great thing that I love to play and don't mind long games at all :)

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