Murkfiend Liege

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2013 (C13) Rare
Eventide (EVE) Rare

Combos Browse all

Murkfiend Liege

Creature — Horror

Other green creatures you control get +1/+1.

Other blue creatures you control get +1/+1.

Untap all green and/or blue creatures you control during each other player's untap step.

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Price & Acquistion Set Price Alerts

CM1

C13

EVE

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Murkfiend Liege Discussion

Snuggruble on Alexander's Terrible Horrible No Good Merfolk Deck

1 week ago

Ch0ppah I've also got a deck around this commander and I really like your comp! Also I'd like to say thank you for revealing the true power of Murkfiend Liege to me! I ordered it but failed to realize the tap synergy so I took him out lol. Now I gotta find a place for him again!

hkhssweiss on Helix Two

2 weeks ago

qnnu

Here might be some budget cards that can make a great addition to your deck :)

I would also recommend adding in a lot of mana dorks to get a lot of mana quick and to start storing up mana. Hope that helps and feel free to ask for any advice!

butthurt_qrow on Chromium, the Unblockable

1 month ago

Murkfiend Liege can't be played in Chromium, as it is green. I would suggest Deathbringer Liege in its place, as it is allows for some control element.

Pieguy396 on just keep swimming...

2 months ago

Hi! Looks like a sweet start to a Merfolk deck (a deck I've wanted to build myself for quite a while)! Here are some recommendations:

Additions:

Cuts:

  • Treetop Village and Lumbering Falls; manlands are so much worse in Commander than in 60-card formats
  • Remote Isle; blue and green have better ways to draw cards than cycling away your lands
  • Vivid Creek and Vivid Grove; green has much better mana fixing
  • Bioshift doesn't really do anything
  • Tideshaper Mystic is the same; cutting one opponent off of mana doesn't do much, and 1/1s for 1 that die to board wipes are mediocre at best.
  • World Shaper isn't really where you want to be; you don't have a ton of graveyard synergies
  • River's Rebuke isn't my favorite board wipe in Commander, even in blue/green. I'd play Devastation Tide instead.
  • Slinn Voda, the Rising Deep just does too little for 10 mana. If you're spending 10 mana on a single card, that card should be winning you the game.
  • Talrand, Sky Summoner, as you don't have a ton of spell synergies
  • True-Name Nemesis is good, but mainly in Legacy. In Commander, a 3/1 that just one player can't interact with is bad.
  • Shapers of Nature is a decent mana sink, but I think you'd rather just be doing something else with your mana.

Hope this helps! If you'd like me to explain some of my choices more, or if you want help on another deck, feel free to leave a comment on my profile, and I'll take a look as soon as I can!

SpaceSpiff20 on Competitive Kraj

2 months ago

Cool, deck is good, but since Prophet of Kruphix is banned, you could place in Murkfiend Liege in for it.

Rawries on Shields up! Forward!

2 months ago

Spidersilk Armor seems like a cool addition. I'll have to play with the deck a bit more to see if I need it. Murkfiend Liege's last ability seems super powerful, but I want to keep my creatures power as low as possible for the other mechanics I have like boardwipes and the stacks.

Snooktf2 on Shields up! Forward!

2 months ago

That and Murkfiend Liege just to have around for static effects.

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