Omen Machine

Omen Machine

Artifact

Players can't draw cards.
At the beginning of each player's draw step, that player exiles the top card of his or her library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.

Browse Alters View at Gatherer

Trade

Have (2) sonnet666 , DoctorDax
Want (1) helzpont

Printings View all

Set Rarity
New Phyrexia (NPH) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Omen Machine occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Omen Machine Discussion

DragonOfTheWest on Philosophy Represented

3 months ago

Gleeock, yes, Timesifter's been great. I run it in my Jhoira of the Ghitu chaos deck (average CMC: 5.17). I end up taking about half of the extra turns, which helps with suspend hopefully without feeling too oppressive to the rest of the table.

Instead of playing all the extra turn spells and MLD you'd expect to see in Jhoira, I run Perplexing Chimera, Omen Machine, Possibility Storm, and Wild Evocation. My ultimate goal is to cast Eternal Dominion, preferably with Hive Mind in play.

Rzepkanut on Cards that make my opponents ...

4 months ago

Omen Machine

Side note, I have never played or owned this card, so why did I remember what it does? Weird.

GhostChieftain on What are some reliable wincons ...

6 months ago

Im going to go ahead and not assume that you have anything quite yet and go through the common inf mana lines as well as infinite The Chain Veil . Sorry if these are redundant, but I feel like I shouldn't assume.

Isochron Scepter + Dramatic Reversal + at least 3 mana worth of mana rocks= inf mana

Grim Monolith / Basalt Monolith + Rings of Brighthearth / Power Artifact = inf colorless mana

Deadeye Navigator + Peregrine Drake / Palinchron / Great Whale = inf land untaps

Grand Architect + Pili-Pala = inf mana

High Tide + Palinchron = inf mana

High Tide + Capsize + Palinchron / Great Whale =inf land untaps

Deadeye Navigator + Deceiver Exarch + Gilded Lotus =inf mana

The Chain Veil + Teferi, Temporal Archmage = infinite pw abilities

The Chain Veil + Teferi, Temporal Archmage + Tezzeret the Seeker = inf pw abilities w/o confusing new players

The Chain Veil + Everflowing Chalice w/at least 4 counters+ Tezzeret the Seeker = inf pw abilities

High Tide + Candelabra of Tawnos + The Chain Veil + Tezzeret the Seeker = $$$inf pw abilities and inf mana

With inf mana, anything that has forced draw x or mill x wins the game.

Another reliable win con is Karn, the Great Creator and Mycosynth Lattice as long as your opponents don't have a board presence.

With inf mana Deadeye Navigator combos, you can add in Deceiver Exarch to any of them and tap down your opponents at upkeep or better yet Riftwing Cloudskate / Venser, Shaper Savant to bounce all of their permanents.

You could also Teferi, Mage of Zhalfir + Knowledge Pool / Omen Machine to lock them out of casting spells

Hopefully at least something here helps!

Seraphim7 on Selvala "Twiddlestorm Explorer" cEDH Primer

8 months ago

This deck is incredibly brilliant. However... Your main way to win is easily countered by cards such as Underrealm Lich , Omen Machine , Dredge comboed off with Lotleth Troll , and those darn players who run Jace, Wielder of Mysteries / Laboratory Maniac . All of which, I do.

But I guess that's the rule of thumb in EDH. Whatever you do, someone else can counter.

Kiashuku on It's not stax; stax

10 months ago

Bchong This list has been altered many times to fit the power level of my play group and my local LGS.

Mystic Remora Rest in Peace Imprisoned in the Moon Luminarch Ascension Omen Machine along with others have cycled through my deck.

The heavy reliance on Rise of the Second Sun is a designed weakness, if I constantly show up with a heavy stax deck that dominates my meta, I will suddenly find less games to play. This Deck is a puzzle to solve. I really like playing it. I like trying to figure out how to not die, how much game control is too much. Only after I solve that puzzle can I think about closing a game....

or just ramp, tutor, sun, tutor, sun.

AxNoodle on

1 year ago

Omen Machine locks your opponents out of doing anything.

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