Omen Machine

Omen Machine

Artifact

Players can't draw cards.
At the beginning of each player's draw step, that player exiles the top card of his or her library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.

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Trade

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Printings View all

Set Rarity
New Phyrexia (NPH) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Omen Machine occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Omen Machine Discussion

Rzepkanut on Cards that make my opponents ...

3 weeks ago

Omen Machine

Side note, I have never played or owned this card, so why did I remember what it does? Weird.

GhostChieftain on What are some reliable wincons ...

3 months ago

Im going to go ahead and not assume that you have anything quite yet and go through the common inf mana lines as well as infinite The Chain Veil . Sorry if these are redundant, but I feel like I shouldn't assume.

Isochron Scepter + Dramatic Reversal + at least 3 mana worth of mana rocks= inf mana

Grim Monolith / Basalt Monolith + Rings of Brighthearth / Power Artifact = inf colorless mana

Deadeye Navigator + Peregrine Drake / Palinchron / Great Whale = inf land untaps

Grand Architect + Pili-Pala = inf mana

High Tide + Palinchron = inf mana

High Tide + Capsize + Palinchron / Great Whale =inf land untaps

Deadeye Navigator + Deceiver Exarch + Gilded Lotus =inf mana

The Chain Veil + Teferi, Temporal Archmage = infinite pw abilities

The Chain Veil + Teferi, Temporal Archmage + Tezzeret the Seeker = inf pw abilities w/o confusing new players

The Chain Veil + Everflowing Chalice w/at least 4 counters+ Tezzeret the Seeker = inf pw abilities

High Tide + Candelabra of Tawnos + The Chain Veil + Tezzeret the Seeker = $$$inf pw abilities and inf mana

With inf mana, anything that has forced draw x or mill x wins the game.

Another reliable win con is Karn, the Great Creator and Mycosynth Lattice as long as your opponents don't have a board presence.

With inf mana Deadeye Navigator combos, you can add in Deceiver Exarch to any of them and tap down your opponents at upkeep or better yet Riftwing Cloudskate / Venser, Shaper Savant to bounce all of their permanents.

You could also Teferi, Mage of Zhalfir + Knowledge Pool / Omen Machine to lock them out of casting spells

Hopefully at least something here helps!

Seraphim7 on Selvala "Twiddlestorm Explorer" cEDH Primer

5 months ago

This deck is incredibly brilliant. However... Your main way to win is easily countered by cards such as Underrealm Lich , Omen Machine , Dredge comboed off with Lotleth Troll , and those darn players who run Jace, Wielder of Mysteries / Laboratory Maniac . All of which, I do.

But I guess that's the rule of thumb in EDH. Whatever you do, someone else can counter.

Kiashuku on It's not stax; stax

6 months ago

Bchong This list has been altered many times to fit the power level of my play group and my local LGS.

Mystic Remora Rest in Peace Imprisoned in the Moon Luminarch Ascension Omen Machine along with others have cycled through my deck.

The heavy reliance on Rise of the Second Sun is a designed weakness, if I constantly show up with a heavy stax deck that dominates my meta, I will suddenly find less games to play. This Deck is a puzzle to solve. I really like playing it. I like trying to figure out how to not die, how much game control is too much. Only after I solve that puzzle can I think about closing a game....

or just ramp, tutor, sun, tutor, sun.

AxNoodle on

9 months ago

Omen Machine locks your opponents out of doing anything.

dingusdingo on Gideon EDH

9 months ago

I'm digging the invincible and destroy all mashed together. Creates strong board control and allows you to swing uncontested.

Fist, I've noticed you're running 46 lands, which is quite a few. I think you could cut down to 38 very easily, especially if you cut a few of the larger CMC spells in favor of cheaper alternatives.

So what would I spend those 8 land slots on? Tutors and ramp.

Enlightened Tutor Open the Armory will both help you find Darksteel Plate or Worldslayer

Weathered Wayfarer or Expedition Map tutor you to your special lands. Tithe can help you with card advantage.

Serenity could be a hot include too for more control. Porphyry Nodes works in a similar vein for creatures and probably combos better with your deck. Planar Collapse is another cheap wiper that can clear the board for you.

Knight of the Holy Nimbus works surprisingly well here too.

I don't think you actually want All Is Dust for this deck! Your commander flipped is a white permanent, and sacrifice goes through indestructible! One of the lower cost mass destruction ( Porphyry Nodes / Planar Collapse ) could easily fit this slot if you didn't use it to replace some plains. Fiend Hunter is also an excellent choice, as it lets you reuse ETB effects by wiping the board, or gives you spot removal on an opponents problem creature.

Not a fan of Omen Machine here either. Pretty expensive for a stax type piece, would much rather see Aven Mindcensor for flash blowouts + beats or more wipes or Spirit of the Labyrinth to keep draw-hate in your list.

Emeria Shepherd Adarkar Valkyrie and Palisade Giant could all be lower CMC creatures to smooth over your early game. Soltari Visionary could give some extra control elements, while Samurai of the Pale Curtain could help against graveyard strategies. Dust Elemental lets you reset your ETB creatures or can be flashed in at EOT before yours to prepare for a board wipe. Even Serene Master could be good for early game to help you get more to mid game!

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