Simic Manipulator

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Gatecrash Rare

Combos Browse all

Simic Manipulator

Creature — Mutant Wizard

Evolve (Whenever a creature enters the battlefield under your control, if it has greater power or toughness than this creature, put a +1/+1 counter on this creature.)T, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.

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Simic Manipulator Discussion

PurePazaak on Current Ezuri Build

2 days ago

So I have an Ezuri, Claw of Progress build, myself. You should check it out! I'm gonna give you some ideas, as I may have a few more experience counters than you xD

The suggestions I make are from my list, but I won't mention any cards outside of your budget. Let's get started!

This is alphabetical, not in order of relevance:

  • Avenger of Zendikar is a bomb! He usually produces 7 tokens (sometimes more, rarely less). That's 7 Ezuri triggers! A great way to spend some mana.
  • Birthing Pod is good; in my opinion, it is secondary to Yisan, the Wanderer Bard (more on him later)
  • Breeding Pool is in your sideboard, but is a little out of your budget. If you're willing to buy it, there is absolutely no reason to leave it out of your deck
  • Cyclonic Rift is an auto-include, as you are playing a blue EDH deck
  • As brian.olson542 mentioned, Fathom Mage is amazing with Ezuri. It's the best card draw you'll get
  • Green Sun's Zenith is amazing if you have enough green creatures to make it relevant. Tutoring is important in Commander, especially with a toolbox build (Ezuri can easily be a very effective toolbox). If you have too many blue/artifact creatures, I would go for other tutors
  • Hinterland Harbor is from my favorite cycle of lands. In a 2-color deck, it will usually enter the battlefield _UN_tapped, without having to Shock yourself. Wonderful!
  • You would be amazed at just how useful Kiora's Follower is. Got a tapped Simic Growth Chamber, Sol Ring, or Oran-Rief, the Vastwood? No problem :) Of course, it can also untap any creatures you have, as well as tapping an opponent's artifacts/creatures. So much utility in one little creature!
  • I am familiar with Lifecrafter's Bestiary (or the Pokedex, as I call it). However, I have not tried it in my Ezuri Claw build. I'd be interested in seeing how it plays out!
  • Murkfiend Liege is definitely not as good as Seedborn Muse, but it is also 90% cheaper, so that's okay
  • Mycoloth is one of the best ways to get more counters! You needn't devour anything as it enters, though you certainly may. Just dump XP into it, and you get some tokens, which gives you more XP, which gives you more tokens, which gives...
  • Panharmonicon - yesyesYES!!! This card is bonkers! Creatures that create tokens when they enter the battlefield (i.e.: Avenger of Zendikar) will create twice that amount! But wait - There's more! Those tokens will trigger Ezuri TWICE! For those of you following along at home, that's FOUR TIMES the Ezuri triggers for those tokens. You can't afford to pass that up!
  • Rashmi, Eternities Crafter really doesn't play with Ezuri, but it is an A+ Simic card.
  • PUT IN Sage of Hours!!! He is an infinite combo, and a win condition. If you have 4 XP, play Sage, get another XP, enter combat, place 5 counters on Sage and remove them instantly, take an extra turn. Then do the same thing next turn. Then the next. Then the next. You see where i'm going here? It's infinite turns, my friend. There's no cooler way to win (well... except for Now I Know My ABC's... but that's a different deck)
  • I don't usually like taplands, but I make an excuse for Temple of Mystery. The artwork alone keeps it in, and the scrying is noice
  • Yavimaya Coast is another solid and inexpensive option for mana

This is kinda alphabetical... but not really. _()_/

Whew! Well I gave you a lot to think about, there. feel free to ask questions about anything I've suggested; I'd be happy to give you examples from games I've played, etc. Good luck, and happy deck-teching!

-Orvos- on Simic stax..... Wait what?

3 weeks ago

@Grunyarth Collected Company is a good idea but for that same 4 mana I could get out 4 more servos which I understand could just be 1/1's but they could also be 8/8's or larger. Take a look at the update section for this deck to see where I'm headed with it. I'm trying to add more graft to more reliably get more +1/1 counters on things that can't generate them on their own. CC is good but it doesn't synergize with this deck and once the ball gets rolling I would probably spend the mana on servos and before the ball gets rolling I would probably spend the mana on other key creatures that i need to get out for my incredible machine to start. CC would be a great card to have only as a fail safe but with the other changes I'm planning I don't know what I'd drop for it because I'm already dropping the Simic Manipulators

Grunyarth on Simic stax..... Wait what?

4 weeks ago

How about switching the 2x Simic Manipulator for 2x Collected Company, it might not be usable to its full power, but it might still be worth the include.

RumAndCoke on Atraxa, Angel of Proof

1 month ago

I have a few suggestions that I think would help speed this deck up and make it even deadlier than it already is.

Cards I think you could live without:

My first suggestion is to add 4 or 5 more land. 31 land is very low, especially for a four color build, and missing land drops will hinder your game plan significantly.

Land suggestions:

Second suggestion is to consider more mana ramp. Having great ramp is essential to a quick, efficient start. Starting off slow will usually get you killed.

Ramp suggestions:

Third suggestion is cards I like for this theme. Just a few badass toys for your deck to mess around with.

Fun card suggestions:

Bruxo on Simic Evolve

1 month ago

magickid746 thanks for your suggestion!
I had Simic Manipulator before, but most of the times I couldn't use him as I wish, so I removed it.

magickid746 on Simic Evolve

1 month ago

try someSimic Manipulator for creature control

merrowMania on End of Turn effects

2 months ago

Decree of Pain's effect ends at end of turn (or rather during the cleanup step of the end phase) while Simulacrum returns at the beginning of the next end step (of the end phase). Therefore, Solemn will always return before Simic Manipulator returns to normal and will always evolve it.

andypants040 on End of Turn effects

2 months ago

In play-testing I had a question come up about a card interaction.

I have a Simic Manipulator with 2 counters on him so he is a 2/3. The deck uses Astral Slide to flicker creatures when I cycle cards. I cycle Decree of Pain and flicker Solemn Simulacrum my simic manipulator will becomes a 0/1.

At the end of turn can I have solemn enter the battlefield before the Manipulator returns to a 2/3 so I can get an evolve trigger?

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