Simic Manipulator

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Gatecrash (GTC) Rare

Combos Browse all

Simic Manipulator

Creature — Mutant Wizard

Evolve (Whenever a creature enters the battlefield under your control, if it has greater power or toughness than this creature, put a +1/+1 counter on this creature.)T, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.

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Simic Manipulator Discussion

Furhyion on Does shroud affect creature's evolve ...

1 month ago

If creature has evolve (i.e. Simic Manipulator), and I attach.. say Alexi's Cloak to it, will evolve continue to trigger?

Bruxo on Modern Casual Simic Evolve

1 month ago

Hi!
I like your deck and also I have a quite similar Evolve deck.
Some changes that I would made:
- Remove Unsummon to add Simic Charm, since it is more versitile.
- Cytoshape is good, but I don't think that it works well with evolve. I would put another Master Biomancer, Fathom Mage or some high power or thoughness 2 drops to help your creatures evolve.
- Add another Cloudfin Raptor. 4 are essencial.
- I would remove a couple of Simic Manipulator. They are good, but I think that 4 of them is to much.
- With Give / Take I would definitely play Fathom Mage, since it can draw you at least 6 cards if you play the Fuse cost.
- Zameck Guildmage is a good "+1/+1 counter manager". You should add him.
- Cytoplast Root-Kin + Renegade Krasis combo well togheter if you evolve the Krasis with the Root-kin.

I leave the link to my deck here if you want some ideas or other suggestions of cards to try in your deck: http://tappedout.net/mtg-decks/01-10-14-simic-evolve/
Have a nice time evolving your little mutants! ;)

xyr0s on Modern Casual Simic Evolve

1 month ago

I'd probably go for a lower manacurve, as this is a somewhat too slow for modern... 4 Cloudfin Raptor and 4 Experiment One. In turn, I'd drop most of the Simic Manipulators, as they are 0/1 creatures, with a rather conditional tap-ability.

Cytoshape sounds like a bit too circumstantial, as does the plan of recasting anything unsummoned. But Ghostly Flicker could probably accomplish pretty much the same, without letting your opponent get to play counterspells or discard along the way. Isn't there some fight-card, that puts a +1/+1 counter on your creature pre-fight?

If you splash white, you could play Gavony Township... or the somewhat harder-to-use Novijen, Heart of Progress without splash.

Thorbogl on Ultra-Budget: Teenage Mutant Ninja Wizards

1 month ago

How about Simic Initiate as alternative one drop?

It feels like he has better synergy with Hardened Scales and Simic Manipulator.

even though it might not be the best card to draw into, it seems to be a bit more aggresive and abusable.

KeelHaul10 on Ultra-Budget: Teenage Mutant Ninja Wizards

1 month ago

I'm in love. I never thought Simic Manipulator could be so busted when you have cards like Ovinize and Stream of Unconsciousness. Plus you permanently keep the creature unlike Cytoplast Manipulator! Would replacing Cancel with Counterspell be too over budget? You could always buy older, moderately played ones to reduce cost.

RazortoothMtg on Help with Inalla ETB

3 months ago

Treasure Mage doesn't search out a single thing in th deck...

Docent of Perfection  Flip and Dualcaster Mage are super strong, however, I only have 7 total Instants/Sorceries. Are there any good sells I could add?

Unfortunately, Sower of Temptation doesn't give the stolen creature haste, so unless I have a sac outlet the second stolen one won't do much.

Simic Manipulator is super interesting though, because with Inalla I can stack the trigger so I copy it before evolve resolves and get 2 counters from that 1 card. That seems good.

Thanks for the though and consideration Talonisnthavingit!

Talonisnthavingit on Help with Inalla ETB

3 months ago

Dualcaster Mage could be nice for this deck. If you ahve four mana open, you can copy an instant or sorcery twice. Another okay card could be Manic Scribe, which would be better if your going for mill and had more evenly distributed card types, but it's worth a thought. If you want more control cards, theirs Simic Manipulator, which helps you gain control of creatures (Although mostly creatures with five or lower power unless you copy/gain control of a bigger creature). Unless you want a more subtle approach, in which case Sower of Temptation could work better since you'd get two creatures right away (Although they'll go away once the assigned sower leaves the field). I'd recommend Treasure Mage, but it'd only be able to search for two more cards than the Trophy Mage already in the deck, and is probably far more expensive. The only other card that I'd highly recommend is Docent of Perfection  Flip, which will buff your wizards quite a bite if you get three or more, plus it'll make a few small ones when you cast instants and such.

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