Totem-Guide Hartebeest


Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Magic Origins (ORI) Uncommon
Rise of the Eldrazi (ROE) Common

Combos Browse all

Totem-Guide Hartebeest

Creature — Antelope

When Totem-Guide Hartbeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.

Totem-Guide Hartebeest Discussion

BOXES_O_MOXES on Hatchling pEDH

6 months ago

Flooremoji Thanks for reply. I may consider swapping the Heliod's Pilgrim for a Totem-Guide Hartebeest . As of the moment most of the creatures act as chump blockers that had some special ability. I find it easier to recast the Pilgrim due to the lower CC. So as good as the bigger butt on the Hartbeest looks I like not having to over extend. To recast the pilgrim at 3 compared to 5 for the HB seems more solid. It leaves mana open to cast the aura I fetch with it. I have thought about the HB though in the past though.

camallu on Auras for days

9 months ago

I would add Corrupted Conscience back and also throw in Eldrazi Conscription. Yes, people will target you when they see infect, but seeing as Bruna is an aggressive general by nature, they're probably going to with or without it. Conscription is nice if you can't get infect going to still hit hard.

Since Bruna can pull auras from the graveyard as well, self mill is also a viable option. Traumatize and Mirror-Mad Phantasm are very good for this.

If you're using Swiftfoot Boots, you may as well throw in Lightning Greaves as well.

Aura searching is key, so more tutors are recommended. Open the Armory, Auratouched Mage, and Totem-Guide Hartebeest are ones I use.

As for protection/pillow forting, Propaganda is literally just blue Ghostly Prison, and Silent Arbiter is sort of Crawlspace in creature form.

Good luck, and happy one-shotting!

Flooremoji on PDH Combos: Martyrdom

9 months ago

"Heliod's Pilgrim and Totem-Guide Hartebeest to search for Martyrdom." Martyrdom is an instant, not an enchantment. :)

t3hdarkness on En-Bant-ment

1 year ago

You've got pieces for a few different strategies. Your deck could get a huge boost in power at the cost of a little versatility if you focus on just one or two.

Enchanted Evening does have some synergy with Avacyn, Angel of Hope or Ethereal Armor and can make the basis for a good Control/Resource Denial strategy but more likely than not its going to make your opponent's Merciless Eviction into a better Apocalypse unless you can abuse it with cards like Greater Auramancy, Cleansing Meditation, Calming Verse, Aura Thief, or Sterling Grove.

There's probably not enough card draw. You might want to run a few more enchantresses effects like Sram, Senior Edificer or Mesa Enchantress or straight up card draw like Rishkar's Expertise or Soul's Majesty

Heliod's Pilgrim, Open the Armory, and Totem-Guide Hartebeest are a few more budget price Aura tutors.

raefgall on Idea for new cmder deck

1 year ago

Benevolent Unicorn is a weird card since it makes everything take less damage (not just your stuff), but it could be good while you're building up your board.

Prized Unicorn could be a really neat and thematic way to finish a game. Maybe consider adding a few other similar effects to effectively make all your other creatures unblockable, or to make this guy indestructible / reusable.

Totem-Guide Hartebeest is another on theme creature that actually lets you get something like Indestructibility for your Prized Unicorn or other utility creatures.

Revered Unicorn and Timbermare are the other two that jumped out at me as having some kind of weird potential, but I'm not sure how I feel about them overall.

Caerwyn on Karona Pillowfort-Enchantress

1 year ago

I'm a huge fan of Karona, and also use a pillowfort/Voltron build on her. Here are some suggestions based on my own experiences:

  • Cut Vow of Malice and Vow of Duty - besides increasing Karona's power and protecting her, the other abilities they provide are completely useless. You'll be fine with three.

  • Karona is a huge investment, so it's helpful to have some ways to protect her. Canopy Cover is probably my favourite. Most enchantments give either Hexproof or Shroud. These are both problematic--opponents can target a Hexproof Karona when they control her, and a Shrouded Karona can't be further enchanted. Canopy Cover ensures you are the only player who can target her, regardless of her controller, and adds some evasion to boot.

  • Ethereal Armor ends games, easily giving a +5/+5 bonus by the time you are ready to cast it.

  • Eldrazi Conscription combos wonderfully with Sovereigns of Lost Alara, instantly giving Karona +10/+10 and trample, with the broken Annihilator 2 starting the next combat.

  • Consider running more enchantresses--Argothian Enchantress, Eidolon of Blossoms, Mesa Enchantress, and Verduran Enchantress are all great cards to improve your early-game card draw.

  • Karona is very difficult to cast, and even more difficult to field. I've found it's very useful to have other cards that can close out the game. Chromanticore gives you a lot of value, and can even double as an aura if needed. Sigil of the Empty Throne can quickly grow out of control, producing a bunch of strong flying blockers, or an army of tribal angels to be boosted by Karona--whatever the situation requires.

  • Starfield of Nyx recurs your enchantments and can turn them into a powerful win condition.

  • Armadillo Cloak is an interesting little toy, as it gives the aura's controller the health, as opposed to giving Karona Lifelink (thus benefiting Karona's controller). It's a pretty solid way to rack up some health during your opponents' turns.

  • I'd recommend running enchantment-based ramp over artifact ramp. It has better synergy with the rest of your deck, particularly if you add enchantresses.

For some cards I would cut:

  • Gisela, Blade of Goldnight - great card, but I don't think it is necessary. While she can help speed up a game, your opponents will control Karona a large portion of the time. Your commander taking double damage most of the game is problematic.

  • Gwafa Hazid, Profiteer is a bit too slow for my taste. He comes out at turn 3 at the earliest without doing anything notable, takes another turn and more mana to activate, and dies to most every removal spell in-game, rending the investment worthless.

  • Tatyova, Benthic Druid - another wonderful card that doesn't work well in this deck. While it gives utility to the lands you draw in the later stages, you'll probably want to cast other cards on turn five.

  • Totem-Guide Hartebeest - this is a card I tested out in early iterations of my deck, and I found it awful. By the time I could cast it, I always had something better to do, and had likely already drawn and played a better tutor. Ultimately it came out to a 2/5 vanilla creature that languished in my hand.

Hopefully some of that helps. If you're curious, here is my decklist: Pinball Wizard - Karona, False God EDH.

dustybrush on Doran, Leader of the Ents

1 year ago

Great deck. Love me some Doran. The land count and fixing seems a little low with only one or two alternate mana generators. Do you find you you are able to cast everything on time and later cast two or three spells per turn in the late game?

Consider maybe cutting some of the walls you find that are underperforming (based on your meta) and getting your mana generation up to 34 or 35 cards. Axebane Guardian is great with so many Defenders. With all of your auras you could also consider adding a couple of the aura tutoring creatures (Totem-Guide Hartebeest and Heliod's Pilgrim are two of my favourite Doran friendly creatures) to get your key auras when you want them and then something like Nylea's Presence which can fix your mana, cantrip, turn Manigoth into an unblockable monster and in a pinch, give an opponent a forest if you have any other forest walkers to swing with.

That new dino is awesome but does seem a like a bit of a nombo with a low power/high toughness theme.

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Totem-Guide Hartebeest occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%