Totem-Guide Hartebeest

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Totem-Guide Hartebeest

Creature — Antelope

When Totem-Guide Hartbeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.

ClockworkSwordfish on Rasaad Likes Big Butts

1 year ago

I get what you're saying. Vanilla creatures can be pretty hard to get excited about. I'd probably be inclined to cut them as well, especially since flat-out better cards like Nyx-Fleece Ram are already in there. Other cuts you might want to consider include Charging Paladin (he's just a worse version of the Leotau!), Scaretiller (you have a pretty low number of lands and no fetch lands, so I can't imagine either of his abilities doing much by the time you can play him), Totem-Guide Hartebeest now that you only have four auras, and Unstoppable Ash - his ability looks amazing, but you only have five creatures he can champion in the whole deck. Probably he'll be stuck in your hand more often than not!

Speaking of auras, it's occurred to me that Warbriar Blessing probably won't work as well as you're hoping! Rasaad and other cards that grant buttstrike only make creatures deal combat damage using their toughness, and the fight triggered by Warbriar Blessing isn't actually "combat damage." Seeing as a lot of your guys have 2 or less power, most of the time they won't be able to kill anything.

I do hear you about the lure of the extra damage. Cards like Solidarity and Bar the Door could potentially blow your opponent out, for sure, but in the example you gave - having four creatures including your commander as well as the initiative - well... probably if you have that out you're already doing great, ha ha. Where they aren't good is if you have one creature or even no creatures, and despite your best efforts, that is probably going to happen sometimes. Tower Defense is cheap and has a huge payoff, but you don't want TOO many cards that basically only work when you're already winning. It's important to have stuff that will help you catch up if you're on the back foot!

Hmmm... that's an interesting point about the ramp. It hadn't really occurred to me but I can see where he's coming from. Your curve is quite low but at the same time I'd say you're running less lands than usual, too. It looks to me like you're only running a couple ramp cards, and I don't think that should hurt. They basically pick up the slack where your low land count leaves off, assuming you stick to ones that are two mana or less. This might be one of those questions that only playtesting can answer! You'll have to see how often you find you're able to get your mana in time to play everything.

Beebles on Dynamite with a Laser Beam

2 years ago

np!

Tips for cuts:

  • Armored Skyhunter has been whiffing too often in my testing and I removed it. So that’s a contender imo.
  • Totem-Guide Hartebeest seems overcosted for it’s effect. You are in black ;). You have access to better tutors.

If you like those painlands, please do check my landbase for more of them you could add. And since you run Tithe and Weathered Wayfarer, do check my “Less Lands Matter” section in my description for some sweet ramp tech ;).

SynergyBuild on Fixing White in EDH

3 years ago

enpc And with newer colorless card draw becoming much better, modern playable Mazemind Tome, EDH specific Endless Atlas, and older Sensei's Divining Top/Scroll Rack always being powerful options!

Things that synergize with white's effects like counters with Mindless Automaton, lifegain with Well of Lost Dreams, and tokens or small dudes with Skullclamp, that or Sword of Fire and Ice for equipment strategies, Smuggler's Copter and Bonders' Enclave for other strategies.

And in white, after looking it up for Omniscience_is_life, here is my new, semi-educated package:

Land Tax, Mangara, the Diplomat, Alms Collector, Weathered Wayfarer, Mesa Enchantress, Kor Spiritdancer, Sram, Senior Edificer, Stonehewer Giant, Dawn of Hope, Puresteel Paladin, Mentor of the Meek, Bygone Bishop, Luminarch Ascension, Emeria, The Sky Ruin, Sun Titan, Sevinne's Reclamation, Ranger of Eos, and Castle Ardenvale

Not to mention tutors being Weathered Wayfarer/Ranger of Eos being tutors, alongside Steelshaper's Gift, Open the Armory, Recruiter of the Guard, Ranger-Captain of Eos, Academy Rector, Arena Rector, Call the Gatewatch, Idyllic Tutor, Enlightened Tutor, Heliod's Pilgrim, Quest for the Holy Relic, Three Dreams, Boonweaver Giant, Auratouched Mage, Djeru, With Eyes Open, Taj-Nar Swordsmith, Thalia's Lancers, Totem-Guide Hartebeest, Relic Seeker, Priest of the Wakening Sun, Forerunner of the Legion, Ignite the Beacon, Plea for Guidance, Kithkin Harbinger, etc.

Oh, and there is more, just look!

king-saproling on White Weeny

3 years ago

Flickerform is a fun aura. It can be used to protect the enchanted creature from both boardwipes and targetted removal. It can also be used in conjuction with dudes like Heliod's Pilgrim, Totem-Guide Hartebeest, Auratouched Mage, or Boonweaver Giant to find more auras (these dudes even find flickerform int he first place, making it easy to set up an aura-tutor engine). You could even use Flickerform to set as a draw engine by flickering a creature that is enchanted with Unquestioned Authority or Sage's Reverie.

You might like these too: Flickering Ward, Kor Spiritdancer, Pariah, Darksteel Mutation, Murder Investigation, Hope Against Hope, Eidolon of Countless Battles, All That Glitters, Retether, Crystal Chimes

lonesentinel on Dryad Militant PDH

3 years ago

since many of your combos rely around a few auras, i suggest adding Totem-Guide Hartebeest as a tutor.

if you're going for the control route, might try some counterspells in your colors Dawn Charm, Avoid Fate, Mana Tithe, Cease-Fire

Ward of Lights and Cho-Manno's Blessing serves double duty. You can use it to protect your main pieces, or 'blank' the target of the ghostly flicker, by granting your opponent's creature protection from blue. Tutorable from your Heliod's Pilgrim, and recurrable since its not instant/sorcery.

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