Totem-Guide Hartebeest


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Uncommon
Rise of the Eldrazi (ROE) Common

Combos Browse all

Totem-Guide Hartebeest

Creature — Antelope

When Totem-Guide Hartbeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.

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Recent Decks

Totem-Guide Hartebeest Discussion

dustybrush on Doran, Leader of the Ents And A Giant Flying Dino

3 months ago

Great deck. Love me some Doran. The land count and fixing seems a little low with only one or two alternate mana generators. Do you find you you are able to cast everything on time and later cast two or three spells per turn in the late game?

Consider maybe cutting some of the walls you find that are underperforming (based on your meta) and getting your mana generation up to 34 or 35 cards. Axebane Guardian is great with so many Defenders. With all of your auras you could also consider adding a couple of the aura tutoring creatures (Totem-Guide Hartebeest and Heliod's Pilgrim are two of my favourite Doran friendly creatures) to get your key auras when you want them and then something like Nylea's Presence which can fix your mana, cantrip, turn Manigoth into an unblockable monster and in a pinch, give an opponent a forest if you have any other forest walkers to swing with.

That new dino is awesome but does seem a like a bit of a nombo with a low power/high toughness theme.

Ruffigan on Pauper EDH Primer

4 months ago

Yeah, though they are mostly going to be Auras. The bonus is that being in white gives you access to Heliod's Pilgrim and Totem-Guide Hartebeest and you have access to multiple reanimator enchantments like Angelic Renewal, Unhallowed Pact, and Shade's Form. Also stuff like Journey to Nowhere, Oblivion Ring, Gossamer Chains, and Oubliette.

Ruffigan on Pauper EDH Primer

7 months ago

@MrXilas: The speed is going to depend on your playgroup and how much removal people are running but in general I think drain decks are the fastest outside of a few voltron commanders. You will need to watch out for being focused, so your control Auras will be invaluable. I would add Heliod's Pilgrim and/or Totem-Guide Hartebeest to get them out more often. Maybe Shred Memory as well since it can also remove annoying cards like Ghostly Flicker. Another thing to consider are suicide black cards like Crypt Rats, Pestilence, and Evincar's Justice. The deck looks good in general though, will just be harder to deal damage if your commander is taken out.

williamslade on

1 year ago

Take out Temur Battle Rage for Battle Mastery. idk why you have Spectral Bears but definitely take that out for Spirit Mantle. Run Shield of the Oversoul due to its versatility, and take out Explosive Vegetation because it costs too much mana for what it does. Messenger's Speed, although not bad, will likely be redundant because you have so many other things that already give Uril trample, and for this reason I'd take it out for Open the Armory. Vow of Wildness is weak; sub out for Daybreak Coronet if you're willing to spend the money on this one. If you don't want to spend that much on it, get Spectra Ward instead. I would also suggest taking out Totem-Guide Hartebeest for Celestial Mantle. Finally, take out Fireshrieker for Gruul Signet.

GaryofAshpodel on Bruna smackdown

1 year ago


  1. Sol Ring and Azorius Signet are great for mana ramp, much better than the Cluestone.

  2. Lightning Greaves are amazing for Bruna because (and not everyone realizes this interaction works this way) shroud does not stop you from putting your enchantments on Bruna with her effect. The effect only stops you from enchanting her with things that enchant only certain things, like "Enchant Land", which means that shroud does not prevent you from loading her up with enchantments.

  3. Winds of Rath was a field wipe that might as well have been made specifically for Bruna.

  4. You're missing some amazing auras in place of some of the ones you have. Eel Umbra is great for saving Bruna when you opponent can hit it with removal before she attacks. Other notable misses here are Steel of the Godhead, Indestructibility, Corrupted Conscience, and Spirit Mantle.

  5. I see some draw and search, but some of the best searches for auras are on bodies, such as Heliod's Pilgrim, Auratouched Mage, Totem-Guide Hartebeest, and Boonweaver Giant. Plea for Guidance is another great search because you can use it to find your non-aura enchantments as well.

  6. On the subject of non-aura enchantments, other good things to deter being attacked are Ghostly Prison and Sphere of Safety. Crawlspace and Silent Arbiter also do a great job.

  7. Ajani's Chosen is missing here and because of the way he is worded, that really is a shame.

  8. It is not a strategy that everyone always likes, but some people choose to run Bruna as a self-mill strategy. If this appeals to you, two of the best spells here are Traumatize and Mirror-Mad Phantasm.

You might not agree with all of these (everyone's different after all), but Bruna was my very first commander so I've had years to think about this one. I have some opinions on where cuts could be made for room, but I don't want to be too pushy so let me know if you're interested in hearing them :)

thewyzman on Siggy Chants

1 year ago


I actually replaced Honden of Cleansing Fire the other day with Commune with the Gods, which works out with Sun Titan, Silent Sentinel, Eternal Witness, and the newly added Become Immense.

This morning I made some changes based on recommendations:

Pale Recluse has its use, but since the cycle doesn't put the land onto the field, I decided to add more defense with Guardian of the Gateless. I also added Suspension Field for more creature control in place of Armored Ascension, even though the Plains count is higher than Forests, making Ascension a pretty easy +2/+2 or more. Then I dropped the mana dorks, Elvish Mystic and Avacyn's Pilgrim, for auras Snake Umbra and Unflinching Courage, while also replacing Gladecover Scout and Rubbleback Rhino with Totem-Guide Hartebeest (aura tutor) and Become Immense, as mentioned above, to hopefully finish an opponent.

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