|Commander / EDH||Legal|
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|Commander 2014 (C14)||Rare|
|Dark Ascension (DKA)||Rare|
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Creature — Angel
Whenever another non-Spirit creature dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
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Requiem Angel Discussion
1 day ago
DrunkenReaps yeah, it is super all over the place, but sometimes I have more fun being convoluted. The focus on warriors is actually a great idea. I was already planning on Oketra's Monument so that is warriors too. I could also then drop in Conspiracy and Arcane Adaptation to turn my non warriors into warriors as well as Endrek Sahr, Master Breeder and Requiem Angel since they combo with conspiracy and the creatures matter theme.
Wurmlover I like momir, my sister plays momir, but momir won't work for this silly idea I have. I like where your head is at though
Thanks for the input!
1 week ago
Yes it is even better with Requiem Angel, but without Darien it is useless and hard to tutor. I think in an dedicated combo deck it is much better. I tried all the infinite combos with Darien, but all where lackluster.
2 weeks ago
@albino34 Now that you mention she actually seems like she'd make a fine addition. Not sure how many favors Endrek Sahr, Master Breeder is doing for me in comparison. It was either that or Requiem Angel, but she at least has a 5/5 body with flying. Thanks for the advice : D
1 month ago
For starters, this looks like a fun deck to play. Swarming the board with tokens is always an exciting strategy. I find myself agreeing with ZendikariWol though about swapping commanders. This kind of deck would probably prefer a commander that costs less than 7 because that's a lot.
Also, your mana curve is rather high. Lowering it means you'll have more to play on earlier turns more often.
Here are some cards I might recommend adding:
- Conqueror's Pledge - I heard you liked soldiers
- Captain's Call or Cenn's Enlistment - similar effects, one has more upfront tokens but the other you can cast repeatedly.
- Hero of Bladehold - not a soldier herself but brings friends and buffs all attackers
- Teferi's Protection - token decks are weak to boardwipes. This phases you and all your permanents out of existence letting your token army dodge the removal. Obviously this is expensive, so I think it would depend on your meta
- Sergeant-at-Arms - Makes one soldier early game. Makes 3 soldiers late game
- Daru Warchief - buffs and discounts
- Field Marshal - buffs and first strike
- Veteran's Armaments - essentially a 0 equip cost
Here are some cards I might recommend removing:
- Planar Portal - wow, 12 mana tutor. That's a lot of mana. And you do have Citanul Flute which is similar
- Angelic Arbiter - this prevents you from casting something like Mobilization and then capitalizing on it
- Herald of War - not a soldier, doesn't buff all your non-human soldiers
- Mikaeus, the Lunarch - lots of mana, $5
- Requiem Angel - also not a soldier. Though the tokens are nice, they aren't soldiers, to be fair
- Weathered Wayfarer - I know white doesn't have tons of options for this kind of thing, but this is $14 and seems rather out of place.
3 months ago
the deck is a bit hard to pull off, but for sure possible. some of the best cards to do so are:
Doomed Traveler who doesn't like 1/1's?
Elenda, the Dusk Rose this card is insane in the deck because it gets big so fast that they really don't want to kill it and when they do, oh boy.
Grim Haruspex you draw cards... that's good.
Pawn of Ulamog gives mana faster than you can spend it.
Requiem Angel grants you plenty of threats.
Selfless Spirit almost forces them to take 3.
Shriekmaw again, almost forcing them to take 3.
Ashen Rider if you are feeling spicy.
Sun Titan now they get to take 3 again... and again... and again yay!
Hidden Stockpile can get you some real nice value through out the game, plus a scry 1 sac outlet.
Sorin, Grim Nemesis this card can shred opponents life total if you are lucky and you draw the card of course.
Sword of Light and Shadow its a good card but it is expensive so completely optional.
Torment of Hailfire this card is insane, they lose so much if you cast this late game and by that time they don't have the life to spare or if the are out of guys and cards in hand they just lose the life plain and simple.
Killing Wave yep, its just as insane if not better than torment. you can just sac all of your guys (besides athreos) and make them pay MORE life, its great.
That's about all I got, so yeah, have fun!
3 months ago
Not bad. There's definitely a lot of synergy here. Here are some cards you might want to consider: Mother of Runes for protection, Weathered Wayfarer and Solemn Simulacrum for some more land insurance/ramp, Geist-Honored Monk and Angel of Invention are both great token generators on bodies, Path to Exile and Oblation are both decent spot removal. I also very much like Grasp of Fate as it exiles something from each of your opponents. Mind Stone and Hedron Archive are both nice mana rocks that can turn into cards when you need them. Finally, Gideon, Ally of Zendikar has become a lot more affordable since it rotated out and works great with your deck.
Cards I would consider cutting since they are either not that good or too slow for what they do: Court Street Denizen, Frontline Medic, God-Favored General, Intrepid Hero, Precinct Captain, Requiem Angel, Twilight Drover, Call for Unity, Gideon's Intervention, Mobilization, Deploy to the Front.
4 months ago
Yeah, it's okay. Basically you've got it, because the entire spell, be it a Wrath of God, or a Deadly Tempest, or a Life's Finale, the entire spell has to resolve completely and be removed from the stack before any triggered abilities can be put onto the stack off of the events it caused.
When say Requiem Angel triggers, the ability that it puts onto the stack simply reads "create a 1/1 white Spirit creature token with flying". It doesn't care what's happened to the angel that the ability came from. However, when Elenda's first ability triggers and goes onto the stack, it reads "put a +1/+1 counter on Elenda, the Dusk Rose". By this time, Elenda is already dead, and you can't put counters on dead creatures.
4 months ago
Let's say that I have Pawn of Ulamog, Requiem Angel, Sifter of Skulls, Elenda, the Dusk Rose, and two other creature tokens (we'll just call them non-spirit creature tokens) on the board, and an opponent decides to board wipe. How does this resolve? Can I stack the triggers in a way that will allow Pawn of Ulamog, Requiem Angel, and Sifter of Skulls to spit out tokens after the wipe? Will Elenda, the Dusk Rose see all this happening, get pumped up, and spit out tokens afterwards? How would this resolve? What stacking of triggers would allow for the best value?
I have asked this same question elsewhere and heard that, while each creature will see the other leaving the battlefield and multiple triggers will be on the stack, Elenda, the Dusk Rose's first ability will not trigger, only the second.