Colfenor's Urn

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Lorwyn (LRW) Rare

Combos Browse all

Related Questions

Colfenor's Urn

Artifact

Whenever a creature with toughness 4 or greater is put into your graveyard from play, you may remove it from the game.

At end of turn, if three or more cards have been removed from the game with Colfenor's Urn, sacrifice it. If you do, return those cards to play under their owner's control.

Colfenor's Urn Discussion

Elijah.Ditchendorf on Gargos EDH

1 month ago

Hey man lit deck, here are my suggestions tho.

I feel like you don't need to run that many fighting spells, you will always want to have your commander out so you will get the fighting trigger. So I would think about taking out Ancient Animus , Band Together , Rabid Bite , Cartouche of Strength and Titanic Brawl .

Also Aspect of Hydra isn't really a good pump spell in your deck. I feel like most of the time you will have a hand full of hydras out so pumping one isn't really a good deal.

I would replace the cards I mentioned above with cards that do the following. Pump all of your hydras and give them trample because of the hydras don't have trample or give protection to all of your creatures. Your deck will make people use a lot of targeted removal and board wipes. In both cases, instants that protect all your guys are better. In the board wipe case if you give all your guys indestructible the board whip has no effect. In the case of targeted removal, I still think it's better to use protection spells that don't target because you could get into a situation where fighting twice could kill your commander. Notice that the trigger does not include the word "may".

Cards I would suggest: Heroic Intervention Wrap in Vigor Colfenor's Urn

Kamahl, Fist of Krosa is a great addition because it prevents board wipes with the threat of you during all lands into creatures. It also pumps.

For mass pump, I would try these Triumph of the Hordes Overwhelming Stampede

As always,

Hail Hydra

abaddon764 on UL-DreDre

3 months ago

Memnun

Thanks for the advice, I really like Colfenor's Urn so i can bring big boy eldrazis back again. Im gonna add it asap.

Memnun on UL-DreDre

3 months ago

Great looking deck!

You're a card short, you might want to consider something that goes wide or something that pulls from the graveyard, since you have a few cards that look for sacrifices. Blight Herder and Hangarback Walker come to mind for going wide, and Colfenor's Urn can easily bring your big eldrazi back from the graveyard.

Kilrane on Krav, the Unhugged

10 months ago

Living End is actually the more expensive of the two. Call the Bloodline is really interesting. I will see about making room for it. Cradle of the Accursed and/or Dunes of the Dead would be on theme but I would need some serious convincing because they aren't really all that great. I really like Colfenor's Urn! It pairs really well with Krav's ability. Liliana, the Last Hope is sooper expensive. She's definitely on theme and going in at some time but I can't afford one right now.

Thank you for your suggestions!

CapitanSpock on Elfless green (well, maybe one elf)

1 year ago

You have not thought about adding Omnath, Locus of Mana to your deck, so that you can absorb the large amount of mana you produce after having Vorinclex, Voice of Hunger and Patron of the Orochi in play, or the one you are given by spells like Vernal Bloom or Zendikar Resurgent. You also have a good option to include Genesis or Colfenor's Urn to recover creatures without having to use Praetor's Counsel.

Greetings, if you want you can go through my cover, http://tappedout.net/mtg-decks/omnath-locus-of-mana-controlaggro/

Firstmiracle on Wall-I

1 year ago

Hey dude, thought I'd comment it on here.

So let's round out my observations before we move to my opinions.

Win Conditions you have included are: Rolling Stones , Assault Formation , Wakestone Gargoyle , Vent Sentinel and Dragonshift. Of those, Wakestone doesn't really have a way to go off unless another win con is already out. So Wakestone + 1 or Vent Sentinel and Dragonshift are the only current ways to win a game.

Subthemes Detected:

Lifegain- Jaddi Offshoot , Perimeter Captain , Wall of Essence. All decent lifegain, Jaddi is good early, Perimeter is good mid, and Wall of essence is good all game, but particularly mid.

Tokens- Coral Barrier , Hornet Nest , Golden Guardian  Flip , Sprouting Phytohydra , Dragon Fodder , Parallel Lives , Kiora, the Crashing Wave. Coral Barrier does provide an evasion creature, and 1/1's with evasion are often under-rated. Hornet nest is great if you can keep it alive, and okay if it dies. Golden Guardian is an okay card if you can get some tokens out of it, but it doesn't die to anything in your deck right now. Sprouting Hydra is probably the best token card in this deck as it lines up with all of your themes, it has serious potential for combos. Dragon fodder doesn't belong here. Swap it out for a late game threat like Vigor for wall wins, or Luminarch Ascension if you plan to keep the token theme. Parallel lives is at best okay in this deck, if you had more than 10 things that made tokens, I would say its definitely important. Kiora is an okay planeswalker but I'll talk about her in a second.

Ramp- Ok so there's not enough of it. Overgrown Battlement , Ulvenwald Captive  Flip , Sol Ring, Cryptolith Rite. Commander games are won by casting several cards in a turn. Firm believer that if you have green, you run green ramp. Period. Bonus, Ulvenwald Captive is terrible ramp.

Card Draw- You're covered here. I think you have enough card draw.

Planeswalkers- Special Note, I think Kiora is a fun planeswalker, but she's not amazing in this deck. It'd be better to see something like Ajani Goldmane , or Elspeth, Sun's Champion for added tokens, boardwipes, and counters, as well as their emblems enable your win conditions.

Ok so now I'll start by suggesting things you could add to this deck.

Wall of Denial - My favorite Wall.

Tree of Redemption - Can get ugly dude. 0/40 is kinda great in a lifegain deck.

Kodama's Reach - good solid ramp.

Cultivate - Same as above.

Comet Storm - You have ramp, play a ramp board clear.

Kindred Summons - Pick wall.

Fireball - Very versatile in rampy decks.

Vandalblast - You have red, you need good artifact hate.

Supreme Verdict - Favorite Board Wipe

Wrath of God - AKA the Reset Button

Azorius Signet - Ramp

Izzet Signet - Ramp

Aetherflux Reservoir - Can become a win condition (that can be fetched with fabricate) if you have a strong life gain game.

Ajani Goldmane - Can combo with some win cons, has good passive benefits from behind the army of walls.

Elspeth, Sun's Champion - Same reasons as Ajani, but can also board clear creatures with 3 or greater power, so not your walls.

Now we move on to cards I suggest removing.

Ludevic's Test Subject  Flip - Dead weight. You will never want to pay mana for this ability, and if you do you are definitely losing it to removal. Not worth the investment.

Murmuring Phantasm - It's not bad, it just doesn't provide an additional benefit. You could find a better card for sure.

Ulvenwald Captive  Flip - By the time you have 7 mana to pay for the ability you are already playing your better cards. Just put in a bigger late game threat.

Golden Guardian  Flip - Only remove this if you elect not to add several 4 power or greater creatures to the deck.

Abrade - Swap for better removal. I suggest Comet Storm, or Vandalblast.

Arcane Denial - I'd personally trade it for a dozen other draw spells. Opt or Brainstorm or Ancestral Vision if you got it.

Lightning Helix - Okay so IDK what this is in here for. Its a good card in a tempo deck. You can do bigger and better with 2 mana. Play the long game.

Tower Defense - I'll admit, this can rarely win a game. However, Vigor Will just win you the game.

Ghostway - Looks okay with EtB triggers. Is good against boardwipe, but honestly, you have walls. They probably won't die that often, and if they do, you won't be bouncing more than 2-3 back to your hand. Is that honestly worth holding up 3 mana?

Colfenor's Urn - Maybe I don't understand the benefit. Run something like Sun Titan.

Parallel Lives - Get to the 10+ token generators, and this card is waaaaaaay better. As it stands now you may get 2-4 extra tokens in a game, if you draw it.

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Colfenor's Urn occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%