Auratouched Mage

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) Uncommon
Planechase 2012 Edition (PC2) Uncommon
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Auratouched Mage

Creature — Human Wizard

When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still in play, attach that Aura to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.

Auratouched Mage Discussion

TheAmazingSteve on Need a good 6 CMC ...

10 months ago

Dragonlord Dromoka could help protect the combo a bit if necessary, and is just a good card to run in general.

Soul of Zendikar / Nemata, Grove Guardian / Urbis Protector creates infinite tokens.

Carnivorous Moss-Beast creates an infinitely big creature.

For what I can tell, without using Auratouched Mage to fetch Boonweaver combo (which, with the other combo, takes up a whole lot of deck space), there is no way to instantly win the game w/out other included cards.

camallu on Auras for days

11 months ago

I would add Corrupted Conscience back and also throw in Eldrazi Conscription. Yes, people will target you when they see infect, but seeing as Bruna is an aggressive general by nature, they're probably going to with or without it. Conscription is nice if you can't get infect going to still hit hard.

Since Bruna can pull auras from the graveyard as well, self mill is also a viable option. Traumatize and Mirror-Mad Phantasm are very good for this.

If you're using Swiftfoot Boots, you may as well throw in Lightning Greaves as well.

Aura searching is key, so more tutors are recommended. Open the Armory, Auratouched Mage, and Totem-Guide Hartebeest are ones I use.

As for protection/pillow forting, Propaganda is literally just blue Ghostly Prison, and Silent Arbiter is sort of Crawlspace in creature form.

Good luck, and happy one-shotting!

MagicalHacker on MagicalHacker - List of All 2-Card Infinite Combos

1 year ago

Juanturnkill, this brings up an interesting question of "Do I count tutors for calculating redundancy?" My gut instinct says "No", but Auratouched Mage is basically just a tutor for Pattern of Rebirth which is also a tutor for Boonweaver Giant. I think I'm not going to add tutors for redundacy, otherwise the list would get way too crazy. Interesting for sure though!

Juanturnkill on MagicalHacker - List of All 2-Card Infinite Combos

1 year ago

MagicalHacker Auratouched Mage is another option, but it is mostly a boonweaver combo

Voice_of_Brosurgence on Sram Auras Multiplayer EDH

1 year ago

Hi Hiotoko.

Thanks for the suggestions! Yes, I have seen Heliod's Pilgrim... and I can't tell you a good reason why it wasn't in the deck other than I don't really like playing a lot of tutors. It is now in the deck. Boonweaver Giant and Auratouched Mage are a backup plan if Sram is attracting too much hate. The plan is to grab Flickerform, then try to stabilize by grabbing one of the indestructible auras or Spectra Ward and Pariah. (Then go voltron from there)

In my initial list, I did have Detainment Spell, however it is not very good in my meta. There is Angry Omnath, Meren, Rashmi, Oloro, Animar and Athreos... all of which have triggered abilities. If people start playing commanders with activated abilities, I will look into it again.

Tiddilywinkus on The Queen's Curse

2 years ago

also im not too sure what you are doing with Auratouched Mage. It can only search for an aura that can enchant it, so no curses. Would get rid of unless you got weird plans for it

madmartigan95 on Uril the Miststomper

2 years ago

Cards I think could easily be cut:

Web- worst of the reach cards

Auramancer- Better options, see below

Heliod's Emissary- not worth the mana

Nyxborn Rollicker- not useful

Restoration Specialist-have to sacrifice only hits single one

Angelic Gift- flying worse than anything else, draw is unnecessary

Brilliant Halo- nice recursion, but not that great

Eternal Warrior- doesn't do enough to include

Forced Adaptation- too slow

Gift of the Woods- too niche, point is to not be blocked

Instill Energy- haste is eh, untap is basically vigilance, not really necessary

Knightly Valor- CMC too high

Mammoth Umbra-

Ordeal of Purphoros- slow for what it does

Regeneration, Savage Silhouette, Serpent Skin, Trollhide- Most wraths get around the regeneration anyway, you can afford to lose anyone to spot removal except your commander... which is already hexproof.

Venomous Fangs- your chump blockers don't need it, Uril's gonna be huge already

Vigilance- not enough in this deck

The Three Vows- Irrelevant as they can still block your guys. Maybe one if you do a lot of multiplayer.

Nyxborn Shieldmate

Entangler- high CMC

Vigilant Martyr- same issues with regeneration, at the very least replace with Dawn Charm

Venom- meh all around

Open the Vaults- replace with Retether/Second Sunrise

Cards that are on the verge:

Auratouched Mage-higher CMC, but it does open up more expensive auras

Conviction- Better than Brilliant Halo, still not that great

Fists of Ironwood- Superfluous

Hammerhand- meh card

Lifelink- Nice art, unless you're getting a lot of direct damage, not that helpful

Lightform- Looks okay, too many non-creatures though

Murder Investigation

Oath of the Ancient Wood- Faster than the ordeal cards, no other benefits though

Shape of the Wiitigo, Shield of the Oversoul, Hyena Umbra, Glaring Aegis- You have to cut something

Indrik Umbra-Keep if you can find something else to go easily.

Cards you should consider adding:

Retether- Bodiless Auramancer but better

Second Sunrise- Get passed their wrath effects, not a first choice though

Lightning Bolt- Spot removal is nice

Dawn Charm- See above

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